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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * Copyright (c) 2008 VMware, Inc.
  5.  * All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the
  9.  * "Software"), to deal in the Software without restriction, including
  10.  * without limitation the rights to use, copy, modify, merge, publish,
  11.  * distribute, sub license, and/or sell copies of the Software, and to
  12.  * permit persons to whom the Software is furnished to do so, subject to
  13.  * the following conditions:
  14.  *
  15.  * The above copyright notice and this permission notice (including the
  16.  * next paragraph) shall be included in all copies or substantial portions
  17.  * of the Software.
  18.  *
  19.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  20.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  21.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  22.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  23.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  24.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  25.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  26.  *
  27.  **************************************************************************/
  28.  
  29. #include "main/imports.h"
  30. #include "main/context.h"
  31. #include "main/macros.h"
  32.  
  33. #include "pipe/p_context.h"
  34. #include "pipe/p_defines.h"
  35. #include "pipe/p_screen.h"
  36.  
  37. #include "st_context.h"
  38. #include "st_extensions.h"
  39.  
  40.  
  41. static int _min(int a, int b)
  42. {
  43.    return (a < b) ? a : b;
  44. }
  45.  
  46. static float _maxf(float a, float b)
  47. {
  48.    return (a > b) ? a : b;
  49. }
  50.  
  51. static int _clamp(int a, int min, int max)
  52. {
  53.    if (a < min)
  54.       return min;
  55.    else if (a > max)
  56.       return max;
  57.    else
  58.       return a;
  59. }
  60.  
  61.  
  62. /**
  63.  * Query driver to get implementation limits.
  64.  * Note that we have to limit/clamp against Mesa's internal limits too.
  65.  */
  66. void st_init_limits(struct st_context *st)
  67. {
  68.    struct pipe_screen *screen = st->pipe->screen;
  69.    struct gl_constants *c = &st->ctx->Const;
  70.    gl_shader_type sh;
  71.  
  72.    c->MaxTextureLevels
  73.       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
  74.             MAX_TEXTURE_LEVELS);
  75.  
  76.    c->Max3DTextureLevels
  77.       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
  78.             MAX_3D_TEXTURE_LEVELS);
  79.  
  80.    c->MaxCubeTextureLevels
  81.       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
  82.             MAX_CUBE_TEXTURE_LEVELS);
  83.  
  84.    c->MaxTextureRectSize
  85.       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
  86.  
  87.    c->MaxTextureImageUnits
  88.       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
  89.             MAX_TEXTURE_IMAGE_UNITS);
  90.  
  91.    c->MaxVertexTextureImageUnits
  92.       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
  93.              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
  94.  
  95.    c->MaxCombinedTextureImageUnits
  96.       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
  97.              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
  98.  
  99.    c->MaxTextureCoordUnits
  100.       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
  101.  
  102.    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
  103.  
  104.    c->MaxDrawBuffers
  105.       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
  106.               1, MAX_DRAW_BUFFERS);
  107.  
  108.    c->MaxLineWidth
  109.       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
  110.    c->MaxLineWidthAA
  111.       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
  112.  
  113.    c->MaxPointSize
  114.       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
  115.    c->MaxPointSizeAA
  116.       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
  117.    /* called after _mesa_create_context/_mesa_init_point, fix default user
  118.     * settable max point size up
  119.     */
  120.    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
  121.    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
  122.     * for non-aa sizes, but we can go down to 0.0 for aa points.
  123.     */
  124.    c->MinPointSize = 1.0f;
  125.    c->MinPointSizeAA = 0.0f;
  126.  
  127.    c->MaxTextureMaxAnisotropy
  128.       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
  129.  
  130.    c->MaxTextureLodBias
  131.       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
  132.  
  133.    c->MaxDrawBuffers
  134.       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
  135.               1, MAX_DRAW_BUFFERS);
  136.  
  137.    /* Quads always follow GL provoking rules. */
  138.    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
  139.  
  140.    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
  141.       struct gl_shader_compiler_options *options =
  142.          &st->ctx->ShaderCompilerOptions[sh];
  143.       struct gl_program_constants *pc;
  144.  
  145.       switch (sh) {
  146.       case PIPE_SHADER_FRAGMENT:
  147.          pc = &c->FragmentProgram;
  148.          break;
  149.       case PIPE_SHADER_VERTEX:
  150.          pc = &c->VertexProgram;
  151.          break;
  152.       case PIPE_SHADER_GEOMETRY:
  153.          pc = &c->GeometryProgram;
  154.          break;
  155.       default:
  156.          assert(0);
  157.          continue;
  158.       }
  159.  
