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/**********************************************************
2
 * Copyright 2009-2011 VMware, Inc. All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 *********************************************************
25
 * Authors:
26
 * Zack Rusin 
27
 */
28
 
29
#include "xa_context.h"
30
#include "xa_priv.h"
31
#include 
32
#include "cso_cache/cso_context.h"
33
#include "util/u_inlines.h"
34
#include "util/u_sampler.h"
35
#include "util/u_draw_quad.h"
36
 
37
#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38
#define floatIsZero(x) (floatsEqual((x) + 1, 1))
39
 
40
#define NUM_COMPONENTS 4
41
 
42
void
43
 
44
 
45
renderer_set_constants(struct xa_context *r,
46
		       int shader_type, const float *params, int param_bytes);
47
 
48
static INLINE boolean
49
is_affine(float *matrix)
50
{
51
    return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52
	&& floatsEqual(matrix[8], 1);
53
}
54
 
55
static INLINE void
56
map_point(float *mat, float x, float y, float *out_x, float *out_y)
57
{
58
    if (!mat) {
59
	*out_x = x;
60
	*out_y = y;
61
	return;
62
    }
63
 
64
    *out_x = mat[0] * x + mat[3] * y + mat[6];
65
    *out_y = mat[1] * x + mat[4] * y + mat[7];
66
    if (!is_affine(mat)) {
67
	float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68
 
69
	*out_x *= w;
70
	*out_y *= w;
71
    }
72
}
73
 
74
static INLINE void
75
renderer_draw(struct xa_context *r)
76
{
77
    int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
78
 
79
    if (!r->buffer_size)
80
	return;
81
 
82
    if (!r->scissor_valid) {
83
	r->scissor.minx = 0;
84
	r->scissor.miny = 0;
85
	r->scissor.maxx = r->dst->tex->width0;
86
	r->scissor.maxy = r->dst->tex->height0;
87
    }
88
 
89
    r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
90
 
91
    cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
92
    util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
93
                                 num_verts,	/* verts */
94
                                 r->attrs_per_vertex);	/* attribs/vert */
95
    r->buffer_size = 0;
96
 
97
    xa_scissor_reset(r);
98
}
99
 
100
static INLINE void
101
renderer_draw_conditional(struct xa_context *r, int next_batch)
102
{
103
    if (r->buffer_size + next_batch >= XA_VB_SIZE ||
104
	(next_batch == 0 && r->buffer_size)) {
105
	renderer_draw(r);
106
    }
107
}
108
 
109
void
110
renderer_init_state(struct xa_context *r)
111
{
112
    struct pipe_depth_stencil_alpha_state dsa;
113
    struct pipe_rasterizer_state raster;
114
    unsigned i;
115
 
116
    /* set common initial clip state */
117
    memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
118
    cso_set_depth_stencil_alpha(r->cso, &dsa);
119
 
120
    /* XXX: move to renderer_init_state? */
121
    memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
122
    raster.half_pixel_center = 1;
123
    raster.bottom_edge_rule = 1;
124
    raster.depth_clip = 1;
125
    raster.scissor = 1;
126
    cso_set_rasterizer(r->cso, &raster);
127
 
128
    /* vertex elements state */
129
    memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
130
    for (i = 0; i < 3; i++) {
131
	r->velems[i].src_offset = i * 4 * sizeof(float);
132
	r->velems[i].instance_divisor = 0;
133
	r->velems[i].vertex_buffer_index = 0;
134
	r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
135
    }
136
}
137
 
138
static INLINE void
139
add_vertex_color(struct xa_context *r, float x, float y, float color[4])
140
{
141
    float *vertex = r->buffer + r->buffer_size;
142
 
143
    vertex[0] = x;
144
    vertex[1] = y;
145
    vertex[2] = 0.f;		/*z */
146
    vertex[3] = 1.f;		/*w */
147
 
148
    vertex[4] = color[0];	/*r */
149
    vertex[5] = color[1];	/*g */
150
    vertex[6] = color[2];	/*b */
151
    vertex[7] = color[3];	/*a */
152
 
