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  1. /*
  2.  * AAC Spectral Band Replication decoding functions
  3.  * Copyright (c) 2008-2009 Robert Swain ( rob opendot cl )
  4.  * Copyright (c) 2009-2010 Alex Converse <alex.converse@gmail.com>
  5.  *
  6.  * This file is part of FFmpeg.
  7.  *
  8.  * FFmpeg is free software; you can redistribute it and/or
  9.  * modify it under the terms of the GNU Lesser General Public
  10.  * License as published by the Free Software Foundation; either
  11.  * version 2.1 of the License, or (at your option) any later version.
  12.  *
  13.  * FFmpeg is distributed in the hope that it will be useful,
  14.  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15.  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  16.  * Lesser General Public License for more details.
  17.  *
  18.  * You should have received a copy of the GNU Lesser General Public
  19.  * License along with FFmpeg; if not, write to the Free Software
  20.  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21.  */
  22.  
  23. #define USE_FIXED 0
  24.  
  25. #include "aac.h"
  26. #include "config.h"
  27. #include "libavutil/attributes.h"
  28. #include "libavutil/intfloat.h"
  29. #include "sbrdsp.h"
  30.  
  31. static float sbr_sum_square_c(float (*x)[2], int n)
  32. {
  33.     float sum0 = 0.0f, sum1 = 0.0f;
  34.     int i;
  35.  
  36.     for (i = 0; i < n; i += 2)
  37.     {
  38.         sum0 += x[i + 0][0] * x[i + 0][0];
  39.         sum1 += x[i + 0][1] * x[i + 0][1];
  40.         sum0 += x[i + 1][0] * x[i + 1][0];
  41.         sum1 += x[i + 1][1] * x[i + 1][1];
  42.     }
  43.  
  44.     return sum0 + sum1;
  45. }
  46.  
  47. static void sbr_neg_odd_64_c(float *x)
  48. {
  49.     union av_intfloat32 *xi = (union av_intfloat32*) x;
  50.     int i;
  51.     for (i = 1; i < 64; i += 4) {
  52.         xi[i + 0].i ^= 1U << 31;
  53.         xi[i + 2].i ^= 1U << 31;
  54.     }
  55. }
  56.  
  57. static void sbr_qmf_pre_shuffle_c(float *z)
  58. {
  59.     union av_intfloat32 *zi = (union av_intfloat32*) z;
  60.     int k;
  61.     zi[64].i = zi[0].i;
  62.     zi[65].i = zi[1].i;
  63.     for (k = 1; k < 31; k += 2) {
  64.         zi[64 + 2 * k + 0].i = zi[64 - k].i ^ (1U << 31);
  65.         zi[64 + 2 * k + 1].i = zi[ k + 1].i;
  66.         zi[64 + 2 * k + 2].i = zi[63 - k].i ^ (1U << 31);
  67.         zi[64 + 2 * k + 3].i = zi[ k + 2].i;
  68.     }
  69.  
  70.     zi[64 + 2 * 31 + 0].i = zi[64 - 31].i ^ (1U << 31);
  71.     zi[64 + 2 * 31 + 1].i = zi[31 +  1].i;
  72. }
  73.  
  74. static void sbr_qmf_post_shuffle_c(float W[32][2], const float *z)
  75. {
  76.     const union av_intfloat32 *zi = (const union av_intfloat32*) z;
  77.     union av_intfloat32 *Wi       = (union av_intfloat32*) W;
  78.     int k;
  79.     for (k = 0; k < 32; k += 2) {
  80.         Wi[2 * k + 0].i = zi[63 - k].i ^ (1U << 31);
  81.         Wi[2 * k + 1].i = zi[ k + 0].i;
  82.         Wi[2 * k + 2].i = zi[62 - k].i ^ (1U << 31);
  83.         Wi[2 * k + 3].i = zi[ k + 1].i;
  84.     }
  85. }
  86.  
  87. static void sbr_qmf_deint_neg_c(float *v, const float *src)
  88. {
  89.     const union av_intfloat32 *si = (const union av_intfloat32*)src;
  90.     union av_intfloat32 *vi = (union av_intfloat32*)v;
  91.     int i;
  92.     for (i = 0; i < 32; i++) {
  93.         vi[     i].i = si[63 - 2 * i    ].i;
  94.         vi[63 - i].i = si[63 - 2 * i - 1].i ^ (1U << 31);
  95.     }
  96. }
  97.  
  98. #if 0
  99.     /* This code is slower because it multiplies memory accesses.
  100.      * It is left for educational purposes and because it may offer
  101.      * a better reference for writing arch-specific DSP functions. */
  102. static av_always_inline void autocorrelate(const float x[40][2],
  103.                                            float phi[3][2][2], int lag)
  104. {
  105.     int i;
  106.     float real_sum = 0.0f;
  107.     float imag_sum = 0.0f;
  108.     if (lag) {
  109.         for (i = 1; i < 38; i++) {
  110.             real_sum += x[i][0] * x[i+lag][0] + x[i][1] * x[i+lag][1];
  111.             imag_sum += x[i][0] * x[i+lag][1] - x[i][1] * x[i+lag][0];
  112.         }
  113.         phi[2-lag][1][0] = real_sum + x[ 0][0] * x[lag][0] + x[ 0][1] * x[lag][1];
  114.         phi[2-lag][1][1] = imag_sum + x[ 0][0] * x[lag][1] - x[ 0][1] * x[lag][0];
  115.         if (lag == 1) {
  116.             phi[0][0][0] = real_sum + x[38][0] * x[39][0] + x[38][1] * x[39][1];
  117.             phi[0][0][1] = imag_sum + x[38][0] * x[39][1] - x[38][1] * x[39][0];
  118.         }
  119.     } else {
  120.         for (i = 1; i < 38; i++) {
  121.             real_sum += x[i][0] * x[i][0] + x[i][1] * x[i][1];
  122.         }
  123.         phi[2][1][0] = real_sum + x[ 0][0] * x[ 0][0] + x[ 0][1] * x[ 0][1];
  124.         phi[1][0][0] = real_sum + x[38][0] * x[38][0] + x[38][1] * x[38][1];
  125.     }
  126. }
  127.  
