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  1.         #ifndef INCLUDE_GUI_H
  2. #define INCLUDE_GUI_H
  3.  
  4. #ifndef INCLUDE_KOLIBRI_H
  5. #include "../lib/kolibri.h"
  6. #endif
  7.  
  8. #ifndef INCLUDE_STRING_H
  9. #include "../lib/strings.h"
  10. #endif
  11.  
  12. #ifndef INCLUDE_RGB_H
  13. #include "../lib/patterns/rgb.h"
  14. #endif
  15.  
  16. :void DrawRectangle(dword x,y,w,h,color1)
  17. {
  18.         if (w<=0) || (h<=0) return;
  19.         DrawBar(x,y,w,1,color1);
  20.         DrawBar(x,y+h,w,1,color1);
  21.         DrawBar(x,y,1,h,color1);
  22.         DrawBar(x+w,y,1,h+1,color1);
  23. }
  24.  
  25. :void DrawWideRectangle(dword x,y,w,h,boder,color1)
  26. {
  27.         if (w<=0) || (h<=0) return;
  28.         DrawBar(x, y, w, boder, color1);
  29.         DrawBar(x, y+h-boder, w, boder, color1);
  30.         DrawBar(x, y+boder, boder, h-boder-boder, color1);
  31.         DrawBar(x+w-boder, y+boder, boder, h-boder-boder, color1);
  32. }
  33.  
  34. :void DrawRectangle3D(dword x,y,w,h,color1,color2)
  35. {
  36.         if (w<=0) || (h<=0) return;
  37.         DrawBar(x,y,w+1,1,color1);
  38.         DrawBar(x,y+1,1,h-1,color1);
  39.         DrawBar(x+w,y+1,1,h,color2);
  40.         DrawBar(x,y+h,w,1,color2);
  41. }
  42.  
  43. :void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
  44. {
  45.         dword tx = -strlen(text)*8+w/2+x;
  46.         dword ty = h/2-7+y;
  47.  
  48.         if (id>0) DefineButton(x,y,w,h,id,color_b);
  49.         WriteText(tx+1,ty+1,0x90,MixColors(color_b,0,230),text);
  50.         WriteText(tx,ty,0x90,color_t,text);
  51. }
  52.  
  53. :int active_button_id = 0;
  54. :int DrawStandartCaptButton(dword x, y, id, text)
  55. {
  56.         int padding_v = 5;
  57.         int padding_h = 15;
  58.         int right_margin = 12;
  59.         int tx = x + padding_h;
  60.         int ty = y + padding_v+1;
  61.         int tw = strlen(text)*8;
  62.         int h = padding_v + padding_v + 16; //16 font height
  63.         int w = tw + padding_h + padding_h;
  64.  
  65.  
  66.         if (id>0) DefineButton(x,y,w,h,id,system.color.work_button);
  67.  
  68.         WriteText(tx+1,ty+1,0x90,MixColors(system.color.work_button,0,230),text);
  69.         WriteText(tx,ty,0x90,system.color.work_button_text,text);
  70.  
  71.         if (active_button_id==id) {
  72.                 DrawBar(tx,ty+15,tw,1, MixColors(system.color.work_button,0,230));
  73.                 DrawBar(tx,ty+14,tw,1, system.color.work_button_text);
  74.         }
  75.  
  76.         return w + right_margin;
  77. }
  78.  
  79. :void ActiveButtonSwitch(int min, max)
  80. {
  81.         active_button_id++;
  82.         if (active_button_id>max) || (active_button_id<max) active_button_id=min;
  83. }
  84.  
  85. :void WriteTextCenter(dword x,y,w,color_t,text)
  86. {
  87.         WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
  88. }
  89.  
  90. :void DrawCircle(int x, y, r, color)
  91. {
  92.         int i;
  93.         float px=0, py=r, ii = r * 3.1415926 * 2;
  94.         FOR (i = 0; i < ii; i++)
  95.         {
  96.         PutPixel(px + x, y - py, color);
  97.         px = py / r + px;
  98.         py = -px / r + py;
  99.         }
  100. }
  101.  
