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/* -*- c++ -*- */
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/*
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 * Copyright © 2010 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#pragma once
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#ifndef GLSL_SYMBOL_TABLE
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#define GLSL_SYMBOL_TABLE
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#include 
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extern "C" {
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#include "program/symbol_table.h"
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}
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#include "ir.h"
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class symbol_table_entry;
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struct glsl_type;
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/**
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 * Facade class for _mesa_symbol_table
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 *
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 * Wraps the existing \c _mesa_symbol_table data structure to enforce some
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 * type safe and some symbol table invariants.
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 */
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struct glsl_symbol_table {
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   DECLARE_RALLOC_CXX_OPERATORS(glsl_symbol_table)
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   glsl_symbol_table();
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   ~glsl_symbol_table();
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   /* In 1.10, functions and variables have separate namespaces. */
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   bool separate_function_namespace;
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   void push_scope();
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   void pop_scope();
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   /**
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    * Determine whether a name was declared at the current scope
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    */
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   bool name_declared_this_scope(const char *name);
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   /**
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    * \name Methods to add symbols to the table
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    *
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    * There is some temptation to rename all these functions to \c add_symbol
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    * or similar.  However, this breaks symmetry with the getter functions and
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    * reduces the clarity of the intention of code that uses these methods.
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    */
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   /*@{*/
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   bool add_variable(ir_variable *v);
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   bool add_type(const char *name, const glsl_type *t);
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   bool add_function(ir_function *f);
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   bool add_interface(const char *name, const glsl_type *i,
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                      enum ir_variable_mode mode);
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   /*@}*/
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   /**
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    * Add an function at global scope without checking for scoping conflicts.
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    */
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   void add_global_function(ir_function *f);
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   /**
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    * \name Methods to get symbols from the table
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    */
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   /*@{*/
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   ir_variable *get_variable(const char *name);
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   const glsl_type *get_type(const char *name);
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   ir_function *get_function(const char *name);
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   const glsl_type *get_interface(const char *name,
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                                  enum ir_variable_mode mode);
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   /*@}*/
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   /**
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    * Disable a previously-added variable so that it no longer appears to be
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    * in the symbol table.  This is necessary when gl_PerVertex is redeclared,
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    * to ensure that previously-available built-in variables are no longer
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    * available.
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    */
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   void disable_variable(const char *name);
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private:
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   symbol_table_entry *get_entry(const char *name);
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   struct _mesa_symbol_table *table;
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   void *mem_ctx;
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};
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#endif /* GLSL_SYMBOL_TABLE */