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5564 serge 1
/**********************************************************
2
 * Copyright 1998-2014 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
/*
27
 * svga3d_surfacedefs.h --
28
 *
29
 *       Surface/format/image helper code.
30
 */
31
 
32
#include "svga3d_reg.h"
33
 
34
#define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
35
 
36
/*
37
 * enum svga3d_block_desc describes the active data channels in a block.
38
 *
39
 * There can be at-most four active channels in a block:
40
 *    1. Red, bump W, luminance and depth are stored in the first channel.
41
 *    2. Green, bump V and stencil are stored in the second channel.
42
 *    3. Blue and bump U are stored in the third channel.
43
 *    4. Alpha and bump Q are stored in the fourth channel.
44
 *
45
 * Block channels can be used to store compressed and buffer data:
46
 *    1. For compressed formats, only the data channel is used and its size
47
 *       is equal to that of a singular block in the compression scheme.
48
 *    2. For buffer formats, only the data channel is used and its size is
49
 *       exactly one byte in length.
50
 *    3. In each case the bit depth represent the size of a singular block.
51
 *
52
 * Note: Compressed and IEEE formats do not use the bitMask structure.
53
 */
54
 
55
enum svga3d_block_desc {
56
	SVGA3DBLOCKDESC_NONE        = 0,         /* No channels are active */
57
	SVGA3DBLOCKDESC_BLUE        = 1 << 0,    /* Block with red channel
58
						    data */
59
	SVGA3DBLOCKDESC_U           = 1 << 0,    /* Block with bump U channel
60
						    data */
61
	SVGA3DBLOCKDESC_UV_VIDEO    = 1 << 7,    /* Block with alternating video
62
						    U and V */
63
	SVGA3DBLOCKDESC_GREEN       = 1 << 1,    /* Block with green channel
64
						    data */
65
	SVGA3DBLOCKDESC_V           = 1 << 1,    /* Block with bump V channel
66
						    data */
67
	SVGA3DBLOCKDESC_STENCIL     = 1 << 1,    /* Block with a stencil
68
						    channel */
69
	SVGA3DBLOCKDESC_RED         = 1 << 2,    /* Block with blue channel
70
						    data */
71
	SVGA3DBLOCKDESC_W           = 1 << 2,    /* Block with bump W channel
72
						    data */
73
	SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,    /* Block with luminance channel
74
						    data */
75
	SVGA3DBLOCKDESC_Y           = 1 << 2,    /* Block with video luminance
76
						    data */
77
	SVGA3DBLOCKDESC_DEPTH       = 1 << 2,    /* Block with depth channel */
78
	SVGA3DBLOCKDESC_ALPHA       = 1 << 3,    /* Block with an alpha
79
						    channel */
80
	SVGA3DBLOCKDESC_Q           = 1 << 3,    /* Block with bump Q channel
81
						    data */
82
	SVGA3DBLOCKDESC_BUFFER      = 1 << 4,    /* Block stores 1 byte of
83
						    data */
84
	SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,    /* Block stores n bytes of
85
						    data depending on the
86
						    compression method used */
87
	SVGA3DBLOCKDESC_IEEE_FP     = 1 << 6,    /* Block stores data in an IEEE
88
						    floating point
89
						    representation in
90
						    all channels */
91
	SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 8,    /* Three separate blocks store
92
						    data. */
93
	SVGA3DBLOCKDESC_U_VIDEO     = 1 << 9,    /* Block with U video data */
94
	SVGA3DBLOCKDESC_V_VIDEO     = 1 << 10,   /* Block with V video data */
95
	SVGA3DBLOCKDESC_EXP         = 1 << 11,   /* Shared exponent */
96
	SVGA3DBLOCKDESC_SRGB        = 1 << 12,   /* Data is in sRGB format */
97
	SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13,   /* 2 planes of Y, UV,
98
						    e.g., NV12. */
99
	SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14,   /* 3 planes of separate
100
						    Y, U, V, e.g., YV12. */
101
 
