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  1. #ifndef RS_STRINGS_EN_H
  2. #define RS_STRINGS_EN_H
  3.  
  4. // Russian
  5.  
  6. // Be careful, only specific chars are available to use
  7. // See readme for details
  8.  
  9. // Lower 'xxx' is used to detect number position, it will be replaced by numbers
  10.  
  11. #define L_LOADING   "3AgPY3KA```"
  12.  
  13. #define L_START     "HA4AT] igPY"
  14.  
  15. #define  L_TIME     "BPEMa: 0:xx "
  16. #define  L_SCORE    "04Ki:  xxx"
  17.  
  18. #define  L_GAME_OVER     "igPA 0K0H4EHA"
  19.  
  20. #define  L_HISCORE      "PEK0Pd: xxx"
  21. #define  L_NEW_HISCORE  "H0B\\^ PEK0Pd"
  22.  
  23. #define L_BOTTOM_LINE_DEVELOPER_INFO    "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014"
  24.  
  25. #endif
  26.