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  1. /*
  2.  * Mesa 3-D graphics library
  3.  * Version:  7.1
  4.  *
  5.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  21.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. #include "main/glheader.h"
  27. #include "main/imports.h"
  28. #include "main/arrayobj.h"
  29. #include "main/context.h"
  30. #include "main/framebuffer.h"
  31. #include "main/mipmap.h"
  32. #include "main/queryobj.h"
  33. #include "main/renderbuffer.h"
  34. #include "main/shaderobj.h"
  35. #include "main/texcompress.h"
  36. #include "main/texformat.h"
  37. #include "main/texgetimage.h"
  38. #include "main/teximage.h"
  39. #include "main/texobj.h"
  40. #include "main/texstore.h"
  41. #include "main/bufferobj.h"
  42. #include "main/fbobject.h"
  43. #include "main/texrender.h"
  44. #include "main/syncobj.h"
  45. #include "main/transformfeedback.h"
  46.  
  47. #include "program/program.h"
  48. #include "tnl/tnl.h"
  49. #include "swrast/swrast.h"
  50.  
  51. #include "driverfuncs.h"
  52. #include "meta.h"
  53.  
  54.  
  55.  
  56. /**
  57.  * Plug in default functions for all pointers in the dd_function_table
  58.  * structure.
  59.  * Device drivers should call this function and then plug in any
  60.  * functions which it wants to override.
  61.  * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
  62.  *
  63.  * \param table the dd_function_table to initialize
  64.  */
  65. void
  66. _mesa_init_driver_functions(struct dd_function_table *driver)
  67. {
  68.    memset(driver, 0, sizeof(*driver));
  69.  
  70.    driver->GetString = NULL;  /* REQUIRED! */
  71.    driver->UpdateState = NULL;  /* REQUIRED! */
  72.    driver->GetBufferSize = NULL;  /* REQUIRED! */
  73.    driver->ResizeBuffers = _mesa_resize_framebuffer;
  74.    driver->Error = NULL;
  75.  
  76.    driver->Finish = NULL;
  77.    driver->Flush = NULL;
  78.  
  79.    /* framebuffer/image functions */
  80.    driver->Clear = _swrast_Clear;
  81.    driver->Accum = _swrast_Accum;
  82.    driver->RasterPos = _tnl_RasterPos;
  83.    driver->DrawPixels = _swrast_DrawPixels;
  84.    driver->ReadPixels = _swrast_ReadPixels;
  85.    driver->CopyPixels = _swrast_CopyPixels;
  86.    driver->Bitmap = _swrast_Bitmap;
  87.  
  88.    /* Texture functions */
  89.    driver->ChooseTextureFormat = _mesa_choose_tex_format;
  90.    driver->TexImage1D = _mesa_store_teximage1d;
  91.    driver->TexImage2D = _mesa_store_teximage2d;
  92.    driver->TexImage3D = _mesa_store_teximage3d;
  93.    driver->TexSubImage1D = _mesa_store_texsubimage1d;
  94.    driver->TexSubImage2D = _mesa_store_texsubimage2d;
  95.    driver->TexSubImage3D = _mesa_store_texsubimage3d;
  96.    driver->GetTexImage = _mesa_get_teximage;
  97.    driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D;
  98.    driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D;
  99.    driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
  100.    driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
  101.    driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
  102.    driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
  103.    driver->TestProxyTexImage = _mesa_test_proxy_teximage;
  104.    driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
  105.    driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
  106.    driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
  107.    driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
  108.    driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
  109.    driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
  110.    driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
  111.    driver->BindTexture = NULL;
  112.    driver->NewTextureObject = _mesa_new_texture_object;
  113.    driver->DeleteTexture = _mesa_delete_texture_object;
  114.    driver->NewTextureImage = _mesa_new_texture_image;
  115.    driver->FreeTexImageData = _mesa_free_texture_image_data;
  116.    driver->MapTexture = NULL;
  117.    driver->UnmapTexture = NULL;
  118.    driver->TextureMemCpy = memcpy;
  119.    driver->IsTextureResident = NULL;
  120.    driver->UpdateTexturePalette = NULL;
  121.  