  102. :unsigned char checkbox_flag[507] = {
  103.         0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC,
  104.         0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4,
  105.         0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xDC, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04,
  106.         0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC,
  107.         0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xDC,
  108.         0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xBC, 0x04,
  109.         0xFC, 0xBC, 0x04, 0xFC, 0xBC, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC,
  110.         0xB4, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8,
  111.         0x04, 0xFC, 0xBC, 0x04, 0xFC, 0xBC, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xB4, 0x04, 0xF9, 0x98, 0x04,
  112.         0xFC, 0xF2, 0xD2, 0xFC, 0xF2, 0xD2, 0xFA, 0xA5, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xD4, 0x04, 0xFC,
  113.         0xB4, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xB4,
  114.         0x04, 0xF9, 0x98, 0x04, 0xFF, 0xFF, 0xFF, 0xFD, 0xFD, 0xF6, 0xFC, 0xF9, 0xAF, 0xF9, 0x98, 0x04,
  115.         0xFC, 0xB4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xF2, 0xD2, 0xFC, 0xF2, 0xD2, 0xF9,
  116.         0x98, 0x04, 0xFC, 0xB4, 0x04, 0xF9, 0x98, 0x04, 0xFF, 0xFF, 0xFF, 0xFD, 0xFD, 0xF6, 0xF7, 0xE0,
  117.         0x95, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xD4, 0x04, 0xF9, 0x98, 0x04,
  118.         0xFD, 0xFD, 0xF6, 0xFF, 0xFF, 0xFF, 0xFC, 0xDC, 0x2C, 0xF9, 0x98, 0x04, 0xFF, 0xFF, 0xFF, 0xFD,
  119.         0xFD, 0xF6, 0xF7, 0xE0, 0x95, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xA9,
  120.         0x04, 0xFC, 0xD4, 0x04, 0xF9, 0x98, 0x04, 0xF7, 0xE0, 0x95, 0xFD, 0xFD, 0xF6, 0xFF, 0xFF, 0xFF,
  121.         0xFF, 0xFF, 0xFF, 0xFD, 0xFD, 0xF6, 0xF7, 0xE0, 0x95, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFA,
  122.         0x9F, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xD4, 0x04, 0xF9, 0x98, 0x04, 0xBC, 0x64,
  123.         0x04, 0xF7, 0xE0, 0x95, 0xFD, 0xFD, 0xF6, 0xFD, 0xFD, 0xF6, 0xF7, 0xE0, 0x95, 0xBC, 0x64, 0x04,
  124.         0xF9, 0x98, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC,
  125.         0xC8, 0x04, 0xFA, 0xA5, 0x04, 0xF9, 0x98, 0x04, 0xBC, 0x64, 0x04, 0xF7, 0xE0, 0x95, 0xF7, 0xE0,
  126.         0x95, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04,
  127.         0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xF9,
  128.         0x98, 0x04, 0xBC, 0x64, 0x04, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xA9,
  129.         0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xC8, 0x04,
  130.         0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xFA,
  131.         0x9F, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xFA, 0x9F,
  132.         0x04, 0xF9, 0x98, 0x04, 0xFC, 0xB4, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04,
  133.         0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9,
  134.         0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04
  135. };
  136.  
  137. :void CheckBox(dword x,y,bt_id, text, is_checked)
  138. {
  139.         byte w=14, h=14;
  140.         DefineButton(x-1, y-1, strlen(text)*8 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, 0);
  141.         EDI = system.color.work;
  142.         WriteText(x+w+8, h / 2 + y -7, 0xD0, system.color.work_text, text);
  143.         DrawRectangle(x, y, w, h, system.color.work_graph);
  144.         if (is_checked == 0)
  145.         {
  146.                 DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff);
  147.                 DrawBar(x+2, y+2, w-3, h-3, 0xffffff);
  148.         }
  149.         else if (is_checked == 1)
  150.         {
  151.                 DrawWideRectangle(x+1, y+1, w-1, h-1, 2, 0xffffff);
  152.                 _PutImage(x+1, y+1, 13, 13, #checkbox_flag);
  153.         }
  154.         else if (is_checked == 2) //not active
  155.         {
  156.                 DrawWideRectangle(x+1, y+1, w-1, h-1, 2, 0xffffff);
  157.                 DrawBar(x+3, y+3, w-5, h-5, 0x888888);
  158.         }
  159.         DrawRectangle3D(x-1,y-1,w+2,h+2,system.color.work_dark,system.color.work_light);
  160. }
  161.  
  162. :void MoreLessBox(dword x,y, bt_id_more, bt_id_less, value, text)
  163. {
  164.         #define VALUE_FIELD_W 34
  165.         #define SIZE 18
  166.         dword value_text = itoa(value);
  167.  
  168.         DrawRectangle(x, y, VALUE_FIELD_W+1, SIZE, system.color.work_graph);
  169.         DrawRectangle3D(x+1, y+1, VALUE_FIELD_W-2, SIZE-2, 0xDDDddd, 0xffffff);
  170.         DrawBar(x+2, y+2, VALUE_FIELD_W-3, SIZE-3, 0xffffff);
  171.         WriteText( -strlen(value_text)+3*8 + x+6, SIZE / 2 + y -6, 0x90, 0x333333, value_text);
  172.  
