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  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  7.1
  4.  *
  5.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file buffers.c
  28.  * glReadBuffer, DrawBuffer functions.
  29.  */
  30.  
  31.  
  32.  
  33. #include "glheader.h"
  34. #include "buffers.h"
  35. #include "colormac.h"
  36. #include "context.h"
  37. #include "enums.h"
  38.  
  39.  
  40. #define BAD_MASK ~0u
  41.  
  42.  
  43. /**
  44.  * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
  45.  * available to the rendering context (for drawing or reading).
  46.  * This depends on the type of framebuffer.  For window system framebuffers
  47.  * we look at the framebuffer's visual.  But for user-create framebuffers we
  48.  * look at the number of supported color attachments.
  49.  * \param fb  the framebuffer to draw to, or read from
  50.  * \return  bitmask of BUFFER_BIT_* flags
  51.  */
  52. static GLbitfield
  53. supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb)
  54. {
  55.    GLbitfield mask = 0x0;
  56.  
  57.    if (fb->Name > 0) {
  58.       /* A user-created renderbuffer */
  59.       GLuint i;
  60.       ASSERT(ctx->Extensions.EXT_framebuffer_object);
  61.       for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
  62.          mask |= (BUFFER_BIT_COLOR0 << i);
  63.       }
  64.    }
  65.    else {
  66.       /* A window system framebuffer */
  67.       GLint i;
  68.       mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
  69.       if (fb->Visual.stereoMode) {
  70.          mask |= BUFFER_BIT_FRONT_RIGHT;
  71.          if (fb->Visual.doubleBufferMode) {
  72.             mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
  73.          }
  74.       }
  75.       else if (fb->Visual.doubleBufferMode) {
  76.          mask |= BUFFER_BIT_BACK_LEFT;
  77.       }
  78.  
  79.       for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
  80.          mask |= (BUFFER_BIT_AUX0 << i);
  81.       }
  82.    }
  83.  
  84.    return mask;
  85. }
  86.  
  87.  
  88. /**
  89.  * Helper routine used by glDrawBuffer and glDrawBuffersARB.
  90.  * Given a GLenum naming one or more color buffers (such as
  91.  * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
  92.  */
  93. static GLbitfield
  94. draw_buffer_enum_to_bitmask(GLenum buffer)
  95. {
  96.    switch (buffer) {
  97.       case GL_NONE:
  98.          return 0;
  99.       case GL_FRONT:
  100.          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
  101.       case GL_BACK:
  102.          return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
  103.       case GL_RIGHT:
  104.          return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
  105.       case GL_FRONT_RIGHT:
  106.          return BUFFER_BIT_FRONT_RIGHT;
  107.       case GL_BACK_RIGHT:
  108.          return BUFFER_BIT_BACK_RIGHT;
  109.       case GL_BACK_LEFT:
  110.          return BUFFER_BIT_BACK_LEFT;
  111.       case GL_FRONT_AND_BACK:
  112.          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
  113.               | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
  114.       case GL_LEFT:
  115.          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
  116.       case GL_FRONT_LEFT:
  117.          return BUFFER_BIT_FRONT_LEFT;
  118.       case GL_AUX0:
  119.          return BUFFER_BIT_AUX0;
  120.       case GL_AUX1:
  121.       case GL_AUX2:
  122.       case GL_AUX3:
  123.          return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
  124.       case GL_COLOR_ATTACHMENT0_EXT:
  125.          return BUFFER_BIT_COLOR0;
  126.       case GL_COLOR_ATTACHMENT1_EXT:
  127.          return BUFFER_BIT_COLOR1;
  128.       case GL_COLOR_ATTACHMENT2_EXT:
  129.          return BUFFER_BIT_COLOR2;
  130.       case GL_COLOR_ATTACHMENT3_EXT:
  131.          return BUFFER_BIT_COLOR3;
  132.       case GL_COLOR_ATTACHMENT4_EXT:
  133.          return BUFFER_BIT_COLOR4;
  134.       case GL_COLOR_ATTACHMENT5_EXT:
  135.          return BUFFER_BIT_COLOR5;
  136.       case GL_COLOR_ATTACHMENT6_EXT:
  137.          return BUFFER_BIT_COLOR6;
  138.       case GL_COLOR_ATTACHMENT7_EXT:
  139.          return BUFFER_BIT_COLOR7;
  140.       default:
  141.          /* error */
  142.          return BAD_MASK;
  143.    }
  144. }
  145.  
  146.  
  147. /**
  148.  * Helper routine used by glReadBuffer.
  149.  * Given a GLenum naming a color buffer, return the index of the corresponding
  150.  * renderbuffer (a BUFFER_* value).
  151.  * return -1 for an invalid buffer.
