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  1. /**************************************************************************
  2.  
  3. Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
  4.  
  5. All Rights Reserved.
  6.  
  7. Permission is hereby granted, free of charge, to any person obtaining a
  8. copy of this software and associated documentation files (the "Software"),
  9. to deal in the Software without restriction, including without limitation
  10. on the rights to use, copy, modify, merge, publish, distribute, sub
  11. license, and/or sell copies of the Software, and to permit persons to whom
  12. the Software is furnished to do so, subject to the following conditions:
  13.  
  14. The above copyright notice and this permission notice (including the next
  15. paragraph) shall be included in all copies or substantial portions of the
  16. Software.
  17.  
  18. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21. TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22. DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23. OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24. USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  
  26. **************************************************************************/
  27.  
  28. /* float */
  29. #define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
  30. #define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
  31. #define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
  32. #define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
  33.  
  34. #define ATTR1F( A, X )          ATTR( A, 1, X, 0, 0, 1 )
  35. #define ATTR2F( A, X, Y )       ATTR( A, 2, X, Y, 0, 1 )
  36. #define ATTR3F( A, X, Y, Z )    ATTR( A, 3, X, Y, Z, 1 )
  37. #define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
  38.  
  39. /* int */
  40. #define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
  41. #define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
  42. #define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
  43.  
  44. #define ATTR1I( A, X )          ATTR( A, 1, X, 0, 0, 1 )
  45. #define ATTR2I( A, X, Y )       ATTR( A, 2, X, Y, 0, 1 )
  46. #define ATTR3I( A, X, Y, Z )    ATTR( A, 3, X, Y, Z, 1 )
  47. #define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
  48.  
  49.  
  50. /* uint */
  51. #define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
  52. #define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
  53. #define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
  54.  
  55. #define ATTR1UI( A, X )          ATTR( A, 1, X, 0, 0, 1 )
  56. #define ATTR2UI( A, X, Y )       ATTR( A, 2, X, Y, 0, 1 )
  57. #define ATTR3UI( A, X, Y, Z )    ATTR( A, 3, X, Y, Z, 1 )
  58. #define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
  59.  
  60. #define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
  61.  
  62.  
  63.  
  64. static void GLAPIENTRY
  65. TAG(Vertex2f)(GLfloat x, GLfloat y)
  66. {
  67.    GET_CURRENT_CONTEXT(ctx);
  68.    ATTR2F(VBO_ATTRIB_POS, x, y);
  69. }
  70.  
  71. static void GLAPIENTRY
  72. TAG(Vertex2fv)(const GLfloat * v)
  73. {
  74.    GET_CURRENT_CONTEXT(ctx);
  75.    ATTR2FV(VBO_ATTRIB_POS, v);
  76. }
  77.  
  78. static void GLAPIENTRY
  79. TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
  80. {
  81.    GET_CURRENT_CONTEXT(ctx);
  82.    ATTR3F(VBO_ATTRIB_POS, x, y, z);
  83. }
  84.  
  85. static void GLAPIENTRY
  86. TAG(Vertex3fv)(const GLfloat * v)
  87. {
  88.    GET_CURRENT_CONTEXT(ctx);
  89.    ATTR3FV(VBO_ATTRIB_POS, v);
  90. }
  91.  
  92. static void GLAPIENTRY
  93. TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  94. {
  95.    GET_CURRENT_CONTEXT(ctx);
  96.    ATTR4F(VBO_ATTRIB_POS, x, y, z, w);
  97. }
  98.  
  99. static void GLAPIENTRY
  100. TAG(Vertex4fv)(const GLfloat * v)
  101. {
  102.    GET_CURRENT_CONTEXT(ctx);
  103.    ATTR4FV(VBO_ATTRIB_POS, v);
  104. }
  105.  
  106.  
  107.  
  108. static void GLAPIENTRY
  109. TAG(TexCoord1f)(GLfloat x)
  110. {
  111.    GET_CURRENT_CONTEXT(ctx);
  112.    ATTR1F(VBO_ATTRIB_TEX0, x);
  113. }
  114.  
  115. static void GLAPIENTRY
  116. TAG(TexCoord1fv)(const GLfloat * v)
  117. {
  118.    GET_CURRENT_CONTEXT(ctx);
  119.    ATTR1FV(VBO_ATTRIB_TEX0, v);
  120. }
  121.  
  122. static void GLAPIENTRY
  123. TAG(TexCoord2f)(GLfloat x, GLfloat y)
  124. {
  125.    GET_CURRENT_CONTEXT(ctx);
  126.    ATTR2F(VBO_ATTRIB_TEX0, x, y);
  127. }
  128.  