153
    r->buffer_size += 8;
154
}
155
 
156
static INLINE void
157
add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
158
{
159
    float *vertex = r->buffer + r->buffer_size;
160
 
161
    vertex[0] = x;
162
    vertex[1] = y;
163
    vertex[2] = 0.f;		/*z */
164
    vertex[3] = 1.f;		/*w */
165
 
166
    vertex[4] = s;		/*s */
167
    vertex[5] = t;		/*t */
168
    vertex[6] = 0.f;		/*r */
169
    vertex[7] = 1.f;		/*q */
170
 
171
    r->buffer_size += 8;
172
}
173
 
174
static INLINE void
175
add_vertex_2tex(struct xa_context *r,
176
		float x, float y, float s0, float t0, float s1, float t1)
177
{
178
    float *vertex = r->buffer + r->buffer_size;
179
 
180
    vertex[0] = x;
181
    vertex[1] = y;
182
    vertex[2] = 0.f;		/*z */
183
    vertex[3] = 1.f;		/*w */
184
 
185
    vertex[4] = s0;		/*s */
186
    vertex[5] = t0;		/*t */
187
    vertex[6] = 0.f;		/*r */
188
    vertex[7] = 1.f;		/*q */
189
 
190
    vertex[8] = s1;		/*s */
191
    vertex[9] = t1;		/*t */
192
    vertex[10] = 0.f;		/*r */
193
    vertex[11] = 1.f;		/*q */
194
 
195
    r->buffer_size += 12;
196
}
197
 
198
static void
199
add_vertex_data1(struct xa_context *r,
200
                 float srcX, float srcY,  float dstX, float dstY,
201
                 float width, float height,
202
                 struct pipe_resource *src, const float *src_matrix)
203
{
204
    float s0, t0, s1, t1, s2, t2, s3, t3;
205
    float pt0[2], pt1[2], pt2[2], pt3[2];
206
 
207
    pt0[0] = srcX;
208
    pt0[1] = srcY;
209
    pt1[0] = (srcX + width);
210
    pt1[1] = srcY;
211
    pt2[0] = (srcX + width);
212
    pt2[1] = (srcY + height);
213
    pt3[0] = srcX;
214
    pt3[1] = (srcY + height);
215
 
216
    if (src_matrix) {
217
	map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
218
	map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
219
	map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
220
	map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
221
    }
222
 
223
    s0 =  pt0[0] / src->width0;
224
    s1 =  pt1[0] / src->width0;
225
    s2 =  pt2[0] / src->width0;
226
    s3 =  pt3[0] / src->width0;
227
    t0 =  pt0[1] / src->height0;
228
    t1 =  pt1[1] / src->height0;
229
    t2 =  pt2[1] / src->height0;
230
    t3 =  pt3[1] / src->height0;
231
 
232
    /* 1st vertex */
233
    add_vertex_1tex(r, dstX, dstY, s0, t0);
234
    /* 2nd vertex */
235
    add_vertex_1tex(r, dstX + width, dstY, s1, t1);
236
    /* 3rd vertex */
237
    add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
238
    /* 4th vertex */
239
    add_vertex_1tex(r, dstX, dstY + height, s3, t3);
240
}
241
 
242
static void
243
add_vertex_data2(struct xa_context *r,
244
                 float srcX, float srcY, float maskX, float maskY,
245
                 float dstX, float dstY, float width, float height,
246
                 struct pipe_resource *src,
247
                 struct pipe_resource *mask,
248
                 const float *src_matrix, const float *mask_matrix)
249
{
250
    float src_s0, src_t0, src_s1, src_t1;
251
    float mask_s0, mask_t0, mask_s1, mask_t1;
252
    float spt0[2], spt1[2];
253
    float mpt0[2], mpt1[2];
254
 
255
    spt0[0] = srcX;
256
    spt0[1] = srcY;
257
    spt1[0] = srcX + width;
258
    spt1[1] = srcY + height;
259
 
260
    mpt0[0] = maskX;
261
    mpt0[1] = maskY;
262
    mpt1[0] = maskX + width;
263
    mpt1[1] = maskY + height;
264
 
265
    if (src_matrix) {
266
	map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
267
	map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
268
    }
269
 
