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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 VMware, Inc. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /* |
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29 | * Authors: |
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30 | * Keith Whitwell |
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31 | * Brian Paul |
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32 | */ |
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33 | |||
34 | #include "util/u_math.h" |
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35 | #include "util/u_memory.h" |
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36 | #include "pipe/p_shader_tokens.h" |
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37 | |||
38 | #include "draw_private.h" |
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39 | #include "draw_context.h" |
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40 | #include "draw_vs.h" |
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41 | |||
42 | #include "tgsi/tgsi_parse.h" |
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43 | #include "tgsi/tgsi_scan.h" |
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44 | #include "tgsi/tgsi_exec.h" |
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45 | |||
46 | |||
47 | struct exec_vertex_shader { |
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48 | struct draw_vertex_shader base; |
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49 | struct tgsi_exec_machine *machine; |
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50 | }; |
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51 | |||
52 | static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs ) |
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53 | { |
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54 | return (struct exec_vertex_shader *)vs; |
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55 | } |
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56 | |||
57 | |||
58 | /* Not required for run_linear. |
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59 | */ |
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60 | static void |
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61 | vs_exec_prepare( struct draw_vertex_shader *shader, |
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62 | struct draw_context *draw ) |
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63 | { |
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64 | struct exec_vertex_shader *evs = exec_vertex_shader(shader); |
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65 | |||
66 | debug_assert(!draw->llvm); |
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67 | /* Specify the vertex program to interpret/execute. |
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68 | * Avoid rebinding when possible. |
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69 | */ |
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70 | if (evs->machine->Tokens != shader->state.tokens) { |
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71 | tgsi_exec_machine_bind_shader(evs->machine, |
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72 | shader->state.tokens, |
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73 | draw->vs.tgsi.sampler); |
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74 | } |
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75 | } |
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76 | |||
77 | |||
78 | |||
79 | |||
80 | /* Simplified vertex shader interface for the pt paths. Given the |
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81 | * complexity of code-generating all the above operations together, |
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82 | * it's time to try doing all the other stuff separately. |
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83 | */ |
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84 | static void |
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85 | vs_exec_run_linear( struct draw_vertex_shader *shader, |
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86 | const float (*input)[4], |
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87 | float (*output)[4], |
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88 | const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
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89 | const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS], |
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90 | unsigned count, |
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91 | unsigned input_stride, |
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92 | unsigned output_stride ) |
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93 | { |
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94 | struct exec_vertex_shader *evs = exec_vertex_shader(shader); |
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95 | struct tgsi_exec_machine *machine = evs->machine; |
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96 | unsigned int i, j; |
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97 | unsigned slot; |
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98 | boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color; |
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99 | |||
100 | debug_assert(!shader->draw->llvm); |
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101 | tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, |
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102 | constants, const_size); |
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103 | |||
104 | if (shader->info.uses_instanceid) { |
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105 | unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID]; |
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106 | assert(i < Elements(machine->SystemValue)); |
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107 | for (j = 0; j < TGSI_QUAD_SIZE; j++) |
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108 | machine->SystemValue[i].i[j] = shader->draw->instance_id; |
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109 | } |
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110 | |||
111 | for (i = 0; i < count; i += MAX_TGSI_VERTICES) { |
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112 | unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); |
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113 | |||
114 | /* Swizzle inputs. |
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115 | */ |
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116 | for (j = 0; j < max_vertices; j++) { |
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117 | #if 0 |
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118 | debug_printf("%d) Input vert:\n", i + j); |
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119 | for (slot = 0; slot < shader->info.num_inputs; slot++) { |
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120 | debug_printf("\t%d: %f %f %f %f\n", slot, |
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121 | input[slot][0], |
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122 | input[slot][1], |
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123 | input[slot][2], |
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124 | input[slot][3]); |
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125 | } |
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126 | #endif |
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127 | |||
128 | if (shader->info.uses_vertexid) { |
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129 | unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID]; |
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130 | assert(vid < Elements(machine->SystemValue)); |
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131 | machine->SystemValue[vid].i[j] = i + j; |
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132 | /* XXX this should include base vertex. Where to get it??? */ |
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133 | } |
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134 | if (shader->info.uses_basevertex) { |
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135 | unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX]; |
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136 | assert(vid < Elements(machine->SystemValue)); |
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137 | machine->SystemValue[vid].i[j] = 0; |
