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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  
  29. /**
  30.  * @file
  31.  *
  32.  * Abstract graphics pipe state objects.
  33.  *
  34.  * Basic notes:
  35.  *   1. Want compact representations, so we use bitfields.
  36.  *   2. Put bitfields before other (GLfloat) fields.
  37.  */
  38.  
  39.  
  40. #ifndef PIPE_STATE_H
  41. #define PIPE_STATE_H
  42.  
  43. #include "p_compiler.h"
  44. #include "p_defines.h"
  45. #include "p_format.h"
  46.  
  47.  
  48. #ifdef __cplusplus
  49. extern "C" {
  50. #endif
  51.  
  52.  
  53. /**
  54.  * Implementation limits
  55.  */
  56. #define PIPE_MAX_ATTRIBS          32
  57. #define PIPE_MAX_CLIP_PLANES       8
  58. #define PIPE_MAX_COLOR_BUFS        8
  59. #define PIPE_MAX_CONSTANT_BUFFERS 32
  60. #define PIPE_MAX_SAMPLERS         16
  61. #define PIPE_MAX_SHADER_INPUTS    32
  62. #define PIPE_MAX_SHADER_OUTPUTS   48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
  63. #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
  64. #define PIPE_MAX_SHADER_RESOURCES 32
  65. #define PIPE_MAX_TEXTURE_LEVELS   16
  66. #define PIPE_MAX_SO_BUFFERS        4
  67. #define PIPE_MAX_SO_OUTPUTS       64
  68. #define PIPE_MAX_VIEWPORTS        16
  69. #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
  70. #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
  71.  
  72.  
  73. struct pipe_reference
  74. {
  75.    int32_t count; /* atomic */
  76. };
  77.  
  78.  
  79.  
  80. /**
  81.  * Primitive (point/line/tri) rasterization info
  82.  */
  83. struct pipe_rasterizer_state
  84. {
  85.    unsigned flatshade:1;
  86.    unsigned light_twoside:1;
  87.    unsigned clamp_vertex_color:1;
  88.    unsigned clamp_fragment_color:1;
  89.    unsigned front_ccw:1;
  90.    unsigned cull_face:2;      /**< PIPE_FACE_x */
  91.    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
  92.    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
  93.    unsigned offset_point:1;
  94.    unsigned offset_line:1;
  95.    unsigned offset_tri:1;
  96.    unsigned scissor:1;
  97.    unsigned poly_smooth:1;
  98.    unsigned poly_stipple_enable:1;
  99.    unsigned point_smooth:1;
  100.    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
  101.    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
  102.    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
  103.    unsigned multisample:1;         /* XXX maybe more ms state in future */
  104.    unsigned line_smooth:1;
  105.    unsigned line_stipple_enable:1;
  106.    unsigned line_last_pixel:1;
  107.  
  108.    /**
  109.     * Use the first vertex of a primitive as the provoking vertex for
  110.     * flat shading.
  111.     */
  112.    unsigned flatshade_first:1;
  113.  
  114.    unsigned half_pixel_center:1;
  115.    unsigned bottom_edge_rule:1;
  116.  
  117.    /**
  118.     * When true, rasterization is disabled and no pixels are written.
  119.     * This only makes sense with the Stream Out functionality.
  120.     */
  121.    unsigned rasterizer_discard:1;
  122.  
  123.    /**
  124.     * When false, depth clipping is disabled and the depth value will be
  125.     * clamped later at the per-pixel level before depth testing.
  126.     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
  127.     */
  128.    unsigned depth_clip:1;
  129.  
  130.    /**
  131.     * When true clip space in the z axis goes from [0..1] (D3D).  When false
  132.     * [-1, 1] (GL).
  133.     */
  134.    unsigned clip_halfz:1;
  135.  
  136.    /**
  137.     * Enable bits for clipping half-spaces.
  138.     * This applies to both user clip planes and shader clip distances.
  139.     * Note that if the bound shader exports any clip distances, these
  140.     * replace all user clip planes, and clip half-spaces enabled here
  141.     * but not written by the shader count as disabled.
  142.     */
  143.    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
  144.  
  145.    unsigned line_stipple_factor:8;  /**< [1..256] actually */
  146.    unsigned line_stipple_pattern:16;
  147.  
  148.    uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
  149.  
  150.    float line_width;
  151.    float point_size;           /**< used when no per-vertex size */
  152.    float offset_units;
  153.    float offset_scale;
  154.    float offset_clamp;
  155. };
  156.  
  157.  
  158. struct pipe_poly_stipple
  159. {
  160.    unsigned stipple[32];
  161. };
  162.  
  163.  