102
	SVGA3DBLOCKDESC_RG         = SVGA3DBLOCKDESC_RED |
103
	SVGA3DBLOCKDESC_GREEN,
104
	SVGA3DBLOCKDESC_RGB        = SVGA3DBLOCKDESC_RG |
105
	SVGA3DBLOCKDESC_BLUE,
106
	SVGA3DBLOCKDESC_RGB_SRGB   = SVGA3DBLOCKDESC_RGB |
107
	SVGA3DBLOCKDESC_SRGB,
108
	SVGA3DBLOCKDESC_RGBA       = SVGA3DBLOCKDESC_RGB |
109
	SVGA3DBLOCKDESC_ALPHA,
110
	SVGA3DBLOCKDESC_RGBA_SRGB  = SVGA3DBLOCKDESC_RGBA |
111
	SVGA3DBLOCKDESC_SRGB,
112
	SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
113
	SVGA3DBLOCKDESC_V,
114
	SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
115
	SVGA3DBLOCKDESC_LUMINANCE,
116
	SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
117
	SVGA3DBLOCKDESC_W,
118
	SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
119
	SVGA3DBLOCKDESC_ALPHA,
120
	SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
121
	SVGA3DBLOCKDESC_V |
122
	SVGA3DBLOCKDESC_W |
123
	SVGA3DBLOCKDESC_Q,
124
	SVGA3DBLOCKDESC_LA         = SVGA3DBLOCKDESC_LUMINANCE |
125
	SVGA3DBLOCKDESC_ALPHA,
126
	SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
127
	SVGA3DBLOCKDESC_IEEE_FP,
128
	SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
129
	SVGA3DBLOCKDESC_GREEN,
130
	SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
131
	SVGA3DBLOCKDESC_BLUE,
132
	SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RGB_FP |
133
	SVGA3DBLOCKDESC_ALPHA,
134
	SVGA3DBLOCKDESC_DS         = SVGA3DBLOCKDESC_DEPTH |
135
	SVGA3DBLOCKDESC_STENCIL,
136
	SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_UV_VIDEO |
137
	SVGA3DBLOCKDESC_Y,
138
	SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
139
	SVGA3DBLOCKDESC_Y |
140
	SVGA3DBLOCKDESC_U_VIDEO |
141
	SVGA3DBLOCKDESC_V_VIDEO,
142
	SVGA3DBLOCKDESC_RGBE       = SVGA3DBLOCKDESC_RGB |
143
	SVGA3DBLOCKDESC_EXP,
144
	SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
145
	SVGA3DBLOCKDESC_SRGB,
146
	SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
147
	SVGA3DBLOCKDESC_2PLANAR_YUV,
148
	SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
149
	SVGA3DBLOCKDESC_3PLANAR_YUV,
150
};
151
 
152
/*
153
 * SVGA3dSurfaceDesc describes the actual pixel data.
154
 *
155
 * This structure provides the following information:
156
 *    1. Block description.
157
 *    2. Dimensions of a block in the surface.
158
 *    3. Size of block in bytes.
159
 *    4. Bit depth of the pixel data.
160
 *    5. Channel bit depths and masks (if applicable).
161
 */
162
#define SVGA3D_CHANNEL_DEF(type)		\
163
	struct {				\
164
		union {				\
165
			type blue;              \
166
			type u;                 \
167
			type uv_video;          \
168
			type u_video;           \
169
		};				\
170
		union {				\
171
			type green;             \
172
			type v;                 \
173
			type stencil;           \
174
			type v_video;           \
175
		};				\
176
		union {				\
177
			type red;               \
178
			type w;                 \
179
			type luminance;         \
180
			type y;                 \
181
			type depth;             \
182
			type data;              \
183
		};				\
184
		union {				\
185
			type alpha;             \
186
			type q;                 \
187
			type exp;               \
188
		};				\
189
	}
190
 
191
struct svga3d_surface_desc {
192
	enum svga3d_block_desc block_desc;
193
	SVGA3dSize block_size;
194
	uint32 bytes_per_block;
195
	uint32 pitch_bytes_per_block;
196
 
