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  1. // Emacs style mode select   -*- C++ -*-
  2. //-----------------------------------------------------------------------------
  3. //
  4. // $Id:$
  5. //
  6. // Copyright (C) 1993-1996 by id Software, Inc.
  7. //
  8. // This source is available for distribution and/or modification
  9. // only under the terms of the DOOM Source Code License as
  10. // published by id Software. All rights reserved.
  11. //
  12. // The source is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
  15. // for more details.
  16. //
  17. // DESCRIPTION:
  18. //      Items: key cards, artifacts, weapon, ammunition.
  19. //
  20. //-----------------------------------------------------------------------------
  21.  
  22.  
  23. #ifndef __D_ITEMS__
  24. #define __D_ITEMS__
  25.  
  26. #include "doomdef.h"
  27.  
  28. #ifdef __GNUG__
  29. #pragma interface
  30. #endif
  31.  
  32.  
  33. // Weapon info: sprite frames, ammunition use.
  34. typedef struct
  35. {
  36.     ammotype_t  ammo;
  37.     int         upstate;
  38.     int         downstate;
  39.     int         readystate;
  40.     int         atkstate;
  41.     int         flashstate;
  42.  
  43. } weaponinfo_t;
  44.  
  45. extern  weaponinfo_t    weaponinfo[NUMWEAPONS];
  46.  
  47. #endif
  48. //-----------------------------------------------------------------------------
  49. //
  50. // $Log:$
  51. //
  52. //-----------------------------------------------------------------------------
  53.