  164. struct pipe_viewport_state
  165. {
  166.    float scale[4];
  167.    float translate[4];
  168. };
  169.  
  170.  
  171. struct pipe_scissor_state
  172. {
  173.    unsigned minx:16;
  174.    unsigned miny:16;
  175.    unsigned maxx:16;
  176.    unsigned maxy:16;
  177. };
  178.  
  179.  
  180. struct pipe_clip_state
  181. {
  182.    float ucp[PIPE_MAX_CLIP_PLANES][4];
  183. };
  184.  
  185.  
  186. /**
  187.  * Stream output for vertex transform feedback.
  188.  */
  189. struct pipe_stream_output_info
  190. {
  191.    unsigned num_outputs;
  192.    /** stride for an entire vertex for each buffer in dwords */
  193.    unsigned stride[PIPE_MAX_SO_BUFFERS];
  194.  
  195.    /**
  196.     * Array of stream outputs, in the order they are to be written in.
  197.     * Selected components are tightly packed into the output buffer.
  198.     */
  199.    struct {
  200.       unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
  201.       unsigned start_component:2; /** 0 to 3 */
  202.       unsigned num_components:3;  /** 1 to 4 */
  203.       unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
  204.       unsigned dst_offset:16;     /**< offset into the buffer in dwords */
  205.    } output[PIPE_MAX_SO_OUTPUTS];
  206. };
  207.  
  208.  
  209. struct pipe_shader_state
  210. {
  211.    const struct tgsi_token *tokens;
  212.    struct pipe_stream_output_info stream_output;
  213. };
  214.  
  215.  
  216. struct pipe_depth_state
  217. {
  218.    unsigned enabled:1;         /**< depth test enabled? */
  219.    unsigned writemask:1;       /**< allow depth buffer writes? */
  220.    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
  221. };
  222.  
  223.  
  224. struct pipe_stencil_state
  225. {
  226.    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
  227.    unsigned func:3;     /**< PIPE_FUNC_x */
  228.    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
  229.    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
  230.    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
  231.    unsigned valuemask:8;
  232.    unsigned writemask:8;
  233. };
  234.  
  235.  
  236. struct pipe_alpha_state
  237. {
  238.    unsigned enabled:1;
  239.    unsigned func:3;     /**< PIPE_FUNC_x */
  240.    float ref_value;     /**< reference value */
  241. };
  242.  
  243.  
  244. struct pipe_depth_stencil_alpha_state
  245. {
  246.    struct pipe_depth_state depth;
  247.    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
  248.    struct pipe_alpha_state alpha;
  249. };
  250.  
  251.  
  252. struct pipe_rt_blend_state
  253. {
  254.    unsigned blend_enable:1;
  255.  
  256.    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
  257.    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
  258.    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
  259.  
  260.    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
  261.    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
  262.    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
  263.  
  264.    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
  265. };
  266.  
  267. struct pipe_blend_state
  268. {
  269.    unsigned independent_blend_enable:1;
  270.    unsigned logicop_enable:1;
  271.    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
  272.    unsigned dither:1;
  273.    unsigned alpha_to_coverage:1;
  274.    unsigned alpha_to_one:1;
  275.    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
  276. };
  277.  
  278.  
  279. struct pipe_blend_color
  280. {
  281.    float color[4];
  282. };
  283.  
  284. struct pipe_stencil_ref
  285. {
  286.    ubyte ref_value[2];
  287. };
  288.  
  289. struct pipe_framebuffer_state
  290. {
  291.    unsigned width, height;
  292.  
  293.    /** multiple color buffers for multiple render targets */
  294.    unsigned nr_cbufs;
  295.    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
  296.  
  297.    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
  298. };
  299.  
  300.  
  301. /**
  302.  * Texture sampler state.
  303.  */
  304. struct pipe_sampler_state
  305. {
  306.    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
  307.    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
  308.    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
  309.    unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
  310.    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
  311.    unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
  312.    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
  313.    unsigned compare_func:3;      /**< PIPE_FUNC_x */
  314.    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
  315.    unsigned max_anisotropy:6;
  316.    unsigned seamless_cube_map:1;
  317.    float lod_bias;               /**< LOD/lambda bias */
  318.    float min_lod, max_lod;       /**< LOD clamp range, after bias */
  319.    union pipe_color_union border_color;
  320. };
  321.  
  322.  
  323. /**
  324.  * A view into a texture that can be bound to a color render target /
  325.  * depth stencil attachment point.
  326.  */
  327. struct pipe_surface
  328. {
  329.    struct pipe_reference reference;
  330.    struct pipe_resource *texture; /**< resource into which this is a view  */
  331.    struct pipe_context *context; /**< context this surface belongs to */
  332.    enum pipe_format format;
  333.  
