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  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  7.1
  4.  *
  5.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25. #define DEBUG_PARSING 0
  26.  
  27. /**
  28.  * \file arbprogparse.c
  29.  * ARB_*_program parser core
  30.  * \author Karl Rasche
  31.  */
  32.  
  33. /**
  34. Notes on program parameters, etc.
  35.  
  36. The instructions we emit will use six kinds of source registers:
  37.  
  38.   PROGRAM_INPUT      - input registers
  39.   PROGRAM_TEMPORARY  - temp registers
  40.   PROGRAM_ADDRESS    - address/indirect register
  41.   PROGRAM_SAMPLER    - texture sampler
  42.   PROGRAM_CONSTANT   - indexes into program->Parameters, a known constant/literal
  43.   PROGRAM_STATE_VAR  - indexes into program->Parameters, and may actually be:
  44.                        + a state variable, like "state.fog.color", or
  45.                        + a pointer to a "program.local[k]" parameter, or
  46.                        + a pointer to a "program.env[k]" parameter
  47.  
  48. Basically, all the program.local[] and program.env[] values will get mapped
  49. into the unified gl_program->Parameters array.  This solves the problem of
  50. having three separate program parameter arrays.
  51. */
  52.  
  53.  
  54. #include "main/glheader.h"
  55. #include "main/imports.h"
  56. #include "main/context.h"
  57. #include "main/mtypes.h"
  58. #include "arbprogparse.h"
  59. #include "programopt.h"
  60. #include "prog_parameter.h"
  61. #include "prog_statevars.h"
  62. #include "prog_instruction.h"
  63. #include "program_parser.h"
  64.  
  65.  
  66. void
  67. _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
  68.                                  const GLvoid *str, GLsizei len,
  69.                                  struct gl_fragment_program *program)
  70. {
  71.    struct gl_program prog;
  72.    struct asm_parser_state state;
  73.    GLuint i;
  74.  
  75.    ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
  76.  
  77.    memset(&prog, 0, sizeof(prog));
  78.    memset(&state, 0, sizeof(state));
  79.    state.prog = &prog;
  80.  
  81.    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
  82.                                 &state)) {
  83.       /* Error in the program. Just return. */
  84.       return;
  85.    }
  86.  
  87.    if (program->Base.String != NULL)
  88.       free(program->Base.String);
  89.  
  90.    /* Copy the relevant contents of the arb_program struct into the
  91.     * fragment_program struct.
  92.     */
  93.    program->Base.String          = prog.String;
  94.    program->Base.NumInstructions = prog.NumInstructions;
  95.    program->Base.NumTemporaries  = prog.NumTemporaries;
  96.    program->Base.NumParameters   = prog.NumParameters;
  97.    program->Base.NumAttributes   = prog.NumAttributes;
  98.    program->Base.NumAddressRegs  = prog.NumAddressRegs;
  99.    program->Base.NumNativeInstructions = prog.NumNativeInstructions;
  100.    program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
  101.    program->Base.NumNativeParameters = prog.NumNativeParameters;
  102.    program->Base.NumNativeAttributes = prog.NumNativeAttributes;
  103.    program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
  104.    program->Base.NumAluInstructions   = prog.NumAluInstructions;
  105.    program->Base.NumTexInstructions   = prog.NumTexInstructions;
  106.    program->Base.NumTexIndirections   = prog.NumTexIndirections;
  107.    program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
  108.    program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
  109.    program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
  110.    program->Base.InputsRead      = prog.InputsRead;
  111.    program->Base.OutputsWritten  = prog.OutputsWritten;
  112.    program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
  113.    for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
  114.       program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
  115.       if (prog.TexturesUsed[i])
  116.          program->Base.SamplersUsed |= (1 << i);
  117.    }
  118.    program->Base.ShadowSamplers = prog.ShadowSamplers;
  119.    switch (state.option.Fog) {
  120.    case OPTION_FOG_EXP:    program->FogOption = GL_EXP;    break;
  121.    case OPTION_FOG_EXP2:   program->FogOption = GL_EXP2;   break;
  122.    case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
  123.    default:                program->FogOption = GL_NONE;   break;
  124.    }
  125.    program->OriginUpperLeft = state.option.OriginUpperLeft;
  126.    program->PixelCenterInteger = state.option.PixelCenterInteger;
  127.  
