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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * \brief  polygon offset state
  30.  *
  31.  * \author  Keith Whitwell <keith@tungstengraphics.com>
  32.  * \author  Brian Paul
  33.  */
  34.  
  35. #include "util/u_math.h"
  36. #include "util/u_memory.h"
  37. #include "draw_pipe.h"
  38.  
  39.  
  40.  
  41. struct offset_stage {
  42.    struct draw_stage stage;
  43.  
  44.    float scale;
  45.    float units;
  46.    float clamp;
  47. };
  48.  
  49.  
  50.  
  51. static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
  52. {
  53.    return (struct offset_stage *) stage;
  54. }
  55.  
  56.  
  57.  
  58.  
  59.  
  60. /**
  61.  * Offset tri Z.  Some hardware can handle this, but not usually when
  62.  * doing unfilled rendering.
  63.  */
  64. static void do_offset_tri( struct draw_stage *stage,
  65.                            struct prim_header *header )
  66. {
  67.    const unsigned pos = draw_current_shader_position_output(stage->draw);
  68.    struct offset_stage *offset = offset_stage(stage);  
  69.    float inv_det = 1.0f / header->det;
  70.  
  71.    /* Window coords:
  72.     */
  73.    float *v0 = header->v[0]->data[pos];
  74.    float *v1 = header->v[1]->data[pos];
  75.    float *v2 = header->v[2]->data[pos];
  76.  
  77.    /* edge vectors e = v0 - v2, f = v1 - v2 */
  78.    float ex = v0[0] - v2[0];
  79.    float ey = v0[1] - v2[1];
  80.    float ez = v0[2] - v2[2];
  81.    float fx = v1[0] - v2[0];
  82.    float fy = v1[1] - v2[1];
  83.    float fz = v1[2] - v2[2];
  84.  
  85.    /* (a,b) = cross(e,f).xy */
  86.    float a = ey*fz - ez*fy;
  87.    float b = ez*fx - ex*fz;
  88.  
  89.    float dzdx = fabsf(a * inv_det);
  90.    float dzdy = fabsf(b * inv_det);
  91.  
  92.    float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
  93.  
  94.    if (offset->clamp)
  95.       zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) :
  96.                                          MIN2(zoffset, offset->clamp);
  97.  
  98.    /*
  99.     * Note: we're applying the offset and clamping per-vertex.
  100.     * Ideally, the offset is applied per-fragment prior to fragment shading.
  101.     */
  102.    v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
  103.    v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
  104.    v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
  105.  
  106.    stage->next->tri( stage->next, header );
  107. }
  108.  
  109.  
  110. static void offset_tri( struct draw_stage *stage,
  111.                         struct prim_header *header )
  112. {
  113.    struct prim_header tmp;
  114.  
  115.    tmp.det = header->det;
  116.    tmp.flags = header->flags;
  117.    tmp.pad = header->pad;
  118.    tmp.v[0] = dup_vert(stage, header->v[0], 0);
  119.    tmp.v[1] = dup_vert(stage, header->v[1], 1);
  120.    tmp.v[2] = dup_vert(stage, header->v[2], 2);
  121.  
  122.    do_offset_tri( stage, &tmp );
  123. }
  124.  
  125.  
  126. static void offset_first_tri( struct draw_stage *stage,
  127.                               struct prim_header *header )
  128. {
  129.    struct offset_stage *offset = offset_stage(stage);
  130.    const struct pipe_rasterizer_state *rast = stage->draw->rasterizer;
  131.    unsigned fill_mode = rast->fill_front;
  132.    boolean do_offset;
  133.  
  134.    if (rast->fill_back != rast->fill_front) {
  135.       /* Need to check for back-facing triangle */
  136.       boolean ccw = header->det < 0.0f;
  137.       if (ccw != rast->front_ccw)
  138.          fill_mode = rast->fill_back;
  139.    }
  140.  
  141.    /* Now determine if we need to do offsetting for the point/line/fill mode */
  142.    switch (fill_mode) {
  143.    case PIPE_POLYGON_MODE_FILL:
  144.       do_offset = rast->offset_tri;
  145.       break;
  146.    case PIPE_POLYGON_MODE_LINE:
  147.       do_offset = rast->offset_line;
  148.       break;
  149.    case PIPE_POLYGON_MODE_POINT:
  150.       do_offset = rast->offset_point;
  151.       break;
  152.    default:
  153.       assert(!"invalid fill_mode in offset_first_tri()");
  154.       do_offset = rast->offset_tri;
  155.    }
  156.  
  157.    if (do_offset) {
  158.       offset->scale = rast->offset_scale;
  159.       offset->clamp = rast->offset_clamp;
  160.       offset->units = (float) (rast->offset_units * stage->draw->mrd);
  161.    }
  162.    else {
  163.       offset->scale = 0.0f;
  164.       offset->clamp = 0.0f;
  165.       offset->units = 0.0f;
  166.    }
  167.  
  168.  
  169.    stage->tri = offset_tri;
  170.    stage->tri( stage, header );
  171. }
  172.  
  173.  
  174.  
  175.  
  176. static void offset_flush( struct draw_stage *stage,
  177.                           unsigned flags )
  178. {
  179.    stage->tri = offset_first_tri;
  180.    stage->next->flush( stage->next, flags );
  181. }
  182.  
  183.  
  184. static void offset_reset_stipple_counter( struct draw_stage *stage )
  185. {
  186.    stage->next->reset_stipple_counter( stage->next );
  187. }
  188.  
  189.  
  190. static void offset_destroy( struct draw_stage *stage )
  191. {
  192.    draw_free_temp_verts( stage );
  193.    FREE( stage );
  194. }
  195.  
  196.  
  197. /**
  198.  * Create polygon offset drawing stage.
  199.  */
  200. struct draw_stage *draw_offset_stage( struct draw_context *draw )
  201. {
  202.    struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
  203.    if (offset == NULL)
  204.       goto fail;
  205.  
  206.    offset->stage.draw = draw;
  207.    offset->stage.name = "offset";
  208.    offset->stage.next = NULL;
  209.    offset->stage.point = draw_pipe_passthrough_point;
  210.    offset->stage.line = draw_pipe_passthrough_line;
  211.    offset->stage.tri = offset_first_tri;
  212.    offset->stage.flush = offset_flush;
  213.    offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
  214.    offset->stage.destroy = offset_destroy;
  215.  
  216.    if (!draw_alloc_temp_verts( &offset->stage, 3 ))
  217.       goto fail;
  218.  
  219.    return &offset->stage;
  220.  
  221. fail:
  222.    if (offset)
  223.       offset->stage.destroy( &offset->stage );
  224.  
  225.    return NULL;
  226. }
  227.