Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. /*
  2.  * Copyright © <2010>, Intel Corporation.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the
  6.  * "Software"), to deal in the Software without restriction, including
  7.  * without limitation the rights to use, copy, modify, merge, publish,
  8.  * distribute, sub license, and/or sell copies of the Software, and to
  9.  * permit persons to whom the Software is furnished to do so, subject to
  10.  * the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice (including the
  13.  * next paragraph) shall be included in all copies or substantial portions
  14.  * of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  19.  * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
  20.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  21.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  22.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23.  *
  24.  * This file was originally licensed under the following license
  25.  *
  26.  *  Licensed under the Apache License, Version 2.0 (the "License");
  27.  *  you may not use this file except in compliance with the License.
  28.  *  You may obtain a copy of the License at
  29.  *
  30.  *      http://www.apache.org/licenses/LICENSE-2.0
  31.  *
  32.  *  Unless required by applicable law or agreed to in writing, software
  33.  *  distributed under the License is distributed on an "AS IS" BASIS,
  34.  *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  35.  *  See the License for the specific language governing permissions and
  36.  *  limitations under the License.
  37.  *
  38.  */
  39. // Module name: saveNV12_16x4T.asm
  40. //
  41. // Transpose 16x4 to 4x16 YNV12 data and write to memory
  42. //
  43. //----------------------------------------------------------------
  44. //  Symbols need to be defined before including this module
  45. //
  46. //      Left MB region:
  47. //      PREV_MB_YB:             Base=rxx        ElementSize=1 SrcRegion=REGION(16,1) Type=ub
  48. //      PREV_MB_UW:     Base=ryy        ElementSize=2 SrcRegion=REGION(8,1) Type=uw
  49.  
  50. //      Binding table index:
  51. //      BI_SRC_Y:               Binding table index of Y surface
  52. //      BI_SRC_UV:              Binding table index of UV surface (NV12)
  53. //
  54. //      Temp buffer:
  55. //      BUF_B:                  BUF_B Base=rxx ElementSize=1 SrcRegion=REGION(16,1) Type=ub
  56. //      BUF_W:                  BUF_W Base=rxx ElementSize=1 SrcRegion=REGION(8,1) Type=uw
  57. //
  58. //
  59. #if defined(_DEBUG)
  60.         mov             (1)             EntrySignatureC:w                       0xDDD6:w
  61. #endif
  62.  
  63.     mov (2)     MSGSRC.0<1>:ud  ORIX_LEFT<2;2,1>:w              // Block origin
  64.     mov (1)     MSGSRC.2<1>:ud  0x000F0003:ud                   // 4x16
  65.    
  66. // Transpose Y, save them to MRFs
  67.  
  68. //      16x4 Y src in GRF (each pix is specified as yx)
  69. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  70. //      |f1 e1 d1 c1 b1 a1 91 81 71 61 51 41 31 21 11 01 f0 e0 d0 c0 b0 a0 90 80 70 60 50 40 30 20 10 00|
  71. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  72. //      |f3 e3 d3 c3 b3 a3 93 83 73 63 53 43 33 23 13 03 f2 e2 d2 c2 b2 a2 92 82 72 62 52 42 32 22 12 02|
  73. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  74. //
  75. //  First step          (16)    <1>     <=== <16;4,1>
  76. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  77. //      |73 63 53 43 72 62 52 42 71 61 51 41 70 60 50 40 33 23 13 03 32 22 12 02 31 21 11 01 30 20 10 00|
  78. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  79. //      |f3 e3 d3 c3 f2 e2 d2 c2 f1 e1 d1 c1 f0 e0 d0 c0 b3 a3 93 83 b2 a2 92 82 b1 a1 91 81 b0 a0 90 80|
  80. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  81.  
  82.         // The first step
  83.         mov (16)        BUF_B(0,0)<1>                   PREV_MB_YB(0,0)<16;4,1>
  84.         mov (16)        BUF_B(0,16)<1>                  PREV_MB_YB(0,4)<16;4,1>
  85.         mov (16)        BUF_B(1,0)<1>                   PREV_MB_YB(0,8)<16;4,1>
  86.         mov (16)        BUF_B(1,16)<1>                  PREV_MB_YB(0,12)<16;4,1>
  87.  