  152.  */
  153. static GLint
  154. read_buffer_enum_to_index(GLenum buffer)
  155. {
  156.    switch (buffer) {
  157.       case GL_FRONT:
  158.          return BUFFER_FRONT_LEFT;
  159.       case GL_BACK:
  160.          return BUFFER_BACK_LEFT;
  161.       case GL_RIGHT:
  162.          return BUFFER_FRONT_RIGHT;
  163.       case GL_FRONT_RIGHT:
  164.          return BUFFER_FRONT_RIGHT;
  165.       case GL_BACK_RIGHT:
  166.          return BUFFER_BACK_RIGHT;
  167.       case GL_BACK_LEFT:
  168.          return BUFFER_BACK_LEFT;
  169.       case GL_LEFT:
  170.          return BUFFER_FRONT_LEFT;
  171.       case GL_FRONT_LEFT:
  172.          return BUFFER_FRONT_LEFT;
  173.       case GL_AUX0:
  174.          return BUFFER_AUX0;
  175.       case GL_AUX1:
  176.       case GL_AUX2:
  177.       case GL_AUX3:
  178.          return BUFFER_COUNT; /* invalid, but not -1 */
  179.       case GL_COLOR_ATTACHMENT0_EXT:
  180.          return BUFFER_COLOR0;
  181.       case GL_COLOR_ATTACHMENT1_EXT:
  182.          return BUFFER_COLOR1;
  183.       case GL_COLOR_ATTACHMENT2_EXT:
  184.          return BUFFER_COLOR2;
  185.       case GL_COLOR_ATTACHMENT3_EXT:
  186.          return BUFFER_COLOR3;
  187.       case GL_COLOR_ATTACHMENT4_EXT:
  188.          return BUFFER_COLOR4;
  189.       case GL_COLOR_ATTACHMENT5_EXT:
  190.          return BUFFER_COLOR5;
  191.       case GL_COLOR_ATTACHMENT6_EXT:
  192.          return BUFFER_COLOR6;
  193.       case GL_COLOR_ATTACHMENT7_EXT:
  194.          return BUFFER_COLOR7;
  195.       default:
  196.          /* error */
  197.          return -1;
  198.    }
  199. }
  200.  
  201.  
  202. /**
  203.  * Called by glDrawBuffer().
  204.  * Specify which renderbuffer(s) to draw into for the first color output.
  205.  * <buffer> can name zero, one, two or four renderbuffers!
  206.  * \sa _mesa_DrawBuffersARB
  207.  *
  208.  * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
  209.  *
  210.  * Note that the behaviour of this function depends on whether the
  211.  * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
  212.  * a user-created framebuffer object (Name!=0).
  213.  *   In the former case, we update the per-context ctx->Color.DrawBuffer
  214.  *   state var _and_ the FB's ColorDrawBuffer state.
  215.  *   In the later case, we update the FB's ColorDrawBuffer state only.
  216.  *
  217.  * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
  218.  * new FB is a window system FB, we need to re-update the FB's
  219.  * ColorDrawBuffer state to match the context.  This is handled in
  220.  * _mesa_update_framebuffer().
  221.  *
  222.  * See the GL_EXT_framebuffer_object spec for more info.
  223.  */
  224. void GLAPIENTRY
  225. _mesa_DrawBuffer(GLenum buffer)
  226. {
  227.    GLbitfield destMask;
  228.    GET_CURRENT_CONTEXT(ctx);
  229.    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
  230.  
  231.    if (MESA_VERBOSE & VERBOSE_API) {
  232.       _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
  233.    }
  234.  
  235.    if (buffer == GL_NONE) {
  236.       destMask = 0x0;
  237.    }
  238.    else {
  239.       const GLbitfield supportedMask
  240.          = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
  241.       destMask = draw_buffer_enum_to_bitmask(buffer);
  242.       if (destMask == BAD_MASK) {
  243.          /* totally bogus buffer */
  244.          _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
  245.          return;
  246.       }
  247.       destMask &= supportedMask;
  248.       if (destMask == 0x0) {
  249.          /* none of the named color buffers exist! */
  250.          _mesa_error(ctx, GL_INVALID_OPERATION,
  251.                      "glDrawBuffer(buffer=0x%x)", buffer);
  252.          return;
  253.       }
  254.    }
  255.  
  256.    /* if we get here, there's no error so set new state */
  257.    _mesa_drawbuffers(ctx, 1, &buffer, &destMask);
  258.  
  259.    /*
  260.     * Call device driver function.
  261.     */
  262.    if (ctx->Driver.DrawBuffers)
  263.       ctx->Driver.DrawBuffers(ctx, 1, &buffer);
  264.    else if (ctx->Driver.DrawBuffer)
  265.       ctx->Driver.DrawBuffer(ctx, buffer);
  266. }
  267.  
  268.  