270
    if (mask_matrix) {
271
	map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
272
	map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
273
    }
274
 
275
    src_s0 = spt0[0] / src->width0;
276
    src_t0 = spt0[1] / src->height0;
277
    src_s1 = spt1[0] / src->width0;
278
    src_t1 = spt1[1] / src->height0;
279
 
280
    mask_s0 = mpt0[0] / mask->width0;
281
    mask_t0 = mpt0[1] / mask->height0;
282
    mask_s1 = mpt1[0] / mask->width0;
283
    mask_t1 = mpt1[1] / mask->height0;
284
 
285
    /* 1st vertex */
286
    add_vertex_2tex(r, dstX, dstY,
287
		    src_s0, src_t0, mask_s0, mask_t0);
288
    /* 2nd vertex */
289
    add_vertex_2tex(r, dstX + width, dstY,
290
		    src_s1, src_t0, mask_s1, mask_t0);
291
    /* 3rd vertex */
292
    add_vertex_2tex(r, dstX + width, dstY + height,
293
		    src_s1, src_t1, mask_s1, mask_t1);
294
    /* 4th vertex */
295
    add_vertex_2tex(r, dstX, dstY + height,
296
		    src_s0, src_t1, mask_s0, mask_t1);
297
}
298
 
299
static void
300
setup_vertex_data_yuv(struct xa_context *r,
301
		      float srcX,
302
		      float srcY,
303
		      float srcW,
304
		      float srcH,
305
		      float dstX,
306
		      float dstY,
307
		      float dstW, float dstH, struct xa_surface *srf[])
308
{
309
    float s0, t0, s1, t1;
310
    float spt0[2], spt1[2];
311
    struct pipe_resource *tex;
312
 
313
    spt0[0] = srcX;
314
    spt0[1] = srcY;
315
    spt1[0] = srcX + srcW;
316
    spt1[1] = srcY + srcH;
317
 
318
    tex = srf[0]->tex;
319
    s0 = spt0[0] / tex->width0;
320
    t0 = spt0[1] / tex->height0;
321
    s1 = spt1[0] / tex->width0;
322
    t1 = spt1[1] / tex->height0;
323
 
324
    /* 1st vertex */
325
    add_vertex_1tex(r, dstX, dstY, s0, t0);
326
    /* 2nd vertex */
327
    add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
328
    /* 3rd vertex */
329
    add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
330
    /* 4th vertex */
331
    add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
332
}
333
 
334
/* Set up framebuffer, viewport and vertex shader constant buffer
335
 * state for a particular destinaton surface.  In all our rendering,
336
 * these concepts are linked.
337
 */
338
void
339
renderer_bind_destination(struct xa_context *r,
340
			  struct pipe_surface *surface)
341
{
342
    int width = surface->width;
343
    int height = surface->height;
344
 
345
    struct pipe_framebuffer_state fb;
346
    struct pipe_viewport_state viewport;
347
 
348
    xa_scissor_reset(r);
349
 
350
    /* Framebuffer uses actual surface width/height
351
     */
352
    memset(&fb, 0, sizeof fb);
353
    fb.width = surface->width;
354
    fb.height = surface->height;
355
    fb.nr_cbufs = 1;
356
    fb.cbufs[0] = surface;
357
    fb.zsbuf = 0;
358
 
359
    /* Viewport just touches the bit we're interested in:
360
     */
361
    viewport.scale[0] = width / 2.f;
362
    viewport.scale[1] = height / 2.f;
363
    viewport.scale[2] = 1.0;
364
    viewport.translate[0] = width / 2.f;
365
    viewport.translate[1] = height / 2.f;
366
    viewport.translate[2] = 0.0;
367
 
368
    /* Constant buffer set up to match viewport dimensions:
369
     */
370
    if (r->fb_width != width || r->fb_height != height) {
371
	float vs_consts[8] = {
372
	    2.f / width, 2.f / height, 1, 1,
373
	    -1, -1, 0, 0
374
	};
375
 
376
	r->fb_width = width;
377
	r->fb_height = height;
378
 
379
	renderer_set_constants(r, PIPE_SHADER_VERTEX,
380
			       vs_consts, sizeof vs_consts);
381
    }
382
 
