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  1. /*
  2.  * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
  3.  * Copyright (c) 2006 Konstantin Shishkov
  4.  *
  5.  * This file is part of FFmpeg.
  6.  *
  7.  * FFmpeg is free software; you can redistribute it and/or
  8.  * modify it under the terms of the GNU Lesser General Public
  9.  * License as published by the Free Software Foundation; either
  10.  * version 2.1 of the License, or (at your option) any later version.
  11.  *
  12.  * FFmpeg is distributed in the hope that it will be useful,
  13.  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  15.  * Lesser General Public License for more details.
  16.  *
  17.  * You should have received a copy of the GNU Lesser General Public
  18.  * License along with FFmpeg; if not, write to the Free Software
  19.  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20.  */
  21.  
  22. #include "config.h"
  23. #include "libavutil/attributes.h"
  24. #include "libavutil/ppc/types_altivec.h"
  25. #include "libavutil/ppc/util_altivec.h"
  26. #include "libavcodec/vc1dsp.h"
  27.  
  28. #if HAVE_ALTIVEC
  29.  
  30. // main steps of 8x8 transform
  31. #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
  32. do { \
  33.     t0 = vec_sl(vec_add(s0, s4), vec_2); \
  34.     t0 = vec_add(vec_sl(t0, vec_1), t0); \
  35.     t0 = vec_add(t0, vec_rnd); \
  36.     t1 = vec_sl(vec_sub(s0, s4), vec_2); \
  37.     t1 = vec_add(vec_sl(t1, vec_1), t1); \
  38.     t1 = vec_add(t1, vec_rnd); \
  39.     t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
  40.     t2 = vec_add(t2, vec_sl(s2, vec_4)); \
  41.     t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
  42.     t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
  43.     t4 = vec_add(t0, t2); \
  44.     t5 = vec_add(t1, t3); \
  45.     t6 = vec_sub(t1, t3); \
  46.     t7 = vec_sub(t0, t2); \
  47. \
  48.     t0 = vec_sl(vec_add(s1, s3), vec_4); \
  49.     t0 = vec_add(t0, vec_sl(s5, vec_3)); \
  50.     t0 = vec_add(t0, vec_sl(s7, vec_2)); \
  51.     t0 = vec_add(t0, vec_sub(s5, s3)); \
  52. \
  53.     t1 = vec_sl(vec_sub(s1, s5), vec_4); \
  54.     t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
  55.     t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
  56.     t1 = vec_sub(t1, vec_add(s1, s7)); \
  57. \
  58.     t2 = vec_sl(vec_sub(s7, s3), vec_4); \
  59.     t2 = vec_add(t2, vec_sl(s1, vec_3)); \
  60.     t2 = vec_add(t2, vec_sl(s5, vec_2)); \
  61.     t2 = vec_add(t2, vec_sub(s1, s7)); \
  62. \
  63.     t3 = vec_sl(vec_sub(s5, s7), vec_4); \
  64.     t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
  65.     t3 = vec_add(t3, vec_sl(s1, vec_2)); \
  66.     t3 = vec_sub(t3, vec_add(s3, s5)); \
  67. \
  68.     s0 = vec_add(t4, t0); \
  69.     s1 = vec_add(t5, t1); \
  70.     s2 = vec_add(t6, t2); \
  71.     s3 = vec_add(t7, t3); \
  72.     s4 = vec_sub(t7, t3); \
  73.     s5 = vec_sub(t6, t2); \
  74.     s6 = vec_sub(t5, t1); \
  75.     s7 = vec_sub(t4, t0); \
  76. }while(0)
  77.  
  78. #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
  79. do { \
  80.     s0 = vec_sra(s0, vec_3); \
  81.     s1 = vec_sra(s1, vec_3); \
  82.     s2 = vec_sra(s2, vec_3); \
  83.     s3 = vec_sra(s3, vec_3); \
  84.     s4 = vec_sra(s4, vec_3); \
  85.     s5 = vec_sra(s5, vec_3); \
  86.     s6 = vec_sra(s6, vec_3); \
  87.     s7 = vec_sra(s7, vec_3); \
  88. }while(0)
  89.  
