Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | Download | RSS feed

  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
  29.  */
  30.  
  31. /**
  32.  * Notes on wide points and sprite mode:
  33.  *
  34.  * In wide point/sprite mode we effectively need to convert each incoming
  35.  * vertex into four outgoing vertices specifying the corners of a quad.
  36.  * Since we don't (yet) have geometry shaders, we have to handle this here
  37.  * in the draw module.
  38.  *
  39.  * For sprites, it also means that this is where we have to handle texcoords
  40.  * for the vertices of the quad.  OpenGL's GL_COORD_REPLACE state specifies
  41.  * if/how enabled texcoords are automatically generated for sprites.  We pass
  42.  * that info through gallium in the pipe_rasterizer_state::sprite_coord_mode
  43.  * array.
  44.  *
  45.  * Additionally, GLSL's gl_PointCoord fragment attribute has to be handled
  46.  * here as well.  This is basically an additional texture/generic attribute
  47.  * that varies .x from 0 to 1 horizontally across the point and varies .y
  48.  * vertically from 0 to 1 down the sprite.
  49.  *
  50.  * With geometry shaders, the state tracker could create a GS to do
  51.  * most/all of this.
  52.  */
  53.  
  54.  
  55. #include "pipe/p_screen.h"
  56. #include "pipe/p_context.h"
  57. #include "util/u_math.h"
  58. #include "util/u_memory.h"
  59. #include "pipe/p_defines.h"
  60. #include "pipe/p_shader_tokens.h"
  61. #include "draw_fs.h"
  62. #include "draw_vs.h"
  63. #include "draw_pipe.h"
  64.  
  65.  
  66. struct widepoint_stage {
  67.    struct draw_stage stage;  /**< base class */
  68.  
  69.    float half_point_size;
  70.  
  71.    float xbias;
  72.    float ybias;
  73.  
  74.    /** for automatic texcoord generation/replacement */
  75.    uint num_texcoord_gen;
  76.    uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];
  77.  
  78.    /* TGSI_SEMANTIC to which sprite_coord_enable applies */
  79.    unsigned sprite_coord_semantic;
  80.  
  81.    int psize_slot;
  82. };
  83.  
  84.  
  85.  
  86. static INLINE struct widepoint_stage *
  87. widepoint_stage( struct draw_stage *stage )
  88. {
  89.    return (struct widepoint_stage *)stage;
  90. }
  91.  
  92.  
  93. /**
  94.  * Set the vertex texcoords for sprite mode.
  95.  * Coords may be left untouched or set to a right-side-up or upside-down
  96.  * orientation.
  97.  */
  98. static void set_texcoords(const struct widepoint_stage *wide,
  99.                           struct vertex_header *v, const float tc[4])
  100. {
  101.    const struct draw_context *draw = wide->stage.draw;
  102.    const struct pipe_rasterizer_state *rast = draw->rasterizer;
  103.    const uint texcoord_mode = rast->sprite_coord_mode;
  104.    uint i;
  105.  
  106.    for (i = 0; i < wide->num_texcoord_gen; i++) {
  107.       const uint slot = wide->texcoord_gen_slot[i];
  108.       v->data[slot][0] = tc[0];
  109.       if (texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
  110.          v->data[slot][1] = 1.0f - tc[1];
  111.       else
  112.          v->data[slot][1] = tc[1];
  113.       v->data[slot][2] = tc[2];
  114.       v->data[slot][3] = tc[3];
  115.    }
  116. }
  117.  
  118.  
  119. /* If there are lots of sprite points (and why wouldn't there be?) it
  120.  * would probably be more sensible to change hardware setup to
  121.  * optimize this rather than doing the whole thing in software like
  122.  * this.
  123.  */
  124. static void widepoint_point( struct draw_stage *stage,
  125.                              struct prim_header *header )
  126. {
  127.    const struct widepoint_stage *wide = widepoint_stage(stage);
  128.    const unsigned pos = draw_current_shader_position_output(stage->draw);
  129.    const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization;
  130.    float half_size;
  131.    float left_adj, right_adj, bot_adj, top_adj;
  132.  
