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8547 | maxcodehac | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: none |
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18 | // Implements special effects: |
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19 | // Texture animation, height or lighting changes |
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20 | // according to adjacent sectors, respective |
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21 | // utility functions, etc. |
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22 | // |
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23 | //----------------------------------------------------------------------------- |
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24 | |||
25 | |||
26 | #ifndef __P_SPEC__ |
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27 | #define __P_SPEC__ |
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28 | |||
29 | |||
30 | // |
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31 | // End-level timer (-TIMER option) |
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32 | // |
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33 | extern boolean levelTimer; |
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34 | extern int levelTimeCount; |
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35 | |||
36 | |||
37 | // Define values for map objects |
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38 | #define MO_TELEPORTMAN 14 |
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39 | |||
40 | |||
41 | // at game start |
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42 | void P_InitPicAnims (void); |
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43 | |||
44 | // at map load |
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45 | void P_SpawnSpecials (void); |
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46 | |||
47 | // every tic |
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48 | void P_UpdateSpecials (void); |
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49 | |||
50 | // when needed |
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51 | boolean |
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52 | P_UseSpecialLine |
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53 | ( mobj_t* thing, |
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54 | line_t* line, |
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55 | int side ); |
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56 | |||
57 | void |
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58 | P_ShootSpecialLine |
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59 | ( mobj_t* thing, |
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60 | line_t* line ); |
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61 | |||
62 | void |
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63 | P_CrossSpecialLine |
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64 | ( int linenum, |
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65 | int side, |
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66 | mobj_t* thing ); |
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67 | |||
68 | void P_PlayerInSpecialSector (player_t* player); |
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69 | |||
70 | int |
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71 | twoSided |
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72 | ( int sector, |
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73 | int line ); |
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74 | |||
75 | sector_t* |
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76 | getSector |
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77 | ( int currentSector, |
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78 | int line, |
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79 | int side ); |
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80 | |||
81 | side_t* |
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82 | getSide |
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83 | ( int currentSector, |
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84 | int line, |
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85 | int side ); |
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86 | |||
87 | fixed_t P_FindLowestFloorSurrounding(sector_t* sec); |
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88 | fixed_t P_FindHighestFloorSurrounding(sector_t* sec); |
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89 | |||
90 | fixed_t |
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91 | P_FindNextHighestFloor |
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92 | ( sector_t* sec, |
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93 | int currentheight ); |
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94 | |||
95 | fixed_t P_FindLowestCeilingSurrounding(sector_t* sec); |
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96 | fixed_t P_FindHighestCeilingSurrounding(sector_t* sec); |
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97 | |||
98 | int |
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99 | P_FindSectorFromLineTag |
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100 | ( line_t* line, |
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101 | int start ); |
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102 | |||
103 | int |
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104 | P_FindMinSurroundingLight |
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105 | ( sector_t* sector, |
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106 | int max ); |
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107 | |||
108 | sector_t* |
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109 | getNextSector |
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110 | ( line_t* line, |
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111 | sector_t* sec ); |
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112 | |||
113 | |||
114 | // |
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115 | // SPECIAL |
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116 | // |
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117 | int EV_DoDonut(line_t* line); |
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118 | |||
119 | |||
120 | |||
121 | // |
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122 | // P_LIGHTS |
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123 | // |
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124 | typedef struct |
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125 | { |
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126 | thinker_t thinker; |
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127 | sector_t* sector; |
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128 | int count; |
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129 | int maxlight; |
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130 | int minlight; |
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131 | |||
132 | } fireflicker_t; |
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133 | |||
134 | |||
135 | |||
136 | typedef struct |
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137 | { |
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138 | thinker_t thinker; |
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139 | sector_t* sector; |
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140 | int count; |
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141 | int maxlight; |
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142 | int minlight; |
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143 | int maxtime; |
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144 | int mintime; |
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145 | |||
146 | } lightflash_t; |
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147 | |||
148 | |||
149 | |||
150 | typedef struct |
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151 | { |
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152 | thinker_t thinker; |
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153 | sector_t* sector; |
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154 | int count; |
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155 | int minlight; |
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156 | int maxlight; |
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157 | int darktime; |
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158 | int brighttime; |
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159 | |||
160 | } strobe_t; |
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161 | |||
162 | |||
163 | |||
164 | |||
165 | typedef struct |
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166 | { |
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167 | thinker_t thinker; |
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168 | sector_t* sector; |
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169 | int minlight; |