  90. #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
  91. do { \
  92.     s0 = vec_sra(s0, vec_7); \
  93.     s1 = vec_sra(s1, vec_7); \
  94.     s2 = vec_sra(s2, vec_7); \
  95.     s3 = vec_sra(s3, vec_7); \
  96.     s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
  97.     s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
  98.     s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
  99.     s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
  100. }while(0)
  101.  
  102. /* main steps of 4x4 transform */
  103. #define STEP4(s0, s1, s2, s3, vec_rnd) \
  104. do { \
  105.     t1 = vec_add(vec_sl(s0, vec_4), s0); \
  106.     t1 = vec_add(t1, vec_rnd); \
  107.     t2 = vec_add(vec_sl(s2, vec_4), s2); \
  108.     t0 = vec_add(t1, t2); \
  109.     t1 = vec_sub(t1, t2); \
  110.     t3 = vec_sl(vec_sub(s3, s1), vec_1); \
  111.     t3 = vec_add(t3, vec_sl(t3, vec_2)); \
  112.     t2 = vec_add(t3, vec_sl(s1, vec_5)); \
  113.     t3 = vec_add(t3, vec_sl(s3, vec_3)); \
  114.     t3 = vec_add(t3, vec_sl(s3, vec_2)); \
  115.     s0 = vec_add(t0, t2); \
  116.     s1 = vec_sub(t1, t3); \
  117.     s2 = vec_add(t1, t3); \
  118.     s3 = vec_sub(t0, t2); \
  119. }while (0)
  120.  
  121. #define SHIFT_HOR4(s0, s1, s2, s3) \
  122.     s0 = vec_sra(s0, vec_3); \
  123.     s1 = vec_sra(s1, vec_3); \
  124.     s2 = vec_sra(s2, vec_3); \
  125.     s3 = vec_sra(s3, vec_3);
  126.  
  127. #define SHIFT_VERT4(s0, s1, s2, s3) \
  128.     s0 = vec_sra(s0, vec_7); \
  129.     s1 = vec_sra(s1, vec_7); \
  130.     s2 = vec_sra(s2, vec_7); \
  131.     s3 = vec_sra(s3, vec_7);
  132.  
  133. /** Do inverse transform on 8x8 block
  134. */
  135. static void vc1_inv_trans_8x8_altivec(int16_t block[64])
  136. {
  137.     vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
  138.     vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
  139.     vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
  140.     vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
  141.     const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
  142.     const vector unsigned int vec_7 = vec_splat_u32(7);
  143.     const vector unsigned int vec_4 = vec_splat_u32(4);
  144.     const vector  signed int vec_4s = vec_splat_s32(4);
  145.     const vector unsigned int vec_3 = vec_splat_u32(3);
  146.     const vector unsigned int vec_2 = vec_splat_u32(2);
  147.     const vector  signed int vec_1s = vec_splat_s32(1);
  148.     const vector unsigned int vec_1 = vec_splat_u32(1);
  149.  
  150.     src0 = vec_ld(  0, block);
  151.     src1 = vec_ld( 16, block);
  152.     src2 = vec_ld( 32, block);
  153.     src3 = vec_ld( 48, block);
  154.     src4 = vec_ld( 64, block);
  155.     src5 = vec_ld( 80, block);
  156.     src6 = vec_ld( 96, block);
  157.     src7 = vec_ld(112, block);
  158.  
  159.     s0 = vec_unpackl(src0);
  160.     s1 = vec_unpackl(src1);
  161.     s2 = vec_unpackl(src2);
  162.     s3 = vec_unpackl(src3);
  163.     s4 = vec_unpackl(src4);
  164.     s5 = vec_unpackl(src5);
  165.     s6 = vec_unpackl(src6);
  166.     s7 = vec_unpackl(src7);
  167.     s8 = vec_unpackh(src0);
  168.     s9 = vec_unpackh(src1);
  169.     sA = vec_unpackh(src2);
  170.     sB = vec_unpackh(src3);
  171.     sC = vec_unpackh(src4);
  172.     sD = vec_unpackh(src5);
  173.     sE = vec_unpackh(src6);
  174.     sF = vec_unpackh(src7);
  175.     STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
  176.     SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
  177.     STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
  178.     SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
  179.     src0 = vec_pack(s8, s0);
  180.     src1 = vec_pack(s9, s1);
  181.     src2 = vec_pack(sA, s2);
  182.     src3 = vec_pack(sB, s3);
  183.     src4 = vec_pack(sC, s4);
  184.     src5 = vec_pack(sD, s5);
  185.     src6 = vec_pack(sE, s6);
  186.     src7 = vec_pack(sF, s7);
