/*
* All Video Processing kernels
* Copyright © <2010>, Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This file was originally licensed under the following license
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Authors:
* Halley Zhao <halley.zhao@intel.com>
*/
// Module name: RGBX_Save_YUV_Float.asm
//----------------------------------------------------------------
#include "RGBX_Load_16x8.inc"
#if (0)
// 8 grf reg for one row of pixel (2 pixel per grf)
#define nTEMP0 34
#define nTEMP1 35
#define nTEMP2 36
#define nTEMP3 37
#define nTEMP4 38
#define nTEMP5 39
#define nTEMP6 40
#define nTEMP7 41
#define nTEMP8 42 // transformation coefficient
#define nTEMP10 44 // transformation coefficient
#define nTEMP12 46 // save Y/U/V in ub format
#define nTEMP14 48 // save YUV in ud format
#define nTEMP16 50 // dp4 result
#define nTEMP17 51
#define nTEMP18 52
#define nTEMP24 58
#endif
$for(0; <nY_NUM_OF_ROWS; 1) {
// BGRX | B | G | R | X |
// ###### save one row of pixel to temp grf with float format (required by dp4)
// mov (8) doesn't work, puzzle
mov (4) REG(r, nTEMP0)<1>:f r[SRC_RGBA_OFFSET_1,%1*32 + 0]<4,1>:ub
mov (4) REG(r, nTEMP1)<1>:f r[SRC_RGBA_OFFSET_1,%1*32 + 8]<4,1>:ub
mov (4) REG(r, nTEMP2)<1>:f r[SRC_RGBA_OFFSET_1,%1*32 + 16]<4,1>:ub
mov (4) REG(r, nTEMP3)<1>:f r[SRC_RGBA_OFFSET_1,%1*32 + 24]<4,1>:ub
mov (4) REG(r, nTEMP4)<1>:f r[SRC_RGBA_OFFSET_2,%1*32 + 0]<4,1>:ub
mov (4) REG(r, nTEMP5)<1>:f r[SRC_RGBA_OFFSET_2,%1*32 + 8]<4,1>:ub
mov (4) REG(r, nTEMP6)<1>:f r[SRC_RGBA_OFFSET_2,%1*32 + 16]<4,1>:ub
mov (4) REG(r, nTEMP7)<1>:f r[SRC_RGBA_OFFSET_2,%1*32 + 24]<4,1>:ub
mov (4) REG2(r, nTEMP0, 4)<1>:f r[SRC_RGBA_OFFSET_1,%1*32 + 4]<4,1>:ub
mov (4) REG2(r, nTEMP1, 4)<1>:f r[SRC_RGBA_OFFSET_1,%1*32 + 12]<4,1>:ub
mov (4) REG2(r, nTEMP2, 4)<1>:f r[SRC_RGBA_OFFSET_1,%1*32 + 20]<4,1>:ub
mov (4) REG2(r, nTEMP3, 4)<1>:f r[SRC_RGBA_OFFSET_1,%1*32 + 28]<4,1>:ub
mov (4) REG2(r, nTEMP4, 4)<1>:f r[SRC_RGBA_OFFSET_2,%1*32 + 4]<4,1>:ub
mov (4) REG2(r, nTEMP5, 4)<1>:f r[SRC_RGBA_OFFSET_2,%1*32 + 12]<4,1>:ub
mov (4) REG2(r, nTEMP6, 4)<1>:f r[SRC_RGBA_OFFSET_2,%1*32 + 20]<4,1>:ub
mov (4) REG2(r, nTEMP7, 4)<1>:f r[SRC_RGBA_OFFSET_2,%1*32 + 24]<4,1>:ub
// ###### do one row for Y
// ##### dp4(nTEMP16) and save result to uw format(nTEMP12)
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(0, 0)<0;8,1> fRGB_to_Y_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:ud REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 0)<1>:ub REG2(r, nTEMP14, 0)<0;2,4>:ub
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(1, 0)<0;8,1> fRGB_to_Y_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:ud REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 2)<1>:ub REG2(r, nTEMP14, 0)<0;2,4>:ub
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(2, 0)<0;8,1> fRGB_to_Y_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:ud REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 4)<1>:ub REG2(r, nTEMP14, 0)<0;2,4>:ub
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(3, 0)<0;8,1> fRGB_to_Y_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:ud REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 6)<1>:ub REG2(r, nTEMP14, 0)<0;2,4>:ub
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(4, 0)<0;8,1> fRGB_to_Y_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:ud REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 8)<1>:ub REG2(r, nTEMP14, 0)<0;2,4>:ub
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(5, 0)<0;8,1> fRGB_to_Y_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:ud REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 10)<1>:ub REG2(r, nTEMP14, 0)<0;2,4>:ub
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(6, 0)<0;8,1> fRGB_to_Y_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:ud REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 12)<1>:ub REG2(r, nTEMP14, 0)<0;2,4>:ub
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(7, 0)<0;8,1> fRGB_to_Y_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:ud REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 14)<1>:ub REG2(r, nTEMP14, 0)<0;2,4>:ub
// #### write Y to the 1 row
mov (16) uwDEST_Y(%1)<1> REG2(r,nTEMP12, 0)<0;16,1>:ub
// ###### do one row for U
// ##### dp4(nTEMP16) and save result to uw format(nTEMP12)
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(0, 0)<0;8,1> fRGB_to_U_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 0)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(1, 0)<0;8,1> fRGB_to_U_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 2)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(2, 0)<0;8,1> fRGB_to_U_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 4)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(3, 0)<0;8,1> fRGB_to_U_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 6)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(4, 0)<0;8,1> fRGB_to_U_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 8)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(5, 0)<0;8,1> fRGB_to_U_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 10)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(6, 0)<0;8,1> fRGB_to_U_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 12)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(7, 0)<0;8,1> fRGB_to_U_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 14)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
add (16) REG2(r, nTEMP12, 0)<1>:w REG2(r, nTEMP12, 0)<0;16,1>:w 128:w
// #### write U to the 1 row
mov (16) uwDEST_U(%1)<1> REG2(r,nTEMP12, 0)<0;16,2>:ub
// ###### do one row for V
// ##### dp4(nTEMP16) and save result to uw format(nTEMP12)
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(0, 0)<0;8,1> fRGB_to_V_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 0)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(1, 0)<0;8,1> fRGB_to_V_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 2)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(2, 0)<0;8,1> fRGB_to_V_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 4)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(3, 0)<0;8,1> fRGB_to_V_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 6)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(4, 0)<0;8,1> fRGB_to_V_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 8)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(5, 0)<0;8,1> fRGB_to_V_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 10)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(6, 0)<0;8,1> fRGB_to_V_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 12)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
dp4 (8) REG2(r, nTEMP16, 0)<1>:f fROW_BGRX(7, 0)<0;8,1> fRGB_to_V_Coef_Float<0;4,1>:f
mov (2) REG2(r, nTEMP14, 0)<1>:d REG2(r, nTEMP16, 0)<0;2,4>:f
mov (2) REG2(r, nTEMP12, 14)<1>:w REG2(r, nTEMP14, 0)<0;2,2>:w
add (16) REG2(r, nTEMP12, 0)<1>:w REG2(r, nTEMP12, 0)<0;16,1>:w 128:w
// #### write V to the 1 row
mov (16) uwDEST_V(%1)<1> REG2(r,nTEMP12, 0)<0;16,2>:ub
}