197
	struct {
198
		uint32 total;
199
		SVGA3D_CHANNEL_DEF(uint8);
200
	} bit_depth;
201
 
202
	struct {
203
		SVGA3D_CHANNEL_DEF(uint8);
204
	} bit_offset;
205
};
206
 
207
static const struct svga3d_surface_desc svga3d_surface_descs[] = {
208
	{SVGA3DBLOCKDESC_NONE,
209
	 {1, 1, 1},  0, 0, {0, {{0}, {0}, {0}, {0} } },
210
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_FORMAT_INVALID */
211
 
212
	{SVGA3DBLOCKDESC_RGB,
213
	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
214
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_X8R8G8B8 */
215
 
216
	{SVGA3DBLOCKDESC_RGBA,
217
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
218
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_A8R8G8B8 */
219
 
220
	{SVGA3DBLOCKDESC_RGB,
221
	 {1, 1, 1},  2, 2, {16, {{5}, {6}, {5}, {0} } },
222
	 {{{0}, {5}, {11}, {0} } } },    /* SVGA3D_R5G6B5 */
223
 
224
	{SVGA3DBLOCKDESC_RGB,
225
	 {1, 1, 1},  2, 2, {15, {{5}, {5}, {5}, {0} } },
226
	 {{{0}, {5}, {10}, {0} } } },    /* SVGA3D_X1R5G5B5 */
227
 
228
	{SVGA3DBLOCKDESC_RGBA,
229
	 {1, 1, 1},  2, 2, {16, {{5}, {5}, {5}, {1} } },
230
	 {{{0}, {5}, {10}, {15} } } },   /* SVGA3D_A1R5G5B5 */
231
 
232
	{SVGA3DBLOCKDESC_RGBA,
233
	 {1, 1, 1},  2, 2, {16, {{4}, {4}, {4}, {4} } },
234
	 {{{0}, {4}, {8}, {12} } } },    /* SVGA3D_A4R4G4B4 */
235
 
236
	{SVGA3DBLOCKDESC_DEPTH,
237
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
238
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_D32 */
239
 
240
	{SVGA3DBLOCKDESC_DEPTH,
241
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
242
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_D16 */
243
 
244
	{SVGA3DBLOCKDESC_DS,
245
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
246
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24S8 */
247
 
248
	{SVGA3DBLOCKDESC_DS,
249
	 {1, 1, 1},  2, 2, {16, {{0}, {1}, {15}, {0} } },
250
	 {{{0}, {15}, {0}, {0} } } },    /* SVGA3D_Z_D15S1 */
251
 
252
	{SVGA3DBLOCKDESC_LUMINANCE,
253
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
254
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_LUMINANCE8 */
255
 
256
	{SVGA3DBLOCKDESC_LA,
257
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {4}, {4} } },
258
	 {{{0}, {0}, {0}, {4} } } },     /* SVGA3D_LUMINANCE4_ALPHA4 */
259
 
260
	{SVGA3DBLOCKDESC_LUMINANCE,
261
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
262
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_LUMINANCE16 */
263
 
264
	{SVGA3DBLOCKDESC_LA,
265
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {8}, {8} } },
266
	 {{{0}, {0}, {0}, {8} } } },     /* SVGA3D_LUMINANCE8_ALPHA8 */
267
 
268
	{SVGA3DBLOCKDESC_COMPRESSED,
269
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
270
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT1 */
271
 
272
	{SVGA3DBLOCKDESC_COMPRESSED,
273
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
274
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT2 */
275
 
276
	{SVGA3DBLOCKDESC_COMPRESSED,
277
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
278
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT3 */
279
 
280
	{SVGA3DBLOCKDESC_COMPRESSED,
281
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
282
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT4 */
283
 
284
	{SVGA3DBLOCKDESC_COMPRESSED,
285
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
286
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT5 */
287
 
288
	{SVGA3DBLOCKDESC_UV,
289
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {8}, {8} } },
290
	 {{{0}, {0}, {0}, {8} } } },     /* SVGA3D_BUMPU8V8 */
291
 