383
    cso_set_framebuffer(r->cso, &fb);
384
    cso_set_viewport(r->cso, &viewport);
385
}
386
 
387
void
388
renderer_set_constants(struct xa_context *r,
389
		       int shader_type, const float *params, int param_bytes)
390
{
391
    struct pipe_resource **cbuf =
392
	(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
393
	&r->fs_const_buffer;
394
 
395
    pipe_resource_reference(cbuf, NULL);
396
    *cbuf = pipe_buffer_create(r->pipe->screen,
397
			       PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT,
398
			       param_bytes);
399
 
400
    if (*cbuf) {
401
	pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
402
    }
403
    pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
404
}
405
 
406
void
407
renderer_copy_prepare(struct xa_context *r,
408
		      struct pipe_surface *dst_surface,
409
		      struct pipe_resource *src_texture,
410
		      const enum xa_formats src_xa_format,
411
		      const enum xa_formats dst_xa_format)
412
{
413
    struct pipe_context *pipe = r->pipe;
414
    struct pipe_screen *screen = pipe->screen;
415
    struct xa_shader shader;
416
    uint32_t fs_traits = FS_COMPOSITE;
417
 
418
    assert(screen->is_format_supported(screen, dst_surface->format,
419
				       PIPE_TEXTURE_2D, 0,
420
				       PIPE_BIND_RENDER_TARGET));
421
    (void)screen;
422
 
423
    renderer_bind_destination(r, dst_surface);
424
 
425
    /* set misc state we care about */
426
    {
427
	struct pipe_blend_state blend;
428
 
429
	memset(&blend, 0, sizeof(blend));
430
	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
431
	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
432
	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
433
	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
434
	blend.rt[0].colormask = PIPE_MASK_RGBA;
435
	cso_set_blend(r->cso, &blend);
436
    }
437
 
438
    /* sampler */
439
    {
440
	struct pipe_sampler_state sampler;
441
        const struct pipe_sampler_state *p_sampler = &sampler;
442
 
443
	memset(&sampler, 0, sizeof(sampler));
444
	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
445
	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
446
	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
447
	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
448
	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
449
	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
450
	sampler.normalized_coords = 1;
451
        cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler);
452
        r->num_bound_samplers = 1;
453
    }
454
 
455
    /* texture/sampler view */
456
    {
457
	struct pipe_sampler_view templ;
458
	struct pipe_sampler_view *src_view;
459
 
460
	u_sampler_view_default_template(&templ,
461
					src_texture, src_texture->format);
462
	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
463
	cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
464
	pipe_sampler_view_reference(&src_view, NULL);
465
    }
466
 
467
    /* shaders */
468
    if (src_texture->format == PIPE_FORMAT_L8_UNORM)
469
	fs_traits |= FS_SRC_LUMINANCE;
470
    if (dst_surface->format == PIPE_FORMAT_L8_UNORM)
471
	fs_traits |= FS_DST_LUMINANCE;
472
    if (xa_format_a(dst_xa_format) != 0 &&
473
	xa_format_a(src_xa_format) == 0)
474
	fs_traits |= FS_SRC_SET_ALPHA;
475
 
476
    shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
477
    cso_set_vertex_shader_handle(r->cso, shader.vs);
478
    cso_set_fragment_shader_handle(r->cso, shader.fs);
479
 
480
    r->buffer_size = 0;
481
    r->attrs_per_vertex = 2;
482
}
483
 
484
void
485
renderer_copy(struct xa_context *r,
486
	      int dx,
487
	      int dy,
488
	      int sx,
489
	      int sy,
490
	      int width, int height, float src_width, float src_height)
491
{
492
    float s0, t0, s1, t1;
493
    float x0, y0, x1, y1;
494
 
495
    /* XXX: could put the texcoord scaling calculation into the vertex
496
     * shader.
497
     */
498
    s0 = sx / src_width;
499
    s1 = (sx + width) / src_width;
500
    t0 = sy / src_height;
501
    t1 = (sy + height) / src_height;
502
 