  334.    /* XXX width/height should be removed */
  335.    unsigned width;               /**< logical width in pixels */
  336.    unsigned height;              /**< logical height in pixels */
  337.  
  338.    unsigned writable:1;          /**< writable shader resource */
  339.  
  340.    union {
  341.       struct {
  342.          unsigned level;
  343.          unsigned first_layer:16;
  344.          unsigned last_layer:16;
  345.       } tex;
  346.       struct {
  347.          unsigned first_element;
  348.          unsigned last_element;
  349.       } buf;
  350.    } u;
  351. };
  352.  
  353.  
  354. /**
  355.  * A view into a texture that can be bound to a shader stage.
  356.  */
  357. struct pipe_sampler_view
  358. {
  359.    struct pipe_reference reference;
  360.    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
  361.    struct pipe_resource *texture; /**< texture into which this is a view  */
  362.    struct pipe_context *context; /**< context this view belongs to */
  363.    union {
  364.       struct {
  365.          unsigned first_layer:16;     /**< first layer to use for array textures */
  366.          unsigned last_layer:16;      /**< last layer to use for array textures */
  367.          unsigned first_level:8;      /**< first mipmap level to use */
  368.          unsigned last_level:8;       /**< last mipmap level to use */
  369.       } tex;
  370.       struct {
  371.          unsigned first_element;
  372.          unsigned last_element;
  373.       } buf;
  374.    } u;
  375.    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
  376.    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
  377.    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
  378.    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
  379. };
  380.  
  381.  
  382. /**
  383.  * Subregion of 1D/2D/3D image resource.
  384.  */
  385. struct pipe_box
  386. {
  387.    int x;
  388.    int y;
  389.    int z;
  390.    int width;
  391.    int height;
  392.    int depth;
  393. };
  394.  
  395.  
  396. /**
  397.  * A memory object/resource such as a vertex buffer or texture.
  398.  */
  399. struct pipe_resource
  400. {
  401.    struct pipe_reference reference;
  402.    struct pipe_screen *screen; /**< screen that this texture belongs to */
  403.    enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
  404.    enum pipe_format format;         /**< PIPE_FORMAT_x */
  405.  
  406.    unsigned width0;
  407.    unsigned height0;
  408.    unsigned depth0;
  409.    unsigned array_size;
  410.  
  411.    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
  412.    unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
  413.    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
  414.  
  415.    unsigned bind;            /**< bitmask of PIPE_BIND_x */
  416.    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
  417. };
  418.  
  419.  
  420. /**
  421.  * Transfer object.  For data transfer to/from a resource.
  422.  */
  423. struct pipe_transfer
  424. {
  425.    struct pipe_resource *resource; /**< resource to transfer to/from  */
  426.    unsigned level;                 /**< texture mipmap level */
  427.    enum pipe_transfer_usage usage;
  428.    struct pipe_box box;            /**< region of the resource to access */
  429.    unsigned stride;                /**< row stride in bytes */
  430.    unsigned layer_stride;          /**< image/layer stride in bytes */
  431. };
  432.  
  433.  
  434.  
  435. /**
  436.  * A vertex buffer.  Typically, all the vertex data/attributes for
  437.  * drawing something will be in one buffer.  But it's also possible, for
  438.  * example, to put colors in one buffer and texcoords in another.
  439.  */
  440. struct pipe_vertex_buffer
  441. {
  442.    unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
  443.    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
  444.    struct pipe_resource *buffer;  /**< the actual buffer */
  445.    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
  446. };
  447.  
  448.  
  449. /**
  450.  * A constant buffer.  A subrange of an existing buffer can be set
  451.  * as a constant buffer.
  452.  */
  453. struct pipe_constant_buffer {
  454.    struct pipe_resource *buffer; /**< the actual buffer */
  455.    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
  456.    unsigned buffer_size;   /**< how much data can be read in shader */
  457.    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
  458. };
  459.  
  460.  
  461. /**
  462.  * A stream output target. The structure specifies the range vertices can
  463.  * be written to.
  464.  *
  465.  * In addition to that, the structure should internally maintain the offset
  466.  * into the buffer, which should be incremented everytime something is written
  467.  * (appended) to it. The internal offset is buffer_offset + how many bytes
  468.  * have been written. The internal offset can be stored on the device
  469.  * and the CPU actually doesn't have to query it.
  470.  *
  471.  * Note that the buffer_size variable is actually specifying the available
  472.  * space in the buffer, not the size of the attached buffer.
  473.  * In other words in majority of cases buffer_size would simply be
  474.  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
  475.  * of the buffer left, after accounting for buffer offset, for stream output
  476.  * to write to.