292
	{SVGA3DBLOCKDESC_UVL,
293
	 {1, 1, 1},  2, 2, {16, {{5}, {5}, {6}, {0} } },
294
	 {{{11}, {6}, {0}, {0} } } },    /* SVGA3D_BUMPL6V5U5 */
295
 
296
	{SVGA3DBLOCKDESC_UVL,
297
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {0} } },
298
	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_BUMPX8L8V8U8 */
299
 
300
	{SVGA3DBLOCKDESC_UVL,
301
	 {1, 1, 1},  3, 3, {24, {{8}, {8}, {8}, {0} } },
302
	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_BUMPL8V8U8 */
303
 
304
	{SVGA3DBLOCKDESC_RGBA_FP,
305
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
306
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_ARGB_S10E5 */
307
 
308
	{SVGA3DBLOCKDESC_RGBA_FP,
309
	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
310
	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_ARGB_S23E8 */
311
 
312
	{SVGA3DBLOCKDESC_RGBA,
313
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
314
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_A2R10G10B10 */
315
 
316
	{SVGA3DBLOCKDESC_UV,
317
	 {1, 1, 1},  2, 2, {16, {{8}, {8}, {0}, {0} } },
318
	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_V8U8 */
319
 
320
	{SVGA3DBLOCKDESC_UVWQ,
321
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
322
	 {{{24}, {16}, {8}, {0} } } },   /* SVGA3D_Q8W8V8U8 */
323
 
324
	{SVGA3DBLOCKDESC_UV,
325
	 {1, 1, 1},  2, 2, {16, {{8}, {8}, {0}, {0} } },
326
	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_CxV8U8 */
327
 
328
	{SVGA3DBLOCKDESC_UVL,
329
	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
330
	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_X8L8V8U8 */
331
 
332
	{SVGA3DBLOCKDESC_UVWA,
333
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
334
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_A2W10V10U10 */
335
 
336
	{SVGA3DBLOCKDESC_ALPHA,
337
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {0}, {8} } },
338
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_ALPHA8 */
339
 
340
	{SVGA3DBLOCKDESC_R_FP,
341
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
342
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R_S10E5 */
343
 
344
	{SVGA3DBLOCKDESC_R_FP,
345
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
346
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R_S23E8 */
347
 
348
	{SVGA3DBLOCKDESC_RG_FP,
349
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
350
	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_RG_S10E5 */
351
 
352
	{SVGA3DBLOCKDESC_RG_FP,
353
	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
354
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_RG_S23E8 */
355
 
356
	{SVGA3DBLOCKDESC_BUFFER,
357
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
358
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BUFFER */
359
 
360
	{SVGA3DBLOCKDESC_DEPTH,
361
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {24}, {0} } },
362
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24X8 */
363
 
364
	{SVGA3DBLOCKDESC_UV,
365
	 {1, 1, 1},  4, 4, {32, {{16}, {16}, {0}, {0} } },
366
	 {{{16}, {0}, {0}, {0} } } },    /* SVGA3D_V16U16 */
367
 
368
	{SVGA3DBLOCKDESC_RG,
369
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
370
	 {{{0}, {0}, {16}, {0} } } },    /* SVGA3D_G16R16 */
371
 
372
	{SVGA3DBLOCKDESC_RGBA,
373
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
374
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_A16B16G16R16 */
375
 
376
	{SVGA3DBLOCKDESC_YUV,
377
	 {1, 1, 1},  2, 2, {16, {{8}, {0}, {8}, {0} } },
378
	 {{{0}, {0}, {8}, {0} } } },     /* SVGA3D_UYVY */
379
 
380
	{SVGA3DBLOCKDESC_YUV,
381
	 {1, 1, 1},  2, 2, {16, {{8}, {0}, {8}, {0} } },
382
	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_YUY2 */
383
 
384
	{SVGA3DBLOCKDESC_NV12,
385
	 {2, 2, 1},  6, 2, {48, {{0}, {0}, {48}, {0} } },
386
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_NV12 */
387
 
