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Rev | Author | Line No. | Line |
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9566 | turbocat | 1 | #include "devil.h" |
2 | #include "../game.h" |
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3 | #include "../PHL.h" |
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4 | #include "../hero.h" |
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5 | #include |
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6 | #include |
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7 | |||
8 | int boss6flag = 31; |
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9 | |||
10 | void devilStep(Devil* d); |
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11 | void devilDraw(Devil* d); |
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12 | |||
13 | void orbStep(Orb* o); |
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14 | void orbDraw(Orb* o); |
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15 | |||
16 | void createDevil(int x, int y) |
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17 | { |
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18 | if (flags[boss6flag] == 0) { //have not beaten boss 6 |
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19 | PHL_FreeSurface(images[imgBoss]); |
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20 | images[imgBoss] = PHL_LoadQDA("boss04.bmp"); |
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21 | |||
22 | int i; |
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23 | for (i = 0; i < MAX_ENEMIES; i++) { |
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24 | if (enemies[i] == NULL) { |
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25 | setBossRoom(); |
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26 | |||
27 | Enemy* e = /*(Enemy*)*/malloc(sizeof *e); |
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28 | Devil* d = /*(Devil*)*/malloc(sizeof *d); |
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29 | d->id = i; |
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30 | |||
31 | d->x = x; |
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32 | d->y = y; |
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33 | |||
34 | d->ystart = d->y; |
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35 | d->newystart = d->ystart; |
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36 | d->hsp = -2.5; |
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37 | |||
38 | d->hp = 100; |
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39 | //d->hp = 1; |
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40 | |||
41 | d->state = 0; |
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42 | d->timer = 0; |
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43 | |||
44 | d->blink = 0; |
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45 | d->boblen = 32; |
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46 | d->bobspd = 3; |
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47 | |||
48 | d->tailangle = 90; |
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49 | |||
50 | d->rotcounter = 0; |
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51 | d->bobcounter = 0; |
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52 | |||
53 | d->bobspd = 3; |
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54 | d->rotspd = 1; |
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55 | |||
56 | d->imageIndex = 0; |
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57 | |||
58 | e->data = d; |
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59 | e->enemyStep = devilStep; |
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60 | e->enemyDraw = devilDraw; |
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61 | e->type = 45; |
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62 | |||
63 | enemies[i] = e; |
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64 | i = MAX_ENEMIES; |
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65 | } |
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66 | } |
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67 | } |
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68 | } |
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69 | |||
70 | void devilStep(Devil* d) |
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71 | { |
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72 | char dead = 0; |
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73 | |||
74 | //Animate |
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75 | { |
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76 | d->imageIndex += 0.1; |
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77 | if (d->imageIndex >= 2) { |
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78 | d->imageIndex -= 2; |
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79 | } |
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80 | |||
81 | if (d->blink > 0) { |
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82 | d->blink -= 1; |
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83 | } |
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84 | } |
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85 | |||
86 | //Bob |
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87 | { |
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88 | if (d->state != 4) { |
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89 | d->bobcounter += d->bobspd; |
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90 | if (d->bobcounter >= 360) { |
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91 | d->bobcounter -= 360; |
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92 | } |
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93 | |||
94 | d->y = d->ystart + (d->boblen * cos(d->bobcounter * 3.14159 / 180)); |
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95 | } |
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96 | } |
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97 | |||
98 | //Swing tail |
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99 | { |
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100 | d->rotcounter += d->rotspd; |
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101 | if (d->rotcounter >= 360) { |
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102 | d->rotcounter -= 360; |
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103 | } |
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104 | |||
105 | d->tailangle = 90 + (55 * cos(d->rotcounter * 3.14159 / 180)); |
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106 | } |
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107 | |||
108 | //Patterns |
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109 | { |
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110 | //movement |
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111 | if (d->state == 0 || d->state == 2) |
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112 | { |
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113 | d->rotspd = 1; |
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114 | d->boblen = 32; |
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115 | d->bobspd = 3; |
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116 | |||
117 | //Re-align ystart |
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118 | if (d->ystart > d->newystart) { |
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119 | d->ystart -= 1; |
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120 | } |
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121 | if (d->ystart < d->newystart) { |
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122 | d->ystart += 1; |