  187.     TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  188.  
  189.     s0 = vec_unpackl(src0);
  190.     s1 = vec_unpackl(src1);
  191.     s2 = vec_unpackl(src2);
  192.     s3 = vec_unpackl(src3);
  193.     s4 = vec_unpackl(src4);
  194.     s5 = vec_unpackl(src5);
  195.     s6 = vec_unpackl(src6);
  196.     s7 = vec_unpackl(src7);
  197.     s8 = vec_unpackh(src0);
  198.     s9 = vec_unpackh(src1);
  199.     sA = vec_unpackh(src2);
  200.     sB = vec_unpackh(src3);
  201.     sC = vec_unpackh(src4);
  202.     sD = vec_unpackh(src5);
  203.     sE = vec_unpackh(src6);
  204.     sF = vec_unpackh(src7);
  205.     STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
  206.     SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
  207.     STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
  208.     SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
  209.     src0 = vec_pack(s8, s0);
  210.     src1 = vec_pack(s9, s1);
  211.     src2 = vec_pack(sA, s2);
  212.     src3 = vec_pack(sB, s3);
  213.     src4 = vec_pack(sC, s4);
  214.     src5 = vec_pack(sD, s5);
  215.     src6 = vec_pack(sE, s6);
  216.     src7 = vec_pack(sF, s7);
  217.  
  218.     vec_st(src0,  0, block);
  219.     vec_st(src1, 16, block);
  220.     vec_st(src2, 32, block);
  221.     vec_st(src3, 48, block);
  222.     vec_st(src4, 64, block);
  223.     vec_st(src5, 80, block);
  224.     vec_st(src6, 96, block);
  225.     vec_st(src7,112, block);
  226. }
  227.  
  228. /** Do inverse transform on 8x4 part of block
  229. */
  230. static void vc1_inv_trans_8x4_altivec(uint8_t *dest, int stride, int16_t *block)
  231. {
  232.     vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
  233.     vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
  234.     vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
  235.     vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
  236.     const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
  237.     const vector unsigned int vec_7 = vec_splat_u32(7);
  238.     const vector unsigned int vec_5 = vec_splat_u32(5);
  239.     const vector unsigned int vec_4 = vec_splat_u32(4);
  240.     const vector  signed int vec_4s = vec_splat_s32(4);
  241.     const vector unsigned int vec_3 = vec_splat_u32(3);
  242.     const vector unsigned int vec_2 = vec_splat_u32(2);
  243.     const vector unsigned int vec_1 = vec_splat_u32(1);
  244.     vector unsigned char tmp;
  245.     vector signed short tmp2, tmp3;
  246.     vector unsigned char perm0, perm1, p0, p1, p;
  247.  
  248.     src0 = vec_ld(  0, block);
  249.     src1 = vec_ld( 16, block);
  250.     src2 = vec_ld( 32, block);
  251.     src3 = vec_ld( 48, block);
  252.     src4 = vec_ld( 64, block);
  253.     src5 = vec_ld( 80, block);
  254.     src6 = vec_ld( 96, block);
  255.     src7 = vec_ld(112, block);
  256.  