  160.       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
  161.       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
  162.       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
  163.       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
  164.       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
  165.       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
  166.       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
  167.       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
  168.       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
  169.  
  170.       options->EmitNoNoise = TRUE;
  171.  
  172.       /* TODO: make these more fine-grained if anyone needs it */
  173.       options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
  174.       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
  175.       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
  176.       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
  177.  
  178.       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
  179.  
  180.       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
  181.                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
  182.       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
  183.                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
  184.       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
  185.                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
  186.       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
  187.                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
  188.  
  189.       if(options->EmitNoLoops)
  190.          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
  191.    }
  192.  
  193.    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
  194.     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
  195.     * attributes. The GLSL compiler never uses COLORn for varyings, so we
  196.     * subtract the 2 colors to get the maximum number of varyings (generic
  197.     * attributes) supported by a driver. */
  198.    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
  199.    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
  200.  
  201.    /* XXX we'll need a better query here someday */
  202.    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
  203.       c->GLSLVersion = 120;
  204.    }
  205. }
  206.  
  207.  
  208. /**
  209.  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
  210.  * which GL extensions are supported.
  211.  * Quite a few extensions are always supported because they are standard
  212.  * features or can be built on top of other gallium features.
  213.  * Some fine tuning may still be needed.
  214.  */
  215. void st_init_extensions(struct st_context *st)
  216. {
  217.    struct pipe_screen *screen = st->pipe->screen;
  218.    struct gl_context *ctx = st->ctx;
  219.  
  220.    /*
  221.     * Extensions that are supported by all Gallium drivers:
  222.     */
  223.    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
  224.    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
  225.    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
  226.    ctx->Extensions.ARB_fragment_program = GL_TRUE;
  227.    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
  228.    ctx->Extensions.ARB_multisample = GL_TRUE;
  229.    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
  230.    ctx->Extensions.ARB_texture_compression = GL_TRUE;
  231.    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
  232.    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
  233.    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
  234.    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
  235.    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
  236.    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
  237.    ctx->Extensions.ARB_vertex_program = GL_TRUE;
  238.    ctx->Extensions.ARB_window_pos = GL_TRUE;
  239.  
  240.    ctx->Extensions.EXT_blend_color = GL_TRUE;
  241.    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
  242.    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
  243.    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
  244.    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
  245.    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
  246.    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
  247.    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
  248.    ctx->Extensions.EXT_fog_coord = GL_TRUE;
  249.    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
  250.    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
  251.    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
  252.    ctx->Extensions.EXT_point_parameters = GL_TRUE;
  253.    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
  254.    ctx->Extensions.EXT_secondary_color = GL_TRUE;
  255.    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
  256.    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
  257.    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
  258.    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
  259.    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
  260.    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
  261.  
  262.    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
  263.  
  264.    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
  265.  
  266.    ctx->Extensions.MESA_pack_invert = GL_TRUE;
  267.  
  268.    ctx->Extensions.NV_blend_square = GL_TRUE;
  269.    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
  270.    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
  271.    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
  272. #if 0
  273.    /* possibly could support the following two */
  274.    ctx->Extensions.NV_vertex_program = GL_TRUE;
  275.    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
  276. #endif
  277.  
  278. #if FEATURE_OES_EGL_image
  279.    ctx->Extensions.OES_EGL_image = GL_TRUE;
  280. #endif
  281. #if FEATURE_OES_draw_texture
  282.    ctx->Extensions.OES_draw_texture = GL_TRUE;
  283. #endif
  284.  
  285.    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
  286.  
  287.    /*
  288.     * Extensions that depend on the driver/hardware:
  289.     */
  290.    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
  291.       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
  292.    }
  293.  
  294.    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
  295.       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
  296.    }
  297.  
  298.    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
  299.       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
  300.       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
  301.       ctx->Extensions.ARB_shader_objects = GL_TRUE;
  302.       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
  303.       ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
  304.       ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
  305.    }
  306.  
  307.    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
  308.       ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
  309.    }
  310.  
  311.    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
  312.       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
  313.    }
  314.  
  315.    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
  316.       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
  317.       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
  318.    }
  319.  
