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  1.  
  2. void gluPerspective( GLdouble fovy, GLdouble aspect,
  3.                      GLdouble zNear, GLdouble zFar );
  4.  
  5. typedef struct {
  6.   int draw_style;
  7. } GLUquadricObj;
  8.  
  9. #define GLU_LINE 0
  10.  
  11. GLUquadricObj *gluNewQuadric(void);
  12. void gluQuadricDrawStyle(GLUquadricObj *obj, int style);
  13.  
  14. void gluSphere(GLUquadricObj *qobj,
  15.                float radius,int slices,int stacks);
  16. void gluCylinder( GLUquadricObj *qobj,
  17.                   GLdouble baseRadius, GLdouble topRadius, GLdouble height,
  18.                   GLint slices, GLint stacks );
  19. void gluDisk( GLUquadricObj *qobj,
  20.               GLdouble innerRadius, GLdouble outerRadius,
  21.               GLint slices, GLint loops );
  22.  
  23. void drawTorus(float rc, int numc, float rt, int numt);
  24.