Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
5564 | serge | 1 | /* |
2 | * Copyright © 2011 Intel Corporation |
||
3 | * |
||
4 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
5 | * copy of this software and associated documentation files (the "Software"), |
||
6 | * to deal in the Software without restriction, including without limitation |
||
7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
8 | * and/or sell copies of the Software, and to permit persons to whom the |
||
9 | * Software is furnished to do so, subject to the following conditions: |
||
10 | * |
||
11 | * The above copyright notice and this permission notice (including the next |
||
12 | * paragraph) shall be included in all copies or substantial portions of the |
||
13 | * Software. |
||
14 | * |
||
15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||
16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||
19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||
20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||
21 | * DEALINGS IN THE SOFTWARE. |
||
22 | */ |
||
23 | |||
24 | /* This file declares stripped-down versions of functions that |
||
25 | * normally exist outside of the glsl folder, so that they can be used |
||
26 | * when running the GLSL compiler standalone (for unit testing or |
||
27 | * compiling builtins). |
||
28 | */ |
||
29 | |||
30 | #include "standalone_scaffolding.h" |
||
31 | |||
32 | #include |
||
33 | #include |
||
34 | #include |
||
35 | #include "util/ralloc.h" |
||
36 | |||
37 | void |
||
38 | _mesa_warning(struct gl_context *ctx, const char *fmt, ...) |
||
39 | { |
||
40 | va_list vargs; |
||
41 | (void) ctx; |
||
42 | |||
43 | va_start(vargs, fmt); |
||
44 | |||
45 | /* This output is not thread-safe, but that's good enough for the |
||
46 | * standalone compiler. |
||
47 | */ |
||
48 | fprintf(stderr, "Mesa warning: "); |
||
49 | vfprintf(stderr, fmt, vargs); |
||
50 | fprintf(stderr, "\n"); |
||
51 | |||
52 | va_end(vargs); |
||
53 | } |
||
54 | |||
55 | void |
||
56 | _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, |
||
57 | struct gl_shader *sh) |
||
58 | { |
||
59 | (void) ctx; |
||
60 | *ptr = sh; |
||
61 | } |
||
62 | |||
63 | void |
||
64 | _mesa_shader_debug(struct gl_context *, GLenum, GLuint *id, |
||
65 | const char *, int) |
||
66 | { |
||
67 | } |
||
68 | |||
69 | struct gl_shader * |
||
70 | _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) |
||
71 | { |
||
72 | struct gl_shader *shader; |
||
73 | |||
74 | (void) ctx; |
||
75 | |||
76 | assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); |
||
77 | shader = rzalloc(NULL, struct gl_shader); |
||
78 | if (shader) { |
||
79 | shader->Type = type; |
||
80 | shader->Stage = _mesa_shader_enum_to_shader_stage(type); |
||
81 | shader->Name = name; |
||
82 | shader->RefCount = 1; |
||
83 | } |
||
84 | return shader; |
||
85 | } |
||
86 | |||
87 | void |
||
88 | _mesa_clear_shader_program_data(struct gl_shader_program *shProg) |
||
89 | { |
||
90 | unsigned i; |
||
91 | |||
92 | shProg->NumUserUniformStorage = 0; |
||
93 | shProg->UniformStorage = NULL; |
||
94 | shProg->NumUniformRemapTable = 0; |
||
95 | shProg->UniformRemapTable = NULL; |
||
96 | shProg->UniformHash = NULL; |
||
97 | |||
98 | ralloc_free(shProg->InfoLog); |
||
99 | shProg->InfoLog = ralloc_strdup(shProg, ""); |
||
100 | |||
101 | ralloc_free(shProg->UniformBlocks); |
||
102 | shProg->UniformBlocks = NULL; |
||
103 | shProg->NumUniformBlocks = 0; |
||
104 | for (i = 0; i < MESA_SHADER_STAGES; i++) { |
||
105 | ralloc_free(shProg->UniformBlockStageIndex[i]); |
||
106 | shProg->UniformBlockStageIndex[i] = NULL; |
||
107 | } |
||
108 | |||
109 | ralloc_free(shProg->AtomicBuffers); |
||
110 | shProg->AtomicBuffers = NULL; |
||
111 | shProg->NumAtomicBuffers = 0; |
||
112 | } |
||
113 | |||
114 | void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) |
