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  1. // Emacs style mode select   -*- C++ -*-
  2. //-----------------------------------------------------------------------------
  3. //
  4. // $Id:$
  5. //
  6. // Copyright (C) 1993-1996 by id Software, Inc.
  7. //
  8. // This source is available for distribution and/or modification
  9. // only under the terms of the DOOM Source Code License as
  10. // published by id Software. All rights reserved.
  11. //
  12. // The source is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
  15. // for more details.
  16. //
  17. // DESCRIPTION:
  18. //      System specific interface stuff.
  19. //
  20. //-----------------------------------------------------------------------------
  21.  
  22.  
  23. #ifndef __D_TICCMD__
  24. #define __D_TICCMD__
  25.  
  26. #include "doomtype.h"
  27.  
  28. #ifdef __GNUG__
  29. #pragma interface
  30. #endif
  31.  
  32. // The data sampled per tick (single player)
  33. // and transmitted to other peers (multiplayer).
  34. // Mainly movements/button commands per game tick,
  35. // plus a checksum for internal state consistency.
  36. typedef struct
  37. {
  38.     char        forwardmove;    // *2048 for move
  39.     char        sidemove;       // *2048 for move
  40.     short       angleturn;      // <<16 for angle delta
  41.     short       consistancy;    // checks for net game
  42.     byte        chatchar;
  43.     byte        buttons;
  44. } ticcmd_t;
  45.  
  46.  
  47.  
  48. #endif
  49. //-----------------------------------------------------------------------------
  50. //
  51. // $Log:$
  52. //
  53. //-----------------------------------------------------------------------------
  54.