  88. //
  89. //  Second step         (16)    <1>     <=== <1;4,4>
  90. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  91. //      |73 72 71 70 63 62 61 60 53 52 51 50 43 42 41 40 33 32 31 30 23 22 21 20 13 12 11 10 03 02 01 00|
  92. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  93. //      |f3 f2 f1 f0 e3 e2 e1 e0 d3 d2 d1 d0 c3 c2 c1 c0 b3 b2 b1 b0 a3 a2 a1 a0 93 92 91 90 83 82 81 80|
  94. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  95. //
  96.         // The second step
  97. //      mov     (16)    MSGPAYLOADB(0,0)<1>             BUF_B(0,0)<32;8,4>                      // Read 2 rows, write 1 row
  98. //      mov (16)        MSGPAYLOADB(0,16)<1>    BUF_B(0,1)<32;8,4>
  99. //      mov (16)        MSGPAYLOADB(1,0)<1>             BUF_B(0,2)<32;8,4>
  100. //      mov (16)        MSGPAYLOADB(1,16)<1>    BUF_B(0,3)<32;8,4>
  101.  
  102.         mov     (16)    MSGPAYLOADB(0,0)<1>             BUF_B(0,0)<1;4,4>
  103.         mov (16)        MSGPAYLOADB(0,16)<1>    BUF_B(0,16)<1;4,4>
  104.         mov (16)        MSGPAYLOADB(1,0)<1>             BUF_B(1,0)<1;4,4>
  105.         mov (16)        MSGPAYLOADB(1,16)<1>    BUF_B(1,16)<1;4,4>
  106.  
  107. //  Transposed Y in 4x16 is ready for writting to dataport.
  108. //
  109.     send (8)    NULLREG MSGHDR  MSGSRC<8;8,1>:ud        DAPWRITE        MSG_LEN(2)+DWBWMSGDSC+BI_DEST_Y                         // Write 2 GRFs
  110.  
  111.  
  112.  
  113. /////////////////////////////////////////////////////////////////////////////////////////////////////
  114.  
  115.         // Transpose U/V, save them to MRFs in NV12 format
  116.     asr (1)     MSGSRC.1:ud             MSGSRC.1:ud                     1:w                                             // NV12 U+V block origin y = half of Y comp
  117.     mov (1)     MSGSRC.2<1>:ud  0x00070003:ud                                                           // NV12 U+V block width and height (4x8)
  118.  
  119.  
  120. //      16x2 UV src in GRF (each pix is specified as yx)
  121. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  122. //      |71 71 61 61 51 51 41 41 31 31 21 21 11 11 01 01 70 70 60 60 50 50 40 40 30 30 20 20 10 10 00 00|
  123. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  124. //
  125. //      First step              (8)             <1>     <=== <8;4,1>:w
  126. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  127. //      |71 71 61 61 51 51 41 41 70 70 60 60 50 50 40 40 31 31 21 21 11 11 01 01 30 30 20 20 10 10 00 00|
  128. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  129.         mov (8) BUF_W(0,0)<1>           PREV_MB_UW(0,0)<8;4,1>
  130.         mov (8) BUF_W(0,8)<1>           PREV_MB_UW(0,4)<8;4,1>
  131.  
  132. //      Second step             (8)             <1>     <=== <1;2,4>
  133. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  134. //      |71 71 70 70 61 61 60 60 51 51 50 50 41 41 40 40 31 31 30 30 21 21 20 20 11 11 10 10 01 01 00 00|
  135. //      +-----------------------+-----------------------+-----------------------+-----------------------+
  136.         mov (8) MSGPAYLOADW(0,0)<1>             BUF_W(0,0)<1;2,4>
  137.         mov (8) MSGPAYLOADW(0,8)<1>             BUF_W(0,8)<1;2,4>
  138.  
  139. //  Transposed U+V in NV12 in 4x8 is ready for writting to dataport.
  140.  
  141.     send (8)    NULLREG MSGHDR  MSGSRC<8;8,1>:ud        DAPWRITE        MSG_LEN(1)+DWBWMSGDSC+BI_DEST_UV                // Write 1 GRF
  142.    
  143.  
  144.