Subversion Repositories Kolibri OS

Rev

Rev 6619 | Go to most recent revision | Blame | Last modification | View Log | Download | RSS feed

  1. View3ds 0.067 - tiny viewer to .3ds and .asc files with several graphics
  2.                 effects implementation.
  3.  
  4.  
  5. What's new?
  6. 1. Sizable app window.
  7.  
  8.  
  9. Buttons description:
  10. 1. rotary: choosing rotary axle: x, y, x+y.
  11. 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
  12.    environment mapping, bump (bump mapping), tex (texture mapping),
  13.    pos (position shading depend), dots (app draws only points - nodes of object),
  14.    txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
  15.    environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
  16.    mapping), grdl (Gouraud lines - edges only).
  17. 3. speed: idle, full.
  18. 4,5. zoom in, out: no comment.
  19. 6. catmull: on -> use z buffer ( z coordinate interpolation), off -> depth sorting, painters
  20.    alghoritm).Txgrd, 2tex and bumptex models only with catmull  = on.
  21. 7. culling: backface culling on/ off.
  22. 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
  23. 9. Blur: blur N times; N=0,1,2,3,4,5
  24. 10.11,12,13. loseless operations (rotary 90, 180 degrees).
  25. 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
  26. 13. fire: do motion blur ( looks like fire ).
  27. 14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
  28.     decrease wave effect frequency and amplitude.
  29. 15. generate: Generates some objects: node, Thorn Crown, heart...
  30. 16. bumps: random, according to texture.
  31. 17. bumps deep -> create bumps deeper or lighter.
  32. 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
  33.     around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
  34. 19. bright + -> increase picture brightness.
  35. 20. bright - -> decrease picture brightness.
  36. 21. wav effect -> do effect based sine function.
  37.  
  38.                          Maciej Guba             XI 2016
  39.