  122.    /* imaging */
  123.    driver->CopyColorTable = _mesa_meta_CopyColorTable;
  124.    driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
  125.  
  126.    /* Vertex/fragment programs */
  127.    driver->BindProgram = NULL;
  128.    driver->NewProgram = _mesa_new_program;
  129.    driver->DeleteProgram = _mesa_delete_program;
  130.  
  131.    /* simple state commands */
  132.    driver->AlphaFunc = NULL;
  133.    driver->BlendColor = NULL;
  134.    driver->BlendEquationSeparate = NULL;
  135.    driver->BlendFuncSeparate = NULL;
  136.    driver->ClearColor = NULL;
  137.    driver->ClearDepth = NULL;
  138.    driver->ClearStencil = NULL;
  139.    driver->ClipPlane = NULL;
  140.    driver->ColorMask = NULL;
  141.    driver->ColorMaterial = NULL;
  142.    driver->CullFace = NULL;
  143.    driver->DrawBuffer = NULL;
  144.    driver->DrawBuffers = NULL;
  145.    driver->FrontFace = NULL;
  146.    driver->DepthFunc = NULL;
  147.    driver->DepthMask = NULL;
  148.    driver->DepthRange = NULL;
  149.    driver->Enable = NULL;
  150.    driver->Fogfv = NULL;
  151.    driver->Hint = NULL;
  152.    driver->Lightfv = NULL;
  153.    driver->LightModelfv = NULL;
  154.    driver->LineStipple = NULL;
  155.    driver->LineWidth = NULL;
  156.    driver->LogicOpcode = NULL;
  157.    driver->PointParameterfv = NULL;
  158.    driver->PointSize = NULL;
  159.    driver->PolygonMode = NULL;
  160.    driver->PolygonOffset = NULL;
  161.    driver->PolygonStipple = NULL;
  162.    driver->ReadBuffer = NULL;
  163.    driver->RenderMode = NULL;
  164.    driver->Scissor = NULL;
  165.    driver->ShadeModel = NULL;
  166.    driver->StencilFuncSeparate = NULL;
  167.    driver->StencilOpSeparate = NULL;
  168.    driver->StencilMaskSeparate = NULL;
  169.    driver->TexGen = NULL;
  170.    driver->TexEnv = NULL;
  171.    driver->TexParameter = NULL;
  172.    driver->Viewport = NULL;
  173.  
  174.    /* buffer objects */
  175.    _mesa_init_buffer_object_functions(driver);
  176.  
  177.    /* query objects */
  178.    _mesa_init_query_object_functions(driver);
  179.  
  180.    _mesa_init_sync_object_functions(driver);
  181.  
  182.    driver->NewFramebuffer = _mesa_new_framebuffer;
  183.    driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
  184.    driver->RenderTexture = _mesa_render_texture;
  185.    driver->FinishRenderTexture = _mesa_finish_render_texture;
  186.    driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
  187.  
  188.    driver->BlitFramebuffer = _swrast_BlitFramebuffer;
  189.  
  190.    /* APPLE_vertex_array_object */
  191.    driver->NewArrayObject = _mesa_new_array_object;
  192.    driver->DeleteArrayObject = _mesa_delete_array_object;
  193.    driver->BindArrayObject = NULL;
  194.  
  195.    _mesa_init_shader_object_functions(driver);
  196.  
  197.    _mesa_init_transform_feedback_functions(driver);
  198.  
  199.    /* T&L stuff */
  200.    driver->NeedValidate = GL_FALSE;
  201.    driver->ValidateTnlModule = NULL;
  202.    driver->CurrentExecPrimitive = 0;
  203.    driver->CurrentSavePrimitive = 0;
  204.    driver->NeedFlush = 0;
  205.    driver->SaveNeedFlush = 0;
  206.  
