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  1. // Emacs style mode select   -*- C++ -*-
  2. //-----------------------------------------------------------------------------
  3. //
  4. // $Id:$
  5. //
  6. // Copyright (C) 1993-1996 by id Software, Inc.
  7. //
  8. // This source is available for distribution and/or modification
  9. // only under the terms of the DOOM Source Code License as
  10. // published by id Software. All rights reserved.
  11. //
  12. // The source is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
  15. // for more details.
  16. //
  17. // DESCRIPTION:
  18. //      Savegame I/O, archiving, persistence.
  19. //
  20. //-----------------------------------------------------------------------------
  21.  
  22.  
  23. #ifndef __P_SAVEG__
  24. #define __P_SAVEG__
  25.  
  26.  
  27. #ifdef __GNUG__
  28. #pragma interface
  29. #endif
  30.  
  31.  
  32. // Persistent storage/archiving.
  33. // These are the load / save game routines.
  34. void P_ArchivePlayers (void);
  35. void P_UnArchivePlayers (void);
  36. void P_ArchiveWorld (void);
  37. void P_UnArchiveWorld (void);
  38. void P_ArchiveThinkers (void);
  39. void P_UnArchiveThinkers (void);
  40. void P_ArchiveSpecials (void);
  41. void P_UnArchiveSpecials (void);
  42.  
  43. extern byte*            save_p;
  44.  
  45.  
  46. #endif
  47. //-----------------------------------------------------------------------------
  48. //
  49. // $Log:$
  50. //
  51. //-----------------------------------------------------------------------------
  52.