  173.         DrawCaptButton(VALUE_FIELD_W + x + 1,    y, SIZE, SIZE, bt_id_more, system.color.work_button, system.color.work_button_text, "+");
  174.         DrawCaptButton(VALUE_FIELD_W + x + SIZE, y, SIZE, SIZE, bt_id_less, system.color.work_button, system.color.work_button_text, "-");
  175.         EDI = system.color.work;
  176.         WriteText(x+VALUE_FIELD_W+SIZE+SIZE+10, SIZE / 2 + y -7, 0xD0, system.color.work_text, text);
  177.         DrawRectangle3D(x-1,y-1,VALUE_FIELD_W+SIZE+SIZE+2,SIZE+2,system.color.work_dark,system.color.work_light);
  178. }
  179.  
  180. :void DrawEditBox(dword edit_box_pointer)
  181. {
  182.         dword x,y,w,h,bg;
  183.         ESI = edit_box_pointer;
  184.         x = ESI.edit_box.left;
  185.         y = ESI.edit_box.top;
  186.         w = ESI.edit_box.width+1;
  187.         if (ESI.edit_box.flags & 100000000000b) bg = 0xCACACA; else bg = 0xFFFfff;
  188.         edit_box_draw  stdcall (edit_box_pointer);
  189.         h = 22;
  190.         DrawRectangle(x-1, y-1, w+1, h+1, bg);
  191.         DrawRectangle3D(x-2, y-2, w+3, h+3, 0xDDDddd, bg);
  192.         DrawRectangle(x-3, y-3, w+5, h+5, system.color.work_graph);
  193.         DrawRectangle3D(x-4, y-4, w+7, h+7, system.color.work_dark, system.color.work_light);
  194. }
  195.  
  196. :void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent)
  197. {
  198.         int progress_w;
  199.         static int fill_old;
  200.            
  201.         //if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
  202.         if (progress_percent<=0) || (progress_percent>=100) return;
  203.        
  204.         DrawRectangle(st_x, st_y, st_w,st_h, col_border);
  205.         DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
  206.  
  207.         if (progress_percent>0) && (progress_percent<=100)
  208.         {
  209.                 progress_w = st_w - 3 * progress_percent / 100;
  210.                 DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
  211.                 DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
  212.         }
  213. }
  214.  
  215. :void DrawLink(dword x,y,font_type,btn_id, inscription)
  216. {
  217.         int w;
  218.         WriteText(x,y,font_type,0x4E00E7,inscription);
  219.         if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*8;
  220.         DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
  221.         DrawBar(x,y+8,w,1,0x4E00E7);
  222. }
  223.  
  224. :void PutShadow(dword x,y,w,h,skinned,strength)
  225. {
  226.         proc_info wForm;
  227.         dword shadow_buf, skin_height;
  228.         shadow_buf = mem_Alloc(w*h*3);
  229.         GetProcessInfo(#wForm, SelfInfo);
  230.         CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
  231.         ShadowImage(shadow_buf, w, h, strength);
  232.         _PutImage(x,y,w,h,shadow_buf);
  233.         mem_Free(shadow_buf);
  234. }
  235.  
  236. :void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
  237. {
  238.         DrawRectangle(x,y,w,h,col_border);
  239.         DrawBar(x+1,y+1,w-1,1,0xFFFfff);
  240.         DrawBar(x+1,y+2,1,h-2,0xFFFfff);
  241.         if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
  242.         DrawPopupShadow(x,y,w,h-1,skinned);
  243. }
  244.  
  245. :void DrawPopupShadow(dword x,y,w,h,skinned)
  246. {
  247.         PutShadow(w+x+1,y,1,h+2,skinned,2);
  248.         PutShadow(w+x+2,y+1,1,h+2,skinned,1);
  249.         PutShadow(x,y+h+2,w+2,1,skinned,2);
  250.         PutShadow(x+1,y+h+3,w+1,1,skinned,1);
  251. }
  252.  
  253. :void GrayScaleImage(dword color_image, w, h)
  254. {
  255.         dword i,gray,to,rr,gg,bb;
  256.         to = w*h*3 + color_image;
  257.         for (i = color_image; i < to; i+=3)
  258.         {
  259.                 rr = DSBYTE[i];
  260.                 gg = DSBYTE[i+1];
  261.                 bb = DSBYTE[i+2];
  262.                 gray = rr*rr;
  263.                 gray += gg*gg;
  264.                 gray += bb*bb;
  265.                 gray = sqrt(gray) / 3;
  266.                 DSBYTE[i] = DSBYTE[i+1] = DSBYTE[i+2] = gray;
  267.         }
  268. }
  269.  
  270. :void ShadowImage(dword color_image, w, h, strength)
  271. {
  272.         dword col, to;
  273.         strength = 10 - strength;
  274.         to = w*h*3 + color_image;
  275.         for ( ; color_image < to; color_image++)
  276.         {
  277.                 col = strength * DSBYTE[color_image] / 10;
  278.                 DSBYTE[color_image] = col;
  279.         }
  280. }
  281.  