  477.  *
  478.  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
  479.  * actually been written.
  480.  */
  481. struct pipe_stream_output_target
  482. {
  483.    struct pipe_reference reference;
  484.    struct pipe_resource *buffer; /**< the output buffer */
  485.    struct pipe_context *context; /**< context this SO target belongs to */
  486.  
  487.    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
  488.    unsigned buffer_size;    /**< how much data is allowed to be written */
  489. };
  490.  
  491.  
  492. /**
  493.  * Information to describe a vertex attribute (position, color, etc)
  494.  */
  495. struct pipe_vertex_element
  496. {
  497.    /** Offset of this attribute, in bytes, from the start of the vertex */
  498.    unsigned src_offset;
  499.  
  500.    /** Instance data rate divisor. 0 means this is per-vertex data,
  501.     *  n means per-instance data used for n consecutive instances (n > 0).
  502.     */
  503.    unsigned instance_divisor;
  504.  
  505.    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
  506.     * this attribute live in?
  507.     */
  508.    unsigned vertex_buffer_index;
  509.  
  510.    enum pipe_format src_format;
  511. };
  512.  
  513.  
  514. /**
  515.  * An index buffer.  When an index buffer is bound, all indices to vertices
  516.  * will be looked up in the buffer.
  517.  */
  518. struct pipe_index_buffer
  519. {
  520.    unsigned index_size;  /**< size of an index, in bytes */
  521.    unsigned offset;  /**< offset to start of data in buffer, in bytes */
  522.    struct pipe_resource *buffer; /**< the actual buffer */
  523.    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
  524. };
  525.  
  526.  
  527. /**
  528.  * Information to describe a draw_vbo call.
  529.  */
  530. struct pipe_draw_info
  531. {
  532.    boolean indexed;  /**< use index buffer */
  533.  
  534.    unsigned mode;  /**< the mode of the primitive */
  535.    unsigned start;  /**< the index of the first vertex */
  536.    unsigned count;  /**< number of vertices */
  537.  
  538.    unsigned start_instance; /**< first instance id */
  539.    unsigned instance_count; /**< number of instances */
  540.  
  541.    /**
  542.     * For indexed drawing, these fields apply after index lookup.
  543.     */
  544.    int index_bias; /**< a bias to be added to each index */
  545.    unsigned min_index; /**< the min index */
  546.    unsigned max_index; /**< the max index */
  547.  
  548.    /**
  549.     * Primitive restart enable/index (only applies to indexed drawing)
  550.     */
  551.    boolean primitive_restart;
  552.    unsigned restart_index;
  553.  
  554.    /**
  555.     * Stream output target. If not NULL, it's used to provide the 'count'
  556.     * parameter based on the number vertices captured by the stream output
  557.     * stage. (or generally, based on the number of bytes captured)
  558.     *
  559.     * Only 'mode', 'start_instance', and 'instance_count' are taken into
  560.     * account, all the other variables from pipe_draw_info are ignored.
  561.     *
  562.     * 'start' is implicitly 0 and 'count' is set as discussed above.
  563.     * The draw command is non-indexed.
  564.     *
  565.     * Note that this only provides the count. The vertex buffers must
  566.     * be set via set_vertex_buffers manually.
  567.     */
  568.    struct pipe_stream_output_target *count_from_stream_output;
  569. };
  570.  
  571.  
  572. /**
  573.  * Information to describe a blit call.
  574.  */
  575. struct pipe_blit_info
  576. {
  577.    struct {
  578.       struct pipe_resource *resource;
  579.       unsigned level;
  580.       struct pipe_box box; /**< negative width, height only legal for src */
  581.       /* For pipe_surface-like format casting: */
  582.       enum pipe_format format; /**< must be supported for sampling (src)
  583.                                or rendering (dst), ZS is always supported */
  584.    } dst, src;
  585.  
  586.    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
  587.    unsigned filter; /**< PIPE_TEX_FILTER_* */
  588.  
  589.    boolean scissor_enable;
  590.    struct pipe_scissor_state scissor;
  591. };
  592.  
  593.  
  594. /**
  595.  * Structure used as a header for serialized LLVM programs.
  596.  */
  597. struct pipe_llvm_program_header
  598. {
  599.    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
  600. };
  601.  
  602. struct pipe_compute_state
  603. {
  604.    const void *prog; /**< Compute program to be executed. */
  605.    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
  606.    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
  607.    unsigned req_input_mem; /**< Required size of the INPUT resource. */
  608. };
  609.  
  610. #ifdef __cplusplus
  611. }
  612. #endif
  613.    
  614. #endif
  615.