  257.     TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  258.     s0 = vec_unpackl(src0);
  259.     s1 = vec_unpackl(src1);
  260.     s2 = vec_unpackl(src2);
  261.     s3 = vec_unpackl(src3);
  262.     s4 = vec_unpackl(src4);
  263.     s5 = vec_unpackl(src5);
  264.     s6 = vec_unpackl(src6);
  265.     s7 = vec_unpackl(src7);
  266.     s8 = vec_unpackh(src0);
  267.     s9 = vec_unpackh(src1);
  268.     sA = vec_unpackh(src2);
  269.     sB = vec_unpackh(src3);
  270.     sC = vec_unpackh(src4);
  271.     sD = vec_unpackh(src5);
  272.     sE = vec_unpackh(src6);
  273.     sF = vec_unpackh(src7);
  274.     STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
  275.     SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
  276.     STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
  277.     SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
  278.     src0 = vec_pack(s8, s0);
  279.     src1 = vec_pack(s9, s1);
  280.     src2 = vec_pack(sA, s2);
  281.     src3 = vec_pack(sB, s3);
  282.     src4 = vec_pack(sC, s4);
  283.     src5 = vec_pack(sD, s5);
  284.     src6 = vec_pack(sE, s6);
  285.     src7 = vec_pack(sF, s7);
  286.     TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  287.  
  288.     s0 = vec_unpackh(src0);
  289.     s1 = vec_unpackh(src1);
  290.     s2 = vec_unpackh(src2);
  291.     s3 = vec_unpackh(src3);
  292.     s8 = vec_unpackl(src0);
  293.     s9 = vec_unpackl(src1);
  294.     sA = vec_unpackl(src2);
  295.     sB = vec_unpackl(src3);
  296.     STEP4(s0, s1, s2, s3, vec_64);
  297.     SHIFT_VERT4(s0, s1, s2, s3);
  298.     STEP4(s8, s9, sA, sB, vec_64);
  299.     SHIFT_VERT4(s8, s9, sA, sB);
  300.     src0 = vec_pack(s0, s8);
  301.     src1 = vec_pack(s1, s9);
  302.     src2 = vec_pack(s2, sA);
  303.     src3 = vec_pack(s3, sB);
  304.  
  305.     p0 = vec_lvsl (0, dest);
  306.     p1 = vec_lvsl (stride, dest);
  307.     p = vec_splat_u8 (-1);
  308.     perm0 = vec_mergeh (p, p0);
  309.     perm1 = vec_mergeh (p, p1);
  310.  
  311. #define ADD(dest,src,perm)                                              \
  312.     /* *(uint64_t *)&tmp = *(uint64_t *)dest; */                        \
  313.     tmp = vec_ld (0, dest);                                             \
  314.     tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm);  \
  315.     tmp3 = vec_adds (tmp2, src);                                        \
  316.     tmp = vec_packsu (tmp3, tmp3);                                      \
  317.     vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest);        \
  318.     vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);
  319.  
  320.     ADD (dest, src0, perm0)      dest += stride;
  321.     ADD (dest, src1, perm1)      dest += stride;
  322.     ADD (dest, src2, perm0)      dest += stride;
  323.     ADD (dest, src3, perm1)
  324. }
  325.  
  326. #define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
  327. #define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
  328.  
  329. #define OP_U8_ALTIVEC                          PUT_OP_U8_ALTIVEC
  330. #define PREFIX_no_rnd_vc1_chroma_mc8_altivec   put_no_rnd_vc1_chroma_mc8_altivec
  331. #include "h264chroma_template.c"
  332. #undef OP_U8_ALTIVEC
  333. #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
  334.  
  335. #define OP_U8_ALTIVEC                          AVG_OP_U8_ALTIVEC
  336. #define PREFIX_no_rnd_vc1_chroma_mc8_altivec   avg_no_rnd_vc1_chroma_mc8_altivec
  337. #include "h264chroma_template.c"
  338. #undef OP_U8_ALTIVEC
  339. #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
  340.  
  341. #endif /* HAVE_ALTIVEC */
  342.  
  343. av_cold void ff_vc1dsp_init_ppc(VC1DSPContext *dsp)
  344. {
  345. #if HAVE_ALTIVEC
  346.     if (!(av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC))
  347.         return;
  348.  
  349.     dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;
  350.     dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
  351.     dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = put_no_rnd_vc1_chroma_mc8_altivec;
  352.     dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = avg_no_rnd_vc1_chroma_mc8_altivec;
  353. #endif /* HAVE_ALTIVEC */
  354. }
  355.