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  1. /*
  2.  * All Video Processing kernels
  3.  * Copyright © <2010>, Intel Corporation.
  4.  *
  5.  * This program is licensed under the terms and conditions of the
  6.  * Eclipse Public License (EPL), version 1.0.  The full text of the EPL is at
  7.  * http://www.opensource.org/licenses/eclipse-1.0.php.
  8.  *
  9.  */
  10.  
  11. #define DI_ENABLE
  12.  
  13.     #include "DNDI.inc"
  14.    
  15.     #undef  nY_NUM_OF_ROWS
  16.     #define nY_NUM_OF_ROWS      8       // Number of Y rows per block (4 rows for each frame)
  17.     #undef  nUV_NUM_OF_ROWS
  18.     #define nUV_NUM_OF_ROWS     8       // Number of U/V rows per block
  19.  
  20.     #undef  nSMPL_RESP_LEN
  21.     #define nSMPL_RESP_LEN          nSMPL_RESP_LEN_DNDI               // set the number of GRF
  22.     #undef  nDPW_BLOCK_SIZE_HIST
  23.     #define nDPW_BLOCK_SIZE_HIST    nBLOCK_WIDTH_4+nBLOCK_HEIGHT_1    // HIST Block Size for Write is 4x2
  24.     #undef  nDPW_BLOCK_SIZE_DN
  25.     #define nDPW_BLOCK_SIZE_DN      nBLOCK_WIDTH_16+nBLOCK_HEIGHT_4   // DN Block Size for Write is 16x4
  26.     #undef  nDPR_BLOCK_SIZE_UV
  27.     #define nDPR_BLOCK_SIZE_UV                  nBLOCK_WIDTH_16+nBLOCK_HEIGHT_2   // DN Block Size for UV Write/Read is 16x2
  28.    
  29. ////////////////////////////////////// Run the DN Algorithm ///////////////////////////////////////
  30.     #include "DNDI_COMMAND.asm"
  31.  
  32. ////////////////////////////////////// Rearrange for Internal Planar //////////////////////////////
  33.     // move the previous frame Y component to internal planar format
  34.     $for (0; <nY_NUM_OF_ROWS/2; 1) {
  35.         mov (16) uwDEST_Y(%1,0)<1>    ubRESP(nDI_PREV_FRAME_LUMA_OFFSET,%1*16)
  36.     }
  37.     // move the previous frame U,V components to internal planar format
  38.     $for (0; <nUV_NUM_OF_ROWS/2; 1) {
  39.         mov (8) uwDEST_U(0,%1*8)<1>   ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET,%1*16+1)<16;8,2>  //U pixels
  40.         mov (8) uwDEST_V(0,%1*8)<1>   ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET,%1*16)<16;8,2>    //V pixels
  41.     }
  42.     // move the current frame Y component to internal planar format
  43.     $for (0; <nY_NUM_OF_ROWS/2; 1) {
  44.         mov (16) uwDEST_Y(%1+4,0)<1>  ubRESP(nDI_CURR_FRAME_LUMA_OFFSET,%1*16)
  45.     }
  46.     // move the current frame U,V components to internal planar format
  47.     $for (0; <nUV_NUM_OF_ROWS/2; 1) {
  48.         mov (8) uwDEST_U(2,%1*8)<1>   ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET,%1*16+1)<16;8,2>  //U pixels
  49.         mov (8) uwDEST_V(2,%1*8)<1>   ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET,%1*16)<16;8,2>    //V pixels
  50.     }
  51.  
  52. ////////////////////////////////////// Save the STMM Data for Next Run /////////////////////////
  53.     // Write STMM to memory
  54.     shr (1)     rMSGSRC.0<1>:ud        wORIX<0;1,0>:w            1:w     // X origin / 2
  55.     mov (1)     rMSGSRC.1<1>:ud        wORIY<0;1,0>:w                    // Y origin
  56.     mov (1)     rMSGSRC.2<1>:ud        nDPW_BLOCK_SIZE_STMM:ud           // block width and height (8x4)
  57.     mov (8)     mudMSGHDR_STMM(0)<1>   rMSGSRC.0<8;8,1>:ud               // message header  
  58.     mov (8)     mudMSGHDR_STMM(1)<1>   udRESP(nDI_STMM_OFFSET,0)         // Move STMM to MRF
  59.     send (8)    dNULLREG               mMSGHDR_STMM              udDUMMY_NULL    nDATAPORT_WRITE     nDPMW_MSGDSC+nDPMW_MSG_LEN_STMM+nBI_STMM_HISTORY_OUTPUT:ud      
  60.  
