/*
* All Video Processing kernels
* Copyright © <2010>, Intel Corporation.
*
* This program is licensed under the terms and conditions of the
* Eclipse Public License (EPL), version 1.0. The full text of the EPL is at
* http://www.opensource.org/licenses/eclipse-1.0.php.
*
*/
#ifndef RGBA_LOAD_16X8_INC
#define RGBA_LOAD_16X8_INC
// Module name: RGBA_Load_16x8.inc
//
// RGBA data are first loaded to bottom I/O REGION_2, then does color conversion from RGB to YUV
// finally, YUV data are stored in top I/O REGION_1 with planar format
#undef nY_NUM_OF_ROWS
#define nY_NUM_OF_ROWS 8 // Number of Y rows per block
#define nDPR_BLOCK_SIZE_RGBA nBLOCK_WIDTH_32+nBLOCK_HEIGHT_8 // RGBA block size 32x8 (it is half size)
#define nDPR_MSG_SIZE_RGBA nRESLEN_8 // # of MRF's to hold RGBA block data (8)
//Temporary storage for unpacked AYUV data
#define rUNPACK_TEMP REG(r,nTEMP0)
.declare udUNPACK_TEMP Base=rUNPACK_TEMP ElementSize=4 SrcRegion=<8;8,1> Type=ud //1 GRF
.declare ubUNPACK_TEMP Base=rUNPACK_TEMP ElementSize=1 SrcRegion=<32;32,1> Type=ub //1 GRF
.declare ubBOT_Y_IO Base=REG(r,nBOT_Y) ElementSize=1 SrcRegion=REGION(32,1) Type=ub
#define udSRC_RGBA udBOT_Y_IO
#define ubSRC_RGBA ubBOT_Y_IO
#define nSRC_RGBA_REG nBOT_Y
#define uwDEST_Y uwTOP_Y
#define uwDEST_U uwTOP_U
#define uwDEST_V uwTOP_V
#define SRC_RGBA_OFFSET a0.0
#define SRC_RGBA_OFFSET_1 a0.0
#define SRC_RGBA_OFFSET_2 a0.1
#define nSRC_REGION nREGION_1 // REGION_1 will be the source region for first kernel
// End of RGBA_Load_16x8.inc
#endif