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123 | } |
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124 | |||
125 | d->x += d->hsp; |
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126 | |||
127 | //Slow Down |
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128 | double rate = 0.016; |
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129 | if (d->hsp < 0) { |
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130 | d->hsp += rate; |
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131 | if (d->hsp >= 0) { |
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132 | d->hsp = 0; |
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133 | } |
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134 | } |
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135 | |||
136 | if (d->hsp > 0) { |
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137 | d->hsp -= rate; |
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138 | if (d->hsp <= 0) { |
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139 | d->hsp = 0; |
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140 | } |
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141 | } |
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142 | |||
143 | if (d->hsp == 0) { |
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144 | d->timer = 0; |
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145 | if (d->state == 0) { |
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146 | d->state = 1; |
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147 | } |
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148 | |||
149 | if (d->state == 2) { |
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150 | if ((d->rotcounter >= 90 && d->rotcounter <= 90 + d->rotspd) || (d->rotcounter >= 270 && d->rotcounter <= 270 + d->rotspd)) { |
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151 | d->state = 3; |
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152 | } |
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153 | } |
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154 | } |
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155 | } |
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156 | //mid room pause |
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157 | else if (d->state == 1) |
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158 | { |
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159 | d->timer += 1; |
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160 | if (d->timer >= 60) { |
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161 | if (d->state == 1) { |
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162 | d->hsp = 2.5; |
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163 | if (herox < d->x) { |
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164 | d->hsp *= -1; |
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165 | } |
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166 | } |
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167 | d->state = 2; |
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168 | } |
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169 | } |
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170 | //Shoot |
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171 | else if (d->state == 3) |
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172 | { |
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173 | d->rotspd = 3; |
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174 | d->boblen = 10; |
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175 | d->bobspd = 10; |
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176 | |||
177 | d->timer += 1; |
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178 | |||
179 | //Shoot orbs |
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180 | if (d->timer == 120 || d->timer == 240 || d->timer == 360) { |
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181 | int aim = (atan2((heroy + 20) - d->y, d->x - herox) * 180 / 3.14159) + 270; |
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182 | |||
183 | int spawnY = d->y + 20; |
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184 | createOrb(d->x, spawnY, aim + 22); |
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185 | createOrb(d->x, spawnY, aim + 11); |
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186 | createOrb(d->x, spawnY, aim); |
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187 | createOrb(d->x, spawnY, aim - 11); |
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188 | createOrb(d->x, spawnY, aim - 22); |
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189 | |||
190 | PHL_PlaySound(sounds[sndShot03], CHN_ENEMIES); |
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191 | } |
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192 | |||
193 | if (d->timer == 360) { |
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194 | d->state = 0; |
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195 | d->hsp = 2.5; |
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196 | |||
197 | if (d->x > 320) { |
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198 | d->hsp *= -1; |
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199 | } |
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200 | |||
201 | int chaseY = heroy - d->ystart; |
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202 | if (chaseY > 52) { chaseY = 52; } |
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203 | if (chaseY < -52) { chaseY = -52; } |
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204 | |||
205 | d->newystart = d->ystart + chaseY; |
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206 | } |
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207 | } |
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208 | |||
209 | //Death |
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210 | if (d->state == 4) { |
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211 | d->rotspd = 3; |
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212 | d->y += 0.2; |
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213 | d->timer -= 1; |
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214 | |||
215 | if (d->timer % 12 == 0) { |
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216 | createEffect(2, d->x - 64 + (rand() % 100), d->y - 64 + (rand() % 80)); |
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217 | } |
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218 | |||
219 | if (d->timer <= 0) { |
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220 | dead = 1; |
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221 | } |
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222 | } |
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223 | } |
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224 | |||
225 | //Collisions |
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226 | if (d->state != 4) { |
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227 | //Setup masks |
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228 | Mask masks[6]; |
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229 | |||
230 | //Head mask |
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231 | masks[0].unused = masks[0].circle = 0; |
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232 | masks[0].w = 100; |
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233 | masks[0].h = 104; |
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234 | masks[0].x = d->x - (masks[0].w / 2); |
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235 | masks[0].y = d->y - (masks[0].h / 2); |
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236 | |||
237 | //Link masks |