  61. ////////////////////////////////////// Save the History Data for Next Run /////////////////////////
  62.     #include "DI_Hist_Save.asm"
  63.  
  64. ////////////////////////////////////// Save the DN Curr Frame for Next Run ////////////////////////
  65.     // previous frame
  66.     $for (0; <nY_NUM_OF_ROWS/2; 1) {
  67.         mov (16) mubMSGHDR_DN(1, %1*16)<1>       ubRESP(nDI_PREV_FRAME_LUMA_OFFSET,%1*16)
  68.     }
  69.  
  70.     mov (2)     rMSGSRC.0<1>:ud        wORIX<2;2,1>:w               // X origin and Y origin
  71.     mov (1)     rMSGSRC.2<1>:ud        nDPW_BLOCK_SIZE_DN:ud        // block width and height (16x4)
  72.     mov (8)     mudMSGHDR_DN(0)<1>     rMSGSRC.0<8;8,1>:ud
  73.     send (8)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nDPMW_MSG_LEN_PL_DN_DI+nBI_DESTINATION_Y:ud
  74.  
  75.     //Write UV through DATAPORT
  76.     mov (2)     rMSGSRC.0<1>:ud        wORIX<2;2,1>:w               // X origin and Y origin
  77.     asr (1)     rMSGSRC.1<1>:d         rMSGSRC.1<0;1,0>:d    1:w  // U/V block origin should be half of Y's
  78.     mov (1)     rMSGSRC.2<1>:ud        nDPR_BLOCK_SIZE_UV:ud        // block width and height (16x2)
  79.     mov (8)     mudMSGHDR_DN(0)<1>     rMSGSRC.0<8;8,1>:ud
  80.  
  81.     mov (8) mubMSGHDR_DN(1, 0)<2>      ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET, 1)<16 ;8,2>
  82.     mov (8) mubMSGHDR_DN(1, 1)<2>      ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET, 16)<16 ;8,2>
  83.     mov (8) mubMSGHDR_DN(1, 16)<2>      ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET+1, 1)<16 ;8,2>
  84.     mov (8) mubMSGHDR_DN(1, 17)<2>      ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET+1, 16)<16 ;8,2>
  85.     send (8)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nMSGLEN_1+nBI_DESTINATION_UV:ud
  86.  
  87.     // current frame
  88.     $for (0; <nY_NUM_OF_ROWS/2; 1) {
  89.         mov (16) mubMSGHDR_DN(1, %1*16)<1>       ubRESP(nDI_CURR_FRAME_LUMA_OFFSET,%1*16)
  90.     }
  91.        
  92.     mov (2)     rMSGSRC.0<1>:ud        wORIX<2;2,1>:w               // X origin and Y origin
  93.     mov (1)     rMSGSRC.2<1>:ud        nDPW_BLOCK_SIZE_DN:ud        // block width and height (16x4)
  94.     mov (8)     mudMSGHDR_DN(0)<1>     rMSGSRC.0<8;8,1>:ud
  95.     send (8)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nDPMW_MSG_LEN_PL_DN_DI+nBI_DESTINATION_1_Y:ud
  96.  
  97.                 //Write UV through DATAPORT
  98.                 mov (2)     rMSGSRC.0<1>:ud        wORIX<2;2,1>:w               // X origin and Y origin
  99.                 asr (1)     rMSGSRC.1<1>:d         rMSGSRC.1<0;1,0>:d    1:w  // U/V block origin should be half of Y's
  100.     mov (1)     rMSGSRC.2<1>:ud        nDPR_BLOCK_SIZE_UV:ud        // block width and height (16x2)
  101.     mov (8)     mudMSGHDR_DN(0)<1>     rMSGSRC.0<8;8,1>:ud
  102.  
  103.     mov (8) mubMSGHDR_DN(1, 0)<2>      ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET, 1)<16 ;8,2>
  104.     mov (8) mubMSGHDR_DN(1, 1)<2>      ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET, 16)<16 ;8,2>        
  105.     mov (8) mubMSGHDR_DN(1, 16)<2>      ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET+1, 1)<16 ;8,2>
  106.     mov (8) mubMSGHDR_DN(1, 17)<2>      ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET+1, 16)<16 ;8,2>        
  107.     send (8)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nMSGLEN_1+nBI_DESTINATION_1_UV:ud
  108.