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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * \file
  30.  * Vertex buffer drawing stage.
  31.  *
  32.  * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
  33.  * \author Keith Whitwell <keith@tungstengraphics.com>
  34.  */
  35.  
  36.  
  37. #include "util/u_debug.h"
  38. #include "util/u_math.h"
  39. #include "util/u_memory.h"
  40.  
  41. #include "draw_vbuf.h"
  42. #include "draw_private.h"
  43. #include "draw_vertex.h"
  44. #include "draw_pipe.h"
  45. #include "translate/translate.h"
  46. #include "translate/translate_cache.h"
  47.  
  48.  
  49. /**
  50.  * Vertex buffer emit stage.
  51.  */
  52. struct vbuf_stage {
  53.    struct draw_stage stage; /**< This must be first (base class) */
  54.  
  55.    struct vbuf_render *render;
  56.    
  57.    const struct vertex_info *vinfo;
  58.    
  59.    /** Vertex size in bytes */
  60.    unsigned vertex_size;
  61.  
  62.    struct translate *translate;
  63.    
  64.    /* FIXME: we have no guarantee that 'unsigned' is 32bit */
  65.  
  66.    /** Vertices in hardware format */
  67.    unsigned *vertices;
  68.    unsigned *vertex_ptr;
  69.    unsigned max_vertices;
  70.    unsigned nr_vertices;
  71.    
  72.    /** Indices */
  73.    ushort *indices;
  74.    unsigned max_indices;
  75.    unsigned nr_indices;
  76.  
  77.    /* Cache point size somewhere it's address won't change:
  78.     */
  79.    float point_size;
  80.  
  81.    struct translate_cache *cache;
  82. };
  83.  
  84.  
  85. /**
  86.  * Basically a cast wrapper.
  87.  */
  88. static INLINE struct vbuf_stage *
  89. vbuf_stage( struct draw_stage *stage )
  90. {
  91.    assert(stage);
  92.    return (struct vbuf_stage *)stage;
  93. }
  94.  
  95.  
  96. static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
  97. static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
  98.  
  99.  
  100. static INLINE boolean
  101. overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
  102. {
  103.    unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
  104.    return (used + bytes) > bufsz;
  105. }
  106.  
  107.  
  108. static INLINE void
  109. check_space( struct vbuf_stage *vbuf, unsigned nr )
  110. {
  111.    if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
  112.        vbuf->nr_indices + nr > vbuf->max_indices)
  113.    {
  114.       vbuf_flush_vertices( vbuf );
  115.       vbuf_alloc_vertices( vbuf );
  116.    }
  117. }
  118.  
  119.  
  120.  
  121.  
  122. /**
  123.  * Extract the needed fields from post-transformed vertex and emit
  124.  * a hardware(driver) vertex.
  125.  * Recall that the vertices are constructed by the 'draw' module and
  126.  * have a couple of slots at the beginning (1-dword header, 4-dword
  127.  * clip pos) that we ignore here.  We only use the vertex->data[] fields.
  128.  */
  129. static INLINE ushort
  130. emit_vertex( struct vbuf_stage *vbuf,
  131.              struct vertex_header *vertex )
  132. {
  133.    if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
  134.       /* Hmm - vertices are emitted one at a time - better make sure
  135.        * set_buffer is efficient.  Consider a special one-shot mode for
  136.        * translate.
  137.        */
  138.       /* Note: we really do want data[0] here, not data[pos]:
  139.        */
  140.       vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
  141.       vbuf->translate->run(vbuf->translate, 0, 1, 0, 0, vbuf->vertex_ptr);
  142.  
  143.       if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
  144.      
  145.       vbuf->vertex_ptr += vbuf->vertex_size/4;
  146.       vertex->vertex_id = vbuf->nr_vertices++;
  147.    }
  148.  
  149.    return (ushort)vertex->vertex_id;
  150. }
  151.  
  152.  
  153. static void
  154. vbuf_tri( struct draw_stage *stage,
  155.           struct prim_header *prim )
  156. {
  157.    struct vbuf_stage *vbuf = vbuf_stage( stage );
  158.    unsigned i;
  159.  
  160.    check_space( vbuf, 3 );
  161.  
  162.    for (i = 0; i < 3; i++) {
  163.       vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
  164.    }
  165. }
  166.  
  167.  
  168. static void
  169. vbuf_line( struct draw_stage *stage,
  170.            struct prim_header *prim )
  171. {
  172.    struct vbuf_stage *vbuf = vbuf_stage( stage );
  173.    unsigned i;
  174.  
  175.    check_space( vbuf, 2 );
  176.  
  177.    for (i = 0; i < 2; i++) {
  178.       vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
  179.    }  
  180. }
  181.  