388
	{SVGA3DBLOCKDESC_AYUV,
389
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
390
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_AYUV */
391
 
392
	{SVGA3DBLOCKDESC_RGBA,
393
	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
394
	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_TYPELESS */
395
 
396
	{SVGA3DBLOCKDESC_RGBA,
397
	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
398
	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_UINT */
399
 
400
	{SVGA3DBLOCKDESC_UVWQ,
401
	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
402
	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_SINT */
403
 
404
	{SVGA3DBLOCKDESC_RGB,
405
	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
406
	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_TYPELESS */
407
 
408
	{SVGA3DBLOCKDESC_RGB_FP,
409
	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
410
	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_FLOAT */
411
 
412
	{SVGA3DBLOCKDESC_RGB,
413
	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
414
	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_UINT */
415
 
416
	{SVGA3DBLOCKDESC_UVW,
417
	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
418
	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_SINT */
419
 
420
	{SVGA3DBLOCKDESC_RGBA,
421
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
422
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_TYPELESS */
423
 
424
	{SVGA3DBLOCKDESC_RGBA,
425
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
426
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_UINT */
427
 
428
	{SVGA3DBLOCKDESC_UVWQ,
429
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
430
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_SNORM */
431
 
432
	{SVGA3DBLOCKDESC_UVWQ,
433
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
434
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_SINT */
435
 
436
	{SVGA3DBLOCKDESC_RG,
437
	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
438
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_TYPELESS */
439
 
440
	{SVGA3DBLOCKDESC_RG,
441
	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
442
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_UINT */
443
 
444
	{SVGA3DBLOCKDESC_UV,
445
	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
446
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_SINT */
447
 
448
	{SVGA3DBLOCKDESC_RG,
449
	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {32}, {0} } },
450
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G8X24_TYPELESS */
451
 
452
	{SVGA3DBLOCKDESC_DS,
453
	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {32}, {0} } },
454
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_D32_FLOAT_S8X24_UINT */
455
 
456
	{SVGA3DBLOCKDESC_R_FP,
457
	 {1, 1, 1},  8, 8, {64, {{0}, {0}, {32}, {0} } },
458
	 {{{0}, {0}, {0}, {0} } } },    /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */
459
 
460
	{SVGA3DBLOCKDESC_GREEN,
461
	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {0}, {0} } },
462
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_X32_TYPELESS_G8X24_UINT */
463
 
464
	{SVGA3DBLOCKDESC_RGBA,
465
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
466
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10A2_TYPELESS */
467
 
468
	{SVGA3DBLOCKDESC_RGBA,
469
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
470
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10A2_UINT */
471
 
472
	{SVGA3DBLOCKDESC_RGB_FP,
473
	 {1, 1, 1},  4, 4, {32, {{10}, {11}, {11}, {0} } },
474
	 {{{0}, {10}, {21}, {0} } } },  /* SVGA3D_R11G11B10_FLOAT */
475
 
476
	{SVGA3DBLOCKDESC_RGBA,
477
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
478
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_TYPELESS */
479
 
480
	{SVGA3DBLOCKDESC_RGBA,
481
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
482
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UNORM */
483
 
484
	{SVGA3DBLOCKDESC_RGBA_SRGB,
485
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
486
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UNORM_SRGB */
487
 
488
	{SVGA3DBLOCKDESC_RGBA,
489
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
490
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UINT */
491
 
492
	{SVGA3DBLOCKDESC_RGBA,
493
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
494
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_SINT */
495
 
496
	{SVGA3DBLOCKDESC_RG,
497
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
498
	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_TYPELESS */
499
 
500
	{SVGA3DBLOCKDESC_RG_FP,
501
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
502
	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_UINT */
503
 
504
	{SVGA3DBLOCKDESC_UV,
505
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
506
	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_SINT */
507
 
508
	{SVGA3DBLOCKDESC_RED,
509
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
510
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_TYPELESS */
511
 