  128.    program->UsesKill            = state.fragment.UsesKill;
  129.  
  130.    if (program->FogOption)
  131.       program->Base.InputsRead |= FRAG_BIT_FOGC;
  132.  
  133.    if (program->Base.Instructions)
  134.       free(program->Base.Instructions);
  135.    program->Base.Instructions = prog.Instructions;
  136.  
  137.    if (program->Base.Parameters)
  138.       _mesa_free_parameter_list(program->Base.Parameters);
  139.    program->Base.Parameters    = prog.Parameters;
  140.  
  141.    /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
  142.     * or similar.  We used to leave this up to drivers, but it appears
  143.     * there's no hardware that wants to do fog in a discrete stage separate
  144.     * from the fragment shader.
  145.     */
  146.    if (program->FogOption != GL_NONE) {
  147.       _mesa_append_fog_code(ctx, program);
  148.       program->FogOption = GL_NONE;
  149.    }
  150.  
  151. #if DEBUG_FP
  152.    printf("____________Fragment program %u ________\n", program->Base.Id);
  153.    _mesa_print_program(&program->Base);
  154. #endif
  155. }
  156.  
  157.  
  158.  
  159. /**
  160.  * Parse the vertex program string.  If success, update the given
  161.  * vertex_program object with the new program.  Else, leave the vertex_program
  162.  * object unchanged.
  163.  */
  164. void
  165. _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
  166.                                const GLvoid *str, GLsizei len,
  167.                                struct gl_vertex_program *program)
  168. {
  169.    struct gl_program prog;
  170.    struct asm_parser_state state;
  171.  
  172.    ASSERT(target == GL_VERTEX_PROGRAM_ARB);
  173.  
  174.    memset(&prog, 0, sizeof(prog));
  175.    memset(&state, 0, sizeof(state));
  176.    state.prog = &prog;
  177.  
  178.    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
  179.                                 &state)) {
  180.       _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
  181.       return;
  182.    }
  183.  
  184.    if (program->Base.String != NULL)
  185.       free(program->Base.String);
  186.  
  187.    /* Copy the relevant contents of the arb_program struct into the
  188.     * vertex_program struct.
  189.     */
  190.    program->Base.String          = prog.String;
  191.    program->Base.NumInstructions = prog.NumInstructions;
  192.    program->Base.NumTemporaries  = prog.NumTemporaries;
  193.    program->Base.NumParameters   = prog.NumParameters;
  194.    program->Base.NumAttributes   = prog.NumAttributes;
  195.    program->Base.NumAddressRegs  = prog.NumAddressRegs;
  196.    program->Base.NumNativeInstructions = prog.NumNativeInstructions;
  197.    program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
  198.    program->Base.NumNativeParameters = prog.NumNativeParameters;
  199.    program->Base.NumNativeAttributes = prog.NumNativeAttributes;
  200.    program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
  201.    program->Base.InputsRead     = prog.InputsRead;
  202.    program->Base.OutputsWritten = prog.OutputsWritten;
  203.    program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
  204.    program->IsPositionInvariant = (state.option.PositionInvariant)
  205.       ? GL_TRUE : GL_FALSE;
  206.  
  207.    if (program->Base.Instructions)
  208.       free(program->Base.Instructions);
  209.    program->Base.Instructions = prog.Instructions;
  210.  
  211.    if (program->Base.Parameters)
  212.       _mesa_free_parameter_list(program->Base.Parameters);
  213.    program->Base.Parameters = prog.Parameters;
  214.  
  215. #if DEBUG_VP
  216.    printf("____________Vertex program %u __________\n", program->Base.Id);
  217.    _mesa_print_program(&program->Base);
  218. #endif
  219. }
  220.