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  1. REM The IBM Personal Computer Donkey
  2. REM Version 1.10 (C)Copyright IBM Corp 1981, 1982
  3. REM Licensed Material - Program Property of IBM
  4. DEF SEG : POKE 106, 0
  5. SAMPLES$ = "NO"
  6. DIM CAR%(900)
  7. GOTO 1010
  8. SAMPLES$ = "YES"
  9. 1010 KEY OFF: SCREEN 0, 1: COLOR 15, 0, 0: WIDTH 40: CLS : LOCATE 5, 19: PRINT "IBM"
  10. LOCATE 7, 12, 0: PRINT "Personal Computer"
  11. COLOR 10, 0: LOCATE 10, 9, 0: PRINT CHR$(213) + STRING$(21, 205) + CHR$(184)
  12. LOCATE 11, 9, 0: PRINT CHR$(179) + " DONKEY " + CHR$(179)
  13. LOCATE 12, 9, 0: PRINT CHR$(179) + STRING$(21, 32) + CHR$(179)
  14. LOCATE 13, 9, 0: PRINT CHR$(179) + " Version 1.10 " + CHR$(179)
  15. LOCATE 14, 9, 0: PRINT CHR$(212) + STRING$(21, 205) + CHR$(190)
  16. COLOR 15, 0: LOCATE 17, 4, 0: PRINT "(C) Copyright IBM Corp 1981, 1982"
  17. COLOR 14, 0: LOCATE 23, 7, 0: PRINT "Press space bar to continue"
  18. 1100 IF INKEY$ <> "" THEN GOTO 1100
  19. 1110 CMD$ = INKEY$
  20. IF CMD$ = "" THEN GOTO 1110
  21. IF CMD$ = CHR$(27) THEN GOTO 1298
  22. IF CMD$ = " " THEN GOTO 1160
  23. GOTO 1110
  24. 1160 DEF SEG = 0
  25. IF (PEEK(&H410) AND &H30) <> &H30 THEN DEF SEG : GOTO 1291
  26. WIDTH 80: CLS : LOCATE 3, 1
  27. PRINT "HOLD IT!"
  28. PRINT "YOU'RE NOT USING THE COLOR/GRAPHICS MONITOR ADAPTER!"
  29. PRINT "THIS PROGRAM USES GRAPHICS AND REQUIRES THAT ADAPTER."
  30. PRINT "PRESS THE SPACE BAR TO CONTINUE."
  31. DEF SEG
  32. 1240 IF INKEY$ <> "" THEN GOTO 1240
  33. 1250 CMD$ = INKEY$
  34. IF CMD$ = "" THEN GOTO 1250
  35. IF CMD$ = CHR$(27) THEN GOTO 1298
  36. IF CMD$ = " " THEN GOTO 1298
  37. GOTO 1250
  38. 1291 KEY OFF
  39. ON ERROR GOTO 1295
  40. PLAY "p16"
  41. GOTO 1300
  42. 1295 COLOR 31, 0, 0
  43. PRINT "THIS PROGRAM REQUIRES ADVANCED BASIC -- USE COMMAND 'BASICA'": COLOR 15, 0, 0: FOR I = 1 TO 9000: NEXT: RESUME 1298
  44. 1298 ON ERROR GOTO 0
  45. SCREEN 0, 1: COLOR 7, 0, 0: CLS : END
  46. 1300 REM
  47. COLOR 0
  48. DEFINT A-Y
  49. SCREEN 1, 0: COLOR 8, 1
  50. DIM Q%(500)
  51. DIM D1%(150), D2%(150), C1%(200), C2%(200)
  52. DIM DNK%(300)
  53. GOSUB 1940
  54. GOSUB 1780
  55. CLS
  56. DIM B%(300)
  57. FOR I = 2 TO 300: B%(I) = -16384 + 192: NEXT
  58. B%(0) = 2: B%(1) = 193
  59. 1540 REM
  60. CX = 110: CLS
  61. LINE (0, 0)-(305, 199), , B
  62. LINE (6, 6)-(97, 195), 1, BF
  63. LINE (183, 6)-(305, 195), 1, BF
  64. LOCATE 3, 5: PRINT "Donkey"
  65. LOCATE 3, 29: PRINT "Driver"
  66. LOCATE 19, 25: PRINT "Press Space ";
  67. LOCATE 20, 25: PRINT "Bar to switch";
  68. LOCATE 21, 25: PRINT "lanes ";