  133.    struct prim_header tri;
  134.  
  135.    /* four dups of original vertex */
  136.    struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
  137.    struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
  138.    struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
  139.    struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
  140.  
  141.    float *pos0 = v0->data[pos];
  142.    float *pos1 = v1->data[pos];
  143.    float *pos2 = v2->data[pos];
  144.    float *pos3 = v3->data[pos];
  145.  
  146.    /* point size is either per-vertex or fixed size */
  147.    if (wide->psize_slot >= 0) {
  148.       half_size = header->v[0]->data[wide->psize_slot][0];
  149.       half_size *= 0.5f;
  150.    }
  151.    else {
  152.       half_size = wide->half_point_size;
  153.    }
  154.  
  155.    left_adj = -half_size + wide->xbias;
  156.    right_adj = half_size + wide->xbias;
  157.    bot_adj = half_size + wide->ybias;
  158.    top_adj = -half_size + wide->ybias;
  159.  
  160.    pos0[0] += left_adj;
  161.    pos0[1] += top_adj;
  162.  
  163.    pos1[0] += left_adj;
  164.    pos1[1] += bot_adj;
  165.  
  166.    pos2[0] += right_adj;
  167.    pos2[1] += top_adj;
  168.  
  169.    pos3[0] += right_adj;
  170.    pos3[1] += bot_adj;
  171.  
  172.    if (sprite) {
  173.       static const float tex00[4] = { 0, 0, 0, 1 };
  174.       static const float tex01[4] = { 0, 1, 0, 1 };
  175.       static const float tex11[4] = { 1, 1, 0, 1 };
  176.       static const float tex10[4] = { 1, 0, 0, 1 };
  177.       set_texcoords( wide, v0, tex00 );
  178.       set_texcoords( wide, v1, tex01 );
  179.       set_texcoords( wide, v2, tex10 );
  180.       set_texcoords( wide, v3, tex11 );
  181.    }
  182.  
  183.    tri.det = header->det;  /* only the sign matters */
  184.    tri.v[0] = v0;
  185.    tri.v[1] = v2;
  186.    tri.v[2] = v3;
  187.    stage->next->tri( stage->next, &tri );
  188.  
  189.    tri.v[0] = v0;
  190.    tri.v[1] = v3;
  191.    tri.v[2] = v1;
  192.    stage->next->tri( stage->next, &tri );
  193. }
  194.  
  195.  
  196. static void
  197. widepoint_first_point(struct draw_stage *stage,
  198.                       struct prim_header *header)
  199. {
  200.    struct widepoint_stage *wide = widepoint_stage(stage);
  201.    struct draw_context *draw = stage->draw;
  202.    struct pipe_context *pipe = draw->pipe;
  203.    const struct pipe_rasterizer_state *rast = draw->rasterizer;
  204.    void *r;
  205.  
  206.    wide->half_point_size = 0.5f * rast->point_size;
  207.    wide->xbias = 0.0;
  208.    wide->ybias = 0.0;
  209.  
  210.    if (rast->half_pixel_center) {
  211.       wide->xbias = 0.125;
  212.       wide->ybias = -0.125;
  213.    }
  214.  
  215.    /* Disable triangle culling, stippling, unfilled mode etc. */
  216.    r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
  217.    draw->suspend_flushing = TRUE;
  218.    pipe->bind_rasterizer_state(pipe, r);
  219.    draw->suspend_flushing = FALSE;
  220.  
  221.    /* XXX we won't know the real size if it's computed by the vertex shader! */
  222.    if ((rast->point_size > draw->pipeline.wide_point_threshold) ||
  223.        (rast->point_quad_rasterization && draw->pipeline.point_sprite)) {
  224.       stage->point = widepoint_point;
  225.    }
  226.    else {
  227.       stage->point = draw_pipe_passthrough_point;
  228.    }
  229.  
  230.    draw_remove_extra_vertex_attribs(draw);
  231.  
  232.    if (rast->point_quad_rasterization) {
  233.       const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
  234.       uint i;
  235.  
