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5564 serge 1
/*
2
 * Copyright 2010 Christoph Bumiller
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice shall be included in
12
 * all copies or substantial portions of the Software.
13
 *
14
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20
 * OTHER DEALINGS IN THE SOFTWARE.
21
 */
22
 
23
#include "pipe/p_defines.h"
24
#include "util/u_framebuffer.h"
25
 
26
#include "nvc0/nvc0_context.h"
27
#include "nvc0/nvc0_screen.h"
28
#include "nvc0/nvc0_resource.h"
29
 
30
static void
31
nvc0_flush(struct pipe_context *pipe,
32
           struct pipe_fence_handle **fence,
33
           unsigned flags)
34
{
35
   struct nvc0_context *nvc0 = nvc0_context(pipe);
36
   struct nouveau_screen *screen = &nvc0->screen->base;
37
 
38
   if (fence)
39
      nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence);
40
 
41
   PUSH_KICK(nvc0->base.pushbuf); /* fencing handled in kick_notify */
42
 
43
   nouveau_context_update_frame_stats(&nvc0->base);
44
}
45
 
46
static void
47
nvc0_texture_barrier(struct pipe_context *pipe)
48
{
49
   struct nouveau_pushbuf *push = nvc0_context(pipe)->base.pushbuf;
50
 
51
   IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
52
   IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0);
53
}
54
 
55
static void
56
nvc0_memory_barrier(struct pipe_context *pipe, unsigned flags)
57
{
58
   struct nvc0_context *nvc0 = nvc0_context(pipe);
59
   int i, s;
60
 
61
   if (flags & PIPE_BARRIER_MAPPED_BUFFER) {
62
      for (i = 0; i < nvc0->num_vtxbufs; ++i) {
63
         if (!nvc0->vtxbuf[i].buffer)
64
            continue;
65
         if (nvc0->vtxbuf[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
66
            nvc0->base.vbo_dirty = TRUE;
67
      }
68
 
69
      if (nvc0->idxbuf.buffer &&
70
          nvc0->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
71
         nvc0->base.vbo_dirty = TRUE;
72
 
73
      for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
74
         uint32_t valid = nvc0->constbuf_valid[s];
75
 
76
         while (valid && !nvc0->cb_dirty) {
77
            const unsigned i = ffs(valid) - 1;
78
            struct pipe_resource *res;
79
 
80
            valid &= ~(1 << i);
81
            if (nvc0->constbuf[s][i].user)
82
               continue;
83
 
84
            res = nvc0->constbuf[s][i].u.buf;
85
            if (!res)
86
               continue;
87
 
88
            if (res->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
89
               nvc0->cb_dirty = TRUE;
90
         }
91
      }
92
   }
93
}
94
 
95
static void
96
nvc0_context_unreference_resources(struct nvc0_context *nvc0)
97
{
98
   unsigned s, i;
99
 
100
   nouveau_bufctx_del(&nvc0->bufctx_3d);
101
   nouveau_bufctx_del(&nvc0->bufctx);
102
   nouveau_bufctx_del(&nvc0->bufctx_cp);
103
 
104
   util_unreference_framebuffer_state(&nvc0->framebuffer);
105
 
106
   for (i = 0; i < nvc0->num_vtxbufs; ++i)
107
      pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
108
 
109
   pipe_resource_reference(&nvc0->idxbuf.buffer, NULL);
110
 
111
   for (s = 0; s < 6; ++s) {
112
      for (i = 0; i < nvc0->num_textures[s]; ++i)
113
         pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
114
 
115
      for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i)
116
         if (!nvc0->constbuf[s][i].user)
117
            pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, NULL);
118
   }
119
 
120
   for (s = 0; s < 2; ++s) {
121
      for (i = 0; i < NVC0_MAX_SURFACE_SLOTS; ++i)
122
         pipe_surface_reference(&nvc0->surfaces[s][i], NULL);
123
   }
124
 
125
   for (i = 0; i < nvc0->num_tfbbufs; ++i)
126
      pipe_so_target_reference(&nvc0->tfbbuf[i], NULL);
127
 
