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Rev | Author | Line No. | Line |
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5564 | serge | 1 | XXX this could be converted/formatted for Sphinx someday. |
2 | XXX do not use tabs in this file. |
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3 | |||
4 | |||
5 | |||
6 | position ] |
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7 | primary/secondary colors ] |
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8 | generics (normals, ] |
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9 | texcoords, fog) ] User vertices / arrays |
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10 | point size ] |
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11 | edge flag ] |
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12 | primitive ID } System-generated values |
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13 | vertex ID } |
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14 | | | | |
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15 | V V V |
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16 | +-------------------+ |
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17 | | Vertex shader | |
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18 | +-------------------+ |
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19 | | | | |
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20 | V V V |
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21 | position |
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22 | clip distance |
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23 | generics |
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24 | front/back & primary/secondary colors |
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25 | point size |
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26 | edge flag |
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27 | primitive ID |
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28 | | | | |
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29 | V V V |
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30 | +------------------------+ |
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31 | | Geometry shader | |
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32 | | (consume vertex ID) | |
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33 | | (may change prim type) | |
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34 | +------------------------+ |
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35 | | | | |
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36 | V V V |
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37 | [...] |
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38 | fb layer |
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39 | | | | |
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40 | V V V |
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41 | +--------------------------+ |
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42 | | Clipper | |
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43 | | (consume clip distances) | |
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44 | +--------------------------+ |
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45 | | | | |
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46 | V V V |
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47 | +-------------------+ |
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48 | | Polygon Culling | |
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49 | +-------------------+ |
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50 | | | | |
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51 | V V V |
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52 | +-----------------------+ |
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53 | | Choose front or | |
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54 | | back face color | |
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55 | | (consume other color) | |
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56 | +-----------------------+ |
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57 | | | | |
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58 | V V V |
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59 | [...] |
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60 | primary/secondary colors only |
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61 | | | | |
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62 | V V V |
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63 | +-------------------+ |
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64 | | Polygon Offset | |
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65 | +-------------------+ |
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66 | | | | |
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67 | V V V |
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68 | +----------------------+ |
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69 | | Unfilled polygons | |
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70 | | (consume edge flags) | |
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71 | | (change prim type) | |
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72 | +----------------------+ |
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73 | | | | |
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74 | V V V |
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75 | position |
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76 | generics |
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77 | primary/secondary colors |
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78 | point size |
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79 | primitive ID |
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80 | fb layer |
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81 | | | | |
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82 | V V V |
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83 | +---------------------------------+ |
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84 | | Optional Draw module helpers | |
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85 | | * Polygon Stipple | |
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86 | | * Line Stipple | |
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87 | | * Line AA/smooth (as tris) | |
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88 | | * Wide lines (as tris) | |
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89 | | * Wide points/sprites (as tris) | |
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90 | | * Point AA/smooth (as tris) | |
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91 | | (NOTE: these stages may emit | |
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92 | | new/extra generic attributes | |
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93 | | such as texcoords) | |
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94 | +---------------------------------+ |
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95 | | | | |
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96 | V V V |
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97 | position ] |
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98 | generics (+ new/extra ones) ] |
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99 | primary/secondary colors ] Software rast vertices |
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100 | point size ] |
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101 | primitive ID ] |
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102 | fb layer ] |
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103 | | | | |
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104 | V V V |
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105 | +---------------------+ |
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106 | | Triangle/Line/Point | |
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107 | | Rasterization | |
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108 | +---------------------+ |
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109 | | | | |
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110 | V V V |
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111 | generic attribs |
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112 | primary/secondary colors |
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113 | primitive ID |
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114 | fragment win coord pos } System-generated values |
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115 | front/back face flag } |
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116 | | | | |
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117 | V V V |
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118 | +-------------------+ |
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119 | | Fragment shader | |
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120 | +-------------------+ |
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121 | | | | |
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122 | V V V |
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123 | zero or more colors |
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124 | zero or one Z value |
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125 | |||
126 | |||
127 | NOTE: The instance ID is not shown. It can be imagined to be a global variable |
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128 | accessible to all shader stages. |