512
	{SVGA3DBLOCKDESC_DEPTH,
513
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
514
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_D32_FLOAT */
515
 
516
	{SVGA3DBLOCKDESC_RED,
517
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
518
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_UINT */
519
 
520
	{SVGA3DBLOCKDESC_RED,
521
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
522
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_SINT */
523
 
524
	{SVGA3DBLOCKDESC_RG,
525
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
526
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_R24G8_TYPELESS */
527
 
528
	{SVGA3DBLOCKDESC_DS,
529
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
530
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_D24_UNORM_S8_UINT */
531
 
532
	{SVGA3DBLOCKDESC_RED,
533
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {24}, {0} } },
534
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R24_UNORM_X8_TYPELESS */
535
 
536
	{SVGA3DBLOCKDESC_GREEN,
537
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {0}, {0} } },
538
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_X24_TYPELESS_G8_UINT */
539
 
540
	{SVGA3DBLOCKDESC_RG,
541
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
542
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_TYPELESS */
543
 
544
	{SVGA3DBLOCKDESC_RG,
545
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
546
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_UNORM */
547
 
548
	{SVGA3DBLOCKDESC_RG,
549
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
550
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_UINT */
551
 
552
	{SVGA3DBLOCKDESC_UV,
553
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
554
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_SINT */
555
 
556
	{SVGA3DBLOCKDESC_RED,
557
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
558
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_TYPELESS */
559
 
560
	{SVGA3DBLOCKDESC_RED,
561
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
562
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_UNORM */
563
 
564
	{SVGA3DBLOCKDESC_RED,
565
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
566
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_UINT */
567
 
568
	{SVGA3DBLOCKDESC_U,
569
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
570
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_SNORM */
571
 
572
	{SVGA3DBLOCKDESC_U,
573
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
574
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_SINT */
575
 
576
	{SVGA3DBLOCKDESC_RED,
577
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
578
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_TYPELESS */
579
 
580
	{SVGA3DBLOCKDESC_RED,
581
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
582
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_UNORM */
583
 
584
	{SVGA3DBLOCKDESC_RED,
585
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
586
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_UINT */
587
 
588
	{SVGA3DBLOCKDESC_U,
589
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
590
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_SNORM */
591
 
592
	{SVGA3DBLOCKDESC_U,
593
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
594
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_SINT */
595
 
596
	{SVGA3DBLOCKDESC_RED,
597
	 {8, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
598
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R1_UNORM */
599
 
600
	{SVGA3DBLOCKDESC_RGBE,
601
	 {1, 1, 1},  4, 4, {32, {{9}, {9}, {9}, {5} } },
602
	 {{{18}, {9}, {0}, {27} } } },   /* SVGA3D_R9G9B9E5_SHAREDEXP */
603
 
604
	{SVGA3DBLOCKDESC_RG,
605
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
606
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_B8G8_UNORM */
607
 
608
	{SVGA3DBLOCKDESC_RG,
609
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
610
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_G8R8_G8B8_UNORM */
611
 
612
	{SVGA3DBLOCKDESC_COMPRESSED,
613
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
614
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC1_TYPELESS */
615
 
616
	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
617
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
618
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC1_UNORM_SRGB */
619
 
620
	{SVGA3DBLOCKDESC_COMPRESSED,
621
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
622
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC2_TYPELESS */
623
 
624
	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
625
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
626
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC2_UNORM_SRGB */
627
 
628
	{SVGA3DBLOCKDESC_COMPRESSED,
629
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
630
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC3_TYPELESS */
631
 
632
	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
633
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
634
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC3_UNORM_SRGB */
635
 
636
	{SVGA3DBLOCKDESC_COMPRESSED,
637
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
638
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_TYPELESS */
639
 
640
	{SVGA3DBLOCKDESC_COMPRESSED,
641
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
642
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_UNORM */
643
 
644
	{SVGA3DBLOCKDESC_COMPRESSED,
645
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
646
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_SNORM */
647
 
648
	{SVGA3DBLOCKDESC_COMPRESSED,
649
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
650
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_TYPELESS */
651
 