128
   for (i = 0; i < nvc0->global_residents.size / sizeof(struct pipe_resource *);
129
        ++i) {
130
      struct pipe_resource **res = util_dynarray_element(
131
         &nvc0->global_residents, struct pipe_resource *, i);
132
      pipe_resource_reference(res, NULL);
133
   }
134
   util_dynarray_fini(&nvc0->global_residents);
135
}
136
 
137
static void
138
nvc0_destroy(struct pipe_context *pipe)
139
{
140
   struct nvc0_context *nvc0 = nvc0_context(pipe);
141
 
142
   if (nvc0->screen->cur_ctx == nvc0) {
143
      nvc0->screen->cur_ctx = NULL;
144
      nvc0->screen->save_state = nvc0->state;
145
      nvc0->screen->save_state.tfb = NULL;
146
   }
147
 
148
   /* Unset bufctx, we don't want to revalidate any resources after the flush.
149
    * Other contexts will always set their bufctx again on action calls.
150
    */
151
   nouveau_pushbuf_bufctx(nvc0->base.pushbuf, NULL);
152
   nouveau_pushbuf_kick(nvc0->base.pushbuf, nvc0->base.pushbuf->channel);
153
 
154
   nvc0_context_unreference_resources(nvc0);
155
   nvc0_blitctx_destroy(nvc0);
156
 
157
   nouveau_context_destroy(&nvc0->base);
158
}
159
 
160
void
161
nvc0_default_kick_notify(struct nouveau_pushbuf *push)
162
{
163
   struct nvc0_screen *screen = push->user_priv;
164
 
165
   if (screen) {
166
      nouveau_fence_next(&screen->base);
167
      nouveau_fence_update(&screen->base, TRUE);
168
      if (screen->cur_ctx)
169
         screen->cur_ctx->state.flushed = TRUE;
170
      NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
171
   }
172
}
173
 
174
static int
175
nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
176
                                 struct pipe_resource *res,
177
                                 int ref)
178
{
179
   struct nvc0_context *nvc0 = nvc0_context(&ctx->pipe);
180
   unsigned s, i;
181
 
182
   if (res->bind & PIPE_BIND_RENDER_TARGET) {
183
      for (i = 0; i < nvc0->framebuffer.nr_cbufs; ++i) {
184
         if (nvc0->framebuffer.cbufs[i] &&
185
             nvc0->framebuffer.cbufs[i]->texture == res) {
186
            nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
187
            nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
188
            if (!--ref)
189
               return ref;
190
         }
191
      }
192
   }
193
   if (res->bind & PIPE_BIND_DEPTH_STENCIL) {
194
      if (nvc0->framebuffer.zsbuf &&
195
          nvc0->framebuffer.zsbuf->texture == res) {
196
         nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
197
         nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
198
         if (!--ref)
199
            return ref;
200
      }
201
   }
202
 
203
   if (res->bind & (PIPE_BIND_VERTEX_BUFFER |
204
                    PIPE_BIND_INDEX_BUFFER |
205
                    PIPE_BIND_CONSTANT_BUFFER |
206
                    PIPE_BIND_STREAM_OUTPUT |
207
                    PIPE_BIND_COMMAND_ARGS_BUFFER |
208
                    PIPE_BIND_SAMPLER_VIEW)) {
209
      for (i = 0; i < nvc0->num_vtxbufs; ++i) {
210
         if (nvc0->vtxbuf[i].buffer == res) {
211
            nvc0->dirty |= NVC0_NEW_ARRAYS;
212
            nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
213
            if (!--ref)
214
               return ref;
215
         }
216
      }
217
 
218
      if (nvc0->idxbuf.buffer == res) {
219
         nvc0->dirty |= NVC0_NEW_IDXBUF;
220
         nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX);
221
         if (!--ref)
222
            return ref;
223
      }
224
 
225
      for (s = 0; s < 5; ++s) {
226
      for (i = 0; i < nvc0->num_textures[s]; ++i) {
227
         if (nvc0->textures[s][i] &&
228
             nvc0->textures[s][i]->texture == res) {
229
            nvc0->textures_dirty[s] |= 1 << i;
230
            nvc0->dirty |= NVC0_NEW_TEXTURES;
231
            nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
232
            if (!--ref)
233
               return ref;
234
         }
235
      }
236
      }
237
 
