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  Mesa Release Notes
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The Mesa 3D Graphics Library

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Mesa 10.5.3 Release Notes / April 12, 2015

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Mesa 10.5.3 is a bug fix release which fixes bugs found since the 10.5.2 release.
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Mesa 10.5.3 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
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3.3 is only available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums

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2371b8e210ccd19f61dd94b6664d612e5a479ba7d431a074512d87633bd6aeb4  mesa-10.5.3.tar.gz
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8701ee1be4f5c03238f5e63c1a9bd4cc03a2f6c0155ed42a1ae7d58f18912ba2  mesa-10.5.3.tar.xz
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New features

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None

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Bug fixes

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This list is likely incomplete.

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  • Bug 83962 - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails
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  • Bug 89679 - [NV50] Portal/Half-Life 2 will not start (native Steam)
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  • Bug 89746 - Mesa and LLVM 3.6+ break opengl for genymotion
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  • Bug 89754 - vertexAttrib fails WebGL Conformance test with mesa drivers
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  • Bug 89758 - pow WebGL Conformance test with mesa drivers
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  • Bug 89759 - WebGL OGL ES GLSL conformance test with mesa drivers fails
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  • Bug 89905 - scons build broken on 10.5.2 due to activated vega st
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    Changes

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    Dave Airlie (1):

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    • st_glsl_to_tgsi: only do mov copy propagation on temps (v2)
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      Emil Velikov (5):

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      • docs: Add sha256 sums for the 10.5.2 release
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      • xmlpool: don't forget to ship the MOS
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      • configure.ac: error out if python/mako is not found when required
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      • dist: add the VG depedencies into the tarball
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      • Update version to 10.5.3
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        Iago Toral Quiroga (1):

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        • i965: Do not render primitives in non-zero streams then TF is disabled
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          Ilia Mirkin (7):

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          • st/mesa: update arrays when the current attrib has been updated
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          • nv50/ir: take postFactor into account when doing peephole optimizations
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          • nv50/ir/gk110: fix offset flag position for TXD opcode
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          • freedreno/a3xx: fix 3d texture layout
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          • freedreno/a3xx: point size should not be divided by 2
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          • nv50: allocate more offset space for occlusion queries
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          • nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling
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            Kenneth Graunke (2):

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            • i965: Fix instanced geometry shaders on Gen8+.
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            • i965: Add forgotten multi-stream code to Gen8 SOL state.
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              Marcin Ślusarz (1):

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              • nouveau: synchronize "scratch runout" destruction with the command stream
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                Michel Dänzer (1):

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                • radeonsi: Cache LLVMTargetMachineRef in context instead of in screen
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                  Tom Stellard (1):

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                  • clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fails v2
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                    Ville Syrjälä (1):

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                    • i965: Fix URB size for CHV
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