  282. :void WriteTextLines(dword x,y,byte fontType, dword color, text_pointer, line_h)
  283. {
  284.         dword next_word_pointer = strchr(text_pointer, '\n');
  285.         if (next_word_pointer) WriteTextLines(dword x, y+line_h, byte fontType, dword color, next_word_pointer+2, line_h);
  286.         ESBYTE[next_word_pointer] = NULL;
  287.         WriteText(dword x, y, byte fontType, dword color, text_pointer);
  288.         ESBYTE[next_word_pointer] = '\n';
  289. }
  290.  
  291. /*
  292. We have a long text and need to show it in block.
  293. Normal line break '\n' must be applied.
  294. Long lines should be breaked by word.
  295. TODO: scroll
  296. */
  297. :int DrawTextViewArea(int x,y,w,h, dword buf_start, bg_col, text_col)
  298. {
  299.         dword write_start;
  300.         dword buf_end;
  301.         int line_h = 15;
  302.         int label_length_max;
  303.         int write_length;
  304.         bool end_found;
  305.  
  306.         write_start = buf_start;
  307.         buf_end = strlen(buf_start) + buf_start;
  308.         label_length_max  = w / 8; // 8 big font char width
  309.  
  310.         loop()
  311.         {
  312.                 if (bg_col!=-1) DrawBar(x, y, w+1, line_h, bg_col);
  313.                 end_found = false;
  314.                 write_length = strchr(write_start, '\n') - write_start; //search normal line break
  315.                 if (write_length > label_length_max) || (write_length<=0) //check its position: exceeds maximum line length or not found
  316.                 {
  317.                         if (buf_end - write_start < label_length_max) //check does current line the last
  318.                         {
  319.                                 write_length = buf_end - write_start;
  320.                                 end_found = true;
  321.                         }
  322.                         else
  323.                         {
  324.                                 for (write_length=label_length_max; write_length>0; write_length--) { //search for white space to make the line break
  325.                                         if (ESBYTE[write_start+write_length] == ' ') {
  326.                                                 end_found = true;
  327.                                                 break;
  328.                                         }
  329.                                 }
  330.                         }
  331.                         if (end_found != true) write_length = label_length_max; //no white space, so we write label_length_max
  332.                 }
  333.                 ESI = write_length; //set text length attribute for WriteText()
  334.                 WriteText(x, y, 0x10, text_col, write_start);
  335.                 // if (editpos >= write_start-buf_start) && (editpos <= write_start-buf_start + write_length) {
  336.                 //      WriteTextB(-write_start+buf_start+editpos * 8 + x - 5 +1, y, 0x90, 0xFF0000, "|");
  337.                 // }
  338.                 write_start += write_length + 1;
  339.                 y += line_h;
  340.                 if (write_start >= buf_end) break;
  341.         }
  342.         if (bg_col!=-1) DrawBar(x,y,w+1,h-y+line_h-4,bg_col);
  343.         return y+line_h;
  344. }
  345.  
  346.  
  347. //this function increase falue and return it
  348. //useful for list of controls which goes one after one
  349. struct incn
  350. {
  351.         dword n;
  352.         dword inc(dword _addition);
  353. };
  354.  
  355. dword incn::inc(dword _addition)
  356. {
  357.         n+=_addition;
  358.         return n;
  359. }
  360.  
  361.  
  362. /*=========================================================
  363. ==
  364. ==                   TABS
  365. ==
  366. /========================================================*/
  367.  
  368. #define TAB_PADDING 25
  369. #define TAB_HEIGHT 25
  370.  
  371. :struct _tabs
  372. {
  373.         int active_tab;
  374.         void draw();
  375.         int click();
  376. } tabs;
  377.  
  378. :void _tabs::draw(dword x,y, but_id, text)
  379. {
  380.         dword col_bg, col_text;
  381.         dword w=strlen(text)*8+TAB_PADDING, h=TAB_HEIGHT;
  382.         y -= h;
  383.  
  384.         if (but_id==active_tab)
  385.         {
  386.                 col_bg=system.color.work_button;
  387.                 col_text=system.color.work_button_text;
  388.         }
  389.         else
  390.         {
  391.                 col_bg=system.color.work;
  392.                 col_text=system.color.work_text;
  393.         }
  394.         DrawCaptButton(x,y, w-1,h+1, but_id, col_bg, col_text, text);
  395. }
  396.  
  397. :int _tabs::click(int N)
  398. {
  399.         if (N==active_tab) return false;
  400.         active_tab = N;
  401.         return true;
  402. }
  403.  
  404.  
  405.  
  406. #endif