Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | Download | RSS feed

  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  6.5
  4.  *
  5.  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  *
  24.  * Authors:
  25.  *    Keith Whitwell <keith@tungstengraphics.com>
  26.  */
  27.  
  28.  
  29. /*
  30.  * Render whole vertex buffers, including projection of vertices from
  31.  * clip space and clipping of primitives.
  32.  *
  33.  * This file makes calls to project vertices and to the point, line
  34.  * and triangle rasterizers via the function pointers:
  35.  *
  36.  *    context->Driver.Render.*
  37.  *
  38.  */
  39.  
  40.  
  41. #include "main/glheader.h"
  42. #include "main/context.h"
  43. #include "main/enums.h"
  44. #include "main/macros.h"
  45. #include "main/imports.h"
  46. #include "main/mtypes.h"
  47. #include "math/m_xform.h"
  48.  
  49. #include "t_pipeline.h"
  50.  
  51.  
  52.  
  53. /**********************************************************************/
  54. /*                        Clip single primitives                      */
  55. /**********************************************************************/
  56.  
  57.  
  58. #define W(i) coord[i][3]
  59. #define Z(i) coord[i][2]
  60. #define Y(i) coord[i][1]
  61. #define X(i) coord[i][0]
  62. #define SIZE 4
  63. #define TAG(x) x##_4
  64. #include "t_vb_cliptmp.h"
  65.  
  66.  
  67.  
  68. /**********************************************************************/
  69. /*              Clip and render whole begin/end objects               */
  70. /**********************************************************************/
  71.  
  72. #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
  73. #define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
  74. #define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
  75.  
  76.  
  77. /* This does NOT include the CLIP_USER_BIT! */
  78. #define CLIPMASK (CLIP_FRUSTUM_BITS | CLIP_CULL_BIT)
  79.  
  80.  
  81. /* Vertices, with the possibility of clipping.
  82.  */
  83. #define RENDER_POINTS( start, count ) \
  84.    tnl->Driver.Render.Points( ctx, start, count )
  85.  
  86. #define RENDER_LINE( v1, v2 )                   \
  87. do {                                            \
  88.    GLubyte c1 = mask[v1], c2 = mask[v2];        \
  89.    GLubyte ormask = c1|c2;                      \
  90.    if (!ormask)                                 \
  91.       LineFunc( ctx, v1, v2 );                  \
  92.    else if (!(c1 & c2 & CLIPMASK))                      \
  93.       clip_line_4( ctx, v1, v2, ormask );       \
  94. } while (0)
  95.  
  96. #define RENDER_TRI( v1, v2, v3 )                        \
  97. do {                                                    \
  98.    GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
  99.    GLubyte ormask = c1|c2|c3;                           \
  100.    if (!ormask)                                         \
  101.       TriangleFunc( ctx, v1, v2, v3 );                  \
  102.    else if (!(c1 & c2 & c3 & CLIPMASK))                         \
  103.       clip_tri_4( ctx, v1, v2, v3, ormask );            \
  104. } while (0)
  105.  
  106. #define RENDER_QUAD( v1, v2, v3, v4 )                   \
  107. do {                                                    \
  108.    GLubyte c1 = mask[v1], c2 = mask[v2];                \
  109.    GLubyte c3 = mask[v3], c4 = mask[v4];                \
  110.    GLubyte ormask = c1|c2|c3|c4;                        \
  111.    if (!ormask)                                         \
  112.       QuadFunc( ctx, v1, v2, v3, v4 );                  \
  113.    else if (!(c1 & c2 & c3 & c4 & CLIPMASK))            \
  114.       clip_quad_4( ctx, v1, v2, v3, v4, ormask );       \
  115. } while (0)
  116.  
  117.  
  118. #define LOCAL_VARS                                              \
  119.    TNLcontext *tnl = TNL_CONTEXT(ctx);                          \
  120.    struct vertex_buffer *VB = &tnl->vb;                         \
  121.    const GLuint * const elt = VB->Elts;                         \
  122.    const GLubyte *mask = VB->ClipMask;                          \
  123.    const GLuint sz = VB->ClipPtr->size;                         \
  124.    const tnl_line_func LineFunc = tnl->Driver.Render.Line;              \
  125.    const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle;  \
  126.    const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad;              \
  127.    const GLboolean stipple = ctx->Line.StippleFlag;             \
  128.    (void) (LineFunc && TriangleFunc && QuadFunc);               \
  129.    (void) elt; (void) mask; (void) sz; (void) stipple;
  130.  