  129. static void GLAPIENTRY
  130. TAG(TexCoord2fv)(const GLfloat * v)
  131. {
  132.    GET_CURRENT_CONTEXT(ctx);
  133.    ATTR2FV(VBO_ATTRIB_TEX0, v);
  134. }
  135.  
  136. static void GLAPIENTRY
  137. TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z)
  138. {
  139.    GET_CURRENT_CONTEXT(ctx);
  140.    ATTR3F(VBO_ATTRIB_TEX0, x, y, z);
  141. }
  142.  
  143. static void GLAPIENTRY
  144. TAG(TexCoord3fv)(const GLfloat * v)
  145. {
  146.    GET_CURRENT_CONTEXT(ctx);
  147.    ATTR3FV(VBO_ATTRIB_TEX0, v);
  148. }
  149.  
  150. static void GLAPIENTRY
  151. TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  152. {
  153.    GET_CURRENT_CONTEXT(ctx);
  154.    ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w);
  155. }
  156.  
  157. static void GLAPIENTRY
  158. TAG(TexCoord4fv)(const GLfloat * v)
  159. {
  160.    GET_CURRENT_CONTEXT(ctx);
  161.    ATTR4FV(VBO_ATTRIB_TEX0, v);
  162. }
  163.  
  164.  
  165.  
  166. static void GLAPIENTRY
  167. TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z)
  168. {
  169.    GET_CURRENT_CONTEXT(ctx);
  170.    ATTR3F(VBO_ATTRIB_NORMAL, x, y, z);
  171. }
  172.  
  173. static void GLAPIENTRY
  174. TAG(Normal3fv)(const GLfloat * v)
  175. {
  176.    GET_CURRENT_CONTEXT(ctx);
  177.    ATTR3FV(VBO_ATTRIB_NORMAL, v);
  178. }
  179.  
  180.  
  181.  
  182. static void GLAPIENTRY
  183. TAG(FogCoordfEXT)(GLfloat x)
  184. {
  185.    GET_CURRENT_CONTEXT(ctx);
  186.    ATTR1F(VBO_ATTRIB_FOG, x);
  187. }
  188.  
  189.  
  190.  
  191. static void GLAPIENTRY
  192. TAG(FogCoordfvEXT)(const GLfloat * v)
  193. {
  194.    GET_CURRENT_CONTEXT(ctx);
  195.    ATTR1FV(VBO_ATTRIB_FOG, v);
  196. }
  197.  
  198. static void GLAPIENTRY
  199. TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z)
  200. {
  201.    GET_CURRENT_CONTEXT(ctx);
  202.    ATTR3F(VBO_ATTRIB_COLOR0, x, y, z);
  203. }
  204.  
  205. static void GLAPIENTRY
  206. TAG(Color3fv)(const GLfloat * v)
  207. {
  208.    GET_CURRENT_CONTEXT(ctx);
  209.    ATTR3FV(VBO_ATTRIB_COLOR0, v);
  210. }
  211.  
  212. static void GLAPIENTRY
  213. TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  214. {
  215.    GET_CURRENT_CONTEXT(ctx);
  216.    ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w);
  217. }
  218.  
  219. static void GLAPIENTRY
  220. TAG(Color4fv)(const GLfloat * v)
  221. {
  222.    GET_CURRENT_CONTEXT(ctx);
  223.    ATTR4FV(VBO_ATTRIB_COLOR0, v);
  224. }
  225.  
  226.  
  227.  
  228. static void GLAPIENTRY
  229. TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z)
  230. {
  231.    GET_CURRENT_CONTEXT(ctx);
  232.    ATTR3F(VBO_ATTRIB_COLOR1, x, y, z);
  233. }
  234.  
  235. static void GLAPIENTRY
  236. TAG(SecondaryColor3fvEXT)(const GLfloat * v)
  237. {
  238.    GET_CURRENT_CONTEXT(ctx);
  239.    ATTR3FV(VBO_ATTRIB_COLOR1, v);
  240. }
  241.  
  242.  
  243.  
  244. static void GLAPIENTRY
  245. TAG(EdgeFlag)(GLboolean b)
  246. {
  247.    GET_CURRENT_CONTEXT(ctx);
  248.    ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b);
  249. }
  250.  
  251.  
  252.  