  182.  
  183. static void
  184. vbuf_point( struct draw_stage *stage,
  185.             struct prim_header *prim )
  186. {
  187.    struct vbuf_stage *vbuf = vbuf_stage( stage );
  188.  
  189.    check_space( vbuf, 1 );
  190.  
  191.    vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
  192. }
  193.  
  194.  
  195.  
  196.  
  197. /**
  198.  * Set the prim type for subsequent vertices.
  199.  * This may result in a new vertex size.  The existing vbuffer (if any)
  200.  * will be flushed if needed and a new one allocated.
  201.  */
  202. static void
  203. vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
  204. {
  205.    struct translate_key hw_key;
  206.    unsigned dst_offset;
  207.    unsigned i;
  208.  
  209.    vbuf->render->set_primitive(vbuf->render, prim);
  210.  
  211.    /* Must do this after set_primitive() above:
  212.     *
  213.     * XXX: need some state managment to track when this needs to be
  214.     * recalculated.  The driver should tell us whether there was a
  215.     * state change.
  216.     */
  217.    vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
  218.    vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
  219.  
  220.    /* Translate from pipeline vertices to hw vertices.
  221.     */
  222.    dst_offset = 0;
  223.  
  224.    for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
  225.       unsigned emit_sz = 0;
  226.       unsigned src_buffer = 0;
  227.       enum pipe_format output_format;
  228.       unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
  229.  
  230.       output_format = draw_translate_vinfo_format(vbuf->vinfo->attrib[i].emit);
  231.       emit_sz = draw_translate_vinfo_size(vbuf->vinfo->attrib[i].emit);
  232.  
  233.       /* doesn't handle EMIT_OMIT */
  234.       assert(emit_sz != 0);
  235.  
  236.       if (vbuf->vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
  237.          src_buffer = 1;
  238.          src_offset = 0;
  239.       }
  240.  
  241.       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
  242.       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
  243.       hw_key.element[i].input_buffer = src_buffer;
  244.       hw_key.element[i].input_offset = src_offset;
  245.       hw_key.element[i].instance_divisor = 0;
  246.       hw_key.element[i].output_format = output_format;
  247.       hw_key.element[i].output_offset = dst_offset;
  248.  
  249.       dst_offset += emit_sz;
  250.    }
  251.  
  252.    hw_key.nr_elements = vbuf->vinfo->num_attribs;
  253.    hw_key.output_stride = vbuf->vinfo->size * 4;
  254.  
  255.    /* Don't bother with caching at this stage:
  256.     */
  257.    if (!vbuf->translate ||
  258.        translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
  259.    {
  260.       translate_key_sanitize(&hw_key);
  261.       vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
  262.  
  263.       vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0);
  264.    }
  265.  
  266.    vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
  267.  
  268.    /* Allocate new buffer?
  269.     */
  270.    assert(vbuf->vertices == NULL);
  271.    vbuf_alloc_vertices(vbuf);
  272. }
  273.  
  274.  
  275. static void
  276. vbuf_first_tri( struct draw_stage *stage,
  277.                 struct prim_header *prim )
  278. {
  279.    struct vbuf_stage *vbuf = vbuf_stage( stage );
  280.  
  281.    vbuf_flush_vertices( vbuf );
  282.    vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
  283.    stage->tri = vbuf_tri;
  284.    stage->tri( stage, prim );
  285. }
  286.  
  287.  
  288. static void
  289. vbuf_first_line( struct draw_stage *stage,
  290.                  struct prim_header *prim )
  291. {
  292.    struct vbuf_stage *vbuf = vbuf_stage( stage );
  293.  
  294.    vbuf_flush_vertices( vbuf );
  295.    vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
  296.    stage->line = vbuf_line;
  297.    stage->line( stage, prim );
  298. }
  299.  
  300.  
  301. static void
  302. vbuf_first_point( struct draw_stage *stage,
  303.                   struct prim_header *prim )
  304. {
  305.    struct vbuf_stage *vbuf = vbuf_stage( stage );
  306.  
  307.    vbuf_flush_vertices(vbuf);
  308.    vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
  309.    stage->point = vbuf_point;
  310.    stage->point( stage, prim );
  311. }
  312.  
  313.  
  314.  
  315. /**
  316.  * Flush existing vertex buffer and allocate a new one.
  317.  */
  318. static void
  319. vbuf_flush_vertices( struct vbuf_stage *vbuf )
  320. {
  321.    if(vbuf->vertices) {
  322.  
  323.       vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
  324.  
  325.       if (vbuf->nr_indices)
  326.       {
  327.          vbuf->render->draw_elements(vbuf->render,
  328.                                      vbuf->indices,
  329.                                      vbuf->nr_indices );
  330.    