238
      for (s = 0; s < 5; ++s) {
239
      for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i) {
240
         if (!(nvc0->constbuf_valid[s] & (1 << i)))
241
            continue;
242
         if (!nvc0->constbuf[s][i].user &&
243
             nvc0->constbuf[s][i].u.buf == res) {
244
            nvc0->dirty |= NVC0_NEW_CONSTBUF;
245
            nvc0->constbuf_dirty[s] |= 1 << i;
246
            nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i));
247
            if (!--ref)
248
               return ref;
249
         }
250
      }
251
      }
252
   }
253
 
254
   return ref;
255
}
256
 
257
static void
258
nvc0_context_get_sample_position(struct pipe_context *, unsigned, unsigned,
259
                                 float *);
260
 
261
struct pipe_context *
262
nvc0_create(struct pipe_screen *pscreen, void *priv)
263
{
264
   struct nvc0_screen *screen = nvc0_screen(pscreen);
265
   struct nvc0_context *nvc0;
266
   struct pipe_context *pipe;
267
   int ret;
268
   uint32_t flags;
269
 
270
   nvc0 = CALLOC_STRUCT(nvc0_context);
271
   if (!nvc0)
272
      return NULL;
273
   pipe = &nvc0->base.pipe;
274
 
275
   if (!nvc0_blitctx_create(nvc0))
276
      goto out_err;
277
 
278
   nvc0->base.pushbuf = screen->base.pushbuf;
279
   nvc0->base.client = screen->base.client;
280
 
281
   ret = nouveau_bufctx_new(screen->base.client, 2, &nvc0->bufctx);
282
   if (!ret)
283
      ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_3D_COUNT,
284
                               &nvc0->bufctx_3d);
285
   if (!ret)
286
      ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_CP_COUNT,
287
                               &nvc0->bufctx_cp);
288
   if (ret)
289
      goto out_err;
290
 
291
   nvc0->screen = screen;
292
   nvc0->base.screen = &screen->base;
293
 
294
   pipe->screen = pscreen;
295
   pipe->priv = priv;
296
 
297
   pipe->destroy = nvc0_destroy;
298
 
299
   pipe->draw_vbo = nvc0_draw_vbo;
300
   pipe->clear = nvc0_clear;
301
   pipe->launch_grid = (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) ?
302
      nve4_launch_grid : nvc0_launch_grid;
303
 
304
   pipe->flush = nvc0_flush;
305
   pipe->texture_barrier = nvc0_texture_barrier;
306
   pipe->memory_barrier = nvc0_memory_barrier;
307
   pipe->get_sample_position = nvc0_context_get_sample_position;
308
 
309
   if (!screen->cur_ctx) {
310
      nvc0->state = screen->save_state;
311
      screen->cur_ctx = nvc0;
312
      nouveau_pushbuf_bufctx(screen->base.pushbuf, nvc0->bufctx);
313
   }
314
   screen->base.pushbuf->kick_notify = nvc0_default_kick_notify;
315
 
316
   nvc0_init_query_functions(nvc0);
317
   nvc0_init_surface_functions(nvc0);
318
   nvc0_init_state_functions(nvc0);
319
   nvc0_init_transfer_functions(nvc0);
320
   nvc0_init_resource_functions(pipe);
321
 
322
   nvc0->base.invalidate_resource_storage = nvc0_invalidate_resource_storage;
323
 
324
   pipe->create_video_codec = nvc0_create_decoder;
325
   pipe->create_video_buffer = nvc0_video_buffer_create;
326
 
327
   /* shader builtin library is per-screen, but we need a context for m2mf */
328
   nvc0_program_library_upload(nvc0);
329
 
330
   /* add permanently resident buffers to bufctxts */
331
 
332
   flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
333
 
334
   BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text);
335
   BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo);
336
   BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc);
337
   if (screen->compute) {
338
      BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->text);
339
      BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc);
340
      BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->parm);
341
   }
342
 
343
   flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
344
 
345
   if (screen->poly_cache)
346
      BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache);
347
   if (screen->compute)
348
      BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->tls);
349
 
