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  1. /* list of OpenGL functions sorted alphabetically
  2.    If you need to use a GL function from the SDL video subsystem,
  3.    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
  4. */
  5. #define SDL_PROC_UNUSED(ret,func,params)
  6. SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
  7. SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
  8. SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
  9. SDL_PROC_UNUSED(void,glArrayElement,(GLint))
  10. SDL_PROC(void,glBegin,(GLenum))
  11. SDL_PROC(void,glBindTexture,(GLenum,GLuint))
  12. SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
  13. SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
  14. SDL_PROC_UNUSED(void,glCallList,(GLuint))
  15. SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
  16. SDL_PROC_UNUSED(void,glClear,(GLbitfield))
  17. SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
  18. SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
  19. SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
  20. SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
  21. SDL_PROC_UNUSED(void,glClearStencil,(GLint))
  22. SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
  23. SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
  24. SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
  25. SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
  26. SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
  27. SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
  28. SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
  29. SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
  30. SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
  31. SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
  32. SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
  33. SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
  34. SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
  35. SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
  36. SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
  37. SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
  38. SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
  39. SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
  40. SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
  41. SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
  42. SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
  43. SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
  44. SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
  45. SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
  46. SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
  47. SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
  48. SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
  49. SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
  50. SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
  51. SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
  52. SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
  53. SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
  54. SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
  55. SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
  56. SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
  57. SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
  58. SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
  59. SDL_PROC(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
  60. SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
  61. SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
  62. SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
  63. SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
  64. SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
  65. SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
  66. SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
  67. SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
  68. SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
  69. SDL_PROC(void,glDisable,(GLenum cap))
  70. SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
  71. SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
  72. SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
  73. SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
  74. SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
  75. SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
  76. SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
  77. SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
  78. SDL_PROC(void,glEnable,(GLenum cap))
  79. SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
  80. SDL_PROC(void,glEnd,(void))
  81. SDL_PROC_UNUSED(void,glEndList,(void))
  82. SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
  83. SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
  84. SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
  85. SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
  86. SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
  87. SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
  88. SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
  89. SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
  90. SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
  91. SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
  92. SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
  93. SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
  94. SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
  95. SDL_PROC_UNUSED(void,glFinish,(void))
  96. SDL_PROC(void,glFlush,(void))
  97. SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
  98. SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
  99. SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
  100. SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
  101. SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
  102. SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
  103. SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
  104. SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
  105. SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
  106. SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
  107. SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
  108. SDL_PROC_UNUSED(GLenum,glGetError,(void))
  109. SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
  110. SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
  111. SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
  112. SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
  113. SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
  114. SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
  115. SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
  116. SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
  117. SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
  118. SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
  119. SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
  120. SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
  121. SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
  122. SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
  123. SDL_PROC(const GLubyte *,glGetString,(GLenum name))
  124. SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
  125. SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
  126. SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
  127. SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
  128. SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
  129. SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
  130. SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
  131. SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
  132. SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
  133. SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
  134. SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
  135. SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
  136. SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
  137. SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
  138. SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
  139. SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
  140. SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
  141. SDL_PROC_UNUSED(void,glIndexi,(GLint c))
  142. SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
  143. SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
  144. SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
  145. SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
  146. SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
  147. SDL_PROC_UNUSED(void,glInitNames,(void))
  148. SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
  149. SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
  150. SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
  151. SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
  152. SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
  153. SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
  154. SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
  155. SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
  156. SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
  157. SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
  158. SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
  159. SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
  160. SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
  161. SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
  162. SDL_PROC_UNUSED(void,glListBase,(GLuint base))
  163. SDL_PROC(void,glLoadIdentity,(void))
  164. SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
  165. SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
  166. SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
  167. SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
  168. SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
  169. SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
  170. SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
  171. SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
  172. SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
  173. SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
  174. SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
  175. SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
  176. SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
  177. SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
  178. SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
  179. SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
  180. SDL_PROC(void,glMatrixMode,(GLenum mode))
  181. SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
  182. SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
  183. SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
  184. SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
  185. SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
  186. SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
  187. SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
  188. SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
  189. SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
  190. SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
  191. SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
  192. SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
  193. SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
  194. SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
  195. SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
  196. SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
  197. SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
  198. SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
  199. SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
  200. SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
  201. SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
  202. SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
  203. SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
  204. SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
  205. SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
  206. SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
  207. SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
  208. SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
  209. SDL_PROC(void,glPopAttrib,(void))
  210. SDL_PROC(void,glPopClientAttrib,(void))
  211. SDL_PROC(void,glPopMatrix,(void))
  212. SDL_PROC_UNUSED(void,glPopName,(void))
  213. SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
  214. SDL_PROC(void,glPushAttrib,(GLbitfield mask))
  215. SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
  216. SDL_PROC(void,glPushMatrix,(void))
  217. SDL_PROC_UNUSED(void,glPushName,(GLuint name))
  218. SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
  219. SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
  220. SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
  221. SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
  222. SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
  223. SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
  224. SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
  225. SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
  226. SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
  227. SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
  228. SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
  229. SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
  230. SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
  231. SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
  232. SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
  233. SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
  234. SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
  235. SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
  236. SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
  237. SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
  238. SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
  239. SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
  240. SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
  241. SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
  242. SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
  243. SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
  244. SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
  245. SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
  246. SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
  247. SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
  248. SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
  249. SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
  250. SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
  251. SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
  252. SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
  253. SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
  254. SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
  255. SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
  256. SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
  257. SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
  258. SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
  259. SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
  260. SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
  261. SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
  262. SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
  263. SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
  264. SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
  265. SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
  266. SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
  267. SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
  268. SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
  269. SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
  270. SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
  271. SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
  272. SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
  273. SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
  274. SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
  275. SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
  276. SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
  277. SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
  278. SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
  279. SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
  280. SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
  281. SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
  282. SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
  283. SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
  284. SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
  285. SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
  286. SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
  287. SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
  288. SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
  289. SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
  290. SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
  291. SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
  292. SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
  293. SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
  294. SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
  295. SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
  296. SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
  297. SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
  298. SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
  299. SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
  300. SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
  301. SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
  302. SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
  303. SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
  304. SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
  305. SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
  306. SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
  307. SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
  308. SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
  309. SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
  310. SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
  311. SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
  312. SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
  313. SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
  314. SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
  315. SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
  316. SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
  317. SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
  318. SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
  319. SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
  320. SDL_PROC(void,glVertex2i,(GLint x, GLint y))
  321. SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
  322. SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
  323. SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
  324. SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
  325. SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
  326. SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
  327. SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
  328. SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
  329. SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
  330. SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
  331. SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
  332. SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
  333. SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
  334. SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
  335. SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
  336. SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
  337. SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
  338. SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
  339. SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
  340. SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
  341. SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))
  342.