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  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  6.5.1
  4.  *
  5.  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file context.h
  28.  * Mesa context and visual-related functions.
  29.  *
  30.  * There are three large Mesa data types/classes which are meant to be
  31.  * used by device drivers:
  32.  * - struct gl_context: this contains the Mesa rendering state
  33.  * - struct gl_config:  this describes the color buffer (RGB vs. ci), whether or not
  34.  *   there's a depth buffer, stencil buffer, etc.
  35.  * - struct gl_framebuffer:  contains pointers to the depth buffer, stencil buffer,
  36.  *   accum buffer and alpha buffers.
  37.  *
  38.  * These types should be encapsulated by corresponding device driver
  39.  * data types.  See xmesa.h and xmesaP.h for an example.
  40.  *
  41.  * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
  42.  * which the device driver must derive from.
  43.  *
  44.  * The following functions create and destroy these data types.
  45.  */
  46.  
  47.  
  48. #ifndef CONTEXT_H
  49. #define CONTEXT_H
  50.  
  51.  
  52. #include "imports.h"
  53. #include "mtypes.h"
  54.  
  55.  
  56. struct _glapi_table;
  57.  
  58.  
  59. /** \name Visual-related functions */
  60. /*@{*/
  61.  
  62. extern struct gl_config *
  63. _mesa_create_visual( GLboolean dbFlag,
  64.                      GLboolean stereoFlag,
  65.                      GLint redBits,
  66.                      GLint greenBits,
  67.                      GLint blueBits,
  68.                      GLint alphaBits,
  69.                      GLint depthBits,
  70.                      GLint stencilBits,
  71.                      GLint accumRedBits,
  72.                      GLint accumGreenBits,
  73.                      GLint accumBlueBits,
  74.                      GLint accumAlphaBits,
  75.                      GLint numSamples );
  76.  
  77. extern GLboolean
  78. _mesa_initialize_visual( struct gl_config *v,
  79.                          GLboolean dbFlag,
  80.                          GLboolean stereoFlag,
  81.                          GLint redBits,
  82.                          GLint greenBits,
  83.                          GLint blueBits,
  84.                          GLint alphaBits,
  85.                          GLint depthBits,
  86.                          GLint stencilBits,
  87.                          GLint accumRedBits,
  88.                          GLint accumGreenBits,
  89.                          GLint accumBlueBits,
  90.                          GLint accumAlphaBits,
  91.                          GLint numSamples );
  92.  
  93. extern void
  94. _mesa_destroy_visual( struct gl_config *vis );
  95.  
  96. /*@}*/
  97.  
  98.  
  99. /** \name Context-related functions */
  100. /*@{*/
  101.  
  102. extern struct gl_context *
  103. _mesa_create_context( const struct gl_config *visual,
  104.                       struct gl_context *share_list,
  105.                       const struct dd_function_table *driverFunctions,
  106.                       void *driverContext );
  107.  
  108. extern GLboolean
  109. _mesa_initialize_context( struct gl_context *ctx,
  110.                           const struct gl_config *visual,
  111.                           struct gl_context *share_list,
  112.                           const struct dd_function_table *driverFunctions,
  113.                           void *driverContext );
  114.  
  115. extern struct gl_context *
  116. _mesa_create_context_for_api(gl_api api,
  117.                              const struct gl_config *visual,
  118.                              struct gl_context *share_list,
  119.                              const struct dd_function_table *driverFunctions,
  120.                              void *driverContext);
  121.  
  122. extern GLboolean
  123. _mesa_initialize_context_for_api(struct gl_context *ctx,
  124.                                  gl_api api,
  125.                                  const struct gl_config *visual,
  126.                                  struct gl_context *share_list,
  127.                                  const struct dd_function_table *driverFunctions,
  128.                                  void *driverContext);
  129.  
  130. extern void
  131. _mesa_free_context_data( struct gl_context *ctx );
  132.  
  133. extern void
  134. _mesa_destroy_context( struct gl_context *ctx );
  135.  
  136.  
  137. extern void
  138. _mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
  139.  
  140.  
  141. extern void
  142. _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
  143.  
  144. extern GLboolean
  145. _mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
  146.                     struct gl_framebuffer *readBuffer );
  147.  
  148. extern GLboolean
  149. _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
  150.  
  151. extern struct gl_context *
  152. _mesa_get_current_context(void);
  153.  
  154. /*@}*/
  155.  
  156. extern void
  157. _mesa_init_get_hash(struct gl_context *ctx);
  158.  
  159. extern void
  160. _mesa_notifySwapBuffers(struct gl_context *gc);
  161.  
  162.  
  163. extern struct _glapi_table *
  164. _mesa_get_dispatch(struct gl_context *ctx);
  165.  
  166.  
  167. void
  168. _mesa_set_mvp_with_dp4( struct gl_context *ctx,
  169.                         GLboolean flag );
  170.  
  171.  
  172. extern GLboolean
  173. _mesa_valid_to_render(struct gl_context *ctx, const char *where);
  174.  
  175.  
  176.  
