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  1. // Emacs style mode select   -*- C++ -*-
  2. //-----------------------------------------------------------------------------
  3. //
  4. // $Id:$
  5. //
  6. // Copyright (C) 1993-1996 by id Software, Inc.
  7. //
  8. // This source is available for distribution and/or modification
  9. // only under the terms of the DOOM Source Code License as
  10. // published by id Software. All rights reserved.
  11. //
  12. // The source is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
  15. // for more details.
  16. //
  17. // DESCRIPTION:
  18. //  Refresh module, data I/O, caching, retrieval of graphics
  19. //  by name.
  20. //
  21. //-----------------------------------------------------------------------------
  22.  
  23.  
  24. #ifndef __R_DATA__
  25. #define __R_DATA__
  26.  
  27. #include "r_defs.h"
  28. #include "r_state.h"
  29.  
  30. #ifdef __GNUG__
  31. #pragma interface
  32. #endif
  33.  
  34. // Retrieve column data for span blitting.
  35. byte*
  36. R_GetColumn
  37. ( int           tex,
  38.   int           col );
  39.  
  40.  
  41. // I/O, setting up the stuff.
  42. void R_InitData (void);
  43. void R_PrecacheLevel (void);
  44.  
  45.  
  46. // Retrieval.
  47. // Floor/ceiling opaque texture tiles,
  48. // lookup by name. For animation?
  49. int R_FlatNumForName (char* name);
  50.  
  51.  
  52. // Called by P_Ticker for switches and animations,
  53. // returns the texture number for the texture name.
  54. int R_TextureNumForName (char *name);
  55. int R_CheckTextureNumForName (char *name);
  56.  
  57. #endif
  58. //-----------------------------------------------------------------------------
  59. //
  60. // $Log:$
  61. //
  62. //-----------------------------------------------------------------------------
  63.