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170 | int maxlight; |
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171 | int direction; |
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172 | |||
173 | } glow_t; |
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174 | |||
175 | |||
176 | #define GLOWSPEED 8 |
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177 | #define STROBEBRIGHT 5 |
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178 | #define FASTDARK 15 |
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179 | #define SLOWDARK 35 |
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180 | |||
181 | void P_SpawnFireFlicker (sector_t* sector); |
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182 | void T_LightFlash (lightflash_t* flash); |
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183 | void P_SpawnLightFlash (sector_t* sector); |
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184 | void T_StrobeFlash (strobe_t* flash); |
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185 | |||
186 | void |
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187 | P_SpawnStrobeFlash |
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188 | ( sector_t* sector, |
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189 | int fastOrSlow, |
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190 | int inSync ); |
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191 | |||
192 | void EV_StartLightStrobing(line_t* line); |
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193 | void EV_TurnTagLightsOff(line_t* line); |
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194 | |||
195 | void |
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196 | EV_LightTurnOn |
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197 | ( line_t* line, |
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198 | int bright ); |
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199 | |||
200 | void T_Glow(glow_t* g); |
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201 | void P_SpawnGlowingLight(sector_t* sector); |
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202 | |||
203 | |||
204 | |||
205 | |||
206 | // |
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207 | // P_SWITCH |
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208 | // |
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209 | typedef struct |
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210 | { |
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211 | char name1[9]; |
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212 | char name2[9]; |
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213 | short episode; |
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214 | |||
215 | } switchlist_t; |
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216 | |||
217 | |||
218 | typedef enum |
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219 | { |
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220 | top, |
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221 | middle, |
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222 | bottom |
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223 | |||
224 | } bwhere_e; |
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225 | |||
226 | |||
227 | typedef struct |
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228 | { |
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229 | line_t* line; |
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230 | bwhere_e where; |
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231 | int btexture; |
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232 | int btimer; |
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233 | mobj_t* soundorg; |
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234 | |||
235 | } button_t; |
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236 | |||
237 | |||
238 | |||
239 | |||
240 | // max # of wall switches in a level |
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241 | #define MAXSWITCHES 50 |
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242 | |||
243 | // 4 players, 4 buttons each at once, max. |
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244 | #define MAXBUTTONS 16 |
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245 | |||
246 | // 1 second, in ticks. |
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247 | #define BUTTONTIME 35 |
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248 | |||
249 | extern button_t buttonlist[MAXBUTTONS]; |
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250 | |||
251 | void |
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252 | P_ChangeSwitchTexture |
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253 | ( line_t* line, |
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254 | int useAgain ); |
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255 | |||
256 | void P_InitSwitchList(void); |
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257 | |||
258 | |||
259 | // |
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260 | // P_PLATS |
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261 | // |
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262 | typedef enum |
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263 | { |
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264 | up, |
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265 | down, |
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266 | waiting, |
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267 | in_stasis |
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268 | |||
269 | } plat_e; |
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270 | |||
271 | |||
272 | |||
273 | typedef enum |
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274 | { |
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275 | perpetualRaise, |
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276 | downWaitUpStay, |
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277 | raiseAndChange, |
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278 | raiseToNearestAndChange, |
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279 | blazeDWUS |
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280 | |||
281 | } plattype_e; |
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282 | |||
283 | |||
284 | |||
285 | typedef struct |
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286 | { |
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287 | thinker_t thinker; |
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288 | sector_t* sector; |
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289 | fixed_t speed; |
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290 | fixed_t low; |
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291 | fixed_t high; |
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292 | int wait; |
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293 | int count; |
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294 | plat_e status; |
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295 | plat_e oldstatus; |
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296 | boolean crush; |
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297 | int tag; |
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298 | plattype_e type; |
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299 | |||
300 | } plat_t; |
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301 | |||
302 | |||
303 | |||
304 | #define PLATWAIT 3 |
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305 | #define PLATSPEED FRACUNIT |
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306 | #define MAXPLATS 30 |
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307 | |||
308 | |||
309 | extern plat_t* activeplats[MAXPLATS]; |
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310 | |||
311 | void T_PlatRaise(plat_t* plat); |
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312 | |||
313 | int |
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314 | EV_DoPlat |
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315 | ( line_t* line, |
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316 | plattype_e type, |
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317 | int amount ); |
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318 | |||
319 | void P_AddActivePlat(plat_t* plat); |
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320 | void P_RemoveActivePlat(plat_t* plat); |
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321 | void EV_StopPlat(line_t* line); |
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322 | void P_ActivateInStasis(int tag); |
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323 | |||
324 | |||
325 | // |
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326 | // P_DOORS |
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327 | // |
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328 | typedef enum |
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329 | { |
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330 | normal, |