652
	{SVGA3DBLOCKDESC_COMPRESSED,
653
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
654
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_UNORM */
655
 
656
	{SVGA3DBLOCKDESC_COMPRESSED,
657
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
658
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_SNORM */
659
 
660
	{SVGA3DBLOCKDESC_RGBA,
661
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
662
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */
663
 
664
	{SVGA3DBLOCKDESC_RGBA,
665
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
666
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8A8_TYPELESS */
667
 
668
	{SVGA3DBLOCKDESC_RGBA_SRGB,
669
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
670
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8A8_UNORM_SRGB */
671
 
672
	{SVGA3DBLOCKDESC_RGB,
673
	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
674
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8X8_TYPELESS */
675
 
676
	{SVGA3DBLOCKDESC_RGB_SRGB,
677
	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
678
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8X8_UNORM_SRGB */
679
 
680
	{SVGA3DBLOCKDESC_DEPTH,
681
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
682
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_DF16 */
683
 
684
	{SVGA3DBLOCKDESC_DS,
685
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
686
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_DF24 */
687
 
688
	{SVGA3DBLOCKDESC_DS,
689
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
690
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24S8_INT */
691
 
692
	{SVGA3DBLOCKDESC_YV12,
693
	 {2, 2, 1},  6, 2, {48, {{0}, {0}, {48}, {0} } },
694
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_YV12 */
695
};
696
 
697
 
698
extern const struct svga3d_surface_desc g_SVGA3dSurfaceDescs[];
699
extern int g_SVGA3dSurfaceDescs_size;
700
 
701
static inline uint32 clamped_umul32(uint32 a, uint32 b)
702
{
703
	uint64_t tmp = (uint64_t) a*b;
704
	return (tmp > (uint64_t) ((uint32) -1)) ? (uint32) -1 : tmp;
705
}
706
 
707
static inline const struct svga3d_surface_desc *
708
svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
709
{
710
	if (format < ARRAY_SIZE(svga3d_surface_descs))
711
		return &svga3d_surface_descs[format];
712
 
713
	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
714
}
715
 
716
/*
717
 *----------------------------------------------------------------------
718
 *
719
 * svga3dsurface_get_mip_size --
720
 *
721
 *      Given a base level size and the mip level, compute the size of
722
 *      the mip level.
723
 *
724
 * Results:
725
 *      See above.
726
 *
727
 * Side effects:
728
 *      None.
729
 *
730
 *----------------------------------------------------------------------
731
 */
732
 
733
static inline SVGA3dSize
734
svga3dsurface_get_mip_size(SVGA3dSize base_level, uint32 mip_level)
735
{
736
	SVGA3dSize size;
737
 
738
	size.width = max_t(uint32, base_level.width >> mip_level, 1);
739
	size.height = max_t(uint32, base_level.height >> mip_level, 1);
740
	size.depth = max_t(uint32, base_level.depth >> mip_level, 1);
741
	return size;
742
}
743
 
744
static inline void
745
svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
746
				 const SVGA3dSize *pixel_size,
747
				 SVGA3dSize *block_size)
748
{
749
	block_size->width = DIV_ROUND_UP(pixel_size->width,
750
					 desc->block_size.width);
751
	block_size->height = DIV_ROUND_UP(pixel_size->height,
752
					  desc->block_size.height);
753
	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
754
					 desc->block_size.depth);
755
}
756
 
757
static inline bool
758
svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
759
{
760
	return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
761
}
762
 
763
static inline uint32
764
svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
765
			      const SVGA3dSize *size)
766
{
767
	uint32 pitch;
768
	SVGA3dSize blocks;
769
 
