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  1. /*
  2.  * Copyright © 2009 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23.  
  24. /**
  25.  * \file syncobj.c
  26.  * Sync object management.
  27.  *
  28.  * Unlike textures and other objects that are shared between contexts, sync
  29.  * objects are not bound to the context.  As a result, the reference counting
  30.  * and delete behavior of sync objects is slightly different.  References to
  31.  * sync objects are added:
  32.  *
  33.  *    - By \c glFencSynce.  This sets the initial reference count to 1.
  34.  *    - At the start of \c glClientWaitSync.  The reference is held for the
  35.  *      duration of the wait call.
  36.  *
  37.  * References are removed:
  38.  *
  39.  *    - By \c glDeleteSync.
  40.  *    - At the end of \c glClientWaitSync.
  41.  *
  42.  * Additionally, drivers may call \c _mesa_ref_sync_object and
  43.  * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
  44.  *
  45.  * As with shader objects, sync object names become invalid as soon as
  46.  * \c glDeleteSync is called.  For this reason \c glDeleteSync sets the
  47.  * \c DeletePending flag.  All functions validate object handles by testing
  48.  * this flag.
  49.  *
  50.  * \note
  51.  * Only \c GL_ARB_sync objects are shared between contexts.  If support is ever
  52.  * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
  53.  * will need to be implemented.
  54.  *
  55.  * \author Ian Romanick <ian.d.romanick@intel.com>
  56.  */
  57.  
  58. #include "glheader.h"
  59. #include "imports.h"
  60. #include "context.h"
  61. #include "macros.h"
  62. #include "get.h"
  63. #include "dispatch.h"
  64.  
  65. #if FEATURE_ARB_sync
  66. #include "syncobj.h"
  67.  
  68. static struct gl_sync_object *
  69. _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
  70. {
  71.    struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
  72.    (void) ctx;
  73.    (void) type;
  74.  
  75.    return s;
  76. }
  77.  
  78.  
  79. static void
  80. _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
  81. {
  82.    (void) ctx;
  83.    free(syncObj);
  84. }
  85.  
  86.  
  87. static void
  88. _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
  89.                  GLenum condition, GLbitfield flags)
  90. {
  91.    (void) ctx;
  92.    (void) condition;
  93.    (void) flags;
  94.  
  95.    syncObj->StatusFlag = 1;
  96. }
  97.  
  98.  
  99. static void
  100. _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
  101. {
  102.    (void) ctx;
  103.    (void) syncObj;
  104.  
  105.    /* No-op for software rendering.  Hardware drivers will need to determine
  106.     * whether the state of the sync object has changed.
  107.     */
  108. }
  109.  
  110.  
  111. static void
  112. _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
  113.                 GLbitfield flags, GLuint64 timeout)
  114. {
  115.    (void) ctx;
  116.    (void) syncObj;
  117.    (void) flags;
  118.    (void) timeout;
  119.  
  120.    /* No-op for software rendering.  Hardware drivers will need to wait until
  121.     * the state of the sync object changes or the timeout expires.
  122.     */
  123. }
  124.  
  125.  
  126. void
  127. _mesa_init_sync_object_functions(struct dd_function_table *driver)
  128. {
  129.    driver->NewSyncObject = _mesa_new_sync_object;
  130.    driver->FenceSync = _mesa_fence_sync;
  131.    driver->DeleteSyncObject = _mesa_delete_sync_object;
  132.    driver->CheckSync = _mesa_check_sync;
  133.  
  134.    /* Use the same no-op wait function for both.
  135.     */
  136.    driver->ClientWaitSync = _mesa_wait_sync;
  137.    driver->ServerWaitSync = _mesa_wait_sync;
  138. }
  139.  
  140.  
  141. void
  142. _mesa_init_sync_dispatch(struct _glapi_table *disp)
  143. {
  144.    SET_IsSync(disp, _mesa_IsSync);
  145.    SET_DeleteSync(disp, _mesa_DeleteSync);
  146.    SET_FenceSync(disp, _mesa_FenceSync);
  147.    SET_ClientWaitSync(disp, _mesa_ClientWaitSync);
  148.    SET_WaitSync(disp, _mesa_WaitSync);
  149.    SET_GetInteger64v(disp, _mesa_GetInteger64v);
  150.    SET_GetSynciv(disp, _mesa_GetSynciv);
  151. }
  152.  
