BlueGrey
calm
Elegant
Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
Kolibri OS
(root)
/
contrib
/
sdk/
– Rev 5064
Rev
Go to most recent revision
|
Show changed files
|
Directory listing
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Clear current filter
Rev
Age
Author
Path
Log message
Diff
5063
3546 d 7 h
serge
/contrib/sdk/sources/Mesa/src/
sdk: build osmesa.dll
5061
3549 d 4 h
serge
/contrib/
sdk: aliases
5059
3549 d 22 h
serge
/contrib/sdk/sources/Intel-2D/
sna: fixed invalid structure type.
5025
3566 d 0 h
Serge
/contrib/sdk/samples/freetype/txview/
freetype sample: resize window and font
5024
3566 d 8 h
Serge
/contrib/sdk/
sdk: 1)update
2)freetype sample
5022
3568 d 7 h
Serge
/contrib/sdk/sources/
sdk: update Makefiles && libsound
4940
3643 d 0 h
Serge
/contrib/sdk/sources/newlib/
sdk: LD script files
4938
3643 d 1 h
Serge
/contrib/sdk/sources/Mesa/src/mapi/
Mesa API definition file.
4930
3645 d 22 h
Serge
/contrib/sdk/sources/
sdk: update makefiles
4926
3648 d 23 h
Serge
/contrib/sdk/
sdk: add folders
4921
3656 d 20 h
Serge
/contrib/sdk/sources/newlib/libc/
newlib-2.1.0
4874
3675 d 9 h
Serge
/contrib/sdk/sources/
set default newlib dir's structure
4873
3675 d 9 h
Serge
/contrib/sdk/sources/newlib/
create folder
4872
3675 d 10 h
Serge
/contrib/sdk/sources/
rename newlib to libc
4866
3676 d 1 h
Serge
/contrib/sdk/sources/
sdk: update Makefiles
4826
3684 d 11 h
Serge
/contrib/sdk/sources/
sdk: build all libraries
4820
3686 d 12 h
Serge
/contrib/sdk/sources/
sdk: update Makefile
4819
3686 d 13 h
Serge
/contrib/sdk/sources/
sdk: Makefiles
4818
3686 d 13 h
Serge
/contrib/sdk/sources/expat/
sdk: expat 2.1.0
4806
3688 d 15 h
Serge
/contrib/sdk/sources/newlib/include/sys/
newlib: replace __stdcall with __attribute__((stdcall))
4768
3692 d 21 h
Serge
/contrib/sdk/sources/
Mesa: Makefiles
4633
3716 d 7 h
Serge
/contrib/sdk/sources/Mesa/src/
Mesa: gen3: add R8 support
4632
3716 d 7 h
Serge
/contrib/sdk/sources/Mesa/
Mesa: Makefiles
4628
3717 d 11 h
Serge
/contrib/sdk/sources/Mesa/
Mesa: Makefiles
4548
3758 d 6 h
Serge
/contrib/sdk/sources/Mesa/
Mesa: i915_dri driver
4526
3762 d 8 h
Serge
/contrib/sdk/sources/render/
GL blitter: skip output for rolled or minimized windows
4525
3762 d 19 h
Serge
/contrib/sdk/sources/
mesa egl: GL blitter support code.
blitter: single set of the texture coordinates.
4523
3763 d 6 h
Serge
/contrib/sdk/sources/render/
GL blitter: use per pixel mask texture as alpha channel source
4518
3764 d 7 h
Serge
/contrib/sdk/sources/Mesa/
mesa: build libglsl, standalone compiler didn't works
4517
3764 d 7 h
Serge
/contrib/sdk/sources/render/
GL blitter: create texture for window's mask
4506
3765 d 22 h
Serge
/contrib/sdk/sources/newlib/include/
newlib: DrawWindow(): clear esi
4503
3766 d 2 h
Serge
/contrib/sdk/sources/eglut/
sdk: eglut
4502
3766 d 4 h
Serge
/contrib/sdk/sources/
sdk: GL blitter
4501
3766 d 4 h
Serge
/contrib/sdk/sources/Intel-2D/
intel-2d: sna-2.99.906
4500
3766 d 4 h
Serge
/contrib/sdk/sources/Mesa/src/egl/drivers/dri2/
egl: disable pixlib based blitter
4499
3766 d 4 h
Serge
/contrib/sdk/sources/newlib/include/
newlib: new functions get_skin_height() and get_os_event()
4498
3766 d 10 h
Serge
/contrib/sdk/samples/Mesa/gl-render/
regl-render: swap n blit
4495
3767 d 3 h
Serge
/contrib/sdk/samples/Mesa/gl-render/
gl-render: import buffers from egl.
4494
3767 d 3 h
Serge
/contrib/sdk/sources/Mesa/
egl: new eglGetBufferImage()
glsl: builtins
4485
3768 d 1 h
Serge
/contrib/sdk/samples/Mesa/gl-render/
gl-render: successful blit using glsl shader