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  1. #ifndef INCLUDE_GUI_H
  2. #define INCLUDE_GUI_H
  3.  
  4. #ifndef INCLUDE_KOLIBRI_H
  5. #include "../lib/kolibri.h"
  6. #endif
  7.  
  8. #ifndef INCLUDE_STRING_H
  9. #include "../lib/strings.h"
  10. #endif
  11.  
  12. #ifndef INCLUDE_RGB_H
  13. #include "../lib/patterns/rgb.h"
  14. #endif
  15.  
  16. #ifndef INCLUDE_MATH_H
  17. #include "../lib/math.h"
  18. #endif
  19.  
  20. #include "../lib/gui/tabs.h"
  21. #include "../lib/gui/sensor.h"
  22. #include "../lib/gui/more_less_box.h"
  23.  
  24. #ifndef INCLUDE_CHECKBOX
  25. #include "../lib/gui/checkbox.h"
  26. #endif
  27.  
  28. #include "../lib/gui/child_window.h"
  29. #include "../lib/gui/text_view_area.h"
  30.  
  31. #ifndef INCLUDE_MENU_H
  32. #include "../lib/gui/menu.h"
  33. #endif
  34.  
  35. :int last_free_button_id = 1000;
  36. :int GetFreeButtonId()
  37. {
  38.         last_free_button_id++;
  39.         return last_free_button_id;
  40. }
  41.  
  42. :void DrawRectangle(dword x,y,w,h,color1)
  43. {
  44.         DrawBar(x,y,w,1,color1);
  45.         DrawBar(x,y+h,w,1,color1);
  46.         DrawBar(x,y,1,h,color1);
  47.         DrawBar(x+w,y,1,h+1,color1);
  48. }
  49.  
  50. :void DrawWideRectangle(dword x,y,w,h,boder,color1)
  51. {
  52.         DrawBar(x, y, w, boder, color1);
  53.         DrawBar(x, y+h-boder, w, boder, color1);
  54.         DrawBar(x, y+boder, boder, h-boder-boder, color1);
  55.         DrawBar(x+w-boder, y+boder, boder, h-boder-boder, color1);
  56. }
  57.  
  58. :void DrawRectangle3D(dword x,y,w,h,color1,color2)
  59. {
  60.         DrawBar(x,y,w+1,1,color1);
  61.         DrawBar(x,y+1,1,h-1,color1);
  62.         DrawBar(x+w,y+1,1,h,color2);
  63.         DrawBar(x,y+h,w,1,color2);
  64. }
  65.  
  66. :void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
  67. {
  68.         dword tx = -strlen(text)*8+w/2+x;
  69.         dword ty = h/2-7+y;
  70.  
  71.         if (id>0) DefineButton(x,y,w,h,id,color_b);
  72.         WriteText(tx+1,ty+1,0x90,LightenDarkenColor(color_b, -40),text);
  73.         WriteText(tx,ty,0x90,color_t,text);
  74. }
  75.  
  76. :int active_button_id = 0;
  77. :int DrawStandartCaptButton(dword x, y, id, text)
  78. {
  79.         #define padding_v 5
  80.         #define padding_h 15
  81.         #define right_margin 12
  82.         #define h padding_v + padding_v + 16 //16 font height
  83.         int tx = x + padding_h;
  84.         int ty = y + padding_v+1;
  85.         int tw = strlen(text)*8;
  86.         int w = tw + padding_h + padding_h;
  87.         unsigned darker_color = LightenDarkenColor(system.color.work_button, -40);
  88.  
  89.  
  90.         if (id>0) DefineButton(x,y,w,h,id,system.color.work_button);
  91.  
  92.         WriteText(tx+1,ty+1,0x90,darker_color,text);
  93.         WriteText(tx,ty,0x90,system.color.work_button_text,text);
  94.  
  95.         if (active_button_id==id) {
  96.                 DrawBar(tx,ty+15,tw,1, darker_color);
  97.                 DrawBar(tx,ty+14,tw,1, system.color.work_button_text);
  98.         }
  99.  
  100.         return w + right_margin;
  101. }
  102.  
  103. :unsigned LightenDarkenColor(dword color, amt) {
  104.         dword r = color >> 16 + amt << 16;
  105.         dword b = color >> 8 & 0x00FF + amt << 8;
  106.         dword g = color & 0x0000FF + amt;
  107.         return g | b | r ;
  108. }
  109.  
  110. :void ActiveButtonSwitch(int min, max)
  111. {
  112.         active_button_id++;
  113.         if (active_button_id>max) || (active_button_id<max) active_button_id=min;
  114. }
  115.  
  116. :void WriteTextCenter(dword x,y,w,color_t,text)
  117. {
  118.         WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
  119. }
  120.  
  121. :void DrawCircle(int x, y, r, color)
  122. {
  123.         int i;
  124.         float px=0, py=r, ii = r * 3.1415926 * 2;
  125.         FOR (i = 0; i < ii; i++)
  126.         {
  127.         PutPixel(px + x, y - py, color);
  128.         px = py / r + px;
  129.         py = -px / r + py;
  130.         }
  131. }
  132.  
  133. :void DrawEditBox(dword edit_box_pointer)
  134. {
  135.         dword x,y,w,h,bg,t;
  136.         ESI = edit_box_pointer;
  137.         x = ESI.edit_box.left;
  138.         y = ESI.edit_box.top;
  139.         w = ESI.edit_box.width+1;
  140.         h = 22;
  141.         if (ESI.edit_box.flags & 100000000000b) bg = 0xCACACA; else bg = 0xFFFfff;
  142.         edit_box_draw  stdcall (edit_box_pointer);
  143.         DrawRectangle3D(x-1, y-1, w+1, h+1, 0xE7E7E7, bg);
  144.         DrawRectangle(x-2, y-2, w+3, h+3, system.color.work_graph);
  145.         DrawRectangle3D(x-3, y-3, w+5, h+5, system.color.work_dark, system.color.work_light);
  146. }
  147.  