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238 | for (int i = 1; i < 5; i++) { |
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239 | int taildis[4] = {54, 80, 108, 134}; |
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240 | int taillag[4] = {10, 15, 10, 5}; |
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241 | |||
242 | double newtailangle = 90 + (55 * cos((d->rotcounter - taillag[i-1]) * 3.14159 / 180)); |
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243 | |||
244 | masks[i].unused = 0; |
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245 | masks[i].circle = 1; |
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246 | masks[i].w = 16; |
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247 | masks[i].h = 16; |
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248 | masks[i].x = d->x + (taildis[i-1] * cos(newtailangle * 3.14159 / 180)); |
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249 | masks[i].y = d->y + (taildis[i-1] * sin(newtailangle * 3.14159 / 180)); |
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250 | } |
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251 | |||
252 | //Barb mask |
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253 | masks[5].unused = masks[5].circle = 0; |
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254 | masks[5].w = 40; |
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255 | masks[5].h = 40; |
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256 | masks[5].x = (d->x + (160 * cos(d->tailangle * 3.14159 / 180))) - (masks[5].w / 2); |
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257 | masks[5].y = (d->y + (160 * sin(d->tailangle * 3.14159 / 180))) - (masks[5].h / 2); |
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258 | |||
259 | //Collisions |
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260 | int hitHead = 0; |
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261 | for (int a = 0; a < 6; a++) |
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262 | { |
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263 | if (a == 0 || a == 5) { |
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264 | //Hit Player |
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265 | if (checkCollision(masks[a], getHeroMask())) { |
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266 | |||
267 | int damage = 25; |
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268 | if (a == 0) { |
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269 | damage = 50; |
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270 | } |
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271 | |||
272 | if (heroHit(damage, masks[a].x + (masks[a].w / 2)) == 1) { |
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273 | if (a == 5) { //Barb |
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274 | heroStun(); |
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275 | } |
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276 | } |
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277 | } |
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278 | } |
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279 | |||
280 | //Weapon collision |
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281 | if (hitHead == 0) { |
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282 | for (int i = 0; i < MAX_WEAPONS; i++) { |
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283 | if (weapons[i] != NULL) { |
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284 | if (weapons[i]->cooldown == 0) { |
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285 | if (checkCollision(masks[a], weapons[i]->weaponMask)) { |
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286 | weaponHit(weapons[i]); |
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287 | |||
288 | //Head |
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289 | if (a == 0) { |
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290 | d->hp -= 1; |
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291 | d->blink = 15; |
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292 | hitHead = 1; |
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293 | |||
294 | if (d->hp <= 0) { |
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295 | d->state = 4; |
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296 | d->timer = 180; |
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297 | d->blink = 200; |
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298 | } |
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299 | }else{ |
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300 | PHL_PlaySound(sounds[sndHit03], CHN_WEAPONS); |
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301 | } |
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302 | |||
303 | i = MAX_WEAPONS; |
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304 | } |
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305 | } |
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306 | } |
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307 | } |
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308 | } |
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309 | } |
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310 | } |
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311 | |||
312 | //Destroy |
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313 | if (dead == 1) { |
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314 | enemyDestroy(d->id); |
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315 | bossDefeatedFlag = 1; |
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316 | roomSecret = 1; |
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317 | |||
318 | flags[boss6flag] = 1; |
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319 | PHL_StopMusic(); |
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320 | } |
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321 | } |
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322 | |||
323 | void devilDraw(Devil* d) |
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324 | { |
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325 | if (d->blink % 2 == 0) |
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326 | { |
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327 | int dx, dy; |
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328 | |||
329 | //Draw tail |
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330 | int taildis[4] = {54, 80, 108, 134}; |
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331 | int taillag[4] = {10, 15, 10, 5}; |
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332 | for (int i = 0; i < 4; i++) { |
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333 | double newtailangle = 90 + (55 * cos((d->rotcounter - taillag[i]) * 3.14159 / 180)); |
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334 | |||
335 | dx = d->x + (taildis[i] * cos(newtailangle * 3.14159 / 180)) - 32; |
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336 | dy = d->y + (taildis[i] * sin(newtailangle * 3.14159 / 180)) - 32; |
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337 | PHL_DrawSurfacePart(dx, dy, 0, 128, 64, 64, images[imgBoss]); |
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338 | } |
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339 | |||
340 | //Draw Head |
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341 | dx = d->x - 64; |
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342 | dy = d->y - 64; |
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343 | PHL_DrawSurfacePart(dx, dy, (int)d->imageIndex * 128, 0, 128, 128, images[imgBoss]); |
