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  1. /**********************************************************
  2.  * Copyright 1998-2015 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. /*
  27.  * svga3d_devcaps.h --
  28.  *
  29.  *       SVGA 3d caps definitions
  30.  */
  31.  
  32. #ifndef _SVGA3D_DEVCAPS_H_
  33. #define _SVGA3D_DEVCAPS_H_
  34.  
  35. #define INCLUDE_ALLOW_MODULE
  36. #define INCLUDE_ALLOW_USERLEVEL
  37. #define INCLUDE_ALLOW_VMCORE
  38.  
  39. #include "includeCheck.h"
  40.  
  41. /*
  42.  * 3D Hardware Version
  43.  *
  44.  *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
  45.  *   register.   Is set by the host and read by the guest.  This lets
  46.  *   us make new guest drivers which are backwards-compatible with old
  47.  *   SVGA hardware revisions.  It does not let us support old guest
  48.  *   drivers.  Good enough for now.
  49.  *
  50.  */
  51.  
  52. #define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
  53. #define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
  54. #define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
  55.  
  56. typedef enum {
  57.    SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
  58.    SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
  59.    SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
  60.    SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
  61.    SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
  62.    SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
  63.    SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
  64.    SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
  65. } SVGA3dHardwareVersion;
  66.  
  67. /*
  68.  * DevCap indexes.
  69.  */
  70.  
  71. typedef enum {
  72.    SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
  73.    SVGA3D_DEVCAP_3D                                = 0,
  74.    SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
  75.  
  76.    /*
  77.     * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
  78.     * fixed-function texture units available. Each of these units
  79.     * work in both FFP and Shader modes, and they support texture
  80.     * transforms and texture coordinates. The host may have additional
  81.     * texture image units that are only usable with shaders.
  82.     */
  83.    SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
  84.    SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
  85.    SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
  86.    SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
  87.    SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
  88.    SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
  89.    SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
  90.    SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
  91.    SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
  92.    SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
  93.    SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
  94.    SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
  95.    SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
  96.    SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
  97.    SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
  98.    SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
  99.    SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
  100.    SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
  101.    SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
  102.    SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
  103.    SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
  104.    SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
  105.    SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
  106.    SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
  107.    SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
  108.    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
  109.    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
  110.    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
  111.    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
  112.    SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
  113.    SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
  114.    SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
  115.    SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
  116.    SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
  117.    SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
  118.    SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
  119.    SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
  120.    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
  121.    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
  122.    SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
  123.    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
  124.    SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
  125.    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
  126.    SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
  127.    SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
  128.    SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
  129.    SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
  130.    SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
  131.    SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
  132.    SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
  133.    SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
  134.    SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
  135.    SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
  136.    SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
  137.    SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
  138.    SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
  139.    SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
  140.    SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
  141.    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
  142.    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
  143.  
  144.    /*
  145.     * There is a hole in our devcap definitions for
  146.     * historical reasons.
  147.     *
  148.     * Define a constant just for completeness.
  149.     */
  150.    SVGA3D_DEVCAP_MISSING62                         = 62,
  151.  
  152.    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
  153.  
  154.    /*
  155.     * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
  156.     * render targets.  This does not include the depth or stencil targets.
  157.     */
  158.    SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
  159.  
  160.    SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
  161.    SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
  162.    SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
  163.    SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
  164.    SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
  165.    SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
  166.    SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
  167.    SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
  168.    SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
  169.    SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
  170.    SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
  171.    SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
  172.  
  173.    /*
  174.     * This is the maximum number of SVGA context IDs that the guest
  175.     * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
  176.     */
  177.    SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
  178.  
  179.    /*
  180.     * This is the maximum number of SVGA surface IDs that the guest
  181.     * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
  182.     */
  183.    SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
  184.  
  185.    SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
  186.    SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
  187.    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
  188.  
  189.    SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
  190.    SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
  191.  
  192.    /*
  193.     * Deprecated.
  194.     */
  195.    SVGA3D_DEVCAP_DEAD1                             = 84,
  196.  
  197.    /*
  198.     * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
  199.     * ored together, one for every type of video decoding supported.
  200.     */
  201.    SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
  202.  
  203.    /*
  204.     * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
  205.     * ored together, one for every type of video processing supported.
  206.     */
  207.    SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
  208.  
  209.    SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
  210.    SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
  211.    SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
  212.    SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
  213.  
  214.    SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
  215.  
  216.    /*
  217.     * Does the host support the SVGA logic ops commands?
  218.     */
  219.    SVGA3D_DEVCAP_LOGICOPS                          = 92,
  220.  
  221.    /*
  222.     * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
  223.     */
  224.    SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
  225.  
  226.    /*
  227.     * Deprecated.
  228.     */
  229.    SVGA3D_DEVCAP_DEAD2                             = 94,
  230.  
  231.    /*
  232.     * Does the device support the DX commands?
  233.     */
  234.    SVGA3D_DEVCAP_DX                                = 95,
  235.  
  236.    /*
  237.     * What is the maximum size of a texture array?
  238.     *
  239.     * (Even if this cap is zero, cubemaps are still allowed.)
  240.     */
  241.    SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
  242.  
  243.    /*
  244.     * What is the maximum number of vertex buffers that can
  245.     * be used in the DXContext inputAssembly?