  131. #define TAG(x) clip_##x##_verts
  132. #define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
  133. #define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
  134. #define PRESERVE_VB_DEFS
  135. #include "t_vb_rendertmp.h"
  136.  
  137.  
  138.  
  139. /* Elts, with the possibility of clipping.
  140.  */
  141. #undef ELT
  142. #undef TAG
  143. #define ELT(x) elt[x]
  144. #define TAG(x) clip_##x##_elts
  145. #include "t_vb_rendertmp.h"
  146.  
  147. /* TODO: do this for all primitives, verts and elts:
  148.  */
  149. static void clip_elt_triangles( struct gl_context *ctx,
  150.                                 GLuint start,
  151.                                 GLuint count,
  152.                                 GLuint flags )
  153. {
  154.    TNLcontext *tnl = TNL_CONTEXT(ctx);
  155.    tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
  156.    struct vertex_buffer *VB = &tnl->vb;
  157.    const GLuint * const elt = VB->Elts;
  158.    GLubyte *mask = VB->ClipMask;
  159.    GLuint last = count-2;
  160.    GLuint j;
  161.    (void) flags;
  162.  
  163.    tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
  164.  
  165.    for (j=start; j < last; j+=3 ) {
  166.       GLubyte c1 = mask[elt[j]];
  167.       GLubyte c2 = mask[elt[j+1]];
  168.       GLubyte c3 = mask[elt[j+2]];
  169.       GLubyte ormask = c1|c2|c3;
  170.       if (ormask) {
  171.          if (start < j)
  172.             render_tris( ctx, start, j, 0 );
  173.          if (!(c1&c2&c3&CLIPMASK))
  174.             clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
  175.          start = j+3;
  176.       }
  177.    }
  178.  
  179.    if (start < j)
  180.       render_tris( ctx, start, j, 0 );
  181. }
  182.  
  183. /**********************************************************************/
  184. /*                  Render whole begin/end objects                    */
  185. /**********************************************************************/
  186.  
  187. #define NEED_EDGEFLAG_SETUP (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
  188. #define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
  189. #define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
  190.  
  191.  
  192. /* Vertices, no clipping.
  193.  */
  194. #define RENDER_POINTS( start, count ) \
  195.    tnl->Driver.Render.Points( ctx, start, count )
  196.  
  197. #define RENDER_LINE( v1, v2 ) \
  198.    LineFunc( ctx, v1, v2 )
  199.  
  200. #define RENDER_TRI( v1, v2, v3 ) \
  201.    TriangleFunc( ctx, v1, v2, v3 )
  202.  
  203. #define RENDER_QUAD( v1, v2, v3, v4 ) \
  204.    QuadFunc( ctx, v1, v2, v3, v4 )
  205.  
  206. #define TAG(x) _tnl_##x##_verts
  207.  
  208. #define LOCAL_VARS                                              \
  209.    TNLcontext *tnl = TNL_CONTEXT(ctx);                          \
  210.    struct vertex_buffer *VB = &tnl->vb;                         \
  211.    const GLuint * const elt = VB->Elts;                         \
  212.    const tnl_line_func LineFunc = tnl->Driver.Render.Line;              \
  213.    const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle;  \
  214.    const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad;              \
  215.    const GLboolean stipple = ctx->Line.StippleFlag;             \
  216.    (void) (LineFunc && TriangleFunc && QuadFunc);               \
  217.    (void) elt; (void) stipple
  218.  
  219. #define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
  220. #define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
  221. #define RENDER_TAB_QUALIFIER
  222. #define PRESERVE_VB_DEFS
  223. #include "t_vb_rendertmp.h"
  224.  
  225.  
  226. /* Elts, no clipping.
  227.  */
  228. #undef ELT
  229. #define TAG(x) _tnl_##x##_elts
  230. #define ELT(x) elt[x]
  231. #include "t_vb_rendertmp.h"
  232.  
  233.  