350
   flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR;
351
 
352
   BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo);
353
   BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo);
354
   if (screen->compute)
355
      BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->fence.bo);
356
 
357
   nvc0->base.scratch.bo_size = 2 << 20;
358
 
359
   memset(nvc0->tex_handles, ~0, sizeof(nvc0->tex_handles));
360
 
361
   util_dynarray_init(&nvc0->global_residents);
362
 
363
   return pipe;
364
 
365
out_err:
366
   if (nvc0) {
367
      if (nvc0->bufctx_3d)
368
         nouveau_bufctx_del(&nvc0->bufctx_3d);
369
      if (nvc0->bufctx_cp)
370
         nouveau_bufctx_del(&nvc0->bufctx_cp);
371
      if (nvc0->bufctx)
372
         nouveau_bufctx_del(&nvc0->bufctx);
373
      FREE(nvc0->blit);
374
      FREE(nvc0);
375
   }
376
   return NULL;
377
}
378
 
379
void
380
nvc0_bufctx_fence(struct nvc0_context *nvc0, struct nouveau_bufctx *bufctx,
381
                  boolean on_flush)
382
{
383
   struct nouveau_list *list = on_flush ? &bufctx->current : &bufctx->pending;
384
   struct nouveau_list *it;
385
   NOUVEAU_DRV_STAT_IFD(unsigned count = 0);
386
 
387
   for (it = list->next; it != list; it = it->next) {
388
      struct nouveau_bufref *ref = (struct nouveau_bufref *)it;
389
      struct nv04_resource *res = ref->priv;
390
      if (res)
391
         nvc0_resource_validate(res, (unsigned)ref->priv_data);
392
      NOUVEAU_DRV_STAT_IFD(count++);
393
   }
394
   NOUVEAU_DRV_STAT(&nvc0->screen->base, resource_validate_count, count);
395
}
396
 
397
static void
398
nvc0_context_get_sample_position(struct pipe_context *pipe,
399
                                 unsigned sample_count, unsigned sample_index,
400
                                 float *xy)
401
{
402
   static const uint8_t ms1[1][2] = { { 0x8, 0x8 } };
403
   static const uint8_t ms2[2][2] = {
404
      { 0x4, 0x4 }, { 0xc, 0xc } }; /* surface coords (0,0), (1,0) */
405
   static const uint8_t ms4[4][2] = {
406
      { 0x6, 0x2 }, { 0xe, 0x6 },   /* (0,0), (1,0) */
407
      { 0x2, 0xa }, { 0xa, 0xe } }; /* (0,1), (1,1) */
408
   static const uint8_t ms8[8][2] = {
409
      { 0x1, 0x7 }, { 0x5, 0x3 },   /* (0,0), (1,0) */
410
      { 0x3, 0xd }, { 0x7, 0xb },   /* (0,1), (1,1) */
411
      { 0x9, 0x5 }, { 0xf, 0x1 },   /* (2,0), (3,0) */
412
      { 0xb, 0xf }, { 0xd, 0x9 } }; /* (2,1), (3,1) */
413
#if 0
414
   /* NOTE: there are alternative modes for MS2 and MS8, currently not used */
415
   static const uint8_t ms8_alt[8][2] = {
416
      { 0x9, 0x5 }, { 0x7, 0xb },   /* (2,0), (1,1) */
417
      { 0xd, 0x9 }, { 0x5, 0x3 },   /* (3,1), (1,0) */
418
      { 0x3, 0xd }, { 0x1, 0x7 },   /* (0,1), (0,0) */
419
      { 0xb, 0xf }, { 0xf, 0x1 } }; /* (2,1), (3,0) */
420
#endif
421
 
422
   const uint8_t (*ptr)[2];
423
 
424
   switch (sample_count) {
425
   case 0:
426
   case 1: ptr = ms1; break;
427
   case 2: ptr = ms2; break;
428
   case 4: ptr = ms4; break;
429
   case 8: ptr = ms8; break;
430
   default:
431
      assert(0);
432
      return; /* bad sample count -> undefined locations */
433
   }
434
   xy[0] = ptr[sample_index][0] * 0.0625f;
435
   xy[1] = ptr[sample_index][1] * 0.0625f;
436
}