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  1. View3ds 0.059 - tiny viewer to .3ds files.
  2.  
  3. What's new?
  4. 1. Bump and pararell two texture  mapping functions optimizations.
  5.    (files bump_cat.inc & two_tex.inc)
  6.    On my P4 changes are rather non visable, but on dual core in KlbrInWin
  7.    optimizations runs preety nice.
  8.    
  9.  
  10. Buttons description:
  11. 1. rotary: choosing rotary axle: x, y, x+y.
  12. 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
  13.    environment mapping, bump (bump mapping), tex (texture mapping),
  14.    pos (position shading depend), dots (app draws only points - nodes of object),
  15.    txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
  16.    environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
  17.    mapping).
  18. 3. speed: idle, full.
  19. 4,5. zoom in, out: no comment.
  20. 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters
  21.    alghoritm).Txgrd, 2tex and bumptex models only with catmull  = on.
  22. 7. culling: backface culling on/ off.
  23. 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
  24. 9. Blur: blur N times; N=0,1,2,3,4,5
  25. 10.11,12,13. loseless operations (rotary 90, 180 degrees).
  26. 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep.
  27.        carefull with emboss + fire - it looks annoying.
  28. 13. fire: do motion blur ( looks like fire ).
  29. 14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera.
  30. 15. generate: Generates some objects: node, Thorn Crown, heart...
  31. 16. bumps: random, according to texture.
  32. 17. bumps deep -> create bumps deeper or lighter.
  33. 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
  34.     around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
  35.  
  36.                          Macgub                  Jun 2011
  37.