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331 | close30ThenOpen, |
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332 | close, |
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333 | open, |
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334 | raiseIn5Mins, |
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335 | blazeRaise, |
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336 | blazeOpen, |
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337 | blazeClose |
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338 | |||
339 | } vldoor_e; |
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340 | |||
341 | |||
342 | |||
343 | typedef struct |
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344 | { |
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345 | thinker_t thinker; |
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346 | vldoor_e type; |
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347 | sector_t* sector; |
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348 | fixed_t topheight; |
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349 | fixed_t speed; |
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350 | |||
351 | // 1 = up, 0 = waiting at top, -1 = down |
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352 | int direction; |
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353 | |||
354 | // tics to wait at the top |
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355 | int topwait; |
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356 | // (keep in case a door going down is reset) |
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357 | // when it reaches 0, start going down |
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358 | int topcountdown; |
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359 | |||
360 | } vldoor_t; |
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361 | |||
362 | |||
363 | |||
364 | #define VDOORSPEED FRACUNIT*2 |
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365 | #define VDOORWAIT 150 |
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366 | |||
367 | void |
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368 | EV_VerticalDoor |
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369 | ( line_t* line, |
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370 | mobj_t* thing ); |
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371 | |||
372 | int |
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373 | EV_DoDoor |
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374 | ( line_t* line, |
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375 | vldoor_e type ); |
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376 | |||
377 | int |
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378 | EV_DoLockedDoor |
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379 | ( line_t* line, |
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380 | vldoor_e type, |
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381 | mobj_t* thing ); |
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382 | |||
383 | void T_VerticalDoor (vldoor_t* door); |
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384 | void P_SpawnDoorCloseIn30 (sector_t* sec); |
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385 | |||
386 | void |
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387 | P_SpawnDoorRaiseIn5Mins |
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388 | ( sector_t* sec, |
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389 | int secnum ); |
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390 | |||
391 | |||
392 | |||
393 | #if 0 // UNUSED |
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394 | // |
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395 | // Sliding doors... |
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396 | // |
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397 | typedef enum |
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398 | { |
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399 | sd_opening, |
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400 | sd_waiting, |
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401 | sd_closing |
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402 | |||
403 | } sd_e; |
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404 | |||
405 | |||
406 | |||
407 | typedef enum |
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408 | { |
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409 | sdt_openOnly, |
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410 | sdt_closeOnly, |
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411 | sdt_openAndClose |
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412 | |||
413 | } sdt_e; |
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414 | |||
415 | |||
416 | |||
417 | |||
418 | typedef struct |
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419 | { |
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420 | thinker_t thinker; |
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421 | sdt_e type; |
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422 | line_t* line; |
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423 | int frame; |
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424 | int whichDoorIndex; |
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425 | int timer; |
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426 | sector_t* frontsector; |
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427 | sector_t* backsector; |
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428 | sd_e status; |
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429 | |||
430 | } slidedoor_t; |
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431 | |||
432 | |||
433 | |||
434 | typedef struct |
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435 | { |
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436 | char frontFrame1[9]; |
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437 | char frontFrame2[9]; |
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438 | char frontFrame3[9]; |
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439 | char frontFrame4[9]; |
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440 | char backFrame1[9]; |
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441 | char backFrame2[9]; |
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442 | char backFrame3[9]; |
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443 | char backFrame4[9]; |
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444 | |||
445 | } slidename_t; |
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446 | |||
447 | |||
448 | |||
449 | typedef struct |
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450 | { |
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451 | int frontFrames[4]; |
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452 | int backFrames[4]; |
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453 | |||
454 | } slideframe_t; |
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455 | |||
456 | |||
457 | |||
458 | // how many frames of animation |
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459 | #define SNUMFRAMES 4 |
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460 | |||
461 | #define SDOORWAIT 35*3 |
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462 | #define SWAITTICS 4 |
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463 | |||
464 | // how many diff. types of anims |
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465 | #define MAXSLIDEDOORS 5 |
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466 | |||
467 | void P_InitSlidingDoorFrames(void); |
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468 | |||
469 | void |
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470 | EV_SlidingDoor |
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471 | ( line_t* line, |
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472 | mobj_t* thing ); |
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473 | #endif |
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474 | |||
475 | |||
476 | |||
477 | // |
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478 | // P_CEILNG |
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479 | // |
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480 | typedef enum |
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481 | { |
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482 | lowerToFloor, |
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483 | raiseToHighest, |
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484 | lowerAndCrush, |
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485 | crushAndRaise, |
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486 | fastCrushAndRaise, |
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487 | silentCrushAndRaise |
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488 | |||
489 | } ceiling_e; |
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490 | |||
491 | |||
492 | |||
493 | typedef struct |
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494 | { |