  148. :void DrawEditBoxPos(dword x,y, edit_box_pointer)
  149. {
  150.         ESI = edit_box_pointer;
  151.         ESI.edit_box.left = x;
  152.         ESI.edit_box.top = y;
  153.         DrawEditBox(dword edit_box_pointer);
  154. }
  155.  
  156. :void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent)
  157. {
  158.         int progress_w;
  159.         static int fill_old;
  160.            
  161.         //if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
  162.         if (progress_percent<=0) || (progress_percent>=100) return;
  163.        
  164.         DrawRectangle(st_x, st_y, st_w,st_h, col_border);
  165.         DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
  166.  
  167.         if (progress_percent>0) && (progress_percent<=100)
  168.         {
  169.                 progress_w = st_w - 3 * progress_percent / 100;
  170.                 DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
  171.                 DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
  172.         }
  173. }
  174.  
  175. :void DrawLink(dword x,y,font_type,btn_id, inscription)
  176. {
  177.         int w;
  178.         WriteText(x,y,font_type,0x4E00E7,inscription);
  179.         if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*8;
  180.         DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
  181.         DrawBar(x,y+8,w,1,0x4E00E7);
  182. }
  183.  
  184. :void PutShadow(dword x,y,w,h,skinned,strength)
  185. {
  186.         proc_info wForm;
  187.         dword shadow_buf, skin_height;
  188.         shadow_buf = mem_Alloc(w*h*3);
  189.         GetProcessInfo(#wForm, SelfInfo);
  190.         CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
  191.         ShadowImage(shadow_buf, w, h, strength);
  192.         _PutImage(x,y,w,h,shadow_buf);
  193.         mem_Free(shadow_buf);
  194. }
  195.  
  196. :void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
  197. {
  198.         DrawRectangle(x,y,w,h,col_border);
  199.         DrawBar(x+1,y+1,w-1,1,0xFFFfff);
  200.         DrawBar(x+1,y+2,1,h-2,0xFFFfff);
  201.         if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
  202.         DrawPopupShadow(x,y,w,h-1,skinned);
  203. }
  204.  
  205. :void DrawPopupShadow(dword x,y,w,h,skinned)
  206. {
  207.         PutShadow(w+x+1,y,1,h+2,skinned,2);
  208.         PutShadow(w+x+2,y+1,1,h+2,skinned,1);
  209.         PutShadow(x,y+h+2,w+2,1,skinned,2);
  210.         PutShadow(x+1,y+h+3,w+1,1,skinned,1);
  211. }
  212.  
  213. :dword GrayScaleImage(dword color_image, w, h)
  214. {
  215.         dword i,gray,to,rr,gg,bb;
  216.         to = w*h*3 + color_image;
  217.         for (i = color_image; i < to; i+=3)
  218.         {
  219.                 rr = DSBYTE[i];
  220.                 gg = DSBYTE[i+1];
  221.                 bb = DSBYTE[i+2];
  222.                 gray = rr*rr;
  223.                 gray += gg*gg;
  224.                 gray += bb*bb;
  225.                 gray = sqrt(gray) / 3;
  226.                 DSBYTE[i] = DSBYTE[i+1] = DSBYTE[i+2] = gray;
  227.         }
  228.         return gray;
  229. }
  230.  
  231. :void ShadowImage(dword color_image, w, h, strength)
  232. {
  233.         dword col, to;
  234.         strength = 10 - strength;
  235.         to = w*h*3 + color_image;
  236.         for ( ; color_image < to; color_image++)
  237.         {
  238.                 col = strength * DSBYTE[color_image] / 10;
  239.                 DSBYTE[color_image] = col;
  240.         }
  241. }
  242.  
  243. :void WriteTextLines(dword x,y,byte fontType, dword color, text_pointer, line_h)
  244. {
  245.         dword next_word_pointer = strchr(text_pointer, '\n');
  246.         if (next_word_pointer) WriteTextLines(dword x, y+line_h, byte fontType, dword color, next_word_pointer+2, line_h);
  247.         ESBYTE[next_word_pointer] = NULL;
  248.         WriteText(dword x, y, byte fontType, dword color, text_pointer);
  249.         ESBYTE[next_word_pointer] = '\n';
  250. }
  251.  
  252. //this function increase falue and return it
  253. //useful for list of controls which goes one after one
  254. :struct incn
  255. {
  256.         dword n;
  257.         dword inc(dword _addition);
  258. };
  259.  
  260. :dword incn::inc(dword _addition)
  261. {
  262.         n+=_addition;
  263.         return n;
  264. }
  265.  
  266. //block with hover
  267. struct block {
  268.         int x,y,w,h;
  269.         bool hovered();
  270.         void set_size();
  271. };
  272.  
  273. :bool block::hovered() {
  274.         if ((mouse.x>=x) && (mouse.y>=y)
  275.         && (mouse.y<=y+h) && (mouse.x<=x+w))
  276.                 return true;
  277.         return false;
  278. }
  279.  
  280. :void block::set_size(dword _x, _y, _w, _h)
  281. {
  282.         x=_x;
  283.         y=_y;
  284.         w=_w;
  285.         h=_h;
  286. }
  287.  
  288.  
  289.  
  290.  
  291.  
  292. #endif