503
    x0 = dx;
504
    x1 = dx + width;
505
    y0 = dy;
506
    y1 = dy + height;
507
 
508
    /* draw quad */
509
    renderer_draw_conditional(r, 4 * 8);
510
    add_vertex_1tex(r, x0, y0, s0, t0);
511
    add_vertex_1tex(r, x1, y0, s1, t0);
512
    add_vertex_1tex(r, x1, y1, s1, t1);
513
    add_vertex_1tex(r, x0, y1, s0, t1);
514
}
515
 
516
void
517
renderer_draw_yuv(struct xa_context *r,
518
		  float src_x,
519
		  float src_y,
520
		  float src_w,
521
		  float src_h,
522
		  int dst_x,
523
		  int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
524
{
525
   const int num_attribs = 2;	/*pos + tex coord */
526
 
527
   setup_vertex_data_yuv(r,
528
                         src_x, src_y, src_w, src_h,
529
                         dst_x, dst_y, dst_w, dst_h, srf);
530
 
531
   if (!r->scissor_valid) {
532
       r->scissor.minx = 0;
533
       r->scissor.miny = 0;
534
       r->scissor.maxx = r->dst->tex->width0;
535
       r->scissor.maxy = r->dst->tex->height0;
536
   }
537
 
538
   r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
539
 
540
   cso_set_vertex_elements(r->cso, num_attribs, r->velems);
541
   util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
542
                                4,	/* verts */
543
                                num_attribs);	/* attribs/vert */
544
   r->buffer_size = 0;
545
 
546
   xa_scissor_reset(r);
547
}
548
 
549
void
550
renderer_begin_solid(struct xa_context *r)
551
{
552
    r->buffer_size = 0;
553
    r->attrs_per_vertex = 2;
554
}
555
 
556
void
557
renderer_solid(struct xa_context *r,
558
	       int x0, int y0, int x1, int y1, float *color)
559
{
560
    /*
561
     * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
562
     * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
563
 
564
    renderer_draw_conditional(r, 4 * 8);
565
 
566
    /* 1st vertex */
567
    add_vertex_color(r, x0, y0, color);
568
    /* 2nd vertex */
569
    add_vertex_color(r, x1, y0, color);
570
    /* 3rd vertex */
571
    add_vertex_color(r, x1, y1, color);
572
    /* 4th vertex */
573
    add_vertex_color(r, x0, y1, color);
574
}
575
 
576
void
577
renderer_draw_flush(struct xa_context *r)
578
{
579
    renderer_draw_conditional(r, 0);
580
}
581
 
582
void
583
renderer_begin_textures(struct xa_context *r)
584
{
585
    r->attrs_per_vertex = 1 + r->num_bound_samplers;
586
    r->buffer_size = 0;
587
}
588
 
589
void
590
renderer_texture(struct xa_context *r,
591
		 int *pos,
592
		 int width, int height,
593
		 const float *src_matrix,
594
		 const float *mask_matrix)
595
{
596
    struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
597
 
598
#if 0
599
    if (src_matrix) {
600
	debug_printf("src_matrix = \n");
601
	debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
602
	debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
603
	debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
604
    }
605
    if (mask_matrix) {
606
	debug_printf("mask_matrix = \n");
607
	debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
608
	debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
609
	debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
610
    }
611
#endif
612
 
613
    switch(r->attrs_per_vertex) {
614
    case 2:
615
	renderer_draw_conditional(r, 4 * 8);
616
	add_vertex_data1(r,
617
			 pos[0], pos[1], /* src */
618
			 pos[4], pos[5], /* dst */
619
			 width, height,
620
			 sampler_view[0]->texture, src_matrix);
621
	break;
622
    case 3:
623
	renderer_draw_conditional(r, 4 * 12);
624
	add_vertex_data2(r,
625
			 pos[0], pos[1], /* src */
626
			 pos[2], pos[3], /* mask */
627
			 pos[4], pos[5], /* dst */
628
			 width, height,
629
			 sampler_view[0]->texture, sampler_view[1]->texture,
630
			 src_matrix, mask_matrix);
631
	break;
632
    default:
633
	break;
634
    }
635
}