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Rev Age Author Path Log message Diff Changes
2283 4610 d 16 h leency /programs/games/flood-it/trunk/ flood-it: fixed bug, optimizations  
/programs/games/flood-it/trunk/flood-it.c
2282 4612 d 8 h leency /programs/games/flood-it/trunk/ flood-it reduced binary file size  
/programs/games/flood-it/trunk/flood-it.c
2281 4612 d 9 h leency /programs/games/flood-it/trunk/ flood-it v2.1: player can make turn by pressing a key  
/programs/games/flood-it/trunk/flood-it.c
2276 4613 d 9 h leency /programs/games/flood-it/ flood-it src uploaded  
/programs/games/flood-it
/programs/games/flood-it/trunk
/programs/games/flood-it/trunk/compile_eng.bat
/programs/games/flood-it/trunk/compile_rus.bat
/programs/games/flood-it/trunk/flood-it.c
/programs/games/flood-it/trunk/lib
/programs/games/flood-it/trunk/lib/kolibri.h
/programs/games/flood-it/trunk/lib/random.h
2275 4613 d 14 h leency /programs/games/MSquare/trunk/ MSquare buttons text centered  
/programs/games/MSquare/trunk/build_en.bat
/programs/games/MSquare/trunk/build_ru.bat
/programs/games/MSquare/trunk/MSquare.asm
2250 4619 d 13 h leency /programs/ c-- library fix  
/programs/games/clicks/trunk/clicks.c--
/programs/games/clicks/trunk/lib/kolibri.h--
/programs/network/htmlv/browser/HTMLv.c--
/programs/network/htmlv/lib/kolibri.h--
2133 4653 d 8 h leency /programs/games/kosilka/ hm... and like that  
/programs/games/kosilka/kosilka.cpp
2132 4653 d 8 h leency /programs/ small fixes  
/programs/games/kosilka/kosilka.cpp
/programs/system/notify/trunk/@notify.asm
2131 4653 d 8 h leency /programs/games/kosilka/ kosilka: I wish rolling up bug fixed (I have no MSVC, so if there is any misstake, please fix it :)  
/programs/games/kosilka/kosilka.cpp
2079 4661 d 7 h mario79 /programs/games/tanks/trunk/ TANKS v.1.15
1) Checking for "rolled up" window
2) Code optimization
3) Clearing source
 
/programs/games/tanks/trunk/data.inc
/programs/games/tanks/trunk/build_en.bat
/programs/games/tanks/trunk/build_ru.bat
/programs/games/tanks/trunk/tanks.asm
2076 4661 d 14 h mario79 /programs/games/klavisha/trunk/ Klavisha v.0.95
1) Checking for "rolled up" window
2) Code optimization
3) Clearing source
 
/programs/games/klavisha/trunk/build.bat
/programs/games/klavisha/trunk/data.inc
/programs/games/klavisha/trunk/klavisha.asm
2075 4662 d 2 h mario79 /programs/games/megamaze/trunk/ MEGAMAZE - checking for "rolled up" window  
/programs/games/megamaze/trunk/build.bat
/programs/games/megamaze/trunk/megamaze.asm
2072 4662 d 4 h dunkaist /programs/games/MSquare/trunk/ MSquare: rolled_up window fix  
/programs/games/MSquare/trunk/MSquare.asm
2071 4662 d 4 h dunkaist /programs/games/gomoku/trunk/ rolled_up window fix  
/programs/games/gomoku/trunk/gomoku.asm
2067 4662 d 5 h dunkaist /programs/games/freecell/ freecell: rolled_up fix, using common macros.inc  
/programs/games/freecell/freecell.asm
/programs/games/freecell/MACROS.INC
/programs/games/freecell/freecell.ASM
2066 4662 d 5 h dunkaist /programs/games/arcanii/trunk/ arcanii: rolled_up fix  
/programs/games/arcanii/trunk/arcanii.asm
2064 4662 d 6 h dunkaist /programs/games/reversi/trunk/ reversi: rolled_up fix for the window  
/programs/games/reversi/trunk/reversi.c
2062 4662 d 7 h dunkaist /programs/games/phenix/trunk/ phenix: fixed window drawing when rolled up  
/programs/games/phenix/trunk/phenix.asm
2061 4662 d 7 h dunkaist /programs/games/snake/trunk/ snake: correct rolled_up window state handling  
/programs/games/snake/trunk/first_menu.asm
/programs/games/snake/trunk/game_over.asm
/programs/games/snake/trunk/level.asm
/programs/games/snake/trunk/pause.asm
/programs/games/snake/trunk/snake.asm
2060 4662 d 8 h leency /programs/games/mine/trunk/ Mine 0.52: rolling up fix  
/programs/games/mine/trunk/changelog.txt
/programs/games/mine/trunk/draw.h--
/programs/games/mine/trunk/mine.c--

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