  177. /** \name Miscellaneous */
  178. /*@{*/
  179.  
  180. extern void
  181. _mesa_record_error( struct gl_context *ctx, GLenum error );
  182.  
  183.  
  184. extern void
  185. _mesa_finish(struct gl_context *ctx);
  186.  
  187. extern void
  188. _mesa_flush(struct gl_context *ctx);
  189.  
  190.  
  191. extern void GLAPIENTRY
  192. _mesa_Finish( void );
  193.  
  194. extern void GLAPIENTRY
  195. _mesa_Flush( void );
  196.  
  197. /*@}*/
  198.  
  199.  
  200. /**
  201.  * \name Macros for flushing buffered rendering commands before state changes,
  202.  * checking if inside glBegin/glEnd, etc.
  203.  */
  204. /*@{*/
  205.  
  206. /**
  207.  * Flush vertices.
  208.  *
  209.  * \param ctx GL context.
  210.  * \param newstate new state.
  211.  *
  212.  * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
  213.  * and calls dd_function_table::FlushVertices if so. Marks
  214.  * __struct gl_contextRec::NewState with \p newstate.
  215.  */
  216. #define FLUSH_VERTICES(ctx, newstate)                           \
  217. do {                                                            \
  218.    if (MESA_VERBOSE & VERBOSE_STATE)                            \
  219.       _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
  220.    if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES)           \
  221.       ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES);    \
  222.    ctx->NewState |= newstate;                                   \
  223. } while (0)
  224.  
  225. /**
  226.  * Flush current state.
  227.  *
  228.  * \param ctx GL context.
  229.  * \param newstate new state.
  230.  *
  231.  * Checks if dd_function_table::NeedFlush is marked to flush current state,
  232.  * and calls dd_function_table::FlushVertices if so. Marks
  233.  * __struct gl_contextRec::NewState with \p newstate.
  234.  */
  235. #define FLUSH_CURRENT(ctx, newstate)                            \
  236. do {                                                            \
  237.    if (MESA_VERBOSE & VERBOSE_STATE)                            \
  238.       _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
  239.    if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT)            \
  240.       ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT);     \
  241.    ctx->NewState |= newstate;                                   \
  242. } while (0)
  243.  
  244. /**
  245.  * Macro to assert that the API call was made outside the
  246.  * glBegin()/glEnd() pair, with return value.
  247.  *
  248.  * \param ctx GL context.
  249.  * \param retval value to return value in case the assertion fails.
  250.  */
  251. #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval)               \
  252. do {                                                                    \
  253.    if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {    \
  254.       _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd");   \
  255.       return retval;                                                    \
  256.    }                                                                    \
  257. } while (0)
  258.  
  259. /**
  260.  * Macro to assert that the API call was made outside the
  261.  * glBegin()/glEnd() pair.
  262.  *
  263.  * \param ctx GL context.
  264.  */
  265. #define ASSERT_OUTSIDE_BEGIN_END(ctx)                                   \
  266. do {                                                                    \
  267.    if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {    \
  268.       _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd");   \
  269.       return;                                                           \
  270.    }                                                                    \
  271. } while (0)
  272.  
  273. /**
  274.  * Macro to assert that the API call was made outside the
  275.  * glBegin()/glEnd() pair and flush the vertices.
  276.  *
  277.  * \param ctx GL context.
  278.  */
  279. #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx)                         \
  280. do {                                                                    \
  281.    ASSERT_OUTSIDE_BEGIN_END(ctx);                                       \
  282.    FLUSH_VERTICES(ctx, 0);                                              \
  283. } while (0)
  284.  
  285. /**
  286.  * Macro to assert that the API call was made outside the
  287.  * glBegin()/glEnd() pair and flush the vertices, with return value.
  288.  *
  289.  * \param ctx GL context.
  290.  * \param retval value to return value in case the assertion fails.
  291.  */
  292. #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)     \
  293. do {                                                                    \
  294.    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval);                   \
  295.    FLUSH_VERTICES(ctx, 0);                                              \
  296. } while (0)
  297.  
  298. /*@}*/
  299.  
  300.  
  301.  
  302. /**
  303.  * Is the secondary color needed?
  304.  */
  305. #define NEED_SECONDARY_COLOR(CTX)                                       \
  306.    (((CTX)->Light.Enabled &&                                            \
  307.      (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)     \
  308.     || (CTX)->Fog.ColorSumEnabled                                       \
  309.     || ((CTX)->VertexProgram._Current &&                                \
  310.         ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) &&    \
  311.         ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
  312.     || ((CTX)->FragmentProgram._Current &&                              \
  313.         ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) &&  \
  314.         ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
  315.    )
  316.  
  317.  
  318. /**
  319.  * Is RGBA LogicOp enabled?
  320.  */
  321. #define RGBA_LOGICOP_ENABLED(CTX) \
  322.   ((CTX)->Color.ColorLogicOpEnabled || \
  323.    ((CTX)->Color.BlendEnabled && (CTX)->Color.BlendEquationRGB == GL_LOGIC_OP))
  324.  
  325.  
  326. #endif /* CONTEXT_H */
  327.