  236.       assert(fs);
  237.  
  238.       wide->num_texcoord_gen = 0;
  239.  
  240.       /* Loop over fragment shader inputs looking for the PCOORD input or inputs
  241.        * for which bit 'k' in sprite_coord_enable is set.
  242.        */
  243.       for (i = 0; i < fs->info.num_inputs; i++) {
  244.          int slot;
  245.          const unsigned sn = fs->info.input_semantic_name[i];
  246.          const unsigned si = fs->info.input_semantic_index[i];
  247.  
  248.          if (sn == wide->sprite_coord_semantic) {
  249.             /* Note that sprite_coord_enable is a bitfield of 32 bits. */
  250.             if (si >= 32 || !(rast->sprite_coord_enable & (1 << si)))
  251.                continue;
  252.          } else if (sn != TGSI_SEMANTIC_PCOORD) {
  253.             continue;
  254.          }
  255.  
  256.          /* OK, this generic attribute needs to be replaced with a
  257.           * sprite coord (see above).
  258.           */
  259.          slot = draw_alloc_extra_vertex_attrib(draw, sn, si);
  260.  
  261.          /* add this slot to the texcoord-gen list */
  262.          wide->texcoord_gen_slot[wide->num_texcoord_gen++] = slot;
  263.       }
  264.    }
  265.  
  266.    wide->psize_slot = -1;
  267.    if (rast->point_size_per_vertex) {
  268.       /* find PSIZ vertex output */
  269.       const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
  270.       uint i;
  271.       for (i = 0; i < vs->info.num_outputs; i++) {
  272.          if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
  273.             wide->psize_slot = i;
  274.             break;
  275.          }
  276.       }
  277.    }
  278.    
  279.    stage->point( stage, header );
  280. }
  281.  
  282.  
  283. static void widepoint_flush( struct draw_stage *stage, unsigned flags )
  284. {
  285.    struct draw_context *draw = stage->draw;
  286.    struct pipe_context *pipe = draw->pipe;
  287.  
  288.    stage->point = widepoint_first_point;
  289.    stage->next->flush( stage->next, flags );
  290.  
  291.    draw_remove_extra_vertex_attribs(draw);
  292.  
  293.    /* restore original rasterizer state */
  294.    if (draw->rast_handle) {
  295.       draw->suspend_flushing = TRUE;
  296.       pipe->bind_rasterizer_state(pipe, draw->rast_handle);
  297.       draw->suspend_flushing = FALSE;
  298.    }
  299. }
  300.  
  301.  
  302. static void widepoint_reset_stipple_counter( struct draw_stage *stage )
  303. {
  304.    stage->next->reset_stipple_counter( stage->next );
  305. }
  306.  
  307.  
  308. static void widepoint_destroy( struct draw_stage *stage )
  309. {
  310.    draw_free_temp_verts( stage );
  311.    FREE( stage );
  312. }
  313.  
  314.  
  315. struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
  316. {
  317.    struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage);
  318.    if (wide == NULL)
  319.       goto fail;
  320.  
  321.    wide->stage.draw = draw;
  322.    wide->stage.name = "wide-point";
  323.    wide->stage.next = NULL;
  324.    wide->stage.point = widepoint_first_point;
  325.    wide->stage.line = draw_pipe_passthrough_line;
  326.    wide->stage.tri = draw_pipe_passthrough_tri;
  327.    wide->stage.flush = widepoint_flush;
  328.    wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
  329.    wide->stage.destroy = widepoint_destroy;
  330.  
  331.    if (!draw_alloc_temp_verts( &wide->stage, 4 ))
  332.       goto fail;
  333.  
  334.    wide->sprite_coord_semantic =
  335.       draw->pipe->screen->get_param(draw->pipe->screen, PIPE_CAP_TGSI_TEXCOORD)
  336.       ?
  337.       TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
  338.  
  339.    return &wide->stage;
  340.  
  341.  fail:
  342.    if (wide)
  343.       wide->stage.destroy( &wide->stage );
  344.    
  345.    return NULL;
  346. }
  347.