  253. static void GLAPIENTRY
  254. TAG(Indexf)(GLfloat f)
  255. {
  256.    GET_CURRENT_CONTEXT(ctx);
  257.    ATTR1F(VBO_ATTRIB_INDEX, f);
  258. }
  259.  
  260. static void GLAPIENTRY
  261. TAG(Indexfv)(const GLfloat * f)
  262. {
  263.    GET_CURRENT_CONTEXT(ctx);
  264.    ATTR1FV(VBO_ATTRIB_INDEX, f);
  265. }
  266.  
  267.  
  268.  
  269. static void GLAPIENTRY
  270. TAG(MultiTexCoord1f)(GLenum target, GLfloat x)
  271. {
  272.    GET_CURRENT_CONTEXT(ctx);
  273.    GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
  274.    ATTR1F(attr, x);
  275. }
  276.  
  277. static void GLAPIENTRY
  278. TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
  279. {
  280.    GET_CURRENT_CONTEXT(ctx);
  281.    GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
  282.    ATTR1FV(attr, v);
  283. }
  284.  
  285. static void GLAPIENTRY
  286. TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y)
  287. {
  288.    GET_CURRENT_CONTEXT(ctx);
  289.    GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
  290.    ATTR2F(attr, x, y);
  291. }
  292.  
  293. static void GLAPIENTRY
  294. TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
  295. {
  296.    GET_CURRENT_CONTEXT(ctx);
  297.    GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
  298.    ATTR2FV(attr, v);
  299. }
  300.  
  301. static void GLAPIENTRY
  302. TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z)
  303. {
  304.    GET_CURRENT_CONTEXT(ctx);
  305.    GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
  306.    ATTR3F(attr, x, y, z);
  307. }
  308.  
  309. static void GLAPIENTRY
  310. TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
  311. {
  312.    GET_CURRENT_CONTEXT(ctx);
  313.    GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
  314.    ATTR3FV(attr, v);
  315. }
  316.  
  317. static void GLAPIENTRY
  318. TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  319. {
  320.    GET_CURRENT_CONTEXT(ctx);
  321.    GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
  322.    ATTR4F(attr, x, y, z, w);
  323. }
  324.  
  325. static void GLAPIENTRY
  326. TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
  327. {
  328.    GET_CURRENT_CONTEXT(ctx);
  329.    GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
  330.    ATTR4FV(attr, v);
  331. }
  332.  
  333.  
  334.  
  335. static void GLAPIENTRY
  336. TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
  337. {
  338.    GET_CURRENT_CONTEXT(ctx);
  339.    if (index == 0)
  340.       ATTR1F(0, x);
  341.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  342.       ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
  343.    else
  344.       ERROR();
  345. }
  346.  
  347. static void GLAPIENTRY
  348. TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
  349. {
  350.    GET_CURRENT_CONTEXT(ctx);
  351.    if (index == 0)
  352.       ATTR1FV(0, v);
  353.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  354.       ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
  355.    else
  356.       ERROR();
  357. }
  358.  
  359. static void GLAPIENTRY
  360. TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
  361. {
  362.    GET_CURRENT_CONTEXT(ctx);
  363.    if (index == 0)
  364.       ATTR2F(0, x, y);
  365.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  366.       ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
  367.    else
  368.       ERROR();
  369. }
  370.  
  371. static void GLAPIENTRY
  372. TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
  373. {
  374.    GET_CURRENT_CONTEXT(ctx);
  375.    if (index == 0)
  376.       ATTR2FV(0, v);
  377.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  378.       ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
  379.    else
  380.       ERROR();
  381. }
  382.  
  383. static void GLAPIENTRY
  384. TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
  385. {
  386.    GET_CURRENT_CONTEXT(ctx);
  387.    if (index == 0)
  388.       ATTR3F(0, x, y, z);
  389.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  390.       ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
  391.    else
  392.       ERROR();
  393. }
  394.  
  395. static void GLAPIENTRY
  396. TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
  397. {
  398.    GET_CURRENT_CONTEXT(ctx);
  399.    if (index == 0)
  400.       ATTR3FV(0, v);
  401.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  402.       ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
  403.    else
  404.       ERROR();
  405. }
  406.  
  407. static void GLAPIENTRY
  408. TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  409. {
  410.    GET_CURRENT_CONTEXT(ctx);
  411.    if (index == 0)
  412.       ATTR4F(0, x, y, z, w);
  413.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  414.       ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
  415.    else
  416.       ERROR();
  417. }
  418.  