  269. /**
  270.  * Called by glDrawBuffersARB; specifies the destination color renderbuffers
  271.  * for N fragment program color outputs.
  272.  * \sa _mesa_DrawBuffer
  273.  * \param n  number of outputs
  274.  * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
  275.  *                 names cannot specify more than one buffer.  For example,
  276.  *                 GL_FRONT_AND_BACK is illegal.
  277.  */
  278. void GLAPIENTRY
  279. _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
  280. {
  281.    GLint output;
  282.    GLbitfield usedBufferMask, supportedMask;
  283.    GLbitfield destMask[MAX_DRAW_BUFFERS];
  284.    GET_CURRENT_CONTEXT(ctx);
  285.    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
  286.  
  287.    /* Turns out n==0 is a valid input that should not produce an error.
  288.     * The remaining code below correctly handles the n==0 case.
  289.     */
  290.    if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
  291.       _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
  292.       return;
  293.    }
  294.  
  295.    supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
  296.    usedBufferMask = 0x0;
  297.  
  298.    /* complicated error checking... */
  299.    for (output = 0; output < n; output++) {
  300.       if (buffers[output] == GL_NONE) {
  301.          destMask[output] = 0x0;
  302.       }
  303.       else {
  304.          destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
  305.          if (destMask[output] == BAD_MASK
  306.              || _mesa_bitcount(destMask[output]) > 1) {
  307.             _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
  308.             return;
  309.          }        
  310.          destMask[output] &= supportedMask;
  311.          if (destMask[output] == 0) {
  312.             _mesa_error(ctx, GL_INVALID_OPERATION,
  313.                         "glDrawBuffersARB(unsupported buffer)");
  314.             return;
  315.          }
  316.          if (destMask[output] & usedBufferMask) {
  317.             /* can't specify a dest buffer more than once! */
  318.             _mesa_error(ctx, GL_INVALID_OPERATION,
  319.                         "glDrawBuffersARB(duplicated buffer)");
  320.             return;
  321.          }
  322.  
  323.          /* update bitmask */
  324.          usedBufferMask |= destMask[output];
  325.       }
  326.    }
  327.  
  328.    /* OK, if we get here, there were no errors so set the new state */
  329.    _mesa_drawbuffers(ctx, n, buffers, destMask);
  330.  
  331.    /*
  332.     * Call device driver function.  Note that n can be equal to 0,
  333.     * in which case we don't want to reference buffers[0], which
  334.     * may not be valid.
  335.     */
  336.    if (ctx->Driver.DrawBuffers)
  337.       ctx->Driver.DrawBuffers(ctx, n, buffers);
  338.    else if (ctx->Driver.DrawBuffer)
  339.       ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
  340. }
  341.  
  342.  
  343. /**
  344.  * Helper function to set the GL_DRAW_BUFFER state in the context and
  345.  * current FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
  346.  *
  347.  * All error checking will have been done prior to calling this function
  348.  * so nothing should go wrong at this point.
  349.  *
  350.  * \param ctx  current context
  351.  * \param n    number of color outputs to set
  352.  * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
  353.  * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
  354.  *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
  355.  *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
  356.  */
  357. void
  358. _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
  359.                   const GLbitfield *destMask)
  360. {
  361.    struct gl_framebuffer *fb = ctx->DrawBuffer;
  362.    GLbitfield mask[MAX_DRAW_BUFFERS];
  363.    GLboolean newState = GL_FALSE;
  364.  
  365.    if (!destMask) {
  366.       /* compute destMask values now */
  367.       const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
  368.       GLuint output;
  369.       for (output = 0; output < n; output++) {
  370.          mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
  371.          ASSERT(mask[output] != BAD_MASK);
  372.          mask[output] &= supportedMask;
  373.       }
  374.       destMask = mask;
  375.    }
  376.  
  377.    /*
  378.     * If n==1, destMask[0] may have up to four bits set.
  379.     * Otherwise, destMask[x] can only have one bit set.