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495 | thinker_t thinker; |
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496 | ceiling_e type; |
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497 | sector_t* sector; |
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498 | fixed_t bottomheight; |
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499 | fixed_t topheight; |
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500 | fixed_t speed; |
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501 | boolean crush; |
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502 | |||
503 | // 1 = up, 0 = waiting, -1 = down |
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504 | int direction; |
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505 | |||
506 | // ID |
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507 | int tag; |
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508 | int olddirection; |
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509 | |||
510 | } ceiling_t; |
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511 | |||
512 | |||
513 | |||
514 | |||
515 | |||
516 | #define CEILSPEED FRACUNIT |
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517 | #define CEILWAIT 150 |
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518 | #define MAXCEILINGS 30 |
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519 | |||
520 | extern ceiling_t* activeceilings[MAXCEILINGS]; |
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521 | |||
522 | int |
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523 | EV_DoCeiling |
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524 | ( line_t* line, |
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525 | ceiling_e type ); |
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526 | |||
527 | void T_MoveCeiling (ceiling_t* ceiling); |
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528 | void P_AddActiveCeiling(ceiling_t* c); |
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529 | void P_RemoveActiveCeiling(ceiling_t* c); |
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530 | int EV_CeilingCrushStop(line_t* line); |
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531 | void P_ActivateInStasisCeiling(line_t* line); |
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532 | |||
533 | |||
534 | // |
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535 | // P_FLOOR |
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536 | // |
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537 | typedef enum |
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538 | { |
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539 | // lower floor to highest surrounding floor |
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540 | lowerFloor, |
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541 | |||
542 | // lower floor to lowest surrounding floor |
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543 | lowerFloorToLowest, |
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544 | |||
545 | // lower floor to highest surrounding floor VERY FAST |
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546 | turboLower, |
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547 | |||
548 | // raise floor to lowest surrounding CEILING |
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549 | raiseFloor, |
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550 | |||
551 | // raise floor to next highest surrounding floor |
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552 | raiseFloorToNearest, |
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553 | |||
554 | // raise floor to shortest height texture around it |
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555 | raiseToTexture, |
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556 | |||
557 | // lower floor to lowest surrounding floor |
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558 | // and change floorpic |
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559 | lowerAndChange, |
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560 | |||
561 | raiseFloor24, |
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562 | raiseFloor24AndChange, |
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563 | raiseFloorCrush, |
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564 | |||
565 | // raise to next highest floor, turbo-speed |
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566 | raiseFloorTurbo, |
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567 | donutRaise, |
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568 | raiseFloor512 |
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569 | |||
570 | } floor_e; |
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571 | |||
572 | |||
573 | |||
574 | |||
575 | typedef enum |
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576 | { |
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577 | build8, // slowly build by 8 |
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578 | turbo16 // quickly build by 16 |
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579 | |||
580 | } stair_e; |
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581 | |||
582 | |||
583 | |||
584 | typedef struct |
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585 | { |
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586 | thinker_t thinker; |
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587 | floor_e type; |
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588 | boolean crush; |
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589 | sector_t* sector; |
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590 | int direction; |
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591 | int newspecial; |
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592 | short texture; |
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593 | fixed_t floordestheight; |
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594 | fixed_t speed; |
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595 | |||
596 | } floormove_t; |
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597 | |||
598 | |||
599 | |||
600 | #define FLOORSPEED FRACUNIT |
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601 | |||
602 | typedef enum |
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603 | { |
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604 | ok, |
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605 | crushed, |
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606 | pastdest |
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607 | |||
608 | } result_e; |
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609 | |||
610 | result_e |
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611 | T_MovePlane |
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612 | ( sector_t* sector, |
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613 | fixed_t speed, |
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614 | fixed_t dest, |
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615 | boolean crush, |
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616 | int floorOrCeiling, |
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617 | int direction ); |
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618 | |||
619 | int |
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620 | EV_BuildStairs |
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621 | ( line_t* line, |
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622 | stair_e type ); |
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623 | |||
624 | int |
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625 | EV_DoFloor |
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626 | ( line_t* line, |
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627 | floor_e floortype ); |
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628 | |||
629 | void T_MoveFloor( floormove_t* floor); |
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630 | |||
631 | // |
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632 | // P_TELEPT |
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633 | // |
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634 | int |
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635 | EV_Teleport |
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636 | ( line_t* line, |
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637 | int side, |
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638 | mobj_t* thing ); |
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639 | |||
640 | #endif |
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641 | //----------------------------------------------------------------------------- |
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642 | // |
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643 | // $Log:$ |
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644 | // |
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645 | //----------------------------------------------------------------------------- |