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  1.         #ifndef INCLUDE_GUI_H
  2. #define INCLUDE_GUI_H
  3. #print "[include <gui.h>]\n"
  4.  
  5. #ifndef INCLUDE_KOLIBRI_H
  6. #include "../lib/kolibri.h"
  7. #endif
  8.  
  9. #ifndef INCLUDE_STRING_H
  10. #include "../lib/strings.h"
  11. #endif
  12.  
  13. #ifndef INCLUDE_RGB_H
  14. #include "../lib/patterns/rgb.h"
  15. #endif
  16.  
  17. :void DrawRectangle(dword x,y,w,h,color1)
  18. {
  19.         if (w<=0) || (h<=0) return;
  20.         DrawBar(x,y,w,1,color1);
  21.         DrawBar(x,y+h,w,1,color1);
  22.         DrawBar(x,y,1,h,color1);
  23.         DrawBar(x+w,y,1,h+1,color1);
  24. }
  25.  
  26. :void DrawWideRectangle(dword x,y,w,h,boder,color1)
  27. {
  28.         if (w<=0) || (h<=0) return;
  29.         DrawBar(x, y, w, boder, color1);
  30.         DrawBar(x, y+h-boder, w, boder, color1);
  31.         DrawBar(x, y+boder, boder, h-boder-boder, color1);
  32.         DrawBar(x+w-boder, y+boder, boder, h-boder-boder, color1);
  33. }
  34.  
  35. :void DrawRectangle3D(dword x,y,w,h,color1,color2)
  36. {
  37.         if (w<=0) || (h<=0) return;
  38.         DrawBar(x,y,w+1,1,color1);
  39.         DrawBar(x,y+1,1,h-1,color1);
  40.         DrawBar(x+w,y+1,1,h,color2);
  41.         DrawBar(x,y+h,w,1,color2);
  42. }
  43.  
  44. :void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
  45. {
  46.         word tx = -strlen(text)*9+w/2+x+1;
  47.         word ty = h/2-7+y;
  48.         if (id>0) DefineButton(x,y,w,h,id,color_b);
  49.         WriteText(tx+1,ty+1,0x90,MixColors(color_b,0,230),text);
  50.         WriteText(tx,ty,0x90,color_t,text);
  51. }
  52.  
  53. :void WriteTextCenter(dword x,y,w,color_t,text)
  54. {
  55.         WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
  56. }
  57.  
  58. :void DrawCircle(int x, y, r, color)
  59. {
  60.         int i;
  61.         float px=0, py=r, ii = r * 3.1415926 * 2;
  62.         FOR (i = 0; i < ii; i++)
  63.         {
  64.         PutPixel(px + x, y - py, color);
  65.         px = py / r + px;
  66.         py = -px / r + py;
  67.         }
  68. }
  69.  
  70. unsigned char checkbox_flag[507] = {
  71.         0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC,
  72.         0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xD4,
  73.         0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xDC, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04,
  74.         0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC,
  75.         0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xDC,
  76.         0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xBC, 0x04,
  77.         0xFC, 0xBC, 0x04, 0xFC, 0xBC, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC,
  78.         0xB4, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xC8,
  79.         0x04, 0xFC, 0xBC, 0x04, 0xFC, 0xBC, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xB4, 0x04, 0xF9, 0x98, 0x04,
  80.         0xFC, 0xF2, 0xD2, 0xFC, 0xF2, 0xD2, 0xFA, 0xA5, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xD4, 0x04, 0xFC,
  81.         0xB4, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xB4, 0x04, 0xFC, 0xB4,
  82.         0x04, 0xF9, 0x98, 0x04, 0xFF, 0xFF, 0xFF, 0xFD, 0xFD, 0xF6, 0xFC, 0xF9, 0xAF, 0xF9, 0x98, 0x04,
  83.         0xFC, 0xB4, 0x04, 0xFC, 0xD4, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xF2, 0xD2, 0xFC, 0xF2, 0xD2, 0xF9,
  84.         0x98, 0x04, 0xFC, 0xB4, 0x04, 0xF9, 0x98, 0x04, 0xFF, 0xFF, 0xFF, 0xFD, 0xFD, 0xF6, 0xF7, 0xE0,
  85.         0x95, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xD4, 0x04, 0xF9, 0x98, 0x04,
  86.         0xFD, 0xFD, 0xF6, 0xFF, 0xFF, 0xFF, 0xFC, 0xDC, 0x2C, 0xF9, 0x98, 0x04, 0xFF, 0xFF, 0xFF, 0xFD,
  87.         0xFD, 0xF6, 0xF7, 0xE0, 0x95, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xA9,
