Rev |
Age |
Author |
Path |
Log message |
Diff |
6180 |
3002 d 16 h |
leency |
/data/ |
fix autobuild, upload mun game |
|
6179 |
3002 d 17 h |
leency |
/ |
- autobuid: added BabyPainter, Knight, Bomber
- game_center.ini: fixed paths |
|
6178 |
3002 d 17 h |
IgorA |
/programs/develop/libraries/buf2d/trunk/ |
add image height change in 'buf2d_resize' |
|
6177 |
3003 d 2 h |
leency |
/programs/cmm/software_widget/ |
fix software_widget |
|
6176 |
3003 d 2 h |
leency |
/programs/cmm/ |
cmm gui: simplier api, text shadow for capt button |
|
6175 |
3003 d 6 h |
IgorA |
/programs/ |
modify function 'buf2d_resize',
split file 'buf2d.asm' |
|
6174 |
3003 d 10 h |
leency |
/programs/games/flood-it/trunk/ |
flood-it: use scancodes, bigger font in help, minor fixes |
|
6173 |
3003 d 11 h |
leency |
/programs/demos/fire/trunk/ |
fire: do not use window type Y=0. Notes: appearance not changed, redraw decreased |
|
6172 |
3003 d 13 h |
IgorA |
/programs/develop/libraries/TinyGL/asm_fork/ |
small speed optimize |
|
6171 |
3003 d 13 h |
leency |
/kernel/trunk/docs/ |
sysfuncs.txt, sysfuncr.txt: added a note about window styles Y=0,2 |
|
6170 |
3003 d 14 h |
leency |
/ |
skincfg: remove old non-skinned window, gui fixes |
|
6169 |
3003 d 15 h |
leency |
/ |
rename "desktop" app to "skincfg" |
|
6168 |
3003 d 16 h |
leency |
/kernel/trunk/docs/ |
sysfuncs.txt, sysfuncr.txt: remove information about non-skinned windows |
|
6167 |
3004 d 7 h |
leency |
/programs/ |
clicks: small update, use scancode keys |
|
6166 |
3004 d 7 h |
leency |
/programs/games/ |
tetris, mine: appearance fixes |
|
6165 |
3004 d 8 h |
leency |
/programs/ |
keybi, simple paint: use skinned windows |
|
6164 |
3004 d 9 h |
leency |
/programs/ |
remove sys_colors_new from macros.inc, update info3ds, TynyGL examples |
|
6163 |
3004 d 10 h |
leency |
/programs/other/calcplus/ |
calcplus fix colors |
|
6162 |
3004 d 11 h |
leency |
/programs/ |
kpack, board, t_edit: revert using sys_colors_new to system_colors |
|
6161 |
3004 d 11 h |
leency |
/ |
Shkvorka: set 3d_light and 3d_dark colors |
|