  153.  
  154. /**
  155.  * Allocate/init the context state related to sync objects.
  156.  */
  157. void
  158. _mesa_init_sync(struct gl_context *ctx)
  159. {
  160.    (void) ctx;
  161. }
  162.  
  163.  
  164. /**
  165.  * Free the context state related to sync objects.
  166.  */
  167. void
  168. _mesa_free_sync_data(struct gl_context *ctx)
  169. {
  170.    (void) ctx;
  171. }
  172.  
  173.  
  174. static int
  175. _mesa_validate_sync(struct gl_sync_object *syncObj)
  176. {
  177.    return (syncObj != NULL)
  178.       && (syncObj->Type == GL_SYNC_FENCE)
  179.       && !syncObj->DeletePending;
  180. }
  181.  
  182.  
  183. void
  184. _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
  185. {
  186.    _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
  187.    syncObj->RefCount++;
  188.    _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
  189. }
  190.  
  191.  
  192. void
  193. _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
  194. {
  195.    _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
  196.    syncObj->RefCount--;
  197.    if (syncObj->RefCount == 0) {
  198.       remove_from_list(& syncObj->link);
  199.       _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
  200.  
  201.       ctx->Driver.DeleteSyncObject(ctx, syncObj);
  202.    } else {
  203.       _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
  204.    }
  205. }
  206.  
  207.  
  208. GLboolean GLAPIENTRY
  209. _mesa_IsSync(GLsync sync)
  210. {
  211.    GET_CURRENT_CONTEXT(ctx);
  212.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  213.    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
  214.  
  215.    return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
  216. }
  217.  
  218.  
  219. void GLAPIENTRY
  220. _mesa_DeleteSync(GLsync sync)
  221. {
  222.    GET_CURRENT_CONTEXT(ctx);
  223.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  224.    ASSERT_OUTSIDE_BEGIN_END(ctx);
  225.  
  226.    /* From the GL_ARB_sync spec:
  227.     *
  228.     *    DeleteSync will silently ignore a <sync> value of zero. An
  229.     *    INVALID_VALUE error is generated if <sync> is neither zero nor the
  230.     *    name of a sync object.
  231.     */
  232.    if (sync == 0) {
  233.       return;
  234.    }
  235.  
  236.    if (!_mesa_validate_sync(syncObj)) {
  237.       _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
  238.       return;
  239.    }
  240.  
  241.    /* If there are no client-waits or server-waits pending on this sync, delete
  242.     * the underlying object.
  243.     */
  244.    syncObj->DeletePending = GL_TRUE;
  245.    _mesa_unref_sync_object(ctx, syncObj);
  246. }
  247.  
  248.  
  249. GLsync GLAPIENTRY
  250. _mesa_FenceSync(GLenum condition, GLbitfield flags)
  251. {
  252.    GET_CURRENT_CONTEXT(ctx);
  253.    struct gl_sync_object *syncObj;
  254.    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
  255.  
  256.    if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
  257.       _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
  258.                   condition);
  259.       return 0;
  260.    }
  261.  
  262.    if (flags != 0) {
  263.       _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
  264.                   condition);
  265.       return 0;
  266.    }
  267.  
  268.    syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
  269.    if (syncObj != NULL) {
  270.       syncObj->Type = GL_SYNC_FENCE;
  271.       /* The name is not currently used, and it is never visible to
  272.        * applications.  If sync support is extended to provide support for
  273.        * NV_fence, this field will be used.  We'll also need to add an object
  274.        * ID hashtable.
  275.        */
  276.       syncObj->Name = 1;
  277.       syncObj->RefCount = 1;
  278.       syncObj->DeletePending = GL_FALSE;
  279.       syncObj->SyncCondition = condition;
  280.       syncObj->Flags = flags;
  281.       syncObj->StatusFlag = 0;
  282.  
  283.       ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
  284.  