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138 | /* XXX Where to get it??? */ |
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139 | } |
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140 | if (shader->info.uses_vertexid_nobase) { |
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141 | unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE]; |
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142 | assert(vid < Elements(machine->SystemValue)); |
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143 | machine->SystemValue[vid].i[j] = i + j; |
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144 | } |
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145 | |||
146 | for (slot = 0; slot < shader->info.num_inputs; slot++) { |
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147 | #if 0 |
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148 | assert(!util_is_inf_or_nan(input[slot][0])); |
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149 | assert(!util_is_inf_or_nan(input[slot][1])); |
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150 | assert(!util_is_inf_or_nan(input[slot][2])); |
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151 | assert(!util_is_inf_or_nan(input[slot][3])); |
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152 | #endif |
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153 | machine->Inputs[slot].xyzw[0].f[j] = input[slot][0]; |
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154 | machine->Inputs[slot].xyzw[1].f[j] = input[slot][1]; |
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155 | machine->Inputs[slot].xyzw[2].f[j] = input[slot][2]; |
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156 | machine->Inputs[slot].xyzw[3].f[j] = input[slot][3]; |
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157 | } |
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158 | |||
159 | input = (const float (*)[4])((const char *)input + input_stride); |
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160 | } |
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161 | |||
162 | tgsi_set_exec_mask(machine, |
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163 | 1, |
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164 | max_vertices > 1, |
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165 | max_vertices > 2, |
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166 | max_vertices > 3); |
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167 | |||
168 | /* run interpreter */ |
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169 | tgsi_exec_machine_run( machine ); |
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170 | |||
171 | /* Unswizzle all output results. |
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172 | */ |
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173 | for (j = 0; j < max_vertices; j++) { |
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174 | for (slot = 0; slot < shader->info.num_outputs; slot++) { |
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175 | unsigned name = shader->info.output_semantic_name[slot]; |
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176 | if(clamp_vertex_color && |
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177 | (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR)) |
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178 | { |
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179 | output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f); |
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180 | output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f); |
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181 | output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f); |
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182 | output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f); |
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183 | } |
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184 | else |
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185 | { |
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186 | output[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; |
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187 | output[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; |
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188 | output[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; |
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189 | output[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; |
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190 | } |
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191 | } |
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192 | |||
193 | #if 0 |
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194 | debug_printf("%d) Post xform vert:\n", i + j); |
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195 | for (slot = 0; slot < shader->info.num_outputs; slot++) { |
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196 | debug_printf("\t%d: %f %f %f %f\n", slot, |
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197 | output[slot][0], |
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198 | output[slot][1], |
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199 | output[slot][2], |
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200 | output[slot][3]); |
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201 | assert(!util_is_inf_or_nan(output[slot][0])); |
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202 | } |
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203 | #endif |
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204 | |||
205 | output = (float (*)[4])((char *)output + output_stride); |
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206 | } |
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207 | |||
208 | } |
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209 | } |
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210 | |||
211 | |||
212 | |||
213 | |||
214 | static void |
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215 | vs_exec_delete( struct draw_vertex_shader *dvs ) |
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216 | { |
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217 | FREE((void*) dvs->state.tokens); |
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218 | FREE( dvs ); |
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219 | } |
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220 | |||
221 | |||
222 | struct draw_vertex_shader * |
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223 | draw_create_vs_exec(struct draw_context *draw, |
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224 | const struct pipe_shader_state *state) |
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225 | { |
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226 | struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader ); |
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227 | |||
228 | if (vs == NULL) |
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229 | return NULL; |
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230 | |||
231 | /* we make a private copy of the tokens */ |
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232 | vs->base.state.tokens = tgsi_dup_tokens(state->tokens); |
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233 | if (!vs->base.state.tokens) { |
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234 | FREE(vs); |
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235 | return NULL; |
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236 | } |
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237 | |||
238 | tgsi_scan_shader(state->tokens, &vs->base.info); |
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239 | |||
240 | vs->base.state.stream_output = state->stream_output; |
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241 | vs->base.draw = draw; |
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242 | vs->base.prepare = vs_exec_prepare; |
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243 | vs->base.run_linear = vs_exec_run_linear; |
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244 | vs->base.delete = vs_exec_delete; |
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245 | vs->base.create_variant = draw_vs_create_variant_generic; |
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246 | vs->machine = draw->vs.tgsi.machine; |
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247 | |||
248 | return &vs->base; |
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249 | }>>>>>>>>>>>> |