  419. static void GLAPIENTRY
  420. TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
  421. {
  422.    GET_CURRENT_CONTEXT(ctx);
  423.    if (index == 0)
  424.       ATTR4FV(0, v);
  425.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  426.       ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
  427.    else
  428.       ERROR();
  429. }
  430.  
  431.  
  432.  
  433. /* Integer-valued generic attributes.
  434.  * XXX: the integers just get converted to floats at this time
  435.  */
  436. static void GLAPIENTRY
  437. TAG(VertexAttribI1i)(GLuint index, GLint x)
  438. {
  439.    GET_CURRENT_CONTEXT(ctx);
  440.    if (index == 0)
  441.       ATTR1I(0, x);
  442.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  443.       ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
  444.    else
  445.       ERROR();
  446. }
  447.  
  448. static void GLAPIENTRY
  449. TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
  450. {
  451.    GET_CURRENT_CONTEXT(ctx);
  452.    if (index == 0)
  453.       ATTR2I(0, x, y);
  454.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  455.       ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
  456.    else
  457.       ERROR();
  458. }
  459.  
  460. static void GLAPIENTRY
  461. TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
  462. {
  463.    GET_CURRENT_CONTEXT(ctx);
  464.    if (index == 0)
  465.       ATTR3I(0, x, y, z);
  466.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  467.       ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
  468.    else
  469.       ERROR();
  470. }
  471.  
  472. static void GLAPIENTRY
  473. TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
  474. {
  475.    GET_CURRENT_CONTEXT(ctx);
  476.    if (index == 0)
  477.       ATTR4I(0, x, y, z, w);
  478.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  479.       ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
  480.    else
  481.       ERROR();
  482. }
  483.  
  484. static void GLAPIENTRY
  485. TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
  486. {
  487.    GET_CURRENT_CONTEXT(ctx);
  488.    if (index == 0)
  489.       ATTR2IV(0, v);
  490.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  491.       ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
  492.    else
  493.       ERROR();
  494. }
  495.  
  496. static void GLAPIENTRY
  497. TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
  498. {
  499.    GET_CURRENT_CONTEXT(ctx);
  500.    if (index == 0)
  501.       ATTR3IV(0, v);
  502.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  503.       ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
  504.    else
  505.       ERROR();
  506. }
  507.  
  508. static void GLAPIENTRY
  509. TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
  510. {
  511.    GET_CURRENT_CONTEXT(ctx);
  512.    if (index == 0)
  513.       ATTR4IV(0, v);
  514.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  515.       ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
  516.    else
  517.       ERROR();
  518. }
  519.  
  520.  
  521.  
  522. /* Unsigned integer-valued generic attributes.
  523.  * XXX: the integers just get converted to floats at this time
  524.  */
  525. static void GLAPIENTRY
  526. TAG(VertexAttribI1ui)(GLuint index, GLuint x)
  527. {
  528.    GET_CURRENT_CONTEXT(ctx);
  529.    if (index == 0)
  530.       ATTR1UI(0, x);
  531.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  532.       ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
  533.    else
  534.       ERROR();
  535. }
  536.  
  537. static void GLAPIENTRY
  538. TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
  539. {
  540.    GET_CURRENT_CONTEXT(ctx);
  541.    if (index == 0)
  542.       ATTR2UI(0, x, y);
  543.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  544.       ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
  545.    else
  546.       ERROR();
  547. }
  548.  
  549. static void GLAPIENTRY
  550. TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
  551. {
  552.    GET_CURRENT_CONTEXT(ctx);
  553.    if (index == 0)
  554.       ATTR3UI(0, x, y, z);
  555.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  556.       ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
  557.    else
  558.       ERROR();
  559. }
  560.  
  561. static void GLAPIENTRY
  562. TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
  563. {
  564.    GET_CURRENT_CONTEXT(ctx);
  565.    if (index == 0)
  566.       ATTR4UI(0, x, y, z, w);
  567.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  568.       ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
  569.    else
  570.       ERROR();
  571. }
  572.  
  573. static void GLAPIENTRY
  574. TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
  575. {
  576.    GET_CURRENT_CONTEXT(ctx);
  577.    if (index == 0)
  578.       ATTR2UIV(0, v);
  579.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  580.       ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
  581.    else
  582.       ERROR();
  583. }
  584.  
  585. static void GLAPIENTRY
  586. TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
  587. {
  588.    GET_CURRENT_CONTEXT(ctx);
  589.    if (index == 0)
  590.       ATTR3UIV(0, v);
  591.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  592.       ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
  593.    else
  594.       ERROR();
  595. }
  596.  
