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  1. #ifndef RS_GAMETEXT_H
  2. #define RS_GAMETEXT_H
  3.  
  4. #include "rsgame.h"
  5.  
  6. #define GAME_COLORS_COUNT   8
  7.  
  8.  
  9.  
  10. void game_font_init();
  11. void game_font_term();
  12.  
  13. void game_textout(int x, int y, int font_index, char* s);
  14. void game_textout_at_center(int x, int y, int font_index, char *s);
  15. void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
  16.  
  17. #endif
  18.