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344 | |||
345 | //Draw Tail Tip |
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346 | dx = d->x + (160 * cos(d->tailangle * 3.14159 / 180)) - 32; |
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347 | dy = d->y + (160 * sin(d->tailangle * 3.14159 / 180)) - 32; |
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348 | PHL_DrawSurfacePart(dx, dy, 64, 128, 64, 64, images[imgBoss]); |
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349 | |||
350 | } |
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351 | } |
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352 | |||
353 | |||
354 | //Stone Orbs |
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355 | void createOrb(int x, int y, double dir) |
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356 | { |
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357 | int i; |
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358 | for (i = 0; i < MAX_ENEMIES; i++) { |
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359 | if (enemies[i] == NULL) { |
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360 | Enemy* e = /*(Enemy*)*/malloc(sizeof *e); |
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361 | Orb* o = /*(Orb*)*/malloc(sizeof *o); |
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362 | o->id = i; |
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363 | |||
364 | o->x = x; |
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365 | o->y = y; |
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366 | |||
367 | o->dir = dir; |
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368 | |||
369 | o->imageIndex = 0; |
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370 | |||
371 | e->data = o; |
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372 | e->enemyStep = orbStep; |
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373 | e->enemyDraw = orbDraw; |
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374 | e->type = -1; |
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375 | |||
376 | enemies[i] = e; |
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377 | i = MAX_ENEMIES; |
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378 | } |
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379 | } |
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380 | } |
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381 | |||
382 | void orbStep(Orb* o) |
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383 | { |
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384 | char dead = 0; |
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385 | |||
386 | //Animate |
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387 | { |
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388 | o->imageIndex += 0.33; |
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389 | if (o->imageIndex >= 4) { |
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390 | o->imageIndex -= 4; |
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391 | } |
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392 | } |
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393 | |||
394 | //Movement |
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395 | { |
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396 | int spd = 4; |
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397 | o->x += spd * sin(o->dir * 3.14159 / 180); |
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398 | o->y += spd * cos(o->dir * 3.14159 / 180); |
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399 | } |
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400 | |||
401 | //Collision |
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402 | { |
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403 | Mask mask; |
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404 | mask.unused = 0; |
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405 | mask.circle = 1; |
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406 | mask.w = 6; |
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407 | mask.x = o->x; |
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408 | mask.y = o->y; |
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409 | |||
410 | //Collide with shield |
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411 | /*if (checkCollision(mask, shieldMask)) { |
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412 | createEffect(1, o->x - 20, o->y - 20); |
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413 | PHL_PlaySound(sounds[sndHit07], CHN_EFFECTS); |
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414 | dead = 1; |
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415 | }else{*/ |
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416 | //Hit player |
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417 | if (checkCollision(getHeroMask(), mask)) { |
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418 | heroStone(); |
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419 | heroHit(25, mask.x); |
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420 | } |
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421 | //} |
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422 | |||
423 | //Collide with weapon |
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424 | int i; |
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425 | for (i = 0; i < MAX_WEAPONS; i++) { |
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426 | if (weapons[i] != NULL) { |
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427 | if (checkCollision(mask, weapons[i]->weaponMask)) { |
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428 | weaponHit(weapons[i]); |
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429 | |||
430 | createEffect(2, o->x - 32, o->y - 32); |
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431 | dead = 1; |
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432 | |||
433 | i = MAX_WEAPONS; |
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434 | } |
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435 | } |
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436 | } |
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437 | } |
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438 | |||
439 | //Destroy if outside of room |
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440 | { |
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441 | if (o->x < -20 || o->x > 660 || o->y < -20 || o->y > 500) { |
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442 | dead = 1; |
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443 | } |
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444 | } |
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445 | |||
446 | //Finally erase object |
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447 | { |
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448 | if (dead == 1) { |
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449 | enemyDestroy(o->id); |
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450 | } |
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451 | } |
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452 | } |
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453 | |||
454 | void orbDraw(Orb* o) |
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455 | { |
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456 | int animation[4] = {0, 1, 0, 2}; |
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457 | PHL_DrawSurfacePart(o->x - 20, o->y - 20, 440 + (animation[(int)o->imageIndex] * 40), 480, 40, 40, images[imgMisc20]); |
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458 | }>>>>>=>>>>=>>>=>=>=>>>> |