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  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  7.1
  4.  *
  5.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /*
  27.  * Antialiased line template.
  28.  */
  29.  
  30.  
  31. /*
  32.  * Function to render each fragment in the AA line.
  33.  * \param ix  - integer fragment window X coordiante
  34.  * \param iy  - integer fragment window Y coordiante
  35.  */
  36. static void
  37. NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
  38. {
  39.    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
  40.    const GLfloat fx = (GLfloat) ix;
  41.    const GLfloat fy = (GLfloat) iy;
  42.    const GLfloat coverage = compute_coveragef(line, ix, iy);
  43.    const GLuint i = line->span.end;
  44.  
  45.    (void) swrast;
  46.  
  47.    if (coverage == 0.0)
  48.       return;
  49.  
  50.    line->span.end++;
  51.    line->span.array->coverage[i] = coverage;
  52.    line->span.array->x[i] = ix;
  53.    line->span.array->y[i] = iy;
  54.  
  55.    /*
  56.     * Compute Z, color, texture coords, fog for the fragment by
  57.     * solving the plane equations at (ix,iy).
  58.     */
  59. #ifdef DO_Z
  60.    line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
  61. #endif
  62.    line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
  63.    line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
  64.    line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
  65.    line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
  66. #if defined(DO_ATTRIBS)
  67.    ATTRIB_LOOP_BEGIN
  68.       GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
  69.       if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
  70.           && !ctx->FragmentProgram._Current) {
  71.          /* texcoord w/ divide by Q */
  72.          const GLuint unit = attr - FRAG_ATTRIB_TEX0;
  73.          const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
  74.          GLuint c;
  75.          for (c = 0; c < 3; c++) {
  76.             attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
  77.          }
  78.          line->span.array->lambda[unit][i]
  79.             = compute_lambda(line->attrPlane[attr][0],
  80.                              line->attrPlane[attr][1], invQ,
  81.                              line->texWidth[attr], line->texHeight[attr]);
  82.       }
  83.       else {
  84.          /* non-texture attrib */
  85.          const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
  86.          GLuint c;
  87.          for (c = 0; c < 4; c++) {
  88.             attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
  89.          }
  90.       }
  91.    ATTRIB_LOOP_END
  92. #endif
  93.  
  94.    if (line->span.end == MAX_WIDTH) {
  95.       _swrast_write_rgba_span(ctx, &(line->span));
  96.       line->span.end = 0; /* reset counter */
  97.    }
  98. }
  99.  
  100.  
  101.  
  102. /*
  103.  * Line setup
  104.  */
  105. static void
  106. NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
  107. {
  108.    SWcontext *swrast = SWRAST_CONTEXT(ctx);
  109.    GLfloat tStart, tEnd;   /* segment start, end along line length */
  110.    GLboolean inSegment;
  111.    GLint iLen, i;
  112.  
  113.    /* Init the LineInfo struct */
  114.    struct LineInfo line;
  115.    line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
  116.    line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
  117.    line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
  118.    line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
  119.    line.dx = line.x1 - line.x0;
  120.    line.dy = line.y1 - line.y0;
  121.    line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
  122.    line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
  123.                                  ctx->Const.MinLineWidthAA,
  124.                                  ctx->Const.MaxLineWidthAA);
  125.  
  126.    if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
  127.       return;
  128.  
  129.    INIT_SPAN(line.span, GL_LINE);
  130.    line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
  131.    line.span.facing = swrast->PointLineFacing;
  132.    line.xAdj = line.dx / line.len * line.halfWidth;
  133.    line.yAdj = line.dy / line.len * line.halfWidth;
  134.  
  135. #ifdef DO_Z
  136.    line.span.arrayMask |= SPAN_Z;
  137.    compute_plane(line.x0, line.y0, line.x1, line.y1,
  138.                  v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
  139. #endif
  140.    line.span.arrayMask |= SPAN_RGBA;
  141.    if (ctx->Light.ShadeModel == GL_SMOOTH) {
  142.       compute_plane(line.x0, line.y0, line.x1, line.y1,
  143.                     v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
  144.       compute_plane(line.x0, line.y0, line.x1, line.y1,
  145.                     v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
  146.       compute_plane(line.x0, line.y0, line.x1, line.y1,
  147.                     v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
  148.       compute_plane(line.x0, line.y0, line.x1, line.y1,
  149.                     v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
  150.    }
  151.    else {
  152.       constant_plane(v1->color[RCOMP], line.rPlane);
  153.       constant_plane(v1->color[GCOMP], line.gPlane);
  154.       constant_plane(v1->color[BCOMP], line.bPlane);
  155.       constant_plane(v1->color[ACOMP], line.aPlane);
  156.    }
  157. #if defined(DO_ATTRIBS)
  158.    {
  159.       const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
  160.       const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
  161.       line.span.arrayMask |= SPAN_LAMBDA;
  162.       compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
  163.       ATTRIB_LOOP_BEGIN
  164.          GLuint c;
  165.          if (swrast->_InterpMode[attr] == GL_FLAT) {
  166.             for (c = 0; c < 4; c++) {
  167.                constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
  168.             }
  169.          }
  170.          else {
  171.             for (c = 0; c < 4; c++) {
  172.                const GLfloat a0 = v0->attrib[attr][c] * invW0;
  173.                const GLfloat a1 = v1->attrib[attr][c] * invW1;
  174.                compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
  175.                              line.attrPlane[attr][c]);
  176.             }
  177.          }
  178.          line.span.arrayAttribs |= (1 << attr);
  179.          if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
  180.             const GLuint u = attr - FRAG_ATTRIB_TEX0;
  181.             const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
  182.             const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
  183.             line.texWidth[attr]  = (GLfloat) texImage->Width;
  184.             line.texHeight[attr] = (GLfloat) texImage->Height;
  185.          }
  186.       ATTRIB_LOOP_END
  187.    }
  188. #endif
  189.  
  190.    tStart = tEnd = 0.0;
  191.    inSegment = GL_FALSE;
  192.    iLen = (GLint) line.len;
  193.  
  194.    if (ctx->Line.StippleFlag) {
  195.       for (i = 0; i < iLen; i++) {
  196.          const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
  197.          if ((1 << bit) & ctx->Line.StipplePattern) {
  198.             /* stipple bit is on */
  199.             const GLfloat t = (GLfloat) i / (GLfloat) line.len;
  200.             if (!inSegment) {
  201.                /* start new segment */
  202.                inSegment = GL_TRUE;
  203.                tStart = t;
  204.             }
  205.             else {
  206.                /* still in the segment, extend it */
  207.                tEnd = t;
  208.             }
  209.          }
  210.          else {
  211.             /* stipple bit is off */
  212.             if (inSegment && (tEnd > tStart)) {
  213.                /* draw the segment */
  214.                segment(ctx, &line, NAME(plot), tStart, tEnd);
  215.                inSegment = GL_FALSE;
  216.             }
  217.             else {
  218.                /* still between segments, do nothing */
  219.             }
  220.          }
  221.          swrast->StippleCounter++;
  222.       }
  223.  
  224.       if (inSegment) {
  225.          /* draw the final segment of the line */
  226.          segment(ctx, &line, NAME(plot), tStart, 1.0F);
  227.       }
  228.    }
  229.    else {
  230.       /* non-stippled */
  231.       segment(ctx, &line, NAME(plot), 0.0, 1.0);
  232.    }
  233.  
  234.    _swrast_write_rgba_span(ctx, &(line.span));
  235. }
  236.  
  237.  
  238.  
  239.  
  240. #undef DO_Z
  241. #undef DO_ATTRIBS
  242. #undef NAME
  243.