  88.         0x04, 0xFC, 0xD4, 0x04, 0xF9, 0x98, 0x04, 0xF7, 0xE0, 0x95, 0xFD, 0xFD, 0xF6, 0xFF, 0xFF, 0xFF,
  89.         0xFF, 0xFF, 0xFF, 0xFD, 0xFD, 0xF6, 0xF7, 0xE0, 0x95, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFA,
  90.         0x9F, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xD4, 0x04, 0xF9, 0x98, 0x04, 0xBC, 0x64,
  91.         0x04, 0xF7, 0xE0, 0x95, 0xFD, 0xFD, 0xF6, 0xFD, 0xFD, 0xF6, 0xF7, 0xE0, 0x95, 0xBC, 0x64, 0x04,
  92.         0xF9, 0x98, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC,
  93.         0xC8, 0x04, 0xFA, 0xA5, 0x04, 0xF9, 0x98, 0x04, 0xBC, 0x64, 0x04, 0xF7, 0xE0, 0x95, 0xF7, 0xE0,
  94.         0x95, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04,
  95.         0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xC8, 0x04, 0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xF9,
  96.         0x98, 0x04, 0xBC, 0x64, 0x04, 0xBC, 0x64, 0x04, 0xF9, 0x98, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xA9,
  97.         0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xFA, 0x9F, 0x04, 0xFC, 0xC8, 0x04,
  98.         0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xFA,
  99.         0x9F, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFC, 0xA9, 0x04, 0xFA, 0x9F, 0x04, 0xFA, 0x9F,
  100.         0x04, 0xF9, 0x98, 0x04, 0xFC, 0xB4, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04,
  101.         0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9,
  102.         0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04, 0xF9, 0x98, 0x04
  103. };
  104.  
  105. :void CheckBox(dword x,y,bt_id, text, is_checked)
  106. {
  107.         byte w=14, h=14;
  108.         DefineButton(x-1, y-1, strlen(text)*8 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, 0);
  109.         WriteText(x+w+8, h / 2 + y -7, 0x90, system.color.work_text, text);
  110.         DrawRectangle(x, y, w, h, system.color.work_graph);
  111.         if (is_checked == 0)
  112.         {
  113.                 DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff);
  114.                 DrawBar(x+2, y+2, w-3, h-3, 0xffffff);
  115.         }
  116.         else if (is_checked == 1)
  117.         {
  118.                 DrawWideRectangle(x+1, y+1, w-1, h-1, 2, 0xffffff);
  119.                 _PutImage(x+1, y+1, 13, 13, #checkbox_flag);
  120.         }
  121.         else if (is_checked == 2) //not active
  122.         {
  123.                 DrawWideRectangle(x+1, y+1, w-1, h-1, 2, 0xffffff);
  124.                 DrawBar(x+3, y+3, w-5, h-5, 0x888888);
  125.         }
  126.         DrawRectangle3D(x-1,y-1,w+2,h+2,system.color.work_dark,system.color.work_light);
  127. }
  128.  
  129. :void MoreLessBox(dword x,y, bt_id_more, bt_id_less, value, text)
  130. {
  131.         #define VALUE_FIELD_W 34
  132.         #define SIZE 18
  133.         dword value_text = itoa(value);
  134.  
  135.         DrawRectangle(x, y, VALUE_FIELD_W, SIZE, system.color.work_graph);
  136.         DrawRectangle3D(x+1, y+1, VALUE_FIELD_W-2, SIZE-2, 0xDDDddd, 0xffffff);
  137.         DrawBar(x+2, y+2, VALUE_FIELD_W-3, SIZE-3, 0xffffff);
  138.         WriteText( -strlen(value_text)+3*8 + x+6, SIZE / 2 + y -6, 0x90, 0x000000, value_text);
  139.  
  140.         DrawCaptButton(VALUE_FIELD_W + x,     y, SIZE, SIZE, bt_id_more, system.color.work_button, system.color.work_button_text, "+");
  141.         DrawCaptButton(VALUE_FIELD_W + x + SIZE, y, SIZE, SIZE, bt_id_less, system.color.work_button, system.color.work_button_text, "-");
  142.         WriteText(x+VALUE_FIELD_W+SIZE+SIZE+10, SIZE / 2 + y -7, 0x90, system.color.work_text, text);
  143.         DrawRectangle3D(x-1,y-1,VALUE_FIELD_W+SIZE+SIZE+2,SIZE+2,system.color.work_dark,system.color.work_light);
  144. }
  145.  