770
	svga3dsurface_get_size_in_blocks(desc, size, &blocks);
771
 
772
	pitch = blocks.width * desc->pitch_bytes_per_block;
773
 
774
	return pitch;
775
}
776
 
777
/*
778
 *-----------------------------------------------------------------------------
779
 *
780
 * svga3dsurface_get_image_buffer_size --
781
 *
782
 *      Return the number of bytes of buffer space required to store
783
 *      one image of a surface, optionally using the specified pitch.
784
 *
785
 *      If pitch is zero, it is assumed that rows are tightly packed.
786
 *
787
 *      This function is overflow-safe. If the result would have
788
 *      overflowed, instead we return MAX_UINT32.
789
 *
790
 * Results:
791
 *      Byte count.
792
 *
793
 * Side effects:
794
 *      None.
795
 *
796
 *-----------------------------------------------------------------------------
797
 */
798
 
799
static inline uint32
800
svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
801
				    const SVGA3dSize *size,
802
				    uint32 pitch)
803
{
804
	SVGA3dSize image_blocks;
805
	uint32 slice_size, total_size;
806
 
807
	svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
808
 
809
	if (svga3dsurface_is_planar_surface(desc)) {
810
		total_size = clamped_umul32(image_blocks.width,
811
					    image_blocks.height);
812
		total_size = clamped_umul32(total_size, image_blocks.depth);
813
		total_size = clamped_umul32(total_size, desc->bytes_per_block);
814
		return total_size;
815
	}
816
 
817
	if (pitch == 0)
818
		pitch = svga3dsurface_calculate_pitch(desc, size);
819
 
820
	slice_size = clamped_umul32(image_blocks.height, pitch);
821
	total_size = clamped_umul32(slice_size, image_blocks.depth);
822
 
823
	return total_size;
824
}
825
 
826
 
827
static inline uint32
828
svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
829
                               SVGA3dSize baseLevelSize,
830
                               uint32 numMipLevels,
831
                               uint32 face,
832
                               uint32 mip)
833
 
834
{
835
   uint32 offset;
836
   uint32 mipChainBytes;
837
   uint32 mipChainBytesToLevel;
838
   uint32 i;
839
   const struct svga3d_surface_desc *desc;
840
   SVGA3dSize mipSize;
841
   uint32 bytes;
842
 
843
   desc = svga3dsurface_get_desc(format);
844
 
845
   mipChainBytes = 0;
846
   mipChainBytesToLevel = 0;
847
   for (i = 0; i < numMipLevels; i++) {
848
      mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
849
      bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
850
      mipChainBytes += bytes;
851
      if (i < mip) {
852
         mipChainBytesToLevel += bytes;
853
      }
854
   }
855
 
856
   offset = mipChainBytes * face + mipChainBytesToLevel;
857
 
858
   return offset;
859
}
860
 
861
 
862
static inline uint32
863
svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
864
				  SVGA3dSize base_level_size,
865
				  uint32 num_mip_levels,
866
				  bool cubemap)
867
{
868
	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
869
	uint64_t total_size = 0;
870
	uint32 mip;
871
 
872
	for (mip = 0; mip < num_mip_levels; mip++) {
873
		SVGA3dSize size =
874
			svga3dsurface_get_mip_size(base_level_size, mip);
875
		total_size += svga3dsurface_get_image_buffer_size(desc,
876
								  &size, 0);
877
	}
878
 
879
	if (cubemap)
880
		total_size *= SVGA3D_MAX_SURFACE_FACES;
881
 
882
	return (total_size > (uint64_t) MAX_UINT32) ? MAX_UINT32 :
883
                                                      (uint32) total_size;
884
}
885
 
886
 
887
/**
888
 * Compute the offset (in bytes) to a pixel in an image (or volume).
889
 * 'width' is the image width in pixels
890
 * 'height' is the image height in pixels
891
 */
892
static inline uint32
893
svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
894
                               uint32 width, uint32 height,
895
                               uint32 x, uint32 y, uint32 z)
896
{
897
   const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
898
   const uint32 bw = desc->block_size.width, bh = desc->block_size.height;
899
   const uint32 bd = desc->block_size.depth;
900
   const uint32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
901
   const uint32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
902
   const uint32 offset = (z / bd * imgstride +
903
                          y / bh * rowstride +
904
                          x / bw * desc->bytes_per_block);
905
   return offset;
906
}