  207.    driver->ProgramStringNotify = _tnl_program_string;
  208.    driver->FlushVertices = NULL;
  209.    driver->SaveFlushVertices = NULL;
  210.    driver->NotifySaveBegin = NULL;
  211.    driver->LightingSpaceChange = NULL;
  212.  
  213.    /* display list */
  214.    driver->NewList = NULL;
  215.    driver->EndList = NULL;
  216.    driver->BeginCallList = NULL;
  217.    driver->EndCallList = NULL;
  218. }
  219.  
  220.  
  221. /**
  222.  * Call the ctx->Driver.* state functions with current values to initialize
  223.  * driver state.
  224.  * Only the Intel drivers use this so far.
  225.  */
  226. void
  227. _mesa_init_driver_state(struct gl_context *ctx)
  228. {
  229.    ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
  230.  
  231.    ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
  232.  
  233.    ctx->Driver.BlendEquationSeparate(ctx,
  234.                                      ctx->Color.BlendEquationRGB,
  235.                                      ctx->Color.BlendEquationA);
  236.  
  237.    ctx->Driver.BlendFuncSeparate(ctx,
  238.                                  ctx->Color.BlendSrcRGB,
  239.                                  ctx->Color.BlendDstRGB,
  240.                                  ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
  241.  
  242.    if (ctx->Driver.ColorMaskIndexed) {
  243.       GLuint i;
  244.       for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
  245.          ctx->Driver.ColorMaskIndexed(ctx, i,
  246.                                       ctx->Color.ColorMask[0][RCOMP],
  247.                                       ctx->Color.ColorMask[0][GCOMP],
  248.                                       ctx->Color.ColorMask[0][BCOMP],
  249.                                       ctx->Color.ColorMask[0][ACOMP]);
  250.       }
  251.    }
  252.    else {
  253.       ctx->Driver.ColorMask(ctx,
  254.                             ctx->Color.ColorMask[0][RCOMP],
  255.                             ctx->Color.ColorMask[0][GCOMP],
  256.                             ctx->Color.ColorMask[0][BCOMP],
  257.                             ctx->Color.ColorMask[0][ACOMP]);
  258.    }
  259.  
  260.    ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
  261.    ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
  262.    ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
  263.  
  264.    ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
  265.    ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
  266.    ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
  267.    ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
  268.    ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
  269.    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
  270.    ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
  271.    ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
  272.    ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
  273.    ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
  274.    ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
  275.    ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
  276.    ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
  277.    ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
  278.    ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
  279.    ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
  280.    ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
  281.    ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
  282.  
  283.    ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
  284.    ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
  285.    ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
  286.    ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
  287.    ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
  288.  
  289.    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
  290.  
  291.    {
  292.       GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
  293.       ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
  294.    }
  295.  
  296.    ctx->Driver.LineWidth(ctx, ctx->Line.Width);
  297.    ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
  298.    ctx->Driver.PointSize(ctx, ctx->Point.Size);
  299.    ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
  300.    ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
  301.                        ctx->Scissor.Width, ctx->Scissor.Height);
  302.    ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
  303.    ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
  304.                                    ctx->Stencil.Function[0],
  305.                                    ctx->Stencil.Ref[0],
  306.                                    ctx->Stencil.ValueMask[0]);
  307.    ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
  308.                                    ctx->Stencil.Function[1],
  309.                                    ctx->Stencil.Ref[1],
  310.                                    ctx->Stencil.ValueMask[1]);
  311.    ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
  312.    ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
  313.    ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
  314.                                  ctx->Stencil.FailFunc[0],
  315.                                  ctx->Stencil.ZFailFunc[0],
  316.                                  ctx->Stencil.ZPassFunc[0]);
  317.    ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
  318.                                  ctx->Stencil.FailFunc[1],
  319.                                  ctx->Stencil.ZFailFunc[1],
  320.                                  ctx->Stencil.ZPassFunc[1]);
  321.  
  322.  
  323.    ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
  324. }
  325.