  146. :void EditBox(dword edit_box_pointer)
  147. {
  148.         dword x,y,w,h;
  149.         ESI = edit_box_pointer;
  150.         x = ESI.edit_box.left;
  151.         y = ESI.edit_box.top;
  152.         w = ESI.edit_box.width+1;
  153.         h = 15;
  154.         DrawRectangle(x-1, y-1, w+2, h+2, 0xFFFfff);
  155.         DrawRectangle3D(x-2, y-2, w+2, h+2, 0xDDDddd, 0xffffff);
  156.         DrawRectangle(x-3, y-3, w+6, h+6, system.color.work_graph);
  157.         DrawRectangle3D(x-4, y-4, w+8, h+8, system.color.work_dark, system.color.work_light);
  158. }
  159.  
  160. :void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent)
  161. {
  162.         int progress_w;
  163.         static int fill_old;
  164.            
  165.         //if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
  166.         if (progress_percent<=0) || (progress_percent>=100) return;
  167.        
  168.         DrawRectangle(st_x, st_y, st_w,st_h, col_border);
  169.         DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
  170.  
  171.         if (progress_percent>0) && (progress_percent<=100)
  172.         {
  173.                 progress_w = st_w - 3 * progress_percent / 100;
  174.                 DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
  175.                 DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
  176.         }
  177. }
  178.  
  179. :void DrawLink(dword x,y,font_type,btn_id, inscription)
  180. {
  181.         int w;
  182.         WriteText(x,y,font_type,0x4E00E7,inscription);
  183.         if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*7;
  184.         DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
  185.         DrawBar(x,y+8,w,1,0x4E00E7);
  186. }
  187.  
  188. :void PutShadow(dword x,y,w,h,skinned,strength)
  189. {
  190.         proc_info wForm;
  191.         dword shadow_buf, skin_height;
  192.         shadow_buf = mem_Alloc(w*h*3);
  193.         GetProcessInfo(#wForm, SelfInfo);
  194.         CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
  195.         ShadowImage(shadow_buf, w, h, strength);
  196.         _PutImage(x,y,w,h,shadow_buf);
  197.         mem_Free(shadow_buf);
  198. }
  199.  
  200. :void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
  201. {
  202.         DrawRectangle(x,y,w,h,col_border);
  203.         DrawBar(x+1,y+1,w-1,1,0xFFFfff);
  204.         DrawBar(x+1,y+2,1,h-2,0xFFFfff);
  205.         if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
  206.         DrawPopupShadow(x,y,w,h-1,skinned);
  207. }
  208.  
  209. :void DrawPopupShadow(dword x,y,w,h,skinned)
  210. {
  211.         PutShadow(w+x+1,y,1,h+2,skinned,2);
  212.         PutShadow(w+x+2,y+1,1,h+2,skinned,1);
  213.         PutShadow(x,y+h+2,w+2,1,skinned,2);
  214.         PutShadow(x+1,y+h+3,w+1,1,skinned,1);
  215. }
  216.  
  217. :void GrayScaleImage(dword color_image, w, h)
  218. {
  219.         dword i,gray,to,rr,gg,bb;
  220.         to = w*h*3 + color_image;
  221.         for (i = color_image; i < to; i+=3)
  222.         {
  223.                 rr = DSBYTE[i];
  224.                 gg = DSBYTE[i+1];
  225.                 bb = DSBYTE[i+2];
  226.                 gray = rr*rr;
  227.                 gray += gg*gg;
  228.                 gray += bb*bb;
  229.                 gray = sqrt(gray) / 3;
  230.                 DSBYTE[i] = DSBYTE[i+1] = DSBYTE[i+2] = gray;
  231.         }
  232. }
  233.  
  234. :void ShadowImage(dword color_image, w, h, strength)
  235. {
  236.         dword col, to;
  237.         strength = 10 - strength;
  238.         to = w*h*3 + color_image;
  239.         for ( ; color_image < to; color_image++)
  240.         {
  241.                 col = strength * DSBYTE[color_image] / 10;
  242.                 DSBYTE[color_image] = col;
  243.         }
  244. }
  245.  
  246. :void WriteTextLines(dword x,y,byte fontType, dword color, text_pointer, line_h)
  247. {
  248.         dword next_word_pointer = strchr(text_pointer, '\n');
  249.         if (next_word_pointer) WriteTextLines(dword x, y+line_h, byte fontType, dword color, next_word_pointer+2, line_h);
  250.         ESBYTE[next_word_pointer] = NULL;
  251.         WriteText(dword x, y, byte fontType, dword color, text_pointer);
  252.         ESBYTE[next_word_pointer] = '\n';
  253. }
  254.  
  255. //this function increase falue and return it
  256. //useful for list of controls which goes one after one
  257. struct incn
  258. {
  259.         dword n;
  260.         dword inc(dword _addition);
  261. };
  262.  
  263. dword incn::inc(dword _addition)
  264. {
  265.         n+=_addition;
  266.         return n;
  267. }
  268.  
  269. #endif