  234. /**********************************************************************/
  235. /*              Helper functions for drivers                  */
  236. /**********************************************************************/
  237.  
  238. void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
  239. {
  240.    TNLcontext *tnl = TNL_CONTEXT(ctx);
  241.    struct vertex_buffer *VB = &tnl->vb;
  242.    GLuint *tmp = VB->Elts;
  243.  
  244.    VB->Elts = (GLuint *)elts;
  245.    tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
  246.    VB->Elts = tmp;
  247. }
  248.  
  249. void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
  250. {
  251.    TNLcontext *tnl = TNL_CONTEXT(ctx);
  252.    tnl->Driver.Render.Line( ctx, ii, jj );
  253. }
  254.  
  255.  
  256.  
  257. /**********************************************************************/
  258. /*              Clip and render whole vertex buffers                  */
  259. /**********************************************************************/
  260.  
  261.  
  262. static GLboolean run_render( struct gl_context *ctx,
  263.                              struct tnl_pipeline_stage *stage )
  264. {
  265.    TNLcontext *tnl = TNL_CONTEXT(ctx);
  266.    struct vertex_buffer *VB = &tnl->vb;
  267.    tnl_render_func *tab;
  268.    GLint pass = 0;
  269.  
  270.    /* Allow the drivers to lock before projected verts are built so
  271.     * that window coordinates are guarenteed not to change before
  272.     * rendering.
  273.     */
  274.    ASSERT(tnl->Driver.Render.Start);
  275.  
  276.    tnl->Driver.Render.Start( ctx );
  277.  
  278.    ASSERT(tnl->Driver.Render.BuildVertices);
  279.    ASSERT(tnl->Driver.Render.PrimitiveNotify);
  280.    ASSERT(tnl->Driver.Render.Points);
  281.    ASSERT(tnl->Driver.Render.Line);
  282.    ASSERT(tnl->Driver.Render.Triangle);
  283.    ASSERT(tnl->Driver.Render.Quad);
  284.    ASSERT(tnl->Driver.Render.ResetLineStipple);
  285.    ASSERT(tnl->Driver.Render.Interp);
  286.    ASSERT(tnl->Driver.Render.CopyPV);
  287.    ASSERT(tnl->Driver.Render.ClippedLine);
  288.    ASSERT(tnl->Driver.Render.ClippedPolygon);
  289.    ASSERT(tnl->Driver.Render.Finish);
  290.  
  291.    tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
  292.  
  293.    if (VB->ClipOrMask) {
  294.       tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
  295.       clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
  296.    }
  297.    else {
  298.       tab = (VB->Elts ?
  299.              tnl->Driver.Render.PrimTabElts :
  300.              tnl->Driver.Render.PrimTabVerts);
  301.    }
  302.  
  303.    do
  304.    {
  305.       GLuint i;
  306.  
  307.       for (i = 0 ; i < VB->PrimitiveCount ; i++)
  308.       {
  309.          GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
  310.          GLuint start = VB->Primitive[i].start;
  311.          GLuint length = VB->Primitive[i].count;
  312.  
  313.          assert((prim & PRIM_MODE_MASK) <= GL_POLYGON);
  314.  
  315.          if (MESA_VERBOSE & VERBOSE_PRIMS)
  316.             _mesa_debug(NULL, "MESA prim %s %d..%d\n",
  317.                         _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
  318.                         start, start+length);
  319.  
  320.          if (length)
  321.             tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
  322.       }
  323.    } while (tnl->Driver.Render.Multipass &&
  324.             tnl->Driver.Render.Multipass( ctx, ++pass ));
  325.  
  326.    tnl->Driver.Render.Finish( ctx );
  327.  
  328.    return GL_FALSE;             /* finished the pipe */
  329. }
  330.  
  331.  
  332. /**********************************************************************/
  333. /*                          Render pipeline stage                     */
  334. /**********************************************************************/
  335.  
  336.  
  337.  
  338.  
  339.  
  340. const struct tnl_pipeline_stage _tnl_render_stage =
  341. {
  342.    "render",                    /* name */
  343.    NULL,                        /* private data */
  344.    NULL,                        /* creator */
  345.    NULL,                        /* destructor */
  346.    NULL,                        /* validate */
  347.    run_render                   /* run */
  348. };
  349.