  69. LOCATE 23, 25: PRINT "Press ESC ";
  70. LOCATE 24, 25: PRINT "to exit ";
  71. FOR Y = 4 TO 199 STEP 20: LINE (140, Y)-(140, Y + 10): NEXT
  72. CY = 105: CX = 105
  73. LINE (100, 0)-(100, 199): LINE (180, 0)-(180, 199)
  74. 1670 LOCATE 5, 6: PRINT SD: LOCATE 5, 31: PRINT SM
  75. CY = CY - 4: IF CY < 60 THEN 2230
  76. PUT (CX, CY), CAR%, PRESET
  77. DX = 105 + 42 * INT(RND * 2)
  78. FOR Y = (RND * -4) * 8 TO 124 STEP 6
  79. SOUND 20000, 1
  80. A$ = INKEY$: IF A$ = CHR$(27) THEN 1298 ELSE POKE 106, 0: IF LEN(A$) > 0 THEN LINE (CX, CY)-(CX + 28, CY + 44), 0, BF: CX = 252 - CX: PUT (CX, CY), CAR%, PRESET: SOUND 200, 1
  81. IF Y >= 3 THEN PUT (DX, Y), DNK%, PSET
  82. IF CX = DX AND Y + 25 >= CY THEN 2060
  83. IF Y AND 3 THEN PUT (140, 6), B%
  84. NEXT: LINE (DX, 124)-(DX + 32, 149), 0, BF: GOTO 1670
  85. 1780 CLS
  86. DRAW "S8C3"
  87. DRAW "BM12,1r3m+1,3d2R1ND2u1r2d4l2u1l1"
  88. DRAW "d7R1nd2u2r3d6l3u2l1d3m-1,1l3"
  89. DRAW "m-1,-1u3l1d2l3u6r3d2nd2r1u7l1d1l2"
  90. DRAW "u4r2d1nd2R1U2"
  91. DRAW "M+1,-3"
  92. DRAW "BD10D2R3U2M-1,-1L1M-1,1"
  93. DRAW "BD3D1R1U1L1BR2R1D1L1U1"
  94. DRAW "BD2BL2D1R1U1L1BR2R1D1L1U1"
  95. DRAW "BD2BL2D1R1U1L1BR2R1D1L1U1"
  96. LINE (0, 0)-(40, 60), , B
  97. PAINT (1, 1)
  98. REM DIM CAR%(900)
  99. GET (1, 1)-(29, 45), CAR%
  100. RETURN
  101. 1940 CLS
  102. DRAW "S08"
  103. DRAW "BM14,18"
  104. DRAW "M+2,-4R8M+1,-1U1M+1,+1M+2,-1"
  105. DRAW "M-1,1M+1,3M-1,1M-1,-2M-1,2"
  106. DRAW "D3L1U3M-1,1D2L1U2L3D2L1U2M-1,-1"
  107. DRAW "D3L1U5M-2,3U1"
  108. PAINT (21, 14), 3
  109. PRESET (37, 10): PRESET (40, 10)
  110. PRESET (37, 11): PRESET (40, 11)
  111. GET (13, 0)-(45, 25), DNK%
  112. RETURN
  113. 2060 SD = SD + 1: LOCATE 14, 6: PRINT "BOOM!"
  114. GET (DX, Y)-(DX + 16, Y + 25), D1%
  115. D1X = DX: D1Y = Y: D2X = DX + 17
  116. GET (DX + 17, Y)-(DX + 31, Y + 25), D2%
  117. GET (CX, CY)-(CX + 14, CY + 44), C1%
  118. GET (CX + 15, CY)-(CX + 28, CY + 44), C2%
  119. C1X = CX: C1Y = CY: C2X = CX + 15
  120. FOR P = 6 TO 0 STEP -1: Z = 1 / (2 ^ P): Z1 = 1 - Z
  121. PUT (C1X, C1Y), C1%: PUT (C2X, C1Y), C2%
  122. PUT (D1X, D1Y), D1%: PUT (D2X, D1Y), D2%
  123. C1X = CX * Z1: D1Y = Y * Z1: C2X = C2X + (291 - C2X) * Z
  124. D1X = DX * Z1: C1Y = C1Y + (155 - C1Y) * Z: D2X = D2X + (294 - D2X) * Z
  125. PUT (C1X, C1Y), C1%: PUT (C2X, C1Y), C2%
  126. PUT (D1X, D1Y), D1%: PUT (D2X, D1Y), D2%
  127. SOUND 37 + RND * 200, 4: NEXT
  128. FOR Y = 1 TO 2000: NEXT
  129. CLS : GOTO 1540
  130. 2230 SM = SM + 1: LOCATE 7, 25: PRINT "Donkey loses!"
  131. FOR Y = 1 TO 1000: NEXT
  132. CLS : GOTO 1540