||
115 | { |
||
116 | memset(ctx, 0, sizeof(*ctx)); |
||
117 | |||
118 | ctx->API = api; |
||
119 | |||
120 | ctx->Extensions.dummy_false = false; |
||
121 | ctx->Extensions.dummy_true = true; |
||
122 | ctx->Extensions.ARB_compute_shader = true; |
||
123 | ctx->Extensions.ARB_conservative_depth = true; |
||
124 | ctx->Extensions.ARB_draw_instanced = true; |
||
125 | ctx->Extensions.ARB_ES2_compatibility = true; |
||
126 | ctx->Extensions.ARB_ES3_compatibility = true; |
||
127 | ctx->Extensions.ARB_explicit_attrib_location = true; |
||
128 | ctx->Extensions.ARB_fragment_coord_conventions = true; |
||
129 | ctx->Extensions.ARB_fragment_layer_viewport = true; |
||
130 | ctx->Extensions.ARB_gpu_shader5 = true; |
||
131 | ctx->Extensions.ARB_gpu_shader_fp64 = true; |
||
132 | ctx->Extensions.ARB_sample_shading = true; |
||
133 | ctx->Extensions.ARB_shader_bit_encoding = true; |
||
134 | ctx->Extensions.ARB_shader_stencil_export = true; |
||
135 | ctx->Extensions.ARB_shader_texture_lod = true; |
||
136 | ctx->Extensions.ARB_shading_language_420pack = true; |
||
137 | ctx->Extensions.ARB_shading_language_packing = true; |
||
138 | ctx->Extensions.ARB_texture_cube_map_array = true; |
||
139 | ctx->Extensions.ARB_texture_gather = true; |
||
140 | ctx->Extensions.ARB_texture_multisample = true; |
||
141 | ctx->Extensions.ARB_texture_query_levels = true; |
||
142 | ctx->Extensions.ARB_texture_query_lod = true; |
||
143 | ctx->Extensions.ARB_uniform_buffer_object = true; |
||
144 | ctx->Extensions.ARB_viewport_array = true; |
||
145 | |||
146 | ctx->Extensions.OES_EGL_image_external = true; |
||
147 | ctx->Extensions.OES_standard_derivatives = true; |
||
148 | |||
149 | ctx->Extensions.EXT_shader_integer_mix = true; |
||
150 | ctx->Extensions.EXT_texture3D = true; |
||
151 | ctx->Extensions.EXT_texture_array = true; |
||
152 | |||
153 | ctx->Extensions.NV_texture_rectangle = true; |
||
154 | |||
155 | ctx->Const.GLSLVersion = 120; |
||
156 | |||
157 | /* 1.20 minimums. */ |
||
158 | ctx->Const.MaxLights = 8; |
||
159 | ctx->Const.MaxClipPlanes = 6; |
||
160 | ctx->Const.MaxTextureUnits = 2; |
||
161 | ctx->Const.MaxTextureCoordUnits = 2; |
||
162 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; |
||
163 | |||
164 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; |
||
165 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; |
||
166 | ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ |
||
167 | ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; |
||
168 | ctx->Const.MaxCombinedTextureImageUnits = 2; |
||
169 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; |
||
170 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; |
||
171 | ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; |
||
172 | |||
173 | ctx->Const.MaxDrawBuffers = 1; |
||
174 | ctx->Const.MaxComputeWorkGroupCount[0] = 65535; |
||
175 | ctx->Const.MaxComputeWorkGroupCount[1] = 65535; |
||
176 | ctx->Const.MaxComputeWorkGroupCount[2] = 65535; |
||
177 | ctx->Const.MaxComputeWorkGroupSize[0] = 1024; |
||
178 | ctx->Const.MaxComputeWorkGroupSize[1] = 1024; |
||
179 | ctx->Const.MaxComputeWorkGroupSize[2] = 64; |
||
180 | ctx->Const.MaxComputeWorkGroupInvocations = 1024; |
||
181 | ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; |
||
182 | ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; |
||
183 | ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ |
||
184 | ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ |
||
185 | |||
186 | /* Set up default shader compiler options. */ |
||
187 | struct gl_shader_compiler_options options; |
||
188 | memset(&options, 0, sizeof(options)); |
||
189 | options.MaxUnrollIterations = 32; |
||
190 | options.MaxIfDepth = UINT_MAX; |
||
191 | |||
192 | for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) |
||
193 | memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); |
||
194 | }>> |