  128. static void sbr_autocorrelate_c(const float x[40][2], float phi[3][2][2])
  129. {
  130.     autocorrelate(x, phi, 0);
  131.     autocorrelate(x, phi, 1);
  132.     autocorrelate(x, phi, 2);
  133. }
  134. #else
  135. static void sbr_autocorrelate_c(const float x[40][2], float phi[3][2][2])
  136. {
  137.     float real_sum2 = x[0][0] * x[2][0] + x[0][1] * x[2][1];
  138.     float imag_sum2 = x[0][0] * x[2][1] - x[0][1] * x[2][0];
  139.     float real_sum1 = 0.0f, imag_sum1 = 0.0f, real_sum0 = 0.0f;
  140.     int   i;
  141.     for (i = 1; i < 38; i++) {
  142.         real_sum0 += x[i][0] * x[i    ][0] + x[i][1] * x[i    ][1];
  143.         real_sum1 += x[i][0] * x[i + 1][0] + x[i][1] * x[i + 1][1];
  144.         imag_sum1 += x[i][0] * x[i + 1][1] - x[i][1] * x[i + 1][0];
  145.         real_sum2 += x[i][0] * x[i + 2][0] + x[i][1] * x[i + 2][1];
  146.         imag_sum2 += x[i][0] * x[i + 2][1] - x[i][1] * x[i + 2][0];
  147.     }
  148.     phi[2 - 2][1][0] = real_sum2;
  149.     phi[2 - 2][1][1] = imag_sum2;
  150.     phi[2    ][1][0] = real_sum0 + x[ 0][0] * x[ 0][0] + x[ 0][1] * x[ 0][1];
  151.     phi[1    ][0][0] = real_sum0 + x[38][0] * x[38][0] + x[38][1] * x[38][1];
  152.     phi[2 - 1][1][0] = real_sum1 + x[ 0][0] * x[ 1][0] + x[ 0][1] * x[ 1][1];
  153.     phi[2 - 1][1][1] = imag_sum1 + x[ 0][0] * x[ 1][1] - x[ 0][1] * x[ 1][0];
  154.     phi[0    ][0][0] = real_sum1 + x[38][0] * x[39][0] + x[38][1] * x[39][1];
  155.     phi[0    ][0][1] = imag_sum1 + x[38][0] * x[39][1] - x[38][1] * x[39][0];
  156. #endif
  157. }
  158.  
  159. static void sbr_hf_gen_c(float (*X_high)[2], const float (*X_low)[2],
  160.                          const float alpha0[2], const float alpha1[2],
  161.                          float bw, int start, int end)
  162. {
  163.     float alpha[4];
  164.     int i;
  165.  
  166.     alpha[0] = alpha1[0] * bw * bw;
  167.     alpha[1] = alpha1[1] * bw * bw;
  168.     alpha[2] = alpha0[0] * bw;
  169.     alpha[3] = alpha0[1] * bw;
  170.  
  171.     for (i = start; i < end; i++) {
  172.         X_high[i][0] =
  173.             X_low[i - 2][0] * alpha[0] -
  174.             X_low[i - 2][1] * alpha[1] +
  175.             X_low[i - 1][0] * alpha[2] -
  176.             X_low[i - 1][1] * alpha[3] +
  177.             X_low[i][0];
  178.         X_high[i][1] =
  179.             X_low[i - 2][1] * alpha[0] +
  180.             X_low[i - 2][0] * alpha[1] +
  181.             X_low[i - 1][1] * alpha[2] +
  182.             X_low[i - 1][0] * alpha[3] +
  183.             X_low[i][1];
  184.     }
  185. }
  186.  
  187. static void sbr_hf_g_filt_c(float (*Y)[2], const float (*X_high)[40][2],
  188.                             const float *g_filt, int m_max, intptr_t ixh)
  189. {
  190.     int m;
  191.  
  192.     for (m = 0; m < m_max; m++) {
  193.         Y[m][0] = X_high[m][ixh][0] * g_filt[m];
  194.         Y[m][1] = X_high[m][ixh][1] * g_filt[m];
  195.     }
  196. }
  197.  
  198. static av_always_inline void sbr_hf_apply_noise(float (*Y)[2],
  199.                                                 const float *s_m,
  200.                                                 const float *q_filt,
  201.                                                 int noise,
  202.                                                 float phi_sign0,
  203.                                                 float phi_sign1,
  204.                                                 int m_max)
  205. {
  206.     int m;
  207.  
  208.     for (m = 0; m < m_max; m++) {
  209.         float y0 = Y[m][0];
  210.         float y1 = Y[m][1];
  211.         noise = (noise + 1) & 0x1ff;
  212.         if (s_m[m]) {
  213.             y0 += s_m[m] * phi_sign0;
  214.             y1 += s_m[m] * phi_sign1;
  215.         } else {
  216.             y0 += q_filt[m] * ff_sbr_noise_table[noise][0];
  217.             y1 += q_filt[m] * ff_sbr_noise_table[noise][1];
  218.         }
  219.         Y[m][0] = y0;
  220.         Y[m][1] = y1;
  221.         phi_sign1 = -phi_sign1;
  222.     }
  223. }
  224.  
  225. #include "sbrdsp_template.c"
  226.