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  1. // gameWnd.h
  2.  
  3. extern CKosBitmap gameFace;
  4. extern CKosBitmap gameBlocks;
  5. extern CKosBitmap gameNumbers;
  6. extern CKosBitmap gameBlocksZ[4];
  7. extern CFishka *fishki[blocksNum];
  8. extern Dword playerScore;
  9.  
  10. #define GM_NONE         0
  11. #define GM_TOP10        1
  12. #define GM_ABORT        2
  13.  
  14. #define NUM_WIDTH               12
  15. #define NUM_HEIGHT              20
  16.  
  17. #define SCORE_LEFT              (9+2)
  18. #define SCORE_TOP               (57+22)
  19. #define SCORE_WIDTH             72
  20.  
  21. #define LEVEL_LEFT              (66+2)
  22. #define LEVEL_TOP               (89+22)
  23. #define LEVEL_WIDTH             24
  24.  
  25. //
  26. void DrawGameWindow();
  27. //
  28. int GameLoop();
  29.  
  30.