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5564 serge 1
/*
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 * Copyright © 2013 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 */
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/**
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 * \file brw_binding_tables.c
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 *
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 * State atoms which upload the "binding table" for each shader stage.
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 *
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 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
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 * for a currently bound surface.  This allows SEND messages (such as sampler
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 * or data port messages) to refer to a particular surface by number, rather
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 * than by pointer.
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 *
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 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
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 * surface indexes are simply indexes into the array.  The ordering of the
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 * entries is entirely left up to software; see the SURF_INDEX_* macros in
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 * brw_context.h to see our current layout.
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 */
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#include "main/mtypes.h"
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#include "brw_context.h"
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#include "brw_defines.h"
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#include "brw_state.h"
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#include "intel_batchbuffer.h"
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/**
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 * Upload a shader stage's binding table as indirect state.
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 *
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 * This copies brw_stage_state::surf_offset[] into the indirect state section
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 * of the batchbuffer (allocated by brw_state_batch()).
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 */
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void
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brw_upload_binding_table(struct brw_context *brw,
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                         uint32_t packet_name,
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                         GLbitfield brw_new_binding_table,
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                         const struct brw_stage_prog_data *prog_data,
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                         struct brw_stage_state *stage_state)
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{
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   if (prog_data->binding_table.size_bytes == 0) {
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      /* There are no surfaces; skip making the binding table altogether. */
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      if (stage_state->bind_bo_offset == 0 && brw->gen < 9)
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         return;
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      stage_state->bind_bo_offset = 0;
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   } else {
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      /* Upload a new binding table. */
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      if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
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         brw->vtbl.emit_buffer_surface_state(
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            brw, &stage_state->surf_offset[
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                    prog_data->binding_table.shader_time_start],
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            brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
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            brw->shader_time.bo->size, 1, true);
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      }
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      uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
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                                       prog_data->binding_table.size_bytes, 32,
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                                       &stage_state->bind_bo_offset);
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      /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
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      memcpy(bind, stage_state->surf_offset,
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             prog_data->binding_table.size_bytes);
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   }
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   brw->ctx.NewDriverState |= brw_new_binding_table;
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   if (brw->gen >= 7) {
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      BEGIN_BATCH(2);
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      OUT_BATCH(packet_name << 16 | (2 - 2));
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      OUT_BATCH(stage_state->bind_bo_offset);
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      ADVANCE_BATCH();
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   }
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}
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/**
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 * State atoms which upload the binding table for a particular shader stage.
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 *  @{
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 */
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/** Upload the VS binding table. */
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static void
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brw_vs_upload_binding_table(struct brw_context *brw)
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{
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   /* BRW_NEW_VS_PROG_DATA */
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   const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
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   brw_upload_binding_table(brw,
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                            _3DSTATE_BINDING_TABLE_POINTERS_VS,
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                            BRW_NEW_VS_BINDING_TABLE, prog_data,
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                            &brw->vs.base);
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}
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const struct brw_tracked_state brw_vs_binding_table = {
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   .dirty = {
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      .mesa = 0,
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      .brw = BRW_NEW_BATCH |
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             BRW_NEW_VS_CONSTBUF |
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             BRW_NEW_VS_PROG_DATA |
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             BRW_NEW_SURFACES,
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   },
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   .emit = brw_vs_upload_binding_table,
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};
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/** Upload the PS binding table. */
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static void
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brw_upload_wm_binding_table(struct brw_context *brw)
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{
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   /* BRW_NEW_FS_PROG_DATA */
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   const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
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   brw_upload_binding_table(brw,
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                            _3DSTATE_BINDING_TABLE_POINTERS_PS,
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                            BRW_NEW_PS_BINDING_TABLE, prog_data,
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                            &brw->wm.base);
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}
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const struct brw_tracked_state brw_wm_binding_table = {
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   .dirty = {
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      .mesa = 0,
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      .brw = BRW_NEW_BATCH |
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             BRW_NEW_FS_PROG_DATA |
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             BRW_NEW_SURFACES,
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   },
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   .emit = brw_upload_wm_binding_table,
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};
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/** Upload the GS binding table (if GS is active). */
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static void
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brw_gs_upload_binding_table(struct brw_context *brw)
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{
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   /* If there's no GS, skip changing anything. */
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   if (brw->geometry_program == NULL)
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      return;
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   /* BRW_NEW_GS_PROG_DATA */
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   const struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
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   brw_upload_binding_table(brw,
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                            _3DSTATE_BINDING_TABLE_POINTERS_GS,
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                            BRW_NEW_GS_BINDING_TABLE, prog_data,
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                            &brw->gs.base);
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}
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const struct brw_tracked_state brw_gs_binding_table = {
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   .dirty = {
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      .mesa = 0,
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      .brw = BRW_NEW_BATCH |
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             BRW_NEW_GS_CONSTBUF |
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             BRW_NEW_GS_PROG_DATA |
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             BRW_NEW_SURFACES,
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   },
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   .emit = brw_gs_upload_binding_table,
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};
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/** @} */
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/**
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 * State atoms which emit 3DSTATE packets to update the binding table pointers.
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 *  @{
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 */
179
 
180
/**
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 * (Gen4-5) Upload the binding table pointers for all shader stages.
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 *
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 * The binding table pointers are relative to the surface state base address,
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 * which points at the batchbuffer containing the streamed batch state.
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 */
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static void
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gen4_upload_binding_table_pointers(struct brw_context *brw)
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{
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   BEGIN_BATCH(6);
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   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
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   OUT_BATCH(brw->vs.base.bind_bo_offset);
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   OUT_BATCH(0); /* gs */
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   OUT_BATCH(0); /* clip */
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   OUT_BATCH(0); /* sf */
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   OUT_BATCH(brw->wm.base.bind_bo_offset);
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   ADVANCE_BATCH();
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}
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199
const struct brw_tracked_state brw_binding_table_pointers = {
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   .dirty = {
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      .mesa = 0,
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      .brw = BRW_NEW_BATCH |
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             BRW_NEW_GS_BINDING_TABLE |
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             BRW_NEW_PS_BINDING_TABLE |
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             BRW_NEW_STATE_BASE_ADDRESS |
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             BRW_NEW_VS_BINDING_TABLE,
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   },
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   .emit = gen4_upload_binding_table_pointers,
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};
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/**
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 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
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 *
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 * The binding table pointers are relative to the surface state base address,
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 * which points at the batchbuffer containing the streamed batch state.
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 */
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static void
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gen6_upload_binding_table_pointers(struct brw_context *brw)
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{
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   BEGIN_BATCH(4);
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   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
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             GEN6_BINDING_TABLE_MODIFY_VS |
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             GEN6_BINDING_TABLE_MODIFY_GS |
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             GEN6_BINDING_TABLE_MODIFY_PS |
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             (4 - 2));
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   OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */
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   if (brw->ff_gs.prog_active)
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      OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
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   else
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      OUT_BATCH(brw->gs.base.bind_bo_offset); /* gs */
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   OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */
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   ADVANCE_BATCH();
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}
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235
const struct brw_tracked_state gen6_binding_table_pointers = {
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   .dirty = {
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      .mesa = 0,
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      .brw = BRW_NEW_BATCH |
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             BRW_NEW_GS_BINDING_TABLE |
240
             BRW_NEW_PS_BINDING_TABLE |
241
             BRW_NEW_STATE_BASE_ADDRESS |
242
             BRW_NEW_VS_BINDING_TABLE,
243
   },
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   .emit = gen6_upload_binding_table_pointers,
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};
246
 
247
/** @} */