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/**************************************************************************
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 *
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 * Copyright 2010 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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/**
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 * Implementation limits for LLVMpipe driver.
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 */
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#ifndef LP_LIMITS_H
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#define LP_LIMITS_H
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/**
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 * Tile size (width and height). This needs to be a power of two.
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 */
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#define TILE_ORDER 6
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#define TILE_SIZE (1 << TILE_ORDER)
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/**
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 * Max texture sizes
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 */
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#define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL)  /* 1GB for now */
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#define LP_MAX_TEXTURE_2D_LEVELS 14  /* 8K x 8K for now */
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#define LP_MAX_TEXTURE_3D_LEVELS 12  /* 2K x 2K x 2K for now */
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#define LP_MAX_TEXTURE_CUBE_LEVELS 14  /* 8K x 8K for now */
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#define LP_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
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/** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */
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#define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS
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/**
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 * Max drawing surface size is the max texture size
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 */
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#define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1))
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#define LP_MAX_WIDTH  (1 << (LP_MAX_TEXTURE_LEVELS - 1))
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#define LP_MAX_THREADS 16
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/**
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 * Max bytes per scene.  This may be replaced by a runtime parameter.
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 */
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#define LP_MAX_SCENE_SIZE (512 * 1024 * 1024)
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/**
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 * Max number of shader variants (for all shaders combined,
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 * per context) that will be kept around.
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 */
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#define LP_MAX_SHADER_VARIANTS 1024
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/**
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 * Max number of instructions (for all fragment shaders combined per context)
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 * that will be kept around (counted in terms of llvm ir).
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 * Note: the definition looks odd, but there's branches which use a different
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 * number of max shader variants.
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 */
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#define LP_MAX_SHADER_INSTRUCTIONS MAX2(256*1024, 512*LP_MAX_SHADER_VARIANTS)
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/**
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 * Max number of setup variants that will be kept around.
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 *
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 * These are determined by the combination of the fragment shader
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 * input signature and a small amount of rasterization state (eg
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 * flatshading).  It is likely that many active fragment shaders will
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 * share the same setup variant.
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 */
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#define LP_MAX_SETUP_VARIANTS 64
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#endif /* LP_LIMITS_H */