  380.     */
  381.    if (n == 1) {
  382.       GLuint count = 0, destMask0 = destMask[0];
  383.       while (destMask0) {
  384.          GLint bufIndex = _mesa_ffs(destMask0) - 1;
  385.          if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
  386.             fb->_ColorDrawBufferIndexes[count] = bufIndex;
  387.             newState = GL_TRUE;
  388.          }
  389.          count++;
  390.          destMask0 &= ~(1 << bufIndex);
  391.       }
  392.       fb->ColorDrawBuffer[0] = buffers[0];
  393.       if (fb->_NumColorDrawBuffers != count) {
  394.          fb->_NumColorDrawBuffers = count;
  395.          newState = GL_TRUE;
  396.       }
  397.    }
  398.    else {
  399.       GLuint buf, count = 0;
  400.       for (buf = 0; buf < n; buf++ ) {
  401.          if (destMask[buf]) {
  402.             GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
  403.             /* only one bit should be set in the destMask[buf] field */
  404.             ASSERT(_mesa_bitcount(destMask[buf]) == 1);
  405.             if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
  406.                fb->_ColorDrawBufferIndexes[buf] = bufIndex;
  407.                newState = GL_TRUE;
  408.             }
  409.             fb->ColorDrawBuffer[buf] = buffers[buf];
  410.             count = buf + 1;
  411.          }
  412.          else {
  413.             if (fb->_ColorDrawBufferIndexes[buf] != -1) {
  414.                fb->_ColorDrawBufferIndexes[buf] = -1;
  415.                newState = GL_TRUE;
  416.             }
  417.          }
  418.       }
  419.       /* set remaining outputs to -1 (GL_NONE) */
  420.       while (buf < ctx->Const.MaxDrawBuffers) {
  421.          if (fb->_ColorDrawBufferIndexes[buf] != -1) {
  422.             fb->_ColorDrawBufferIndexes[buf] = -1;
  423.             newState = GL_TRUE;
  424.          }
  425.          fb->ColorDrawBuffer[buf] = GL_NONE;
  426.          buf++;
  427.       }
  428.       fb->_NumColorDrawBuffers = count;
  429.    }
  430.  
  431.    if (fb->Name == 0) {
  432.       /* also set context drawbuffer state */
  433.       GLuint buf;
  434.       for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
  435.          if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
  436.             ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
  437.             newState = GL_TRUE;
  438.          }
  439.       }
  440.    }
  441.  
  442.    if (newState)
  443.       FLUSH_VERTICES(ctx, _NEW_BUFFERS);
  444. }
  445.  
  446.  
  447. /**
  448.  * Like \sa _mesa_drawbuffers(), this is a helper function for setting
  449.  * GL_READ_BUFFER state in the context and current FBO.
  450.  * \param ctx  the rendering context
  451.  * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
  452.  * \param bufferIndex  the numerical index corresponding to 'buffer'
  453.  */
  454. void
  455. _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
  456. {
  457.    struct gl_framebuffer *fb = ctx->ReadBuffer;
  458.  
  459.    if (fb->Name == 0) {
  460.       /* Only update the per-context READ_BUFFER state if we're bound to
  461.        * a window-system framebuffer.
  462.        */
  463.       ctx->Pixel.ReadBuffer = buffer;
  464.    }
  465.  
  466.    fb->ColorReadBuffer = buffer;
  467.    fb->_ColorReadBufferIndex = bufferIndex;
  468.  
  469.    ctx->NewState |= _NEW_BUFFERS;
  470. }
  471.  
  472.  
  473.  
  474. /**
  475.  * Called by glReadBuffer to set the source renderbuffer for reading pixels.
  476.  * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
  477.  */
  478. void GLAPIENTRY
  479. _mesa_ReadBuffer(GLenum buffer)
  480. {
  481.    struct gl_framebuffer *fb;
  482.    GLbitfield supportedMask;
  483.    GLint srcBuffer;
  484.    GET_CURRENT_CONTEXT(ctx);
  485.    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
  486.  
  487.    if (MESA_VERBOSE & VERBOSE_API)
  488.       _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
  489.  
  490.    fb = ctx->ReadBuffer;
  491.  
  492.    if (MESA_VERBOSE & VERBOSE_API)
  493.       _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
  494.  
  495.    if (fb->Name > 0 && buffer == GL_NONE) {
  496.       /* This is legal for user-created framebuffer objects */
  497.       srcBuffer = -1;
  498.    }
  499.    else {
  500.       /* general case / window-system framebuffer */
  501.       srcBuffer = read_buffer_enum_to_index(buffer);
  502.       if (srcBuffer == -1) {
  503.          _mesa_error(ctx, GL_INVALID_ENUM,
  504.                      "glReadBuffer(buffer=0x%x)", buffer);
  505.          return;
  506.       }
  507.       supportedMask = supported_buffer_bitmask(ctx, fb);
  508.       if (((1 << srcBuffer) & supportedMask) == 0) {
  509.          _mesa_error(ctx, GL_INVALID_OPERATION,
  510.                      "glReadBuffer(buffer=0x%x)", buffer);
  511.          return;
  512.       }
  513.    }
  514.  
  515.    /* OK, all error checking has been completed now */
  516.  
  517.    _mesa_readbuffer(ctx, buffer, srcBuffer);
  518.    ctx->NewState |= _NEW_BUFFERS;
  519.  
  520.    /*
  521.     * Call device driver function.
  522.     */
  523.    if (ctx->Driver.ReadBuffer)
  524.       (*ctx->Driver.ReadBuffer)(ctx, buffer);
  525. }
  526.