  285.       _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
  286.       insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
  287.       _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
  288.  
  289.       return (GLsync) syncObj;
  290.    }
  291.  
  292.    return NULL;
  293. }
  294.  
  295.  
  296. GLenum GLAPIENTRY
  297. _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
  298. {
  299.    GET_CURRENT_CONTEXT(ctx);
  300.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  301.    GLenum ret;
  302.    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
  303.  
  304.    if (!_mesa_validate_sync(syncObj)) {
  305.       _mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
  306.       return GL_WAIT_FAILED;
  307.    }
  308.  
  309.    if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
  310.       _mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags);
  311.       return GL_WAIT_FAILED;
  312.    }
  313.  
  314.    _mesa_ref_sync_object(ctx, syncObj);
  315.  
  316.    /* From the GL_ARB_sync spec:
  317.     *
  318.     *    ClientWaitSync returns one of four status values. A return value of
  319.     *    ALREADY_SIGNALED indicates that <sync> was signaled at the time
  320.     *    ClientWaitSync was called. ALREADY_SIGNALED will always be returned
  321.     *    if <sync> was signaled, even if the value of <timeout> is zero.
  322.     */
  323.    ctx->Driver.CheckSync(ctx, syncObj);
  324.    if (syncObj->StatusFlag) {
  325.       ret = GL_ALREADY_SIGNALED;
  326.    } else {
  327.       ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
  328.  
  329.       ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
  330.    }
  331.  
  332.    _mesa_unref_sync_object(ctx, syncObj);
  333.    return ret;
  334. }
  335.  
  336.  
  337. void GLAPIENTRY
  338. _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
  339. {
  340.    GET_CURRENT_CONTEXT(ctx);
  341.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  342.    ASSERT_OUTSIDE_BEGIN_END(ctx);
  343.  
  344.    if (!_mesa_validate_sync(syncObj)) {
  345.       _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
  346.       return;
  347.    }
  348.  
  349.    if (flags != 0) {
  350.       _mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags);
  351.       return;
  352.    }
  353.  
  354.    /* From the GL_ARB_sync spec:
  355.     *
  356.     *     If the value of <timeout> is zero, then WaitSync does nothing.
  357.     */
  358.    if (timeout == 0) {
  359.       return;
  360.    }
  361.  
  362.    ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
  363. }
  364.  
  365.  
  366. void GLAPIENTRY
  367. _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
  368.                 GLint *values)
  369. {
  370.    GET_CURRENT_CONTEXT(ctx);
  371.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  372.    GLsizei size = 0;
  373.    GLint v[1];
  374.    ASSERT_OUTSIDE_BEGIN_END(ctx);
  375.  
  376.    if (!_mesa_validate_sync(syncObj)) {
  377.       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
  378.       return;
  379.    }
  380.  
  381.    switch (pname) {
  382.    case GL_OBJECT_TYPE:
  383.       v[0] = syncObj->Type;
  384.       size = 1;
  385.       break;
  386.  
  387.    case GL_SYNC_CONDITION:
  388.       v[0] = syncObj->SyncCondition;
  389.       size = 1;
  390.       break;
  391.  
  392.    case GL_SYNC_STATUS:
  393.       /* Update the state of the sync by dipping into the driver.  Note that
  394.        * this call won't block.  It just updates state in the common object
  395.        * data from the current driver state.
  396.        */
  397.       ctx->Driver.CheckSync(ctx, syncObj);
  398.  
  399.       v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
  400.       size = 1;
  401.       break;
  402.  
  403.    case GL_SYNC_FLAGS:
  404.       v[0] = syncObj->Flags;
  405.       size = 1;
  406.       break;
  407.  
  408.    default:
  409.       _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
  410.       return;
  411.    }
  412.  
  413.    if (size > 0) {
  414.       const GLsizei copy_count = MIN2(size, bufSize);
  415.  
  416.       memcpy(values, v, sizeof(GLint) * copy_count);
  417.    }
  418.  
  419.    if (length != NULL) {
  420.       *length = size;
  421.    }
  422. }
  423.  
  424. #endif /* FEATURE_ARB_sync */
  425.