  331.          vbuf->nr_indices = 0;
  332.       }
  333.      
  334.       /* Reset temporary vertices ids */
  335.       if(vbuf->nr_vertices)
  336.          draw_reset_vertex_ids( vbuf->stage.draw );
  337.      
  338.       /* Free the vertex buffer */
  339.       vbuf->render->release_vertices( vbuf->render );
  340.  
  341.       vbuf->max_vertices = vbuf->nr_vertices = 0;
  342.       vbuf->vertex_ptr = vbuf->vertices = NULL;
  343.    }
  344.  
  345.    /* Reset point/line/tri function pointers.
  346.     * If (for example) we transition from points to tris and back to points
  347.     * again, we need to call the vbuf_first_point() function again to flush
  348.     * the triangles before drawing more points.  This can happen when drawing
  349.     * with front polygon mode = filled and back polygon mode = line or point.
  350.     */
  351.    vbuf->stage.point = vbuf_first_point;
  352.    vbuf->stage.line = vbuf_first_line;
  353.    vbuf->stage.tri = vbuf_first_tri;
  354. }
  355.    
  356.  
  357. static void
  358. vbuf_alloc_vertices( struct vbuf_stage *vbuf )
  359. {
  360.    if (vbuf->vertex_ptr) {
  361.       assert(!vbuf->nr_indices);
  362.       assert(!vbuf->vertices);
  363.    }
  364.    
  365.    /* Allocate a new vertex buffer */
  366.    vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
  367.  
  368.    if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
  369.       vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
  370.  
  371.    /* Must always succeed -- driver gives us a
  372.     * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
  373.     * and it will flush itself if necessary to do so.  If this does
  374.     * fail, we are basically without usable hardware.
  375.     */
  376.    vbuf->render->allocate_vertices(vbuf->render,
  377.                                    (ushort) vbuf->vertex_size,
  378.                                    (ushort) vbuf->max_vertices);
  379.  
  380.    vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
  381.    
  382.    vbuf->vertex_ptr = vbuf->vertices;
  383. }
  384.  
  385.  
  386.  
  387. static void
  388. vbuf_flush( struct draw_stage *stage, unsigned flags )
  389. {
  390.    struct vbuf_stage *vbuf = vbuf_stage( stage );
  391.  
  392.    vbuf_flush_vertices( vbuf );
  393. }
  394.  
  395.  
  396. static void
  397. vbuf_reset_stipple_counter( struct draw_stage *stage )
  398. {
  399.    /* XXX: Need to do something here for hardware with linestipple.
  400.     */
  401.    (void) stage;
  402. }
  403.  
  404.  
  405. static void vbuf_destroy( struct draw_stage *stage )
  406. {
  407.    struct vbuf_stage *vbuf = vbuf_stage( stage );
  408.  
  409.    if(vbuf->indices)
  410.       align_free( vbuf->indices );
  411.    
  412.    if (vbuf->render)
  413.       vbuf->render->destroy( vbuf->render );
  414.  
  415.    if (vbuf->cache)
  416.       translate_cache_destroy(vbuf->cache);
  417.  
  418.    FREE( stage );
  419. }
  420.  
  421.  
  422. /**
  423.  * Create a new primitive vbuf/render stage.
  424.  */
  425. struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
  426.                                     struct vbuf_render *render )
  427. {
  428.    struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
  429.    if (vbuf == NULL)
  430.       goto fail;
  431.    
  432.    vbuf->stage.draw = draw;
  433.    vbuf->stage.name = "vbuf";
  434.    vbuf->stage.point = vbuf_first_point;
  435.    vbuf->stage.line = vbuf_first_line;
  436.    vbuf->stage.tri = vbuf_first_tri;
  437.    vbuf->stage.flush = vbuf_flush;
  438.    vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
  439.    vbuf->stage.destroy = vbuf_destroy;
  440.    
  441.    vbuf->render = render;
  442.    vbuf->max_indices = MIN2(render->max_indices, UNDEFINED_VERTEX_ID-1);
  443.  
  444.    vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
  445.                                             sizeof(vbuf->indices[0]),
  446.                                             16 );
  447.    if (!vbuf->indices)
  448.       goto fail;
  449.  
  450.    vbuf->cache = translate_cache_create();
  451.    if (!vbuf->cache)
  452.       goto fail;
  453.      
  454.    
  455.    vbuf->vertices = NULL;
  456.    vbuf->vertex_ptr = vbuf->vertices;
  457.    
  458.    return &vbuf->stage;
  459.  
  460.  fail:
  461.    if (vbuf)
  462.       vbuf_destroy(&vbuf->stage);
  463.    
  464.    return NULL;
  465. }
  466.