  320.    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
  321.       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
  322.    }
  323.  
  324.    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
  325.       ctx->Extensions.ARB_multitexture = GL_TRUE;
  326.    }
  327.  
  328.    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
  329.       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
  330.       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
  331.    }
  332.  
  333.    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
  334.       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
  335.    }
  336.  
  337.    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
  338.       ctx->Extensions.ARB_point_sprite = GL_TRUE;
  339.       /* GL_NV_point_sprite is not supported by gallium because we don't
  340.        * support the GL_POINT_SPRITE_R_MODE_NV option.
  341.        */
  342.    }
  343.  
  344.    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
  345.       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
  346.    }
  347.    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
  348.      ctx->Extensions.EXT_timer_query = GL_TRUE;
  349.    }
  350.  
  351.    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
  352.       ctx->Extensions.ARB_depth_texture = GL_TRUE;
  353.       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
  354.       ctx->Extensions.ARB_shadow = GL_TRUE;
  355.       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
  356.       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
  357.    }
  358.  
  359.    /* GL_EXT_packed_depth_stencil requires both the ability to render to
  360.     * a depth/stencil buffer and texture from depth/stencil source.
  361.     */
  362.    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
  363.                                    PIPE_TEXTURE_2D, 0,
  364.                                    PIPE_BIND_DEPTH_STENCIL, 0) &&
  365.        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
  366.                                    PIPE_TEXTURE_2D, 0,
  367.                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
  368.       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
  369.    }
  370.    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
  371.                                         PIPE_TEXTURE_2D, 0,
  372.                                         PIPE_BIND_DEPTH_STENCIL, 0) &&
  373.             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
  374.                                         PIPE_TEXTURE_2D, 0,
  375.                                         PIPE_BIND_SAMPLER_VIEW, 0)) {
  376.       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
  377.    }
  378.  
  379.    /* sRGB support */
  380.    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
  381.                                    PIPE_TEXTURE_2D, 0,
  382.                                    PIPE_BIND_SAMPLER_VIEW, 0) ||
  383.       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
  384.                                    PIPE_TEXTURE_2D, 0,
  385.                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
  386.       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
  387.    }
  388.  
  389.    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
  390.                                    PIPE_TEXTURE_2D, 0,
  391.                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
  392.       ctx->Extensions.ARB_texture_rg = GL_TRUE;
  393.    }
  394.  
  395.    /* s3tc support */
  396.    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
  397.                                    PIPE_TEXTURE_2D, 0,
  398.                                    PIPE_BIND_SAMPLER_VIEW, 0) &&
  399.        (ctx->Mesa_DXTn ||
  400.         screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
  401.                                     PIPE_TEXTURE_2D, 0,
  402.                                     PIPE_BIND_RENDER_TARGET, 0))) {
  403.       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
  404.       ctx->Extensions.S3_s3tc = GL_TRUE;
  405.    }
  406.  
  407.    /* ycbcr support */
  408.    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
  409.                                    PIPE_TEXTURE_2D, 0,
  410.                                    PIPE_BIND_SAMPLER_VIEW, 0) ||
  411.        screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
  412.                                    PIPE_TEXTURE_2D, 0,
  413.                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
  414.       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
  415.    }
  416.  
  417.    /* GL_ARB_framebuffer_object */
  418.    if (ctx->Extensions.EXT_packed_depth_stencil) {
  419.       /* we support always support GL_EXT_framebuffer_blit */
  420.       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
  421.    }
  422.  
  423.    if (st->pipe->render_condition) {
  424.       ctx->Extensions.NV_conditional_render = GL_TRUE;
  425.    }
  426.  
  427.    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
  428.       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
  429.    }
  430.  
  431.    /* GL_ARB_half_float_vertex */
  432.    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
  433.                                    PIPE_BUFFER, 0,
  434.                                    PIPE_BIND_VERTEX_BUFFER, 0)) {
  435.       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
  436.    }
  437.  
  438. #if 0 /* not yet */
  439.    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
  440.       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
  441.    }
  442. #endif
  443.  
  444.    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
  445. #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
  446.       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
  447. #endif
  448.    }
  449.  
  450.    if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
  451.       ctx->Extensions.NV_primitive_restart = GL_TRUE;
  452.    }
  453.  
  454.    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
  455.       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
  456.    }
  457.  
  458.    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
  459.       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
  460.    }
  461. }
  462.