  246.     */
  247.    SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
  248.  
  249.    /*
  250.     * What is the maximum number of constant buffers
  251.     * that can be expected to work correctly with a
  252.     * DX context?
  253.     */
  254.    SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
  255.  
  256.    /*
  257.     * Does the device support provoking vertex control?
  258.     * If zero, the first vertex will always be the provoking vertex.
  259.     */
  260.    SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
  261.  
  262.    SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
  263.    SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
  264.    SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
  265.    SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
  266.    SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
  267.    SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
  268.    SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
  269.    SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
  270.    SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
  271.    SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
  272.    SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
  273.    SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
  274.    SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
  275.    SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
  276.    SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
  277.    SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
  278.    SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
  279.    SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
  280.    SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
  281.    SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
  282.    SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
  283.    SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
  284.    SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8                  = 122,
  285.    SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
  286.    SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
  287.    SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
  288.    SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
  289.    SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
  290.    SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
  291.    SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
  292.    SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
  293.    SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
  294.    SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
  295.    SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
  296.    SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
  297.    SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
  298.    SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
  299.    SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
  300.    SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
  301.    SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
  302.    SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
  303.    SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
  304.    SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
  305.    SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
  306.    SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
  307.    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
  308.    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
  309.    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
  310.    SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
  311.    SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
  312.    SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
  313.    SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
  314.    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
  315.    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
  316.    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
  317.    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
  318.    SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
  319.    SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
  320.    SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
  321.    SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
  322.    SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
  323.    SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS    = 161,
  324.    SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT     = 162,
  325.    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
  326.    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
  327.    SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
  328.    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
  329.    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
  330.    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
  331.    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
  332.    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
  333.    SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
  334.    SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
  335.    SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
  336.    SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
  337.    SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
  338.    SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
  339.    SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
  340.    SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
  341.    SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
  342.    SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS       = 180,
  343.    SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT        = 181,
  344.    SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
  345.    SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
  346.    SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
  347.    SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
  348.    SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
  349.    SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
  350.    SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
  351.    SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
  352.    SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
  353.    SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
  354.    SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
  355.    SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
  356.    SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
  357.    SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
  358.    SVGA3D_DEVCAP_DXFMT_P8                          = 196,
  359.    SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
  360.    SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
  361.    SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
  362.    SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
  363.    SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
  364.    SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
  365.    SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
  366.    SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
  367.    SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
  368.    SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
  369.    SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
  370.    SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
  371.    SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
  372.    SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
  373.    SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
  374.    SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
  375.    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
  376.    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
  377.    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
  378.    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
  379.    SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
  380.    SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
  381.    SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
  382.    SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
  383.    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
  384.    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
  385.    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
  386.    SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
  387.    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
  388.    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
  389.    SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
  390.    SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
  391.    SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
  392.    SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
  393.    SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
  394.    SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
  395.    SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
  396.    SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
  397.    SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
  398.    SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
  399.    SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
  400.    SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
  401.    SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
  402.    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
  403.    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
  404.    SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
  405.    SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
  406.  
  407.    SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
  408. } SVGA3dDevCapIndex;
  409.  
  410. /*
  411.  * Bit definitions for DXFMT devcaps
  412.  *
  413.  *
  414.  * SUPPORTED: Can the format be defined?
  415.  * SHADER_SAMPLE: Can the format be sampled from a shader?
  416.  * COLOR_RENDERTARGET: Can the format be a color render target?
  417.  * DEPTH_RENDERTARGET: Can the format be a depth render target?
  418.  * BLENDABLE: Is the format blendable?
  419.  * MIPS: Does the format support mip levels?
  420.  * ARRAY: Does the format support texture arrays?
  421.  * VOLUME: Does the format support having volume?
  422.  * MULTISAMPLE_2: Does the format support 2x multisample?
  423.  * MULTISAMPLE_4: Does the format support 4x multisample?
  424.  * MULTISAMPLE_8: Does the format support 8x multisample?
  425.  */
  426. #define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
  427. #define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
  428. #define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
  429. #define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
  430. #define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
  431. #define SVGA3D_DXFMT_MIPS                     (1 <<  5)
  432. #define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
  433. #define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
  434. #define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
  435. #define SVGADX_DXFMT_MULTISAMPLE_2            (1 <<  9)
  436. #define SVGADX_DXFMT_MULTISAMPLE_4            (1 << 10)
  437. #define SVGADX_DXFMT_MULTISAMPLE_8            (1 << 11)
  438. #define SVGADX_DXFMT_MAX                      (1 << 12)
  439.  
  440. /*
  441.  * Convenience mask for any multisample capability.
  442.  *
  443.  * The multisample bits imply both load and render capability.
  444.  */
  445. #define SVGA3D_DXFMT_MULTISAMPLE ( \
  446.            SVGADX_DXFMT_MULTISAMPLE_2 | \
  447.            SVGADX_DXFMT_MULTISAMPLE_4 | \
  448.            SVGADX_DXFMT_MULTISAMPLE_8 )
  449.  
  450. typedef union {
  451.    Bool   b;
  452.    uint32 u;
  453.    int32  i;
  454.    float  f;
  455. } SVGA3dDevCapResult;
  456.  
  457. #endif /* _SVGA3D_DEVCAPS_H_ */
  458.