  597. static void GLAPIENTRY
  598. TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
  599. {
  600.    GET_CURRENT_CONTEXT(ctx);
  601.    if (index == 0)
  602.       ATTR4UIV(0, v);
  603.    else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
  604.       ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
  605.    else
  606.       ERROR();
  607. }
  608.  
  609.  
  610.  
  611. /* In addition to supporting NV_vertex_program, these entrypoints are
  612.  * used by the display list and other code specifically because of
  613.  * their property of aliasing with other attributes.  (See
  614.  * vbo_save_loopback.c)
  615.  */
  616. static void GLAPIENTRY
  617. TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
  618. {
  619.    GET_CURRENT_CONTEXT(ctx);
  620.    if (index < VBO_ATTRIB_MAX)
  621.       ATTR1F(index, x);
  622. }
  623.  
  624. static void GLAPIENTRY
  625. TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
  626. {
  627.    GET_CURRENT_CONTEXT(ctx);
  628.    if (index < VBO_ATTRIB_MAX)
  629.       ATTR1FV(index, v);
  630. }
  631.  
  632. static void GLAPIENTRY
  633. TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
  634. {
  635.    GET_CURRENT_CONTEXT(ctx);
  636.    if (index < VBO_ATTRIB_MAX)
  637.       ATTR2F(index, x, y);
  638. }
  639.  
  640. static void GLAPIENTRY
  641. TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
  642. {
  643.    GET_CURRENT_CONTEXT(ctx);
  644.    if (index < VBO_ATTRIB_MAX)
  645.       ATTR2FV(index, v);
  646. }
  647.  
  648. static void GLAPIENTRY
  649. TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
  650. {
  651.    GET_CURRENT_CONTEXT(ctx);
  652.    if (index < VBO_ATTRIB_MAX)
  653.       ATTR3F(index, x, y, z);
  654. }
  655.  
  656. static void GLAPIENTRY
  657. TAG(VertexAttrib3fvNV)(GLuint index,
  658.  const GLfloat * v)
  659. {
  660.    GET_CURRENT_CONTEXT(ctx);
  661.    if (index < VBO_ATTRIB_MAX)
  662.       ATTR3FV(index, v);
  663. }
  664.  
  665. static void GLAPIENTRY
  666. TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  667. {
  668.    GET_CURRENT_CONTEXT(ctx);
  669.    if (index < VBO_ATTRIB_MAX)
  670.       ATTR4F(index, x, y, z, w);
  671. }
  672.  
  673. static void GLAPIENTRY
  674. TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
  675. {
  676.    GET_CURRENT_CONTEXT(ctx);
  677.    if (index < VBO_ATTRIB_MAX)
  678.       ATTR4FV(index, v);
  679. }
  680.  
  681.  
  682.  
  683. #define MAT( ATTR, N, face, params )                    \
  684. do {                                                    \
  685.    if (face != GL_BACK)                                 \
  686.       MAT_ATTR( ATTR, N, params ); /* front */          \
  687.    if (face != GL_FRONT)                                \
  688.       MAT_ATTR( ATTR + 1, N, params ); /* back */       \
  689. } while (0)
  690.  
  691.  
  692. /* Colormaterial conflicts are dealt with later.
  693.  */
  694. static void GLAPIENTRY
  695. TAG(Materialfv)(GLenum face, GLenum pname,
  696.                  const GLfloat * params)
  697. {
  698.    GET_CURRENT_CONTEXT(ctx);
  699.    switch (pname) {
  700.    case GL_EMISSION:
  701.       MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
  702.       break;
  703.    case GL_AMBIENT:
  704.       MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
  705.       break;
  706.    case GL_DIFFUSE:
  707.       MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
  708.       break;
  709.    case GL_SPECULAR:
  710.       MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
  711.       break;
  712.    case GL_SHININESS:
  713.       MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
  714.       break;
  715.    case GL_COLOR_INDEXES:
  716.       MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
  717.       break;
  718.    case GL_AMBIENT_AND_DIFFUSE:
  719.       MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
  720.       MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
  721.       break;
  722.    default:
  723.       ERROR();
  724.       return;
  725.    }
  726. }
  727.  
  728.  
  729. #undef ATTR1FV
  730. #undef ATTR2FV
  731. #undef ATTR3FV
  732. #undef ATTR4FV
  733.  
  734. #undef ATTR1F
  735. #undef ATTR2F
  736. #undef ATTR3F
  737. #undef ATTR4F
  738